Ironforge Portal

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Ironforge Portal
Regular
Ironforge Portal(42064).png
Scroll rightSwipe left to see other versions
Gold
Ironforge Portal(42064) Gold.png
Set: One Night in Karazhan
Type: Spell
Class: Warrior
Rarity: Common
Cost: 5
Abilities: Gain Armor, Summon
Tags: Cost-related, Random
Artist: Nate Bowden

Gain 4 Armor. Summon a random 4-Cost minion.

Come to beautiful Ironforge! Where irons are forged and the forges are iron!

See this card on Hearthpwn

Ironforge Portal is a common warrior spell card, from the One Night in Karazhan set.

How to get[edit | edit source]

Two copies of regular Ironforge Portal are obtained by defeating Free Medivh!, the final encounter in One Night in Karazhan's fourth and final wing, The Spire.

As a Wild format card, both regular and golden versions of Ironforge Portal can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Ironforge Portal 40 5
Golden Ironforge Portal 400 50

Strategy[edit | edit source]

This card fits well in a Warrior's control deck. Gaining four Armor increases the Hero's survivability, and the randomly generated minion can help control the board. However, against aggro decks, this card is often too slow, unless you get a very lucky random minion.

Possible summons[edit | edit source]

For Wild format listings, see Ironforge Portal/Wild format

The below table lists all 4-cost collectible minions in Standard format, representing the range of possible minions summoned by Ironforge Portal.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Chillwind Yeti Free General Any 4 4 5
He always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve.
Dragonling Mechanic Free General Any 4 2 4
Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Gnomish Inventor Free General Any 4 2 4
Battlecry: Draw a card. She's never quite sure what she's making, she just knows it's AWESOME!
Houndmaster Free General Hunter 4 4 3
Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Kor'kron Elite Free General Warrior 4 4 3
Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
Oasis Snapjaw Free Beast Any 4 2 7
His dreams of flying and breathing fire like his idol will never be realized.
Ogre Magi Free General Any 4 4 4
Spell Damage +1 Training Ogres in the art of spellcasting is a questionable decision.
Plaguebringer Free General Rogue 4 3 3
Battlecry: Give a friendly minion PoisonousOne sip and you've got the grippe.
Sen'jin Shieldmasta Free General Any 4 3 5
Taunt Sen'jin Villiage is nice, if you like trolls and dust.
Stormwind Knight Free General Any 4 2 5
Charge They're still embarrassed about "The Deathwing Incident".
Water Elemental Free Elemental Mage 4 3 6
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Windspeaker Free General Shaman 4 3 3
Battlecry: Give a friendly minion WindfuryIs there anything worse than a Windspeaker with halitosis?
Ancestral Guardian Common General Paladin 4 4 2
Lifesteal
Reborn No one knows whose ancestor he is, but he's still upset that you never call.
Ancient Brewmaster Common General Any 4 5 4
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Arathi Weaponsmith Common General Warrior 4 3 3
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Ashtongue Battlelord Common General Demon Hunter 4 3 5
Taunt
Lifesteal Demons have destroyed the lives of the Ashtongue draenei. Now he’s got a shoulder-axe to grind.
Azure Explorer Common Dragon Mage 4 2 3
Spell Damage +2 Battlecry: Discover a Dragon. Has an appetite for knowledge!
Bone Wraith Common General Any 4 2 5
Taunt
Reborn It uses only the eco-friendly bones from free-range humanoids.
Burrowing Scorpid Common Beast Any 4 5 2
Battlecry: Deal 2 damage. If that kills the target, gain StealthIt's a game of hide and go sting.
Circus Amalgam Common All Any 4 4 5
Taunt
This has all minion types. Who needs a petting zoo when you have all the creatures right here?!
Circus Medic Common General Any 4 3 4
Battlecry: Restore 4 Health. Corrupt: Deal 4 damage instead. Just be careful not to mix this with any creepy eyeballs, tentacles, or dark whispers, and you'll be fine in the morning.
Crimson Hothead Common Dragon Any 4 3 6
Spellburst: Gain +1 Attack and TauntHas a real passion for spelling.
Cult Master Common General Any 4 4 2
Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Dark Iron Dwarf Common General Any 4 4 4
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Devoted Maniac Common General Any 4 2 2
Rush Battlecry: Invoke Galakrond. There are plenty of apathetic maniacs, but they couldn't be bothered.
Disguised Wanderer Common Demon Any 4 3 3
Deathrattle: Summon a 9/1 Inquisitor. He wanders east... always into the east.
Divine Rager Common Elemental Any 4 5 1
Divine Shield For when you need to rage, rage against the dying of the Light.
Dread Corsair Common Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Evasive Feywing Common Dragon Any 4 5 4
Can't be targeted by spells or Hero Powers. I've never heard of this fey-dragon called "Brightwing," but if I HAD, I’d say we’d be best friends.
Fantastic Firebird Common Elemental Any 4 3 5
Windfury The original flaming chicken.
Felfin Navigator Common Murloc Any 4 4 4
Battlecry: Give your other Murlocs +1/+1. Return my fishes to me, and I myself shall carry you to the gates of Mrrhalla!
Fishy Flyer Common Murloc Any 4 4 3
Rush. Deathrattle: Add a 4/3 Ghost with Rush to your hand. Like a fish out of water.
Hench-Clan Burglar Common Pirate Rogue 4 4 3
Battlecry: Discover a spell from another class. She's more of a rat burglar.
Hench-Clan Shadequill Common General Priest 4 4 7
Deathrattle: Restore 5 Health to the enemy hero. The Hench-Clan has a point.
Hippogryph Common Beast Any 4 2 6
Rush
Taunt Known for its ferocious grace, the hippogryph is a truly majestic creature. Except when molting.
Knife Vendor Common General Any 4 3 4
Battlecry: Deal 4 damage to each hero. "They're perfectly safe! These gloves totally aren't hiding any bandages."
Lightspawn Common Elemental Priest 4 0 5
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
Mogu'shan Warden Common General Any 4 1 7
Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
Nightshade Matron Common Demon Warlock 4 5 5
Rush
Battlecry: Discard your highest Cost card. Throws shade at those "high-cost" minions.
Proud Defender Common General Any 4 2 6
Taunt
Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him.
Renowned Performer Common General Demon Hunter 4 3 3
Rush
Deathrattle: Summon two 1/1 Assistants with Taunt
Restless Mummy Common General Warrior 4 3 2
Rush
Reborn Life-separation anxiety syndrome.
Rustsworn Cultist Common General Any 4 3 3
Battlecry: Give your other minions "Deathrattle: Summon a 1/1 Demon." "Rust… I love it. It's all coarse, and rough, and irritating. And it gets everywhere."
Silvermoon Guardian Common General Any 4 3 3
Divine Shield The first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
Soldier of Fortune Common Elemental Any 4 5 6
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Squallhunter Common Dragon Shaman 4 5 7
Spell Damage +2
Overload: (2) "Oh, the weather outside is frightful… But Squallhunter's so delightful! And since we've gone down this road--overload, overload, overload!"
Summoning Portal Common General Warlock 4 0 4
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Sword Eater Common Pirate Warrior 4 2 5
Taunt
Battlecry: Equip a
3/2 Sword. How tough is he? He eats swords for breakfast! Without any milk.
Traveling Healer Common General Any 4 3 2
Divine Shield
Battlecry: Restore 3 Health. Some heroes have soft hearts and hard shells.
Troll Batrider Common General Any 4 3 3
Battlecry: Deal 3 damage to a random enemy minion. "Quiet! The bat can't hear where he's goin'!"
Vilefiend Trainer Common General Demon Hunter 4 5 4
Outcast: Summon two 1/1 Demons. My Vilefiend Trainers give me a much better sprint than my Air Gul'dans.
Violet Spellsword Common General Any 4 1 6
Battlecry: Gain +1 Attack for each spell in your hand. If you have to wield a spell and a sword, then neither is performing to expectation.
Wing Commander Common General Any 4 2 5
Has +2 Attack for each Dragon in your hand. "Flap! Flap! FLAP!"
Wretched Tutor Common General Any 4 2 5
Spellburst: Deal 2 damage to all other minions. "If you like my tutoring, you'll love my sister the art therapist, my father the driver, and my mother the housekeeper."
Ancient Mage Rare General Any 4 2 5
Battlecry: Give adjacent minions Spell Damage +1Sometimes he forgets and just wanders into someone else's game.
Bad Luck Albatross Rare Beast Any 4 4 3
Deathrattle: Shuffle two 1/1 Albatross into your opponent's deck. Legend holds that it's bad luck to harm it. So maybe just pat it on the head, okay?
Balloon Merchant Rare General Paladin 4 3 5
Battlecry: Give your Silver Hand Recruits +1 Attack and Divine ShieldIt's a shiny yellow balloon! But it can be popped with a single point of damage.
Brittlebone Destroyer Rare General 4 3 3
Battlecry: If your hero's Health changed this turn, destroy a minion. Broke many a leg in drama class.
Conjured Mirage Rare General Any 4 3 10
Taunt
At the start of your turn, shuffle this minion into your deck. What you see is Isiset.
Defender of Argus Rare General Any 4 2 3
Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Dragonmaw Poacher Rare General Any 4 4 4
Battlecry: If your opponent controls a Dragon, gain +4/+4 and RushI prefer my dragons over-easy.
Eager Underling Rare General Warlock 4 2 2
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
Ethereal Arcanist Rare General Mage 4 3 3
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Fire Breather Rare Demon Warlock 4 4 3
Battlecry: Deal 2 damage to all minions except Demons. "Phew! That skull has been stuck between my teeth for hours!"
Frenzied Felwing Rare Demon Any 4 3 2
Costs (1) less for each damage dealt to your opponent this turn. Not to be confused with the "friendsy” felwing.
Garden Gnome Rare General Druid 4 2 3
Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants. "Greetings, my little shrubs... It's whittlin' time."
Groundskeeper Rare General 4 4 5
Taunt
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health. It’s tricky for dryads to tend the garden without trampling the flowers.
Hecklebot Rare Mech Any 4 3 8
Taunt
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
Hoard Pillager Rare Pirate Any 4 4 2
Battlecry: Equip one of your destroyed weapons. Better to have stabbed and lost. And then found again!
Hyena Alpha Rare Beast Hunter 4 3 3
Battlecry: If you control a Secret, summon two 2/2 Hyenas. Everything the sun touches is ours—so long as it's already dead.
Illidari Felblade Rare General Demon Hunter 4 5 3
Rush
Outcast: Gain Immune this turn. A whirling dervish of demonic devastation.
Keeper of the Grove Rare General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Kirin Tor Tricaster Rare General Mage 4 3 3
Spell Damage +3
Your spells cost (1) more. The math checks out!
Lightforged Zealot Rare General Paladin 4 4 2
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. Card-carrying member of the Paladins Only Paladin Club.
Master of Disguise Rare General Rogue 4 4 4
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Mok'Nathal Lion Rare Beast Hunter 4 5 2
Rush. Battlecry: Choose a friendly minion. Gain a copy of its DeathrattleNever underestimate a lioness when her pride is on the line.
Portal Keeper Rare Demon Any 4 5 2
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with RushNo longer allowed to be "it" when playing demon tag.
Raging Felscreamer Rare General Demon Hunter 4 4 4
Battlecry: The next Demon you play costs (2) less. Screaming loudly will not reduce the cost of non-demonic goods.
Sahket Sapper Rare Pirate Rogue 4 4 4
Deathrattle: Return a random enemy minion to your opponent's hand. "Here, you dropped this."
Shifty Sophomore Rare General Rogue 4 4 4
Stealth
Spellburst: Add a Combo card to your hand. Experienced enough to do crimes, inexperienced enough to be super obvious about it.
SI:7 Infiltrator Rare General Any 4 5 4
Battlecry: Destroy a random enemy SecretWhat will she destroy? It's a secret!
Sunstruck Henchman Rare General Any 4 6 5
At the start of your turn, this has a 50% chance to fall asleep. There is E.V.I.L. here that DOES sleep.
Twilight Drake Rare Dragon Any 4 4 1
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Violet Teacher Rare General Any 4 3 5
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Zul'Drak Ritualist Rare General Any 4 3 9
Taunt
Battlecry: Summon three random 1-Cost minions for your opponent. Generosity is a core value in cult culture.
Arcane Fletcher Epic General Hunter 4 3 3
Whenever you play a 1-Cost minion, draw a spell from your deck. Stop trying to make fletch happen. It's not going to happen.
Body Wrapper Epic General Any 4 4 4
Battlecry: Discover a friendly minion that died this game. Shuffle it into your deck. She uses pickle slices for the eyes. Keeps them well-preserved.
Cabal Acolyte Epic General Priest 4 2 4
Taunt
Spellburst: Gain control of a random enemy minion with 2 or less Attack. How did he get to the top of his class? He pulled a few strings!
Diseased Vulture Epic Beast Warlock 4 3 5
After your hero takes damage on your turn, summon a random 3-Cost minion. He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE!
Escaped Manasaber Epic Beast Any 4 3 5
Stealth
Whenever this attacks, gain 1 Mana Crystal this turn only. Captive manasabers don't behave much better--they're always scratching your furniture and coughing up mana balls.
Fate Weaver Epic Dragon Priest 4 3 6
Battlecry: If you've Invoked twice, reduce the Cost of cards in your hand by (1). Do not draw the attention of a Fate Weaver, for it will always loom over your destiny.
Hench-Clan Hag Epic General Any 4 3 3
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
Krolusk Barkstripper Epic Beast Hunter 4 3 5
Spellburst: Destroy a random enemy minion. My friend went krolusk tipping once… once!
Occult Conjurer Epic General Mage 4 4 4
Battlecry: If you control a Secret, summon a copy of this. Like mirror image, but more secretive and angsty.
Omega Devastator Epic Mech Warrior 4 4 5
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
Pit Lord Epic Demon Warlock 4 5 6
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
Psychopomp Epic General Priest 4 3 1
Battlecry: Summon a random friendly minion that died this game. Give it Reborn"Come with me if you want to re-live."
Replicat-o-tron Epic Mech Any 4 3 3
At the end of your turn, transform a neighbor into a copy of this. According to the Boom Labs sales brochure, it "impractically makes itself!"
Scion of Ruin Epic Dragon Warrior 4 3 2
Rush. Battlecry: If you've Invoked twice, summon 2 copies of this. Ruined! RUINED!
Steeldancer Epic General 4 4 4
Battlecry: Summon a random minion with Cost equal to your weapon's Attack. Pretty powerful if you blade your cards right.
Umbral Skulker Epic General Rogue 4 3 3
Battlecry: If you've Invoked twice, add 3 Coins to your hand. "Three gold?! Do you have any idea how long this quest chain was?"
Veiled Worshipper Epic General Warlock 4 5 4
Battlecry: If you've Invoke twice, draw 3 cards. If you're not wearing your regulation cultist clothing, how will Galakrond know to devour you last?
Altruis the Outcast Legendary General Demon Hunter 4 4 2
After you play the left- or right-most card in your hand, deal 1 damage to all enemies. Altruis betrayed Illidan to forge his own way in Outland. With Blackjack. And Netherdrakes.
Archmage Vargoth Legendary General Any 4 2 6
At the end of your turn, cast a spell you've cast this turn (targets are random)He's an archmage, but he might want to brush up on the basics... like aiming.
Disciplinarian Gandling Legendary General 4 3 6
After you play a minion, destroy it and summon a 4/4 Failed Student. "He doesn’t grade on a curve, but on a sharp spike instead."
Dragonbane Legendary Mech Hunter 4 3 5
After you use your Hero Power, deal 5 damage to a random enemy. *Thunk* "That wasn’t a dragon!" *Thunk* "THAT wasn’t a dragon!"
Frizz Kindleroost Legendary General Any 4 5 4
Battlecry: Reduce the Cost of Dragons in your deck by (2). Frizz knows that baby dragons need warmth, care, and the highest possible level of goblin engineering.
Grand Lackey Erkh Legendary General Any 4 2 3
After you play a Lackey, add a Lackey to your hand. Esteemed leader of Rafaam's Inhuman Resources department.
High Abbess Alura Legendary General 4 3 6
Spellburst: Cast a spell from your deck (targets this if possible)She's all about hitting the books. Literally.
High Priest Amet Legendary General Priest 4 2 7
Whenever you summon a minion, set its Health equal to this minion's. All minions are equal, but some minions are more equal than others.
Il'gynoth Legendary General Demon Hunter 4 2 6
Lifesteal
Your Lifesteal damages the enemy hero instead of healing you. Well, that just sounds like damage with extra steps.
Infiltrator Lilian Legendary General Rogue 4 4 2
Stealth
Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy. She'll get to the bottom of this even if it kills her. Twice!
Kargath Bladefist Legendary General Warrior 4 4 4
Rush
Deathrattle: Shuffle 'Kargath Prime' into your deck. He rules the Shattered Hand orc clan with an iron... bladefist.
Kayn Sunfury Legendary General Demon Hunter 4 3 4
Charge
All friendly attacks ignore Taunt"Armor and heals may slow my zeal, but fel and glaives excite me!"
Kiri, Chosen of Elune Legendary General Druid 4 2 2
Battlecry: Add a Solar Eclipse and Lunar Eclipse to your hand. Now, when the Sun is between the Moon and the Azeroth... that's when you've got a problem.
Lorekeeper Polkelt Legendary General Any 4 4 5
Battlecry: Reorder your deck from the highest Cost card to the lowest Cost card. quicksort [] = [] quicksort (x:xs) = quicksort small ++ (x : quicksort large) where small = [y y <- xs, y <= x] large = [y y <- xs, y > x]
Magtheridon Legendary Demon Any 4 12 12
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken. Came from another world to invade Outland and bend it to his will… only to be overthrown by an elf from another world who invaded Outland and bent it to his will.
Maiev Shadowsong Legendary General Any 4 4 3
Battlecry: Choose a minion. It goes Dormant for 2 turns. Go directly to Demon Jail. Do not attack minions, do not collect mana crystals.
Nozdormu the Timeless Legendary Dragon Paladin 4 8 8
Battlecry: Set each player to 10 Mana Crystals. Time is mana!
Scargil Legendary Murloc Shaman 4 4 4
Your Murlocs cost (1). Wanna know how he got those scars? So does he.
Sky Gen'ral Kragg Legendary Pirate Any 4 2 3
Taunt
Battlecry: If you've played a Quest this game, summon a 4/2 Parrot with RushHe's gunning for Sky Adm'ral.
Star Student Stelina Legendary General Demon Hunter 4 4 3
Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck. Cheating is just using your resources wisely.
The Nameless One Legendary General Priest 4 4 4
Battlecry: Choose a minion. Become a 4/4 copy of it, then Silence it. Used to be called " , the Nameless," but everyone got confused.
Vessina Legendary General Shaman 4 2 6
While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.
Showing all 124 cards


Lore[edit | edit source]

An opened Ironforge Portal in World of Warcraft

Portals are a line of useful Mage utility spells that allow the caster to transport themselves and their party members to one of several fixed locations (including all friendly capital cities). In World of Warcraft, Alliance mages can open portals directly to Ironforge.

This spell opens a portal to the great city, with the hero apparently obtaining assistance from Ironforge's famed smiths in the form of some additional armor, as well as allowing a traveller to step through to aid the hero in battle.

Ironforge[edit | edit source]

The snowy mountain into which the great city of Ironforge is carved

This spell opens a portal to Ironforge, the dwarven capital. The portal appears to open into the fiery heart of the city, The Great Forge, where massive rivers of molten metal flow around the famed The Great Anvil, where the legendary Ashbringer was once forged by King Magni Bronzebeard himself.

From Wowpedia:

Ironforge (or the City of Ironforge) is the capital city of the dwarves, proud members of the Alliance. It is the ancestral home of the Bronzebeard dwarves. The Council of Three Hammers rules the kingdom of Khaz Modan from the throne room within the city.
Carved into the stone heart of Khaz Modan, the mighty city of Ironforge is a testament to the dwarves’ strength and resilience. The city is perhaps the most intricate of the Alliance cities, boasting many small passageways, shops built into the rock walls, and cavernous rooms. The feel of the city is a bustling, rowdy, and somewhat industrial one. However, it is predominantly safe-feeling and cozy; fires roar in the hearths of the inns and shops, and much dwarven laughing and frivolity is to be heard. Also, unlike Stormwind and Darnassus, the city is actually a massive cavern carved into the earth by the dwarves; the ceiling and floor are both hard stone.
A marvel to the dwarves' skill at shaping rock and stone, Ironforge was constructed in the very heart of the mountains, an expansive underground city home to explorers, miners, and warriors. Massive doors of rock protect the city in times of war, and lava from the mountain itself is redirected and distributed for heat, energy and smithing purposes.

Trivia[edit | edit source]

  • The art for Unstable Portal in fact depicts a portal to Ironforge. The card shows the city's snowy exterior, while Ironforge Portal shows its molten heart.

Gallery[edit | edit source]

Ironforge Portal, full art
The full art for Unstable Portal, depicting a portal to Ironforge's snowy front gates
The Great Forge, the fiery heart of Ironforge, and the destination of the Ironforge Portal
The Great Forge WoW.jpg

Patch changes[edit | edit source]