|Set:||Goblins vs Gnomes|
|Tags:||Mech-related, Random, Triggered effect|
At the end of your turn, give another friendly Mech +2/+2.
Mechs like learning from him because he really speaks their language. 0110100001101001
How to get[edit | edit source]
|Golden Iron Sensei||800||100|
Notes[edit | edit source]
- The target of Iron Sensei's end of turn ability is random.
- Iron Sensei's trigger has a queuing and trigger condition of 'another friendly Mech exists'. For example, if you have 0 Mechs and your Kel'Thuzad (played first) summons one at the end of your turn, your Iron Sensei (played second) will not trigger since it never queued.
Strategy[edit | edit source]
At 3 mana for a 2/2, clearly this minion is not primarily of value for its base stats. Its ability though can provide a very good return on its mana cost, provided the minion is able to survive for a while, and provided it has a friendly Mech target available. The player can use Conceal or Master of Disguise to protect this minion, helping to keep it alive a little longer.
With 2 Iron Senseis, it is possible for them to buff each other. This makes a double Iron Sensei summon especially powerful. With no other Mechs on the board, for 6 mana you are guaranteed to end the turn with 2 x 4/4 Iron Senseis.
One of the best uses of this card is to play it on turn 3 or 2 (with The Coin) alongside a Target Dummy. Assuming the Target Dummy is the only other Mech on your side of the board, it is guaranteed to become a 2/4 with Taunt, and if your enemy cannot destroy either of them, can potentially grow even bigger every turn. Similarly, if you can get this card behind an Arcane Nullifier X-21, you can potentially get some really good leverage out of both cards.
Quotes[edit | edit source]
- Come close and listen.
- Silent, but deadly.
Trivia[edit | edit source]
- The binary code 0110100001101001 in the flavor text represents the word "hi".
Gallery[edit | edit source]
Patch changes[edit | edit source]
Patch 18.104.22.16834 (2014-12-04): Added.