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|Set:||Whispers of the Old Gods|
|Tags:||Beast-generating, Deathrattle-granting, Random|
Give your minions "Deathrattle: Add a random Beast to your hand."
The best part is the look on their face when you jump out of the cake! Err… corpse.
How to get[edit | edit source]
Notes[edit | edit source]
- This spell grants each friendly minion currently in play (not in the hand) a Deathrattle causing them to generate a random collectible Beast for the controlling player.
Strategy[edit | edit source]
Provided you have several minions when casting this spell, this is a great way to fill your hand with Beasts, so you have enough cards for late-game.
Possible cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Charge This card is boaring.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
"Kill 30 raptors." - Hemet Nesingwary
Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.
Taunt "Bear Carcass 1/10"
Taunt He likes to act like he's in charge, but the silverback matriarch actually runs things.
His dreams of flying and breathing fire like his idol will never be realized.
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
You don’t tame a Core Hound. You just train it to eat someone else before it eats you.
Deathrattle: Give a random Beast in your hand +1/+1. Beasts love Helbacon Strips!
Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut.
Battlecry: Summon a copy of this. Scholomance student Brewfest prank gone awry.
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
|Dire Wolf Alpha||Common||Minion||Beast||Any||2||2||2|
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Can't be targeted by spells or Hero Powers. One head only tells the truth, while the other head only tells lies. But they both spit poison.
|EVIL Cable Rat||Common||Minion||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
|Magic Dart Frog||Common||Minion||Beast||Mage||2||1||3|
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Battlecry: If you've used your Hero Power this turn, draw a card. Feeds on mana, crystal kibble, and whatever it was you were just snacking on.
Battlecry: Add two 2/1 Sandwasps to your hand. Oooh, see that wasp!
Watch that sting!
Dig in the Sandwasp Queen!
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
At the end of your turn, deal 1 damage to another random friendly minion. Were you expectorating another bad pun?
Battlecry: Summon two 1/1 Desert Hares. After they're caught, they're dessert hares.
Battlecry: Discover a 4-Cost card. Who actually puts all the gold plating on these things, and why?
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Stealth Stranglethorn is a beautiful place to visit, but you wouldn't want to live there.
Battlecry: Discover a Mage minion. You can make a collect CAW!
Battlecry: Deal 2 damage. If that kills the target, gain Stealth. It's a game of hide and go sting.
Taunt Known for its ferocious grace, the hippogryph is a truly majestic creature. Except when molting.
Also damages the minions next to whomever this attacks. "There’s a monster in the lake?!" "That’s not a monster, that’s Gary."
Stealth The wonderful thing about tigers is tigers are wonderful things!
Poisonous After they get to a certain size, it doesn't matter if they're poisonous or not.
Battlecry: Deal 5 damage. PIT! Not PET!
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
After you use your Hero Power, cast a Secret from your deck. It's not just a phase! I don't have to tell you anything! GAWSH!
Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor. Steel you can trust—fashioned from the husk of an over-sized creepy-crawly.
Deathrattle: Summon a 4/4 Hapless Handler. This is why Scholomance engineering students prefer C++.
Battlecry: Draw a Rush minion from your deck. Warning: May cause carousel flashbacks.
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Deathrattle: Draw two 1-Health minions from your deck. Pride cometh before the maul.
Battlecry: If you control a Lackey, deal 3 damage. Dr. Boom had one simple request: wasps with flippin' laser beams attached to their heads.
|Bad Luck Albatross||Rare||Minion||Beast||Any||4||4||3|
Deathrattle: Shuffle two 1/1 Albatross into your opponent's deck. Legend holds that it's bad luck to harm it. So maybe just pat it on the head, okay?
Battlecry: If you control a Secret, summon two 2/2 Hyenas. Everything the sun touches is ours—so long as it's already dead.
Rush. Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle. Never underestimate a lioness when her pride is on the line.
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Deathrattle: Summon a random 3-Cost Beast. Really goes the extra mile to get the Hay+.
Whenever this attacks, draw 2 cards. Every morning you find two dead cards at your doorstep.
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Can't be targeted by spells or Hero Powers. Take these broken wings, be reborn, and learn to fly again.
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Deathrattle: Deal this minion's Attack damage randomly split among all enemies. Pokey-man. Gotta spike 'em all!
Has +3 Attack for each other Dread Raven you control. Fun Fact: A group of three Dread Ravens is an unkindness. Four is lethal!
Whenever a spell is played, this minion remembers it.
Deathrattle: Shuffle the spells into your deck. "This reminds me of a saying. 'An elekk never…' something. I can't remember."
After your hero takes damage on your turn, summon a random 3-Cost minion. He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE!
Whenever this attacks, gain 1 Mana Crystal this turn only. Captive manasabers don't behave much better--they're always scratching your furniture and coughing up mana balls.
Spellburst: Destroy a random enemy minion. My friend went krolusk tipping once… once!
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
After this attacks, add a random 8-Cost minion to your hand. Three heads of marsh-mashing, bog-bashing, swamp-stomping fury!
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
|Zixor, Apex Predator||Legendary||Minion||Beast||Hunter||3||2||4|
Deathrattle: Shuffle 'Zixor Prime' into your deck. A living terror. Teleports at will. Feasts on tainted helboar meat. No head scritches unless you're Leoroxx.
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
|The Lurker Below||Legendary||Minion||Beast||Shaman||6||6||5|
Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors. "Throw it back! THROW IT BACK!"
Deathrattle: Draw 8 cards. Eight arms of sand-flinging, foe-wringing, card-slinging fury!
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
|Showing all 69 cards|
Lore[edit | edit source]
This spell appears to infest the hunter's minions with spiders of some kind... perhaps Webspinners.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.1174 (2016-04-24): Added.