Ironforge Portal/Wild format
Possible Summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
He always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve.
Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Battlecry: Draw a card. She's never quite sure what she's making, she just knows it's AWESOME!
Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical.
Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
His dreams of flying and breathing fire like his idol will never be realized.
Spell Damage +1 Training Ogres in the art of spellcasting is a questionable decision.
Battlecry: Give a friendly minion Poisonous. One sip and you've got the grippe.
Taunt Sen'jin Villiage is nice, if you like trolls and dust.
Charge They're still embarrassed about "The Deathwing Incident".
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Battlecry: Give a friendly minion Windfury. Is there anything worse than a Windspeaker with halitosis?
Has +2 Attack while damaged. I berserk, therefore I am.
Reborn No one knows whose ancestor he is, but he's still upset that you never call.
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Deathrattle: Return a random friendly minion to your hand. Originally he was called "Anub'ar Guy who bounces a guy back to your hand", but it lacked a certain zing.
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Battlecry: Summon a 0/5 minion with Taunt. He’s really just a Blacksmith, but he thought the fancy title would bring in more business.
Battlecry: Give all minions in your hand +1/+1. Her fantasy Rumble league gives double points for dismemberment.
|Arena Treasure Chest||Common||General||Any||4||0||4|
Deathrattle: Draw 2 cards. Yeah it's great, but did you see the Arena Treasure Arms?!
|Ashtongue Battlelord||Common||General||Demon Hunter||4||3||5|
Lifesteal Demons have destroyed the lives of the Ashtongue draenei. Now he’s got a shoulder-axe to grind.
Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Spell Damage +2 Battlecry: Discover a Dragon. Has an appetite for knowledge!
Has +3 Attack while damaged. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
Reborn It uses only the eco-friendly bones from free-range humanoids.
|Burly Rockjaw Trogg||Common||General||Any||4||3||5|
Whenever your opponent casts a spell, gain +2 Attack. He's burly because he does CrossFit.
Battlecry: Deal 2 damage. If that kills the target, gain Stealth. It's a game of hide and go sting.
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is). He gave her a promise ring and everything.
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
Battlecry: Gain Stealth until your next turn. It was fitting in fine until it gathered nuts and bolts.
Spell Damage +2 INGREDIENTS: STAR-STUFF, BLUE #1, NATURAL AND ARTIFICIAL FLAVORS.
Spellburst: Gain +1 Attack and Taunt. Has a real passion for spelling.
Battlecry: Give your Demons +1/+1. The trick is soaking the crystals in warm milk to soften them up.
Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Deathrattle: Summon a 5/1 Revenant. Politer than his brother, the cursing disciple, but far more evil.
Inspire: Gain Spell Damage +1. Is he aspiring or inspiring? Make up your mind!
Whenever your opponent draws a card, gain +1/+1. She's working on a story! While skydiving!
|Dark Iron Dwarf||Common||General||Any||4||4||4|
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Rush Battlecry: Invoke Galakrond. There are plenty of apathetic maniacs, but they couldn't be bothered.
Deathrattle: Summon a 9/1 Inquisitor. He wanders east... always into the east.
Divine Shield For when you need to rage, rage against the dying of the Light.
Whenever you target this minion with a spell, gain +1/+1. Dragonkin Sorcerers be all "I'm a wizard" and everyone else be all "daaaaang".
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Can't be targeted by spells or Hero Powers. I've never heard of this fey-dragon called "Brightwing," but if I HAD, I’d say we’d be best friends.
Taunt To be honest, heckling is not the most effective form of evil.
Spell Damage +2 You no take tentacle!
Battlecry: Summon two 0/2 Goblin Bombs. When it absolutely, positively, has to blow up overnight.
Battlecry: Give your other Murlocs +1/+1. Return my fishes to me, and I myself shall carry you to the gates of Mrrhalla!
Taunt Everyone expects an inquisition reference.
|Fire Plume Phoenix||Common||Elemental||Any||4||3||3|
Battlecry: Deal 2 damage. This is what happens when you use a volcano as a bird bath.
Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Rush. Deathrattle: Add a 4/3 Ghost with Rush to your hand. Like a fish out of water.
Overload: (2) He's on fire! Boomshakalaka!
Spell Damage +1 Ironically, the natural enemy of the snobold is THE CANDLE.
Battlecry: If you control another Mech, Discover a Mech. A-1 and A-2 went nuts, when they should have gone bolts.
Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Battlecry: Summon two 1/1 Skeletons. WARNING: Skeletons will NOT explode.
At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Overkill: Gain 3 Armor. One player's trash is another's “Best In Slot”.
Battlecry: Discover a spell from another class. She's more of a rat burglar.
Deathrattle: Restore 5 Health to the enemy hero. The Hench-Clan has a point.
Taunt Known for its ferocious grace, the hippogryph is a truly majestic creature. Except when molting.
Deathrattle: Give your opponent two Coins. Keeps his two cents to himself.
Whenever a character is healed, gain +2 Attack. She really likes seeing people get better. That's why she hurts them in the first place.
Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is). Wait, what kind of acolyte doesn't wear a hood?
Battlecry: Restore a minion to full Health. He didn't go to school for healing, but we keep losing all the good healers to Ratchet, so I guess we'll take him.
Battlecry: Summon a random 1-Cost minion for your opponent. Hungry Hungry Dragon is NOT a fun game.
Taunt. Deathrattle: Summon a 2/2 Slime. The Overmind and the Old Gods are surprisingly similar.
Can only attack if you have 3 or more Armor. Marketed as a "rust-proof iron golem."
Battlecry: Summon a Jade Golem. "He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw
Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
|Keeper of Uldaman||Common||General||Paladin||4||3||4|
Battlecry: Set a minion's Attack and Health to 3. U da man! No, U da man!
Battlecry: Swap the Attack and Health of a minion. #abs
Battlecry: Discard two random cards. Guaranteed to track tar all over your carpet.
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
The message, "If found, please return to Mulgore," is tattooed on his rear.
|Maiden of the Lake||Common||General||Any||4||2||6|
Your Hero Power costs (1). Not a good basis for a system of government.
Deathrattle: Give each player a Spare Part. The yetis of Chillwind Point are a source of both inspiration and savage beatings.
Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
Battlecry: Give your weapon +1 Attack. Hook-tails are nice and all but she keeps getting stuck on things.
Whenever this minion takes damage, gain +2 Attack. Honestly, he howls during the day, too.
Battlecry: Discard your highest Cost card. Throws shade at those "high-cost" minions.
Deathrattle: Summon a random minion from your hand that costs (2) or less. New facial recognition systems keep out the Lorewalkers and Doomsayers.
Deathrattle: Summon a random 2-Cost minion. Once upon a time, only goblins piloted shredders. These days, everyone from Doomsayer to Lorewalker Cho seems to ride one.
Deathrattle: Draw a card. Roll ‘greed’ OR THIS COULD HAPPEN TO YOU.
|Priest of the Feast||Common||General||Priest||4||3||6|
Whenever you cast a spell, restore 3 Health to your hero. Now that's a world champion cheesecake!
Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him.
Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
Battlecry: Restore 4 Health to each hero. Menu: Funnel cakes, carrots, popcorn, jormungar steaks. It's hard serving a diverse clientele.
At the start of your turn, restore 2 Health to this minion. Regenerates any injury except heartbreak.
Reborn Life-separation anxiety syndrome.
Deathrattle: Summon a 3/2 Rumbletusk Breaker. Rub a dub dub, three trolls in a tub.
And who do you think dey be?
Da Shaker, Da Breaker, and Da Undatakah.
And all of dem comin' for me.
After you play a Battlecry minion, deal 2 damage to a random enemy. He's a very hungry elemental.
Battlecry: Give your other minions "Deathrattle: Summon a 1/1 Demon." "Rust… I love it. It's all coarse, and rough, and irritating. And it gets everywhere."
Battlecry: Restore 4 Health. Side effects guaranteed!
Divine Shield The first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus.
|Soldier of Fortune||Common||Elemental||Any||4||5||6|
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.
Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Spell Damage +2
Overload: (2) "Oh, the weather outside is frightful… But Squallhunter's so delightful! And since we've gone down this road--overload, overload, overload!"
Rush Rage alongside the machine.
Taunt Level 40 Tortollan Paladins quest to tame a Stegodon. There are no level 41 Tortollan Paladins.
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Each turn this is in your hand, swap its Attack and Health. Same turn delivery - guaranteed!
Battlecry: If your opponent's hand is empty, gain Charge. The Hogchoppers are well-known throughout Kalimdor for being a real, actual group.
Overkill: Draw 2 cards. Takes ten percent off the top.
Deathrattle: Add a Coin to your hand. After the guild broke up, he could no longer raid the tombs.
Battlecry: Discover a Beast. Less serious than its cousin, the Grave Spider.
Deathrattle: Give a random friendly minion +1/+1. A hero... In a half-shell.
Inspire: Restore 2 Health to your hero. The medic tournament is less entertaining than the Grand Tournament.
Battlecry: Restore 3 Health. Some heroes have soft hearts and hard shells.
Battlecry: Deal 3 damage to a random enemy minion. "Quiet! The bat can't hear where he's goin'!"
Taunt Overpowered Steambot got nerfed.
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
|Vilefiend Trainer||Common||General||Demon Hunter||4||5||4|
Outcast: Summon two 1/1 Demons. My Vilefiend Trainers give me a much better sprint than my Air Gul'dans.
Battlecry: Gain +1 Attack for each spell in your hand. If you have to wield a spell and a sword, then neither is performing to expectation.
Deathrattle: Put a random Demon from your hand into the battlefield. "Void! Here, void! Here, buddy!"
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Battlecry: Give a friendly Beast +3 Health. She was born to be something. She is just not quite sure what yet...
Has +2 Attack for each Dragon in your hand. "Flap! Flap! FLAP!"
Hair products are 79% of his monthly budget.
Spellburst: Deal 2 damage to all other minions. "If you like my tutoring, you'll love my sister the art therapist, my father the driver, and my mother the housekeeper."
Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game.
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn. Warning: Do not expose to direct sunlight.
Your hero can only take 1 damage at a time. Try putting it on. Wait, let me get my camera.
Taunt Every ten seconds it asks if you want to update.
|Arcane Nullifier X-21||Rare||Mech||Any||4||2||5|
Taunt Can't be targeted by spells or Hero Powers. There was some hard talk between gnome magi and engineers about inventing this mech.
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge. Yep. It's a horse... wearing armor... going to war.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"
|Bad Luck Albatross||Rare||Beast||Any||4||4||3|
Deathrattle: Shuffle two 1/1 Albatross into your opponent's deck. Legend holds that it's bad luck to harm it. So maybe just pat it on the head, okay?
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. "Well we HAD it contained. Then you went and gave it legs!"
At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.
Battlecry: If your hero's Health changed this turn, destroy a minion. Broke many a leg in drama class.
At the start of your turn, shuffle this minion into your deck. What you see is Isiset.
Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.
|Defender of Argus||Rare||General||Any||4||2||3|
Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does.
After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Battlecry: Deal damage equal to this minion's Attack. "Crime reported at First Bank of Gadgetzan. Huge quantities of Jade being carried away by what looks like a bunch of Hozen. Kodo 77 can you make it over there now?"
Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Battlecry: If your opponent controls a Dragon, gain +4/+4 and Rush. I prefer my dragons over-easy.
Windfury, Overload: (1) 50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
|Eater of Secrets||Rare||General||Any||4||2||4|
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Can’t attack unless it’s the only minion in the battlefield. Don't blink! Don't turn your back, don't look away, and DON'T BLINK.
Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
At the end of your turn, deal 2 damage to a non-Mech minion. The box says, "New and improved, with 200% more fel!"
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
Costs (1) less for each damage dealt to your opponent this turn. Not to be confused with the "friendsy” felwing.
Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants. "Greetings, my little shrubs... It's whittlin' time."
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health. It’s tricky for dryads to tend the garden without trampling the flowers.
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
Battlecry: Equip one of your destroyed weapons. Better to have stabbed and lost. And then found again!
Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.
Battlecry: If you control a Secret, summon two 2/2 Hyenas. Everything the sun touches is ours—so long as it's already dead.
|Illidari Felblade||Rare||General||Demon Hunter||4||5||3|
Outcast: Gain Immune this turn. A whirling dervish of demonic devastation.
Deathrattle: Summon two 1/1 Spiders. A little flea powder will fix that right up.
At the end of each player's turn, that player draws until they have 3 cards. This robot is a lean, mean, butlerin' machine.
Battlecry: Restore 6 Health. Overload: (1) Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.
Both players have Spell Damage +2. The REAL angry chicken!
Whenever you play a card, remove the top 3 cards of your deck. "What are your strengths?" the interviewer asked. "Well," she replied, "I'm really good at keening."
|Keeper of the Grove||Rare||General||Druid||4||2||2|
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Battlecry: Take control of a random enemy Secret. They pretend to be wise and enlightened, but they mostly just hate to be left out of a secret.
|Kirin Tor Tricaster||Rare||General||Mage||4||3||3|
Spell Damage +3
Your spells cost (1) more. The math checks out!
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.
Deathrattle: Summon a 1/1 copy of a minion from your hand. He can make ANYTHING look like a candle.
Your hero can't be targeted by spells or Hero Powers. There is no candle.
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. Card-carrying member of the Paladins Only Paladin Club.
Battlecry: Adapt your Silver Hand Recruits. “Come now, Johnston. I think those horns are quite fetching on you.”
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
|Master of Disguise||Rare||General||Rogue||4||4||4|
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
|Master of Evolution||Rare||General||Shaman||4||4||5|
Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.
Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal. "Hey.... Is that Mire for sale?" "No. I'm keeping it."
Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.
Rush. Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle. Never underestimate a lioness when her pride is on the line.
Deathrattle: Draw 2 Murlocs from your deck. He was destined for the soup. One way or another…
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. No longer allowed to be "it" when playing demon tag.
|Raging Felscreamer||Rare||General||Demon Hunter||4||4||4|
Battlecry: The next Demon you play costs (2) less. Screaming loudly will not reduce the cost of non-demonic goods.
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
It's... three.. smaller robots!
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
Deathrattle: Return a random enemy minion to your opponent's hand. "Here, you dropped this."
|Saronite Chain Gang||Rare||General||Any||4||2||3|
Battlecry: Summon another Saronite Chain Gang. Desperately needs some alone time.
Inspire: Give your hero +2 Attack this turn. Maybe if you whistle a tune it will soothe him. Yeah... Try that.
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush. A popular local alternative to bananas.
Battlecry: Give a friendly Mech +2/+2. If it breaks, just kick it a couple of times while yelling "Durn thing!"
Battlecry: The next Murloc you play this turn costs Health instead of Mana. Pretty harmless unless you're a Seadevil.
Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.
Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with Taunt. Master of the Three Shell Monte.
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.
Spellburst: Add a Combo card to your hand. Experienced enough to do crimes, inexperienced enough to be super obvious about it.
Battlecry: Destroy a random enemy Secret. What will she destroy? It's a secret!
|Spawn of Shadows||Rare||General||Priest||4||5||4|
Inspire: Deal 4 damage to each hero. What did you expect to happen? He's a Spawn. Of Shadows.
|Spirit of the Shark||Rare||General||Rogue||4||0||3|
Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice. It has Stealth, but its ominous theme music keeps giving it away.
|Spirit of the Tiger||Rare||General||Paladin||4||0||3|
Stealth for 1 turn.
Whenever you cast a spell, summon a Tiger with stats equal to its Cost. Less of a cantrip and more of a cat-nip.
Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
At the start of your turn, this has a 50% chance to fall asleep. There is E.V.I.L. here that DOES sleep.
Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield. He spends a lot of time keeping himself in stoneshape.
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Battlecry: Silence your other minions. This soul just wails on you. Dang, soul, let up already.
Battlecry: Draw a minion from your deck with the lowest mana cost. She rids villages of annoying pests, like rats and children.
Battlecry: If you've restored 10 Health this game, gain +4/+4 and Taunt. YOU WERE A TEMPLAR, JONDAR!
Battlecry: Summon three random 1-Cost minions for your opponent. Generosity is a core value in cult culture.
Whenever you play a 1-Cost minion, draw a spell from your deck. Stop trying to make fletch happen. It's not going to happen.
Battlecry: Discover a Secret. Put it into the battlefield. She sells all manner of keys: from A flat to G sharp.
Deathrattle: Shuffle a copy of this minion into your deck. Astral kitty litter is surprisingly hard to find.
Battlecry: Discover a friendly minion that died this game. Shuffle it into your deck. She uses pickle slices for the eyes. Keeps them well-preserved.
Battlecry: Draw a card. Change its Cost to (5). Also inordinately excited for cupcakes.
Spellburst: Gain control of a random enemy minion with 2 or less Attack. How did he get to the top of his class? He pulled a few strings!
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury. Her extensive collection of corpses includes one of nearly every type. She'd love for you to join it.
Whenever you play a card with Battlecry, gain +1/+1. The crowd ALWAYS yells lethal.
Taunt. Battlecry: Gain +1 Health for each enemy minion. What are the qualifications for being a 'Horror?' Just how horrible do you have to be?
Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
After your hero takes damage on your turn, summon a random 3-Cost minion. He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE!
Deathrattle: At the end of the turn, summon a Dreadsteed. Crescendo himself summoned this steed, riding it to victory in the Grand Tournament. Wherever he rides, an army of riders ride behind him, supporting the legendary champion.
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random) His enhancements are gluten free!
Whenever this attacks, gain 1 Mana Crystal this turn only. Captive manasabers don't behave much better--they're always scratching your furniture and coughing up mana balls.
Battlecry: Copy a friendly minion's Attack and Health. "What is that thing?!" "I'm not sure, but it seems to be sort of Y'sera shaped."
Battlecry: Shuffle 3 Ambushes into your deck. When drawn, summon a 4/4 Spider. What's worse? Seeing the spider, or NOT seeing the spider, but knowing it's somewhere in your deck?
Battlecry: If you've Invoked twice, reduce the Cost of cards in your hand by (1). Do not draw the attention of a Fate Weaver, for it will always loom over your destiny.
Battlecry: Adapt your Murlocs. "Low, low rents! Must enjoy a nomadic lifestyle. Quasi-sentient, bipedal, amphibious humanoids ONLY!"
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
|Ice Cream Peddler||Epic||General||Any||4||3||5|
Battlecry: If you control a Frozen minion, gain 8 Armor. I scream, you scream, we all scream when we see a Freeze Mage.
Spellburst: Destroy a random enemy minion. My friend went krolusk tipping once… once!
After this minion attacks a hero, transform it into a random 6-Cost minion. If you think her Illidan and Sylvanas cosplay is great, wait till you see her Reno Jackson!
Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.
Deathrattle: Summon a minion from your deck with less Attack than this minion. Necromancers call it "Meals on Wheels."
Stealth Spell Damage +1 He is sometimes found hiding in the treasure chest in the Gurubashi Arena.
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Battlecry: If you have 10 Mana Crystals gain +10 Attack. "Surrender. You have 10 mana to comply."
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
Battlecry: Summon a random friendly minion that died this game. Give it Reborn. "Come with me if you want to re-live."
Battlecry: Summon a 5/5 Skeleton. Deathrattle: Summon a 5/5 Skeleton for your opponent. Don't give up, skeleton!
At the end of your turn, transform a neighbor into a copy of this. According to the Boom Labs sales brochure, it "impractically makes itself!"
Battlecry: Draw an Elemental from your deck. The secret is glue.
|Scion of Ruin||Epic||Dragon||Warrior||4||3||2|
Rush. Battlecry: If you've Invoked twice, summon 2 copies of this. Ruined! RUINED!
Only you can target this with spells and Hero Powers. A courser is a courser of course, of course, she's more of a unicorn than a horse...
Whenever another friendly Murloc dies, draw a card. Overload: (1) The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"
Battlecry: Summon a random minion with Cost equal to your weapon's Attack. Pretty powerful if you blade your cards right.
After you play a card with Overload, summon two 1/1 Sparks with Rush. Most of his friends are still Metalheads.
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Whenever you play a minion that costs (1), give it Poisonous. Not all spiders are born poisonous. That's where he comes in.
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. A result of magical experiments carried out by the Black Dragonflight, it's not his fault that he's a vicious killer.
Deathrattle: Summon a 5/5 Faceless Destroyer. If you strike him down, he shall become more powerful than you can possibly imagine.
Battlecry: If you've Invoked twice, add 3 Coins to your hand. "Three gold?! Do you have any idea how long this quest chain was?"
Battlecry: If you've Invoke twice, draw 3 cards. If you're not wearing your regulation cultist clothing, how will Galakrond know to devour you last?
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
|Altruis the Outcast||Legendary||General||Demon Hunter||4||4||2|
After you play the left- or right-most card in your hand, deal 1 damage to all enemies. Altruis betrayed Illidan to forge his own way in Outland. With Blackjack. And Netherdrakes.
At the end of your turn, cast a spell you've cast this turn (targets are random). He's an archmage, but he might want to brush up on the basics... like aiming.
Deathrattle: Add a random Death Knight card to your hand. There must always be a Lick King.
Your minions trigger their Deathrattles twice. There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better.
After you play a minion, destroy it and summon a 4/4 Failed Student. "He doesn’t grade on a curve, but on a sharp spike instead."
After you use your Hero Power, deal 5 damage to a random enemy. *Thunk* "That wasn’t a dragon!" *Thunk* "THAT wasn’t a dragon!"
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck. A large part of her job entails not mixing up the Map to the Golden Monkey with the Map to Monkey Island.
Your Choose One cards and powers have both effects combined. Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.
While in your hand, this is a 3/4 copy of the last minion you played. Of all the scientists, he has the most knowledge (when measured in volume).
Battlecry: Reduce the Cost of Dragons in your deck by (2). Frizz knows that baby dragons need warmth, care, and the highest possible level of goblin engineering.
|Genzo, the Shark||Legendary||General||Any||4||5||4|
Whenever this attacks, both players draw until they have 3 cards. Infamous in the seedy underground card rooms of Gadgetzan, he got his nickname winning the coveted Shark Plushie in the city's first Hearthstone tournament.
|Gormok the Impaler||Legendary||General||Any||4||4||4|
Battlecry: If you have at least 4 other minions, deal 4 damage. Gormok has been giving impaling lessons in a small tent near the tournament grounds. For only 25g you too could learn the fine art of impaling!
|Grand Lackey Erkh||Legendary||General||Any||4||2||3|
After you play a Lackey, add a Lackey to your hand. Esteemed leader of Rafaam's Inhuman Resources department.
Battlecry: Discover two cards. Give one to your opponent at random. With Griftah in your deck, sometimes you start the game with The Coin!
StealthAfter your opponent plays a minon, become a copy of it. She wanders realities, taking on many forms. One was a unicorn princess.
|High Abbess Alura||Legendary||General||4||3||6|
Spellburst: Cast a spell from your deck (targets this if possible). She's all about hitting the books. Literally.
|High Priest Amet||Legendary||General||Priest||4||2||7|
Whenever you summon a minion, set its Health equal to this minion's. All minions are equal, but some minions are more equal than others.
|High Priestess Jeklik||Legendary||General||Warlock||4||3||4|
When you discard this, add 2 copies of it to your hand. If you love Jeklik, set her free. YOU CAN'T GET RID OF HER.
Your other minions have Rush. They’re good dogs, Tess.
Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy. She'll get to the bottom of this even if it kills her. Twice!
Deathrattle: Shuffle 'Kargath Prime' into your deck. He rules the Shattered Hand orc clan with an iron... bladefist.
|Kayn Sunfury||Legendary||General||Demon Hunter||4||3||4|
All friendly attacks ignore Taunt. "Armor and heals may slow my zeal, but fel and glaives excite me!"
Battlecry: If your deck has no duplicates, create a custom spell. The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions.
Battlecry: Replace spells in your hand with random spells (from your opponent's class). She doesn't feel pity, or remorse, or fear. And she absolutely will not stop... ever, until all necromancers are dead.
Battlecry: Reorder your deck from the highest Cost card to the lowest Cost card. quicksort  =  quicksort (x:xs) = quicksort small ++ (x : quicksort large) where small = [y y <- xs, y <= x] large = [y y <- xs, y > x]
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken. Came from another world to invade Outland and bend it to his will… only to be overthrown by an elf from another world who invaded Outland and bent it to his will.
Battlecry: Choose a minion. It goes Dormant for 2 turns. Go directly to Demon Jail. Do not attack minions, do not collect mana crystals.
|Nozdormu the Timeless||Legendary||Dragon||Paladin||4||8||8|
Battlecry: Set each player to 10 Mana Crystals. Time is mana!
Charge. Has +1 Attack for each other Murloc on the battlefield. He's a legend among murlocs. "Mrghllghghllghg!", they say.
Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt. Three Princes stand before you. This one devours one after another.
After you play a Secret, put another random Hunter Secret into the battlefield. Among his more notable inventions: A tentacle-groomer, a plague that would wipe out all life on Azeroth, and a fidget spinner.
Your Murlocs cost (1). Wanna know how he got those scars? So does he.
|Sherazin, Corpse Flower||Legendary||General||Rogue||4||5||3|
Deathrattle: Go Dormant. Play 4 cards in a turn to revive this minion. A Tortollan gardener's worst nightmare.
|Sky Gen'ral Kragg||Legendary||Pirate||Any||4||2||3|
Battlecry: If you've played a Quest this game, summon a 4/2 Parrot with Rush. He's gunning for Sky Adm'ral.
After you summon a minion, trigger its Deathrattle effect. She sees the fate of anyone she meets, but it's always the same: dinosaur attack.
|Star Student Stelina||Legendary||General||Demon Hunter||4||4||3|
Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck. Cheating is just using your resources wisely.
Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens. I would rather light a single candle than curse the darkness. But I'm willing to do both.
|The Glass Knight||Legendary||General||Paladin||4||4||3|
Whenever you restore Health, gain Divine Shield. She seems scary, but she's got a glass jaw.
After you cast a spell on this minion, summon a 1/1 Plant and cast another copy on it. I am the Voraxx. I speak for the weeds.
While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.
|War Master Voone||Legendary||General||Warrior||4||4||3|
Battlecry: Copy all Dragons in your hand. War Master sounds cooler than Dragon Sitter.
|Whizbang the Wonderful||Legendary||General||Any||4||4||5|
You start the game with one of Whizbang's Wonderful Decks! From the prestigious Westfall Wonderfuls.
|Xaril, Poisoned Mind||Legendary||General||Rogue||4||3||2|
Battlecry and Deathrattle: Add a random Toxin card to your hand. It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.
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