Iron Sensei

From Hearthstone Wiki
Jump to: navigation, search
Iron Sensei
Iron Sensei(12229).png
Scroll rightSwipe left to see other versions
Iron Sensei(12229) Gold.png
Set: Goblins vs Gnomes
Type: Minion
Subtype: Mech
Class: Rogue
Rarity: Rare
Cost: 3
Attack: 2
Health: 2
Abilities: Increment attribute
Tags: Mech-related, Random, Triggered effect
Artist: Brian Despain

At the end of your turn, give another friendly Mech +2/+2.

Mechs like learning from him because he really speaks their language. 0110100001101001

See this card on Hearthpwn

Iron Sensei is a rare rogue minion card, from the Goblins vs Gnomes set.

How to get[edit | edit source]

Iron Sensei can be obtained through Goblins vs Gnomes card packs bought through the ingame Shop, purchased online from the shop, or through crafting.

Card Crafting cost Disenchanting
Iron Sensei 100 20
Golden Iron Sensei 800 100

Notes[edit | edit source]

  • The target of Iron Sensei's end of turn ability is random.[1]
  • Iron Sensei's trigger has a queuing and trigger condition of 'another friendly Mech exists'. For example, if you have 0 Mechs and your Kel'Thuzad (played first) summons one at the end of your turn, your Iron Sensei (played second) will not trigger since it never queued.[2]

Strategy[edit | edit source]

At 3 mana for a 2/2, clearly this minion is not primarily of value for its base stats. Its ability though can provide a very good return on its mana cost, provided the minion is able to survive for a while, and provided it has a friendly Mech target available. The player can use Conceal or Master of Disguise to protect this minion, helping to keep it alive a little longer.

With 2 Iron Senseis, it is possible for them to buff each other. This makes a double Iron Sensei summon especially powerful. With no other Mechs on the board, for 6 mana you are guaranteed to end the turn with 2 x 4/4 Iron Senseis.

One of the best uses of this card is to play it on turn 3 or 2 (with The Coin) alongside a Target Dummy. Assuming the Target Dummy is the only other Mech on your side of the board, it is guaranteed to become a 2/4 with Taunt, and if your enemy cannot destroy either of them, can potentially grow even bigger every turn. Similarly, if you can get this card behind an Arcane Nullifier X-21, you can potentially get some really good leverage out of both cards.

Quotes[edit | edit source]

Come close and listen.
Silent, but deadly.

Trivia[edit | edit source]

  • The binary code 0110100001101001 in the flavor text represents the word "hi".

Gallery[edit | edit source]

Iron Sensei, full art

Patch changes[edit | edit source]

Goblins vs Gnomes logo.png Patch (2014-12-04): Added.

References[edit | edit source]