Ironforge Portal

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Ironforge Portal
Ironforge Portal(42064).png
Ironforge Portal(42064) Gold.png
Set: One Night in Karazhan
Type: Spell
Class: Warrior
Rarity: Common
Cost: 5
Abilities: Gain Armor, Summon
Tags: Cost-related, Random
Artist: Nate Bowden

Gain 4 Armor. Summon a random 4-Cost minion.

Come to beautiful Ironforge! Where irons are forged and the forges are iron!

See this card on Hearthpwn

Ironforge Portal is a common warrior spell card, from the One Night in Karazhan set.

How to get[edit | edit source]

Two copies of regular Ironforge Portal are obtained by defeating Free Medivh!, the final encounter in One Night in Karazhan's fourth and final wing, The Spire.

As a Wild format card, both regular and golden versions of Ironforge Portal can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Ironforge Portal 40 5
Golden Ironforge Portal 400 50

Strategy[edit | edit source]

This card fits well in a Warrior's control deck. Gaining four Armor increases the Hero's survivability, and the randomly generated minion can help control the board. However, against aggro decks, this card is often too slow, unless you get a very lucky random minion.

Possible summons[edit | edit source]

For Wild format listings, see Ironforge Portal/Wild format

The below table lists all 4-cost collectible minions in Standard format, representing the range of possible minions summoned by Ironforge Portal.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Chillwind Yeti Free General Any 4 4 5
He always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve.
Dragonling Mechanic Free General Any 4 2 4
Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Gnomish Inventor Free General Any 4 2 4
Battlecry: Draw a card. She's never quite sure what she's making, she just knows it's AWESOME!
Houndmaster Free General Hunter 4 4 3
Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Kor'kron Elite Free General Warrior 4 4 3
Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
Oasis Snapjaw Free Beast Any 4 2 7
His dreams of flying and breathing fire like his idol will never be realized.
Ogre Magi Free General Any 4 4 4
Spell Damage +1 Training Ogres in the art of spellcasting is a questionable decision.
Plaguebringer Free General Rogue 4 3 3
Battlecry: Give a friendly minion PoisonousOne sip and you've got the grippe.
Sen'jin Shieldmasta Free General Any 4 3 5
Taunt Sen'jin Villiage is nice, if you like trolls and dust.
Stormwind Knight Free General Any 4 2 5
Charge They're still embarrassed about "The Deathwing Incident".
Water Elemental Free Elemental Mage 4 3 6
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Windspeaker Free General Shaman 4 3 3
Battlecry: Give a friendly minion WindfuryIs there anything worse than a Windspeaker with halitosis?
Ancient Brewmaster Common General Any 4 5 4
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Arathi Weaponsmith Common General Warrior 4 3 3
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Arena Fanatic Common General Any 4 2 3
Battlecry: Give all minions in your hand +1/+1. Her fantasy Rumble league gives double points for dismemberment.
Arena Treasure Chest Common General Any 4 0 4
Deathrattle: Draw 2 cards. Yeah it's great, but did you see the Arena Treasure Arms?!
Coppertail Imposter Common Mech Any 4 4 4
Battlecry: Gain Stealth until your next turn. It was fitting in fine until it gathered nuts and bolts.
Cosmic Anomaly Common Elemental Mage 4 4 3
Spell Damage +2 INGREDIENTS: STAR-STUFF, BLUE #1, NATURAL AND ARTIFICIAL FLAVORS.
Cult Master Common General Any 4 4 2
Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Dark Iron Dwarf Common General Any 4 4 4
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Dread Corsair Common Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Explodinator Common Mech Any 4 3 2
Battlecry: Summon two 0/2 Goblin Bombs. When it absolutely, positively, has to blow up overnight.
Felsoul Inquisitor Common Demon Any 4 1 6
Lifesteal
Taunt Everyone expects an inquisition reference.
Half-Time Scavenger Common General Any 4 3 5
Stealth
Overkill: Gain 3 Armor. One player's trash is another's “Best In Slot”.
Hench-Clan Burglar Common Pirate Rogue 4 4 3
Battlecry: Discover a spell from another class. She's more of a rat burglar.
Hench-Clan Shadequill Common General Priest 4 4 7
Deathrattle: Restore 5 Health to the enemy hero. The Hench-Clan has a point.
Lightspawn Common Elemental Priest 4 0 5
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
Mogu'shan Warden Common General Any 4 1 7
Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
Piloted Reaper Common Mech Any 4 3 2
Deathrattle: Summon a random minion from your hand that costs (2) or less. New facial recognition systems keep out the Lorewalkers and Doomsayers.
Proud Defender Common General Any 4 2 6
Taunt
Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him.
Regeneratin' Thug Common General Any 4 3 5
At the start of your turn, restore 2 Health to this minion. Regenerates any injury except heartbreak.
Rumbletusk Shaker Common General Any 4 3 2
Deathrattle: Summon a 3/2 Rumbletusk Breaker. Rub a dub dub, three trolls in a tub.
And who do you think dey be?
Da Shaker, Da Breaker, and Da Undatakah.
And all of dem comin' for me.
Silvermoon Guardian Common General Any 4 3 3
Divine Shield The first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
Soldier of Fortune Common Elemental Any 4 5 6
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Spellbreaker Common General Any 4 4 3
Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Steel Rager Common Mech Any 4 5 1
Rush Rage alongside the machine.
Summoning Portal Common General Warlock 4 0 4
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Swift Messenger Common General Any 4 2 6
Rush
Each turn this is in your hand, swap its Attack and Health. Same turn delivery - guaranteed!
Ticket Scalper Common Pirate Any 4 5 3
Overkill: Draw 2 cards. Takes ten percent off the top.
Travelling Healer Common General Any 4 3 2
Divine Shield
Battlecry: Restore 3 Health. Some heroes have soft hearts and hard shells.
Unpowered Steambot Common Mech Any 4 0 9
Taunt Overpowered Steambot got nerfed.
Vex Crow Common Beast Mage 4 3 3
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
Violet Spellsword Common General Any 4 1 6
Battlecry: Gain +1 Attack for each spell in your hand. If you have to wield a spell and a sword, then neither is performing to expectation.
Ancient Mage Rare General Any 4 2 5
Battlecry: Give adjacent minions Spell Damage +1Sometimes he forgets and just wanders into someone else's game.
Annoy-o-Module Rare Mech Paladin 4 2 4
Magnetic
Divine Shield
Taunt Every ten seconds it asks if you want to update.
Auchenai Soulpriest Rare General Priest 4 3 5
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Bellringer Sentry Rare General Paladin 4 3 4
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Blightnozzle Crawler Rare Mech Rogue 4 2 4
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. "Well we HAD it contained. Then you went and gave it legs!"
Blood Witch Rare General Warlock 4 3 6
At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.
Defender of Argus Rare General Any 4 2 3
Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Eager Underling Rare General Warlock 4 2 2
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
Ethereal Arcanist Rare General Mage 4 3 3
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Forest Guide Rare General Druid 4 1 6
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
Hecklebot Rare Mech Any 4 3 8
Taunt
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
Keeper of the Grove Rare General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Kirin Tor Tricaster Rare General Mage 4 3 3
Spell Damage +3
Your spells cost (1) more. The math checks out!
Lifedrinker Rare Beast Any 4 3 3
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Mad Hatter Rare General Any 4 3 2
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
Master of Disguise Rare General Rogue 4 4 4
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Militia Commander Rare General Warrior 4 2 5
Rush
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Mistwraith Rare General Rogue 4 3 5
Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.
Murloc Tastyfin Rare Murloc Any 4 3 2
Deathrattle: Draw 2 Murlocs from your deck. He was destined for the soup. One way or another…
Night Prowler Rare Beast Any 4 3 3
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Portal Keeper Rare Demon Any 4 5 2
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with RushNo longer allowed to be "it" when playing demon tag.
Replicating Menace Rare Mech Any 4 3 1
Magnetic
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
*Whomp whom-CRUNCH*
It's... three.. smaller robots!
Scaleworm Rare Beast Any 4 4 4
Battlecry: If you're holding a Dragon, gain +1 Attack and RushA popular local alternative to bananas.
SI:7 Infiltrator Rare General Any 4 5 4
Battlecry: Destroy a random enemy SecretWhat will she destroy? It's a secret!
Spirit of the Shark Rare General Rogue 4 0 3
Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice. It has Stealth, but its ominous theme music keeps giving it away.
Spirit of the Tiger Rare General Paladin 4 0 3
Stealth for 1 turn.
Whenever you cast a spell, summon a Tiger with stats equal to its Cost. Less of a cantrip and more of a cat-nip.
Storm Chaser Rare Elemental Shaman 4 3 4
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Twilight Drake Rare Dragon Any 4 4 1
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Violet Teacher Rare General Any 4 3 5
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Witchwood Piper Rare Demon Any 4 3 3
Battlecry: Draw a minion from your deck with the lowest mana cost. She rids villages of annoying pests, like rats and children.
Zandalari Templar Rare General Paladin 4 4 4
Battlecry: If you've restored 10 Health this game, gain +4/+4 and TauntYOU WERE A TEMPLAR, JONDAR!
Arcane Fletcher Epic General Hunter 4 3 3
Whenever you play a 1-Cost minion, draw a spell from your deck. Stop trying to make fletch happen. It's not going to happen.
Arcane Keysmith Epic General Mage 4 2 2
Battlecry: Discover a Secret. Put it into the battlefield. She sells all manner of keys: from A flat to G sharp.
Hench-Clan Hag Epic General Any 4 3 3
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
Ice Cream Peddler Epic General Any 4 3 5
Battlecry: If you control a Frozen minion, gain 8 Armor. I scream, you scream, we all scream when we see a Freeze Mage.
Omega Defender Epic General Any 4 2 6
Taunt
Battlecry: If you have 10 Mana Crystals gain +10 Attack. "Surrender. You have 10 mana to comply."
Omega Devastator Epic Mech Warrior 4 4 5
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
Pit Lord Epic Demon Warlock 4 5 6
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
Sandbinder Epic General Any 4 2 4
Battlecry: Draw an Elemental from your deck. The secret is glue.
Thunderhead Epic Elemental Shaman 4 3 5
After you play a card with Overload, summon two 1/1 Sparks with Rush. Most of his friends are still Metalheads.
Totem Cruncher Epic Beast Shaman 4 2 3
Taunt
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Toxmonger Epic General Hunter 4 2 4
Whenever you play a minion that costs (1), give it PoisonousNot all spiders are born poisonous. That's where he comes in.
Weaponized Piñata Epic Mech Any 4 4 3
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
Archmage Vargoth Legendary General Any 4 2 6
At the end of your turn, cast a spell you've cast this turn (targets are random)He's an archmage, but he might want to brush up on the basics... like aiming.
Flobbidinous Floop Legendary General Druid 4 3 4
While in your hand, this is a 3/4 copy of the last minion you played. Of all the scientists, he has the most knowledge (when measured in volume).
Griftah Legendary General Any 4 4 5
Battlecry: Discover two cards. Give one to your opponent at random. With Griftah in your deck, sometimes you start the game with The Coin!
Harbinger Celestia Legendary General Any 4 5 6
StealthAfter your opponent plays a minon, become a copy of it. She wanders realities, taking on many forms. One was a unicorn princess.
High Priestess Jeklik Legendary General Warlock 4 3 4
Taunt, Lifesteal
When you discard this, add 2 copies of it to your hand. If you love Jeklik, set her free. YOU CAN'T GET RID OF HER.
Houndmaster Shaw Legendary General Hunter 4 3 6
Your other minions have RushThey’re good dogs, Tess.
Scargil Legendary Murloc Shaman 4 4 4
Your Murlocs cost (1). Wanna know how he got those scars? So does he.
The Glass Knight Legendary General Paladin 4 4 3
Divine Shield
Whenever you restore Health, gain Divine ShieldShe seems scary, but she's got a glass jaw.
War Master Voone Legendary General Warrior 4 4 3
Battlecry: Copy all Dragons in your hand. War Master sounds cooler than Dragon Sitter.
Whizbang the Wonderful Legendary General Any 4 4 5
You start the game with one of Whizbang's Wonderful Decks! From the prestigious Westfall Wonderfuls.
Showing all 96 cards


Lore[edit | edit source]

An opened Ironforge Portal in World of Warcraft

Portals are a line of useful Mage utility spells that allow the caster to transport themselves and their party members to one of several fixed locations (including all friendly capital cities). In World of Warcraft, Alliance mages can open portals directly to Ironforge.

This spell opens a portal to the great city, with the hero apparently obtaining assistance from Ironforge's famed smiths in the form of some additional armor, as well as allowing a traveller to step through to aid the hero in battle.

Ironforge[edit | edit source]

The snowy mountain into which the great city of Ironforge is carved

This spell opens a portal to Ironforge, the dwarven capital. The portal appears to open into the fiery heart of the city, The Great Forge, where massive rivers of molten metal flow around the famed The Great Anvil, where the legendary Ashbringer was once forged by King Magni Bronzebeard himself.

From Wowpedia:

Ironforge (or the City of Ironforge) is the capital city of the dwarves, proud members of the Alliance. It is the ancestral home of the Bronzebeard dwarves. The Council of Three Hammers rules the kingdom of Khaz Modan from the throne room within the city.
Carved into the stone heart of Khaz Modan, the mighty city of Ironforge is a testament to the dwarves’ strength and resilience. The city is perhaps the most intricate of the Alliance cities, boasting many small passageways, shops built into the rock walls, and cavernous rooms. The feel of the city is a bustling, rowdy, and somewhat industrial one. However, it is predominantly safe-feeling and cozy; fires roar in the hearths of the inns and shops, and much dwarven laughing and frivolity is to be heard. Also, unlike Stormwind and Darnassus, the city is actually a massive cavern carved into the earth by the dwarves; the ceiling and floor are both hard stone.
A marvel to the dwarves' skill at shaping rock and stone, Ironforge was constructed in the very heart of the mountains, an expansive underground city home to explorers, miners, and warriors. Massive doors of rock protect the city in times of war, and lava from the mountain itself is redirected and distributed for heat, energy and smithing purposes.

Trivia[edit | edit source]

  • The art for Unstable Portal in fact depicts a portal to Ironforge. The card shows the city's snowy exterior, while Ironforge Portal shows its molten heart.

Gallery[edit | edit source]

Ironforge Portal, full art
The full art for Unstable Portal, depicting a portal to Ironforge's snowy front gates
The Great Forge, the fiery heart of Ironforge, and the destination of the Ironforge Portal
The Great Forge WoW.jpg

Patch changes[edit | edit source]