|Set:||One Night in Karazhan|
|Abilities:||Gain Armor, Summon|
Gain 4 Armor. Summon a random 4-Cost minion.
Come to beautiful Ironforge! Where irons are forged and the forges are iron!
How to get[edit | edit source]
|Golden Ironforge Portal||400||50|
Strategy[edit | edit source]
This card fits well in a Warrior's control deck. Gaining four Armor increases the Hero's survivability, and the randomly generated minion can help control the board. However, against aggro decks, this card is often too slow, unless you get a very lucky random minion.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
He always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve.
Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Battlecry: Draw a card. She's never quite sure what she's making, she just knows it's AWESOME!
Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical.
Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
His dreams of flying and breathing fire like his idol will never be realized.
Spell Damage +1 Training Ogres in the art of spellcasting is a questionable decision.
Battlecry: Give a friendly minion Poisonous. One sip and you've got the grippe.
Taunt Sen'jin Villiage is nice, if you like trolls and dust.
Charge They're still embarrassed about "The Deathwing Incident".
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Battlecry: Give a friendly minion Windfury. Is there anything worse than a Windspeaker with halitosis?
Reborn No one knows whose ancestor he is, but he's still upset that you never call.
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
|Ashtongue Battlelord||Common||General||Demon Hunter||4||3||5|
Lifesteal Demons have destroyed the lives of the Ashtongue draenei. Now he’s got a shoulder-axe to grind.
Spell Damage +2 Battlecry: Discover a Dragon. Has an appetite for knowledge!
Reborn It uses only the eco-friendly bones from free-range humanoids.
Battlecry: Deal 2 damage. If that kills the target, gain Stealth. It's a game of hide and go sting.
Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
|Dark Iron Dwarf||Common||General||Any||4||4||4|
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Rush Battlecry: Invoke Galakrond. There are plenty of apathetic maniacs, but they couldn't be bothered.
Deathrattle: Summon a 9/1 Inquisitor. He wanders east... always into the east.
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Can't be targeted by spells or Hero Powers. I've never heard of this fey-dragon called "Brightwing," but if I HAD, I’d say we’d be best friends.
Battlecry: Give your other Murlocs +1/+1. Return my fishes to me, and I myself shall carry you to the gates of Mrrhalla!
Battlecry: Discover a spell from another class. She's more of a rat burglar.
Deathrattle: Restore 5 Health to the enemy hero. The Hench-Clan has a point.
Taunt Known for its ferocious grace, the hippogryph is a truly majestic creature. Except when molting.
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
Battlecry: Discard your highest Cost card. Throws shade at those "high-cost" minions.
Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him.
Reborn Life-separation anxiety syndrome.
Battlecry: Give your other minions "Deathrattle: Summon a 1/1 Demon." "Rust… I love it. It's all coarse, and rough, and irritating. And it gets everywhere."
Divine Shield The first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
|Soldier of Fortune||Common||Elemental||Any||4||5||6|
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Spell Damage +2
Overload: (2) "Oh, the weather outside is frightful… But Squallhunter's so delightful! And since we've gone down this road--overload, overload, overload!"
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Battlecry: Restore 3 Health. Some heroes have soft hearts and hard shells.
Battlecry: Deal 3 damage to a random enemy minion. "Quiet! The bat can't hear where he's goin'!"
Battlecry: Gain +1 Attack for each spell in your hand. If you have to wield a spell and a sword, then neither is performing to expectation.
Has +2 Attack for each Dragon in your hand. "Flap! Flap! FLAP!"
Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game.
|Bad Luck Albatross||Rare||Beast||Any||4||4||3|
Deathrattle: Shuffle two 1/1 Albatross into your opponent's deck. Legend holds that it's bad luck to harm it. So maybe just pat it on the head, okay?
At the start of your turn, shuffle this minion into your deck. What you see is Isiset.
|Defender of Argus||Rare||General||Any||4||2||3|
Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does.
Battlecry: If your opponent controls a Dragon, gain +4/+4 and Rush. I prefer my dragons over-easy.
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Costs (1) less for each damage dealt to your opponent this turn. Not to be confused with the "friendsy” felwing.
Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants. "Greetings, my little shrubs... It's whittlin' time."
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
Battlecry: Equip one of your destroyed weapons. Better to have stabbed and lost. And then found again!
Battlecry: If you control a Secret, summon two 2/2 Hyenas. Everything the sun touches is ours—so long as it's already dead.
|Illidari Felblade||Rare||General||Demon Hunter||4||5||3|
Outcast: Gain Immune this turn. A whirling dervish of demonic devastation.
|Keeper of the Grove||Rare||General||Druid||4||2||2|
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
|Kirin Tor Tricaster||Rare||General||Mage||4||3||3|
Spell Damage +3
Your spells cost (1) more. The math checks out!
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. Card-carrying member of the Paladins Only Paladin Club.
|Master of Disguise||Rare||General||Rogue||4||4||4|
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Rush. Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle. Never underestimate a lioness when her pride is on the line.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. No longer allowed to be "it" when playing demon tag.
|Raging Felscreamer||Rare||General||Demon Hunter||4||4||4|
Battlecry: The next Demon you play costs (2) less. Screaming loudly will not reduce the cost of non-demonic goods.
Deathrattle: Return a random enemy minion to your opponent's hand. "Here, you dropped this."
Battlecry: Destroy a random enemy Secret. What will she destroy? It's a secret!
At the start of your turn, this has a 50% chance to fall asleep. There is E.V.I.L. here that DOES sleep.
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Battlecry: Summon three random 1-Cost minions for your opponent. Generosity is a core value in cult culture.
Whenever you play a 1-Cost minion, draw a spell from your deck. Stop trying to make fletch happen. It's not going to happen.
Battlecry: Discover a friendly minion that died this game. Shuffle it into your deck. She uses pickle slices for the eyes. Keeps them well-preserved.
After your hero takes damage on your turn, summon a random 3-Cost minion. He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE!
Whenever this attacks, gain 1 Mana Crystal this turn only. Captive manasabers don't behave much better--they're always scratching your furniture and coughing up mana balls.
Battlecry: If you've Invoked twice, reduce the Cost of cards in your hand by (1). Do not draw the attention of a Fate Weaver, for it will always loom over your destiny.
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
Battlecry: Summon a random friendly minion that died this game. Give it Reborn. "Come with me if you want to re-live."
At the end of your turn, transform a neighbor into a copy of this. According to the Boom Labs sales brochure, it "impractically makes itself!"
|Scion of Ruin||Epic||Dragon||Warrior||4||3||2|
Rush. Battlecry: If you've Invoked twice, summon 2 copies of this. Ruined! RUINED!
Battlecry: If you've Invoked twice, add 3 Coins to your hand. "Three gold?! Do you have any idea how long this quest chain was?"
Battlecry: If you've Invoke twice, draw 3 cards. If you're not wearing your regulation cultist clothing, how will Galakrond know to devour you last?
|Altruis the Outcast||Legendary||General||Demon Hunter||4||4||2|
After you play the left- or right-most card in your hand, deal 1 damage to all enemies. Altruis betrayed Illidan to forge his own way in Outland. With Blackjack. And Netherdrakes.
At the end of your turn, cast a spell you've cast this turn (targets are random). He's an archmage, but he might want to brush up on the basics... like aiming.
After you use your Hero Power, deal 5 damage to a random enemy. *Thunk* "That wasn’t a dragon!" *Thunk* "THAT wasn’t a dragon!"
Battlecry: Reduce the Cost of Dragons in your deck by (2). Frizz knows that baby dragons need warmth, care, and the highest possible level of goblin engineering.
|Grand Lackey Erkh||Legendary||General||Any||4||2||3|
After you play a Lackey, add a Lackey to your hand. Esteemed leader of Rafaam's Inhuman Resources department.
|High Priest Amet||Legendary||General||Priest||4||2||7|
Whenever you summon a minion, set its Health equal to this minion's. All minions are equal, but some minions are more equal than others.
Deathrattle: Shuffle 'Kargath Prime' into your deck. He rules the Shattered Hand orc clan with an iron... bladefist.
|Kayn Sunfury||Legendary||General||Demon Hunter||4||3||5|
All friendly attacks ignore Taunt. "Armor and heals may slow my zeal, but fel and glaives excite me!"
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken. Came from another world to invade Outland and bend it to his will… only to be overthrown by an elf from another world who invaded Outland and bent it to his will.
Battlecry: Choose a minion. It goes Dormant for 2 turns. Go directly to Demon Jail. Do not attack minions, do not collect mana crystals.
|Nozdormu the Timeless||Legendary||Dragon||Paladin||4||8||8|
Battlecry: Set each player to 10 Mana Crystals. Time is mana!
Your Murlocs cost (1). Wanna know how he got those scars? So does he.
|Sky Gen'ral Kragg||Legendary||Pirate||Any||4||2||3|
Battlecry: If you've played a Quest this game, summon a 4/2 Parrot with Rush. He's gunning for Sky Adm'ral.
While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.
|Showing all 96 cards|
Lore[edit | edit source]
Portals are a line of useful Mage utility spells that allow the caster to transport themselves and their party members to one of several fixed locations (including all friendly capital cities). In World of Warcraft, Alliance mages can open portals directly to Ironforge.
This spell opens a portal to the great city, with the hero apparently obtaining assistance from Ironforge's famed smiths in the form of some additional armor, as well as allowing a traveller to step through to aid the hero in battle.
Ironforge[edit | edit source]
This spell opens a portal to Ironforge, the dwarven capital. The portal appears to open into the fiery heart of the city, The Great Forge, where massive rivers of molten metal flow around the famed The Great Anvil, where the legendary Ashbringer was once forged by King Magni Bronzebeard himself.
- Ironforge (or the City of Ironforge) is the capital city of the dwarves, proud members of the Alliance. It is the ancestral home of the Bronzebeard dwarves. The Council of Three Hammers rules the kingdom of Khaz Modan from the throne room within the city.
- Carved into the stone heart of Khaz Modan, the mighty city of Ironforge is a testament to the dwarves’ strength and resilience. The city is perhaps the most intricate of the Alliance cities, boasting many small passageways, shops built into the rock walls, and cavernous rooms. The feel of the city is a bustling, rowdy, and somewhat industrial one. However, it is predominantly safe-feeling and cozy; fires roar in the hearths of the inns and shops, and much dwarven laughing and frivolity is to be heard. Also, unlike Stormwind and Darnassus, the city is actually a massive cavern carved into the earth by the dwarves; the ceiling and floor are both hard stone.
- A marvel to the dwarves' skill at shaping rock and stone, Ironforge was constructed in the very heart of the mountains, an expansive underground city home to explorers, miners, and warriors. Massive doors of rock protect the city in times of war, and lava from the mountain itself is redirected and distributed for heat, energy and smithing purposes.
Trivia[edit | edit source]
- The art for Unstable Portal in fact depicts a portal to Ironforge. The card shows the city's snowy exterior, while Ironforge Portal shows its molten heart.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.1121 (2016-08-09): Added.