Increment attribute/Wild format

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These cards apply enchantments that raise or lower the Attack, Health, or Cost of something.

Cards[edit | edit source]

The following are examples of cards which add or subtract to something's Attack, Health, or Cost

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Nightmare None Spell Any 0
Give a minion +5/+5. At the start of your next turn, destroy it. 
Armor Plating None Spell Any 1
Give a minion +1 Health. 
Bananas None Spell Any 1
Give a minion +1/+1. 
Bloodthistle Toxin None Spell Rogue 1
Return a friendly minion to your hand. It costs (2) less. 
Briarthorn Toxin None Spell Rogue 1
Give a minion +3 Attack. 
Demon Claws None Hero Power Demon Hunter 1
Hero Power
+1 Attack this turn. 
Demon's Bite None Hero Power Demon Hunter 1
Hero Power
+2 Attack this turn. 
Emboldener 3000 None Minion Mech Any 1 0 4
At the end of your turn, give a random minion +1/+1. 
Goblin Lackey None Minion General Any 1 1 1
Battlecry: Give a friendly minion +1 Attack and Rush
Kazakus Potion None Spell 1
 
Kolek None Minion Demon 1 1 2
Your other minions have +1 Attack. 
Second Slice None Spell Demon Hunter 1
Give your hero +2 Attack this turn. 
Titanic Lackey None Minion General Any 1 1 1
Battlecry: Give a friendly minion +2 Health and Taunt
Whirling Blades None Spell Any 1
Give a minion +1 Attack. 
Ascendant Scroll None Hero Power Mage 2
Hero Power
Add a random Mage spell to your hand. It costs (2) less. 
Dinomancy None Hero Power Hunter 2
Hero Power
Give a Beast +2/+2. 
Dire Shapeshift None Hero Power Druid 2
Hero Power
Gain 2 Armor and +2 Attack this turn. 
Galakrond's Might None Hero Power Warrior 2
Hero Power
Give your hero +3 Attack this turn. 
Obelisk's Eye None Hero Power Priest 2
Hero Power
Restore 3 Health. If you target a minion, also give it +3/+3. 
Pharaoh's Warmask None Hero Power Hunter 2
Hero Power
Give your minions +2 Attack. 
Plague Lord None Hero Power Druid 2
Hero Power
Choose One - +3 Attack this turn; or Gain 3 Armor. 
Shapeshift None Hero Power Druid 2
Hero Power
+1 Attack this turn. +1 Armor. 
More Arms! None Spell Priest 3
Give a minion +2/+2. 
Anti-Magic Shell None Spell Death Knight 4
Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers." 
Staff of Ammunae None Spell Any 4
Your minions have Windfury and Immune this turn. 
Kazakus Potion None Spell 5
 
Akama Prime None Minion General Rogue 6 6 5
Permanently Stealthed
Vashj Prime None Minion General Shaman 7 5 4
Spell Damage +1
Battlecry: Draw 3 spells. Reduce their Cost by (3). 
Murgurgle Prime None Minion Murloc Paladin 8 6 3
Divine Shield
Battlecry: Summon 4 random Murlocs. Give them Divine Shield
Kazakus Potion None Spell 10
 
Lantern of Power None Spell Any 10
Give a minion +10/+10. 
Power Word: Shield Free Spell Priest 0
Give a minion +2 Health. Sure the extra protection is nice, but the shield really reduces visibility.
Totemic Might Free Spell Shaman 0
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Blessing of Might Free Spell Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Claw Free Spell Druid 1
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Deadly Poison Free Spell Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Grimscale Oracle Free Minion Murloc Any 1 1 1
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Shadowhoof Slayer Free Minion Demon Demon Hunter 1 2 1
Battlecry: Give your hero +1 Attack this turn. Was a humble Elven Archer before Sargeras got to him.
Timber Wolf Free Minion Beast Hunter 1 1 1
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Chaos Strike Free Spell Demon Hunter 2
Give your hero +2 Attack this turn. Draw a card. "What do we want?" "CHAOS!" "When do we want it?" "WHEN LEAST EXPECTED!"
Heroic Strike Free Spell Warrior 2
Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Mark of the Wild Free Spell Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Rockbiter Weapon Free Spell Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Flametongue Totem Free Minion Totem Shaman 3 0 3
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Raid Leader Free Minion General Any 3 2 2
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Savage Roar Free Spell Druid 3
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Shattered Sun Cleric Free Minion General Any 3 3 2
Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Warsong Commander Free Minion General Warrior 3 2 3
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Blessing of Kings Free Spell Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Houndmaster Free Minion General Hunter 4 4 3
Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Power Infusion Free Spell Priest 4
Give a minion +2/+6. It infuses, it enthuses, it amuses!
Bloodlust Free Spell Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Frostwolf Warlord Free Minion General Any 5 4 4
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Gurubashi Berserker Free Minion General Any 5 2 7
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Stormwind Champion Free Minion General Any 7 6 6
Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Inner Demon Free Spell Demon Hunter 8
Give your hero +8 Attack this turn. Critical component of any tragic backstory.
Elemental Evocation Common Spell Mage 0
The next Elemental you play this turn costs (2) less. It's just lighter fluid.
Inner Rage Common Spell Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Pounce Common Spell Druid 0
Give your hero +2 Attack this turn. Comes with an overwhelming urge to jump into the nearest open box.
Shadowstep Common Spell Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Totemic Surge Common Spell Shaman 0
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
Abusive Sergeant Common Minion General Any 1 1 1
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Acherus Veteran Common Minion General Any 1 2 1
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Adorable Infestation Common Spell 1
Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand. Some cards are strong by sheer power; others draw strength from love.
Aldor Attendant Common Minion General Paladin 1 1 3
Battlecry: Reduce the Cost of your Librams by (1) this game. Will check to make sure you have a valid libramary card.
Arcane Anomaly Common Minion Elemental Any 1 2 1
Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spatial Anomaly, but he got tired of having his polarity reversed.
Athletic Studies Common Spell Warrior 1
Discover a Rush minion. Your next one costs (1) less. It's a quick read.
Avenge Common Spell Paladin 1
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
Bananas Common Spell Any 1
Give a minion +1/+1. 
Barkskin Common Spell Druid 1
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Battlefiend Common Minion Demon Demon Hunter 1 1 2
After your hero attacks, gain +1 Attack. Say what you like about my hatchet-headed hooligan, he’s my battle-friend.
Beaming Sidekick Common Minion General Any 1 1 2
Battlecry: Give a friendly minion +2 Health. Sure, I'll carry the water! And the food! And the tents! And the cursed monkey paw!
Bladed Cultist Common Minion General Rogue 1 1 2
Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Blood Imp Common Minion Demon Warlock 1 0 1
Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Buccaneer Common Minion Pirate Rogue 1 2 1
Whenever you equip a weapon, give it +1 Attack. The best part of buccaneering is the pants.
Carrion Studies Common Spell Hunter 1
Discover a Deathrattle minion. Your next one costs (1) less. A good read but a little too much fluff.
Cogmaster Common Minion General Any 1 1 2
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
Demonic Studies Common Spell Warlock 1
Discover a Demon. Your next one costs (1) less. "Do you wanna summon a demon? I wanna summon a demon!"
Divine Strength Common Spell Paladin 1
Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Draconic Studies Common Spell Priest 1
Discover a Dragon. Your next one costs (1) less. Our Draconic Studies program has a high rate of burnout.
Ethereal Augmerchant Common Minion General Any 1 2 1
Battlecry: Deal 1 damage to a minion and give it Spell Damage +1According to him, undamaged minions just spell problems.
Faithful Lumi Common Minion Mech Any 1 1 1
Battlecry: Give a friendly Mech +1/+1. They're a little light-headed.
Fiendish Servant Common Minion Demon Warlock 1 2 1
Deathrattle: Give this minion's Attack to a random friendly minion. Putting the "r" in fiend.
Gadgetzan Jouster Common Minion General Any 1 1 2
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1. It's not HER fault you didn't put a spinning saw blade on your horse.
Grimscale Chum Common Minion Murloc Paladin 1 2 1
Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Guardian Augmerchant Common Minion General Any 1 2 1
Battlecry: Deal 1 damage to a minion and give it Divine Shield"What doesn't kill you makes me money!"
Gurubashi Chicken Common Minion Beast Any 1 1 1
Overkill: Gain +5 Attack. “Ya hold it by da feet, mon. Den ya THROW.”
Helboar Common Minion Beast Hunter 1 2 1
Deathrattle: Give a random Beast in your hand +1/+1. Beasts love Helbacon Strips!
Helpless Hatchling Common Minion Beast Any 1 1 1
Deathrattle: Reduce the Cost of a Beast in your hand by (1). It can’t be all that helpful. Not wif dose widdle wings!
Hot Air Balloon Common Minion Mech Any 1 1 2
At the start of your turn, gain +1 Health. The Gadgetzan Pilgrim's Bounty parade is missing a float this year.
Intrepid Initiate Common Minion General Any 1 1 2
Spellburst: Gain +2 Attack. How you like them apples?
Lowly Squire Common Minion General Any 1 1 2
Inspire: Gain +1 Attack. But not the lowliest!
Mark of the Lotus Common Spell Druid 1
Give your minions +1/+1. The mark of the Lotus is a little flower drawn in permanent marker on the ankle.
Nature Studies Common Spell Druid 1
Discover a spell. Your next one costs (1) less. "I have a first edition! Go ahead, count the rings."
Power Overwhelming Common Spell Warlock 1
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Praise Galakrond! Common Spell Rogue 1
Give a minion +1 Attack. Invoke Galakrond. "Turn to Galakrond, Chapter 3 Verse 12. 'SNARL! ROAR! GRAAAAGH!' Let us reflect on this wisdom."
Primal Fusion Common Spell Shaman 1
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Primordial Studies Common Spell 1
Discover a Spell Damage minion. Your next one costs (1) less. A long forgotten tome whose very essence seeps of magic. 40 dust, used.
Rocket Augmerchant Common Minion General Any 1 2 1
Battlecry: Deal 1 damage to a minion and give it Rush"Don't worry, this won't hurt me a bit."
Sand Breath Common Spell Paladin 1
Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon. After Uldum, EVERYONE had sand breath.
Shield of Honor Common Spell 1
Give a damaged minion +3 Attack and Divine Shield"Sir, this shield would've been more helpful last turn!"
Smuggler's Crate Common Spell Hunter 1
Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
Smuggler's Run Common Spell Paladin 1
All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.
Surging Tempest Common Minion Elemental Shaman 1 1 3
Has +1 Attack while you have Overloaded Mana Crystals. "Overloaded? Should've gotten a surge protector."
Tunnel Trogg Common Minion General Shaman 1 1 3
Whenever you Overload, gain +1 Attack per locked Mana Crystal. Sure, they're ugly, but they live in tunnels. You try your beauty routine without natural light.
Twilight Whelp Common Minion Dragon Priest 1 2 1
Battlecry: If you're holding a Dragon, gain +2 Health. The twilight whelps are basically magic-vampires. Despite this, they are not a reference to any popular series of novels.
Twin Slice Common Spell Demon Hunter 1
Give your hero +2 Attack this turn. Add 'Second Slice' to your hand. The slice so nice, it'll cut you twice.
Undertaker Common Minion General Any 1 1 2
Whenever you summon a minion with Deathrattle, gain +1 Attack. In a world where you can run to a spirit healer and resurrect yourself, Undertakers do pretty light business.
Warbot Common Minion Mech Warrior 1 1 3
Has +1 Attack while damaged. Mass production of warbots was halted when it was discovered that they were accidentally being produced at "sample size."
Witchwood Imp Common Minion Demon Warlock 1 1 1
Stealth
Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking!
Zealous Initiate Common Minion General Any 1 1 1
Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
A Light in the Darkness Common Spell Paladin 2
Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Amani Berserker Common Minion General Any 2 2 3
Has +3 Attack while damaged. If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".
Anodized Robo Cub Common Minion Mech Druid 2 2 2
Taunt. Choose One - +1 Attack; or +1 Health. It's adorable! AND OH MY GOODNESS WHY IS IT EATING MY FACE
Beckoner of Evil Common Minion General Any 2 2 3
Battlecry: Give your C'Thun +2/+2 (wherever it is). Here, Evil! C'mon boy!
Bloodsail Raider Common Minion Pirate Any 2 2 3
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Bolster Common Spell Warrior 2
Give your Taunt minions +2/+2. The best offense is a good defense.
Bonechewer Brawler Common Minion General Any 2 2 3
Taunt
Whenever this minion takes damage, gain +2 Attack. When you get this swole, arrows are basically free acupuncture.
Boneguard Lieutenant Common Minion General Any 2 3 2
Inspire: Gain +1 Health. Underneath all that impressive armor, he's just skin and bones. Okay, maybe just bones.
Cheat Death Common Spell Rogue 2
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Cold Blood Common Spell Rogue 2
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Cruel Taskmaster Common Minion General Warrior 2 2 2
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Demonfire Common Spell Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Demonfuse Common Spell Warlock 2
Give a Demon +3/+3. Give your opponent a Mana Crystal. Very dangerous when attached to a demonbomb.
Dire Wolf Alpha Common Minion Beast Any 2 2 2
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Dozing Marksman Common Minion General Any 2 0 4
Has +4 Attack while damaged. It's the sleeper of the set.
Fallen Sun Cleric Common Minion General Any 2 2 1
Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
Freezing Trap Common Spell Hunter 2
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Fresh Scent Common Spell Hunter 2
Twinspell
Give a Beast +2/+2. *Sniff, sniff* Elite troops... *sniff, sniff* ...armed to the teeth and... *sniff, sniff* ...BAAACON!
Fresh Scent Common Spell Hunter 2
Give a Beast +2/+2. 
Glaivezooka Common Weapon Hunter 2 2 2
Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Goblin Auto-Barber Common Minion Mech Rogue 2 3 2
Battlecry: Give your weapon +1 Attack. This guy is excellent at adjusting your haircut and/or height.
Grimestreet Outfitter Common Minion General Paladin 2 1 1
Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.
Hand of A'dal Common Spell Paladin 2
Give a minion +2/+2. Draw a card. When it meets the Hand of Gul'dan, they're SHAKING.
Headhunter's Hatchet Common Weapon Hunter 2 2 2
Battlecry: If you control a Beast, gain +1 Durability. Zul'jin's primary recruiting tool.
Incanter's Flow Common Spell Mage 2
Reduce the Cost of spells in your deck by (1). "Gettin' them discounts in bulk amounts, spells can come, and spells can go, castin' costs drop with my sweet, sweet flow."
Lance Carrier Common Minion General Any 2 1 2
Battlecry: Give a friendly minion +2 Attack. Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances.
Lost Spirit Common Minion General Any 2 1 1
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Mana Wyrm Common Minion General Mage 2 1 3
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Mark of Y'Shaarj Common Spell Druid 2
Give a minion +2/+2. If it's a Beast, draw a card. Y'shaarj had three sons: Mark, Theodore, and Chris.
Mechwarper Common Minion Mech Any 2 2 3
Your Mechs cost (1) less. Mechs that summon mechs? What's next? Donuts that summon donuts? Mmmmm.
Micro Machine Common Minion Mech Any 2 1 2
At the start of each turn, gain +1 Attack. This card is the real thing.
Nerub'ar Weblord Common Minion General Any 2 1 4
Minions with Battlecry cost (2) more. Weblords spend all day making giant trampoline parks.
Power of the Wild Common Spell Druid 2
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Radiant Elemental Common Minion Elemental Priest 2 2 3
Your spells cost (1) less. It's a literal lava lamp!
Rampage Common Spell Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Rebuke Common Spell Paladin 2
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Rockpool Hunter Common Minion Murloc Any 2 2 3
Battlecry: Give a friendly Murloc +1/+1. Loves crab meat. Fears crabs.
Scavenger's Ingenuity Common Spell Hunter 2
Draw a Beast.
Give it +2/+2. "A beast, barely alive. Gentlemen, we can rebuild it! Make it stronger, faster... spikier."
Scavenging Hyena Common Minion Beast Hunter 2 2 2
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Seal of Light Common Spell Paladin 2
Restore 4 Health to your hero and gain +2 Attack this turn. The walrus of Light restores EIGHT Health.
Shadow Ascendant Common Minion General Priest 2 2 2
At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.
Shrinkmeister Common Minion General Priest 2 3 2
Battlecry: Give a minion -2 Attack this turn. After the debacle of the Gnomish World Enlarger, gnomes are wary of size-changing inventions.
Sorcerer's Apprentice Common Minion General Mage 2 3 2
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Sound the Bells! Common Spell Paladin 2
Echo
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Spirit Claws Common Weapon Shaman 2 1 3
Has +2 Attack while you have Spell DamageThey'll be MUCH easier to use once they add the spirit thumb.
Stonesplinter Trogg Common Minion General Any 2 2 3
Whenever your opponent casts a spell, gain +1 Attack. The only thing worse than smelling troggs is listening to their poetry.
Sunreaver Spy Common Minion General Any 2 2 3
Battlecry: If you control a Secret, gain +1/+1. She's watching. Always watching.
Tasty Flyfish Common Minion Murloc Any 2 2 2
Deathrattle: Give a Dragon in your hand +2/+2. Reinforced with vitamins and mrglrls.
Temple Berserker Common Minion General Any 2 1 2
Reborn
Has +2 Attack while damaged. He's back. He's angry. And he's here to wrap things up.
Toxicologist Common Minion General Any 2 2 2
Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake.
Waxmancy Common Spell Rogue 2
Discover a Battlecry minion. Reduce its Cost by (2). The waxmancer works with flame and form, giving shape to figures warm. Some think he's a crazy creeper, but crafting minions is simply cheaper.
Woodcutter's Axe Common Weapon Warrior 2 2 2
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Apotheosis Common Spell Priest 3
Give a minion +2/+3 and LifestealDefined as the absolute pinnacle of existence. Plus Lifesteal.
Blackwing Technician Common Minion General Any 3 2 4
Battlecry: If you're holding a Dragon, gain +1/+1. This is who you go to when your Blackwing needs a tune up. Don't go to a cut rate Blackwing tune up shop!
Blessing of the Ancients Common Spell Druid 3
Twinspell
Give your minions +1/+1. Arguably the cutest blessing.
Blessing of the Ancients Common Spell Druid 3
Give your minions +1/+1. 
Boisterous Bard Common Minion General Any 3 3 2
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Bonechewer Raider Common Minion General Warrior 3 3 3
Battlecry: If there is a damaged minion, gain +1/+1 and RushAnd if that minion has a frisbee, LOOK OUT!
Brainstormer Common Minion General Any 3 3 1
Battlecry: Gain +1 Health for each spell in your hand. Her hair was always like that.
Crypt Lord Common Minion General Druid 3 1 6
Taunt
After you summon a minion, gain +1 Health. The original fifth beetle!
Cutthroat Buccaneer Common Minion Pirate Rogue 3 2 4
Combo: Give your weapon +1 Attack. In life he worked as a sword swallower.
Dark Cultist Common Minion General Priest 3 3 4
Deathrattle: Give a random friendly minion +3 Health. The Cult of the Damned has found it's best not to mention their name when recruiting new cultists.
Darkshire Councilman Common Minion General Warlock 3 1 5
After you summon a minion, gain +1 Attack. Democracy in action!
Electrowright Common Minion General Any 3 3 3
Battlecry: If you're holding a spell that costs (5) or more, gain +1/+1. Carefully assembled from two Electrowrongs.
Elixir of Hope Common Spell Priest 3
Give a minion +2/+2 and "Deathrattle: Return this minion to your hand." 
Elixir of Life Common Spell Priest 3
Give a minion +2/+2 and Lifesteal
Elixir of Purity Common Spell Priest 3
Give a minion +2/+2 and Divine Shield
Elixir of Shadows Common Spell Priest 3
Give a minion +2/+2. Summon a 1/1 copy of it. 
Feral Rage Common Spell Druid 3
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.
Fire Hawk Common Minion Elemental Any 3 1 3
Battlecry: Gain +1 Attack for each card in your opponent's hand. It’s our fault for making all those card backs that look like food.
Flesheating Ghoul Common Minion General Any 3 2 3
Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Gnash Common Spell Druid 3
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Goboglide Tech Common Minion General Any 3 3 3
Battlecry: If you control a Mech, gain +1/+1 and RushThe word "glide" is always in quotes in the manual.
Grimestreet Smuggler Common Minion General 3 2 4
Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Hench-Clan Thug Common Minion General Any 3 3 3
After your hero attacks, give this minion +1/+1. Hard time making ends meet? Hate the League of Explorers? Get a job henching!
Hooked Scimitar Common Weapon Rogue 3 2 2
Combo: Gain +2 Attack. Oooooooooooow. I'm hooked on a scimitar!
Imprisoned Satyr Common Minion Demon Druid 3 3 3
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5). "C'mon down to Illhoof's bargain bin! When the satyr's free, he'll lower your fee!"
Kabal Talonpriest Common Minion General Priest 3 3 4
Battlecry: Give a friendly minion +3 Health. Inkmaster Solia had to figure out how to tatoo feathers.
Leokk Common Minion Beast Hunter 3 2 4
Your other minions have +1 Attack. 
Mark of Nature Common Spell Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Orgrimmar Aspirant Common Minion General Warrior 3 3 3
Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
Overconfident Orc Common Minion General Any 3 1 6
Taunt
While at full Health, this has +2 Attack. "I am da powerful! You are da poop!"
Raging Worgen Common Minion General Any 3 3 3
Has +1 Attack and Windfury while damaged. If he's raging now, just wait until he gets nerfed.
Seal of Champions Common Spell Paladin 3
Give a minion +3 Attack and Divine Shield"Arf! Arf! Arf!" - Seal of Champions
Shaky Zipgunner Common Minion General Hunter 3 3 3
Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.
Spawn of N'Zoth Common Minion General Any 3 2 2
Deathrattle: Give your minions +1/+1. Who's a cute widdle N'Zoth? You are! Yes you are! Yes you're the cutest widdle N'Zoth in the whole world!!!
Tar Creeper Common Minion Elemental Any 3 1 5
Taunt
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
Tauren Warrior Common Minion General Any 3 2 3
Taunt.
Has +3 Attack while damaged. Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
Tinkertown Technician Common Minion General Any 3 3 3
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand. Won't you take me to... Tinkertown?
Totemic Reflection Common Spell Shaman 3
Give a minion +2/+2. If it's a Totem, summon a copy of it. "Upon reflection, I have decided that your board needs more ME."
Twilight Elder Common Minion General Any 3 3 4
At the end of your turn, give your C'Thun +1/+1 (wherever it is). Just doesn't understand those Twilight Youngsters any more - with their comic books and their rock music.
Unbound Elemental Common Minion Elemental Shaman 3 2 4
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Unidentified Elixir Common Spell Priest 3
Give a minion +2/+2.
Gains a bonus effect in your hand. "Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."
Velen's Chosen Common Spell Priest 3
Give a minion +2/+4 and Spell Damage +1Velen wrote a "Lovely Card" for Tyrande with a picture of the Deeprun Tram that said "I Choo-Choo-Choose you!"
Vulpera Toxinblade Common Minion General Rogue 3 3 3
Your weapon has +2 Attack. The blade works well enough on its own… but this is just in case.
Warhorse Trainer Common Minion General Paladin 3 2 4
Your Silver Hand Recruits have +1 Attack. He doesn't even get Sundays off. Every day he's hostling.
Zoobot Common Minion Mech Any 3 3 3
Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.
Aberrant Berserker Common Minion General Any 4 3 5
Has +2 Attack while damaged. I berserk, therefore I am.
Arena Fanatic Common Minion General Any 4 2 3
Battlecry: Give all minions in your hand +1/+1. Her fantasy Rumble league gives double points for dismemberment.
Bloodhoof Brave Common Minion General Warrior 4 2 6
Taunt
Has +3 Attack while damaged. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
Burly Rockjaw Trogg Common Minion General Any 4 3 5
Whenever your opponent casts a spell, gain +2 Attack. He's burly because he does CrossFit.
C'Thun's Chosen Common Minion General Any 4 4 2
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)He gave her a promise ring and everything.
Crimson Hothead Common Minion Dragon Any 4 3 6
Spellburst: Gain +1 Attack and TauntHas a real passion for spelling.
Crystalweaver Common Minion General Warlock 4 5 4
Battlecry: Give your Demons +1/+1. The trick is soaking the crystals in warm milk to soften them up.
Daring Reporter Common Minion General Any 4 3 3
Whenever your opponent draws a card, gain +1/+1. She's working on a story! While skydiving!
Dark Iron Dwarf Common Minion General Any 4 4 4
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Dire Frenzy Common Spell Hunter 4
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Dragonkin Sorcerer Common Minion Dragon Any 4 3 5
Whenever you target this minion with a spell, gain +1/+1. Dragonkin Sorcerers be all "I'm a wizard" and everyone else be all "daaaaang".
Dread Corsair Common Minion Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Felfin Navigator Common Minion Murloc Any 4 4 4
Battlecry: Give your other Murlocs +1/+1. Return my fishes to me, and I myself shall carry you to the gates of Mrrhalla!
Fiendish Rites Common Spell Warlock 4
Invoke Galakrond. Give your minions +1 Attack. "You have the right to sacrifice an ally. If you do not have an ally, then one will be sacrificed for you."
Fireguard Destroyer Common Minion Elemental Shaman 4 3 6
Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Grave Shambler Common Minion Elemental Any 4 4 4
Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Grimy Gadgeteer Common Minion General Warrior 4 4 3
At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Holy Champion Common Minion General Priest 4 3 5
Whenever a character is healed, gain +2 Attack. She really likes seeing people get better. That's why she hurts them in the first place.
Hooded Acolyte Common Minion General Priest 4 3 6
Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is)Wait, what kind of acolyte doesn't wear a hood?
Naga Corsair Common Minion Pirate Any 4 5 4
Battlecry: Give your weapon +1 Attack. Hook-tails are nice and all but she keeps getting stuck on things.
Night Howler Common Minion General Any 4 3 4
Whenever this minion takes damage, gain +2 Attack. Honestly, he howls during the day, too.
Proud Defender Common Minion General Any 4 2 6
Taunt
Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him.
Silvermoon Portal Common Spell Paladin 4
Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
Sneaky Devil Common Minion Demon Any 4 2 2
Stealth
Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus.
Southsea Squidface Common Minion Pirate Rogue 4 4 4
Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.
Summoning Portal Common Minion General Warlock 4 0 4
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Tinker's Sharpsword Oil Common Spell Rogue 4
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. "Get ready to strike oil!" - Super-cheesy battle cry
Tortollan Shellraiser Common Minion General Priest 4 2 6
Taunt
Deathrattle: Give a random friendly minion +1/+1. A hero... In a half-shell.
Violet Spellsword Common Minion General Any 4 1 6
Battlecry: Gain +1 Attack for each spell in your hand. If you have to wield a spell and a sword, then neither is performing to expectation.
Wicked Skeleton Common Minion General Any 4 1 1
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Wildwalker Common Minion General Druid 4 4 4
Battlecry: Give a friendly Beast +3 Health. She was born to be something. She is just not quite sure what yet...
Wing Commander Common Minion General Any 4 2 5
Has +2 Attack for each Dragon in your hand. "Flap! Flap! FLAP!"
Anubisath Sentinel Common Minion General Any 5 4 4
Deathrattle: Give a random friendly minion +3/+3. He's actually a 1/1 who picked up the hammer from the last guy.
Blood Herald Common Minion General 5 1 1
Whenever a friendly minion dies while this is in your hand, gain +1/+1. "Red Blood, it gives you wings."
Clockwork Knight Common Minion Mech Any 5 5 5
Battlecry: Give a friendly Mech +1/+1. It takes a lot to wind him up.
Cobalt Scalebane Common Minion Dragon Any 5 5 5
At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Crazed Chemist Common Minion General Rogue 5 4 4
Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps.
Cryomancer Common Minion General Mage 5 5 5
Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Cutting Class Common Spell 5
Draw 2 cards.
Costs (1) less per Attack of your weapon. When you actually are the sharpest tool in the shed
Dragon's Breath Common Spell Mage 5
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Floating Watcher Common Minion Demon Warlock 5 4 4
Whenever your hero takes damage on your turn, gain +2/+2. "Evil Eye Watcher of Doom" was the original name, but marketing felt it was a bit too aggressive.
Fungalmancer Common Minion General Any 5 2 2
Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy.
Kvaldir Raider Common Minion General Any 5 4 4
Inspire: Gain +2/+2. Coming soon... to a tuskarr village near you!
Menagerie Magician Common Minion General Any 5 4 4
Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
Mukla's Champion Common Minion Beast Any 5 4 3
Inspire: Give your other minions +1/+1. An elegant gorilla, for a more civilized age.
Oasis Surger Common Minion Elemental Druid 5 3 3
Rush
Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude!
Phalanx Commander Common Minion General Any 5 4 5
Your Taunt minions have +2 Attack. Turns out he's really good at herding cats.
Power Word: Tentacles Common Spell Priest 5
Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Red Mana Wyrm Common Minion General Any 5 2 6
Whenever you cast a spell, gain +2 Attack. It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.
Ruststeed Raider Common Minion General Any 5 1 8
Taunt, Rush
Battlecry: Gain +4 Attack this turn. Three-time winner (and sole survivor) of the Crashes of Outland motocross!
Shado-Pan Rider Common Minion General Rogue 5 3 7
Combo: Gain +3 Attack. He needed a break after that business in the Vale of Eternal Blossoms. Naturally, he chose to spend his vacation in an icy snowscape killing monsters.
Solemn Vigil Common Spell Paladin 5
Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
Soulshard Lapidary Common Minion General Demon Hunter 5 5 5
Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn. Also known as a soul sequincer.
Spiteful Smith Common Minion General Any 5 4 6
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Sunborne Val'kyr Common Minion General Any 5 5 4
Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Tar Lurker Common Minion Elemental Warlock 5 1 7
Taunt
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
Temple Enforcer Common Minion General Priest 5 5 6
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Usher of Souls Common Minion General Warlock 5 5 6
Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is)Nothing unburdens your soul like a good ushing!
Venture Co. Mercenary Common Minion General Any 5 7 6
Your minions cost (3) more. No Job is too big. No fee is too big.
Candle Breath Common Spell Rogue 6
Draw 3 cards. Costs (3) less while you're holding a Dragon. "And Waxadred shall light their fires, with roaring breath hotter than pyres! Come before him, scamp and vandal, pledge your faith and lift your candle!"
Dark Arakkoa Common Minion General Druid 6 5 7
Taunt.
Battlecry: Give your C'Thun +3/+3 (wherever it is)There's a whole gradient of Arakkoa! This one is on the darker side.
Drakonid Crusher Common Minion Dragon Any 6 6 6
Battlecry: If your opponent has 15 or less Health, gain +3/+3. Drakonids were created to have all the bad parts of a dragon in the form of a humanoid. But, like, why?
Nerubian Prophet Common Minion General Any 6 4 4
At the start of your turn, reduce this card's Cost by (1). It’s a self-reducing prophecy.
Volcanic Drake Common Minion Dragon Any 6 6 4
Costs (1) less for each minion that died this turn. Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them.
Bonechewer Vanguard Common Minion General Any 7 4 10
Taunt
Whenever this minion takes damage, gain +2 Attack. She came here to taunt you and chew on bones, and she's all outta bones.
Fel Guardians Common Spell Demon Hunter 7
Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies. What happened after the guardians tripped? They Fel.
Rabble Bouncer Common Minion General Any 7 2 7
Taunt
Costs (1) less for each enemy minion. "Shirt? Shoes!? No service!"
Tar Lord Common Minion Elemental Warrior 7 1 11
Taunt
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
Wyrmguard Common Minion General Any 7 3 11
Battlecry: If you're holding a Dragon, gain +1 Attack and TauntThey think they're trusted guardians. Dragons think they're convenient snacks.
Bonemare Common Minion General Any 8 5 5
Battlecry: Give a friendly minion +4/+4 and TauntAttacks her job with unbridled enthusiasm.
Cauldron Elemental Common Minion Elemental Any 8 7 7
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
Gift of the Wild Common Spell Druid 8
Give your minions +2/+2 and TauntThe gift that keeps on living.
Heroic Innkeeper Common Minion General Any 8 4 4
Taunt. Battlecry: Gain +2/+2 for each other friendly minion. We reserve the right to refuse service to any 1/1.
Anubisath Warbringer Common Minion General Any 9 9 9
Deathrattle: Give all minions in your hand +3/+3. Some dogs will bring you a bone or a squeaky toy. This one brings war!
Angry Chicken Rare Minion Beast Any 1 1 1
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Blackjack Stunner Rare Minion General Rogue 1 1 2
Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more. "I'm about to ruin this 10-cost minion's whole career."
Brazen Zealot Rare Minion General Paladin 1 2 1
Whenever you summon a minion, gain +1 Attack. Some paladins really Light it up.
Competitive Spirit Rare Spell Paladin 1
Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Earthen Scales Rare Spell Druid 1
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Grim Rally Rare Spell Warlock 1
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Into the Fray Rare Spell Warrior 1
Give all Taunt minions in your hand +2/+2. "You are in my FRAY!"
Lightwarden Rare Minion General Any 1 1 2
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Murloc Tidecaller Rare Minion Murloc Any 1 1 2
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Pint-Size Potion Rare Spell Priest 1
Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Pogo-Hopper Rare Minion Mech Rogue 1 1 1
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Once you hop, you just can't stop!
Reliquary Seeker Rare Minion General Warlock 1 1 1
Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
Righteous Cause Rare Spell Paladin 1
Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!"
Scarlet Subjugator Rare Minion General Priest 1 2 1
Battlecry: Give an enemy minion -2 Attack until your next turn. At the Scarlet Monastery, he learned the sacred art of kicking people when they're up.
Secretkeeper Rare Minion General Any 1 1 2
Whenever a Secret is played, gain +1/+1. Where is Mankrik's wife? She'll never tell.
Small-Time Buccaneer Rare Minion Pirate Any 1 1 1
Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Soul Infusion Rare Spell Warlock 1
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Storm's Wrath Rare Spell Shaman 1
Give your minions +1/+1.
Overload: (1) How many dragons does it take to destroy a hot air balloon? One, two, three, CRUNCH!
Treenforcements Rare Spell Druid 1
Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant. Treemendous value!
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Young Priestess Rare Minion General Any 1 2 1
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Air Raid Rare Spell Paladin 2
Summon two 1/1 Silver Hand Recruits with Taunt
Alexstrasza's Champion Rare Minion General Warrior 2 2 3
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge"Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Argent Lance Rare Weapon Paladin 2 2 2
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Ashtongue Slayer Rare Minion General Rogue 2 3 2
Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. Her other hand attachments include a corkscrew and a bottle opener.
Belligerent Gnome Rare Minion General Any 2 1 4
Taunt
Battlecry: If your opponent has 2 or more minions, gain +1 Attack. Maybe don't put this one in your garden.
Bloodsail Howler Rare Minion Pirate Rogue 2 1 1
Rush.
Battlecry: Gain +1/+1 for each other Pirate you control. They saw their fate a closin'
Aboard a pirate ship
On deck: The Howlin' Hozen
About to let one rip.
Call Pet Rare Spell Hunter 2
Draw a card. If it's a Beast, it costs (4) less. Real hunters tame hungry crabs.
Corsair Cache Rare Spell Warrior 2
Draw a weapon.
Give it +1 Durability. Where's a corsair's favorite place to hide treasure? Under their deck!
Cult Neophyte Rare Minion General Any 2 3 2
Battlecry: Your opponent's spells cost (1) more next turn. Make a new recruit's deficiencies your efficiencies.
Cult Sorcerer Rare Minion General Mage 2 3 2
Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is)No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Curse of Weakness Rare Spell Warlock 2
Echo
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Dragonmaw Sentinel Rare Minion General Priest 2 1 4
Battlecry: If you're holding a Dragon, gain +1 Attack and LifestealOn the side, she's training for the annual Dragonmaw hammer throw tournament.
Earthen Might Rare Spell Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Explorer's Hat Rare Spell Hunter 2
Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.
Fire Plume Harbinger Rare Minion Elemental Shaman 2 1 1
Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Fireworks Tech Rare Minion General Hunter 2 2 1
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Furious Felfin Rare Minion Murloc Demon Hunter 2 3 2
Battlecry: If your hero attacked this turn, gain +1 Attack and Rush. Signature moves include Eye Bream, Feast of Soles, and Metamorphofish.
Galvanizer Rare Minion Mech Any 2 1 2
Battlecry: Reduce the Cost of Mechs in your hand by (1). Also known as a power zinc.
Golakka Crawler Rare Minion Beast Any 2 2 3
Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Grandmummy Rare Minion General Priest 2 1 2
Reborn
Deathrattle: Give a random friendly minion +1/+1. A grandmummy’s love is eternal.
Hidden Cache Rare Spell Hunter 2
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Opponent’s strike provoked the determination of geeks, ghouls,rats,bots and minions to cross the road from curious to downright needing answers from secret cache holders.
Imprisoned Scrap Imp Rare Minion Demon Warlock 2 3 3
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1. His impish imports imply impressively impetuous impropriety.
Ironbark Rare Spell Druid 2
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. "The important thing, son, is to protect your spores! I have spoken!"
Kul Tiran Chaplain Rare Minion General Priest 2 2 3
Battlecry: Give a friendly minion +2 Health. The maritime Kul Tiran clergy are unique among priests for using holy saltwater.
Libram of Wisdom Rare Spell Paladin 2
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." The best wisdom is passed on.
Likkim Rare Weapon Shaman 2 1 3
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Mana Addict Rare Minion General Any 2 1 3
Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
Mana Wraith Rare Minion General Any 2 2 2
ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
Master Swordsmith Rare Minion General Any 2 1 3
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Mysterious Blade Rare Weapon Paladin 2 2 2
Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt.
Pint-Sized Summoner Rare Minion General Any 2 2 2
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Power Word: Feast Rare Spell Priest 2
Give a minion +2/+2. Restore it to full Health at the end of this turn. Some people are here for the stellar, world-renowned academic program. Others are here for the buffet.
Quicksand Elemental Rare Minion Elemental Any 2 3 2
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Redband Wasp Rare Minion Beast Warrior 2 1 3
Rush
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Spirit of the Bat Rare Minion General Warlock 2 0 3
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
Stolen Goods Rare Spell Warrior 2
Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Tiny Knight of Evil Rare Minion Demon Warlock 2 3 2
Whenever you discard a card, gain +1/+1. "No, no, no. I asked for a tiny JESTER of evil."
Trogg Beastrager Rare Minion General Hunter 2 3 2
Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.
Underbelly Fence Rare Minion General Rogue 2 2 3
Battlecry: If you're holding a card from another class, gain +1/+1 and RushShe'll take anything you have—except scruples and a good work ethic.
Unstable Portal Rare Spell Mage 2
Add a random minion to your hand. It costs (3) less. The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.
Void Analyst Rare Minion Demon Warlock 2 2 2
Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there.
Waterboy Rare Minion General Any 2 2 1
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
Wyrmrest Agent Rare Minion General Priest 2 1 4
Battlecry: If you're holding a Dragon, gain +1 Attack and TauntKeeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
Addled Grizzly Rare Minion Beast Druid 3 2 2
After you summon a minion, give it +1/+1. Druids who spend too long in bear form are more susceptible to the whispers of the Old Gods. Right now they are whispering the lyrics to "La Bamba".
Blessed Maul Rare Weapon Paladin 3 2 2
Battlecry: Give your minions +1 Attack. 
Bloodfury Potion Rare Spell Warlock 3
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Bloodsail Cultist Rare Minion Pirate Warrior 3 3 4
Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Bog Slosher Rare Minion Elemental Shaman 3 3 3
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Call to Adventure Rare Spell Paladin 3
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Celestial Dreamer Rare Minion General Druid 3 3 3
Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.
Coldlight Seer Rare Minion Murloc Any 3 2 3
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Dark Prophecy Rare Spell Priest 3
Discover a 2-Cost minion. Summon it and give it +3 Health. It's always a dark prophecy with Madame Lazul. Where's my happy, fluffy prophecy?!
Disciple of C'Thun Rare Minion General Any 3 2 1
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.
Doomed Apprentice Rare Minion General Mage 3 3 2
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Dragonblight Cultist Rare Minion General Warlock 3 1 1
Battlecry: Invoke Galakrond. Gain +1 Attack for each other friendly minion. Galakrond would be extra mad if he was resurrected with gnaw marks on his bones.
Dragonmaw Overseer Rare Minion General Priest 3 2 2
At the end of your turn, give another friendly minion +2/+2. Ah, the Booterang... nothing cures peon laziness faster.
Eaglehorn Bow Rare Weapon Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Extra Arms Rare Spell Priest 3
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Fencing Coach Rare Minion General Any 3 2 2
Battlecry: The next time you use your Hero Power, it costs (2) less. Good fencers make good neighbors, right?
Frothing Berserker Rare Minion General Warrior 3 2 4
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Generous Mummy Rare Minion General Any 3 5 4
Reborn
Your opponent's cards cost (1) less. Yeah, she's mummified, but her money hasn’t dried up!
Goblin Sapper Rare Minion General Any 3 2 4
Has +4 Attack while your opponent has 6 or more cards in hand. He’s not such a binge exploder anymore. These days, he only explodes socially.
Grimestreet Pawnbroker Rare Minion General Warrior 3 3 3
Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Happy Ghoul Rare Minion General Any 3 3 3
Costs (0) if your hero was healed this turn. When life gives you snow…
Impferno Rare Spell Warlock 3
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Iron Sensei Rare Minion Mech Rogue 3 2 2
At the end of your turn, give another friendly Mech +2/+2. Mechs like learning from him because he really speaks their language. 0110100001101001
King's Defender Rare Weapon Warrior 3 3 2
Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Lil' Exorcist Rare Minion General Any 3 2 3
Taunt Battlecry: Gain +1/+1 for each enemy Deathrattle minion. Warlocks have the town exorcist on speed dial in case they unleash the wrong demon.
Metaltooth Leaper Rare Minion Mech Hunter 3 3 3
Battlecry: Give your other Mechs +2 Attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.
Nethersoul Buster Rare Minion Demon Warlock 3 1 5
Battlecry: Gain +1 Attack for each damage your hero has taken this turn. Why did the demon cross the streams? To get to The Other Side.
Powermace Rare Weapon Shaman 3 3 2
Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Questing Adventurer Rare Minion General Any 3 2 2
Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Rallying Blade Rare Weapon Paladin 3 3 2
Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Saboteur Rare Minion General Any 3 4 3
Battlecry: Your opponent's Hero Power costs (5) more next turn. Listen all y'all it's a saboteur!
Self-Sharpening Sword Rare Weapon Rogue 3 1 4
After your hero attacks, gain +1 Attack. You no longer have to bring a stack of 2 swords to a test!
Shady Dealer Rare Minion General Rogue 3 4 3
Battlecry: If you have a Pirate, gain +1/+1. I have great deal for you... for 4 damage to your face!
Sky Claw Rare Minion Mech Paladin 3 1 2
Your other Mechs have +1 Attack.
Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy.
Spirit of the Lynx Rare Minion General Hunter 3 0 3
Stealth for 1 turn.
Whenever you summon a Beast, give it +1/+1. Much of this shrine’s power lies in the can-opener noise it makes.
Void Terror Rare Minion Demon Warlock 3 3 3
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Backroom Bouncer Rare Minion General Any 4 4 4
Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"
Bite Rare Spell Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Blackwater Pirate Rare Minion Pirate Any 4 2 5
Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Core Rager Rare Minion Beast Hunter 4 4 4
Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.
Defender of Argus Rare Minion General Any 4 2 3
Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Draenei Totemcarver Rare Minion General Shaman 4 4 4
Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Dragonmaw Poacher Rare Minion General Any 4 4 4
Battlecry: If your opponent controls a Dragon, gain +4/+4 and RushI prefer my dragons over-easy.
Eager Underling Rare Minion General Warlock 4 2 2
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
Eater of Secrets Rare Minion General Any 4 2 4
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Ebon Dragonsmith Rare Minion Dragon Any 4 3 4
Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Ethereal Arcanist Rare Minion General Mage 4 3 3
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Frenzied Felwing Rare Minion Demon Any 4 3 2
Costs (1) less for each damage dealt to your opponent this turn. Not to be confused with the "friendsy” felwing.
Germination Rare Spell Druid 4
Summon a copy of a friendly minion. Give the copy TauntI regret asking how sporelings are made.
Hooked Reaver Rare Minion Demon Warlock 4 4 4
Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.
Illidari Felblade Rare Minion General Demon Hunter 4 5 3
Rush
Outcast: Gain Immune this turn. A whirling dervish of demonic devastation.
Kirin Tor Tricaster Rare Minion General Mage 4 3 3
Spell Damage +3
Your spells cost (1) more. The math checks out!
Klaxxi Amber-Weaver Rare Minion General Druid 4 4 5
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.
Leyline Manipulator Rare Minion Elemental Mage 4 4 5
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Mad Hatter Rare Minion General Any 4 3 2
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
Mark of the Loa Rare Spell Druid 4
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Midnight Drake Rare Minion Dragon Any 4 1 4
Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.
Militia Commander Rare Minion General Warrior 4 2 5
Rush
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Mistwraith Rare Minion General Rogue 4 3 5
Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.
Night Prowler Rare Minion Beast Any 4 3 3
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Obsidian Shard Rare Weapon Rogue 4 3 3
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Phantom Freebooter Rare Minion Pirate Any 4 3 3
Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Raging Felscreamer Rare Minion General Demon Hunter 4 4 4
Battlecry: The next Demon you play costs (2) less. Screaming loudly will not reduce the cost of non-demonic goods.
Savage Combatant Rare Minion Beast Druid 4 5 4
Inspire: Give your hero +2 Attack this turn. Maybe if you whistle a tune it will soothe him. Yeah... Try that.
Scaleworm Rare Minion Beast Any 4 4 4
Battlecry: If you're holding a Dragon, gain +1 Attack and RushA popular local alternative to bananas.
Scrap Shot Rare Spell Hunter 4
Deal 3 damage. Give a random Beast in your hand +3/+3. Make your foe's armor your fauna's fashion!
Screwjank Clunker Rare Minion Mech Warrior 4 2 5
Battlecry: Give a friendly Mech +2/+2. If it breaks, just kick it a couple of times while yelling "Durn thing!"
Shadow Sensei Rare Minion General Rogue 4 4 4
Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.
Strongshell Scavenger Rare Minion General Druid 4 2 3
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
The Dark Portal Rare Spell Warlock 4
Draw a minion. If you have at least 8 cards in hand, it costs (5) less. Some say it's the source of Azeroth's greatest problems—aside from the gnomes.
Torrent Rare Spell Shaman 4
Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn. Weeks of underwater cross-training have really built up her fourarms.
Twilight Drake Rare Minion Dragon Any 4 4 1
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Zandalari Templar Rare Minion General Paladin 4 4 4
Battlecry: If you've restored 10 Health this game, gain +4/+4 and TauntYOU WERE A TEMPLAR, JONDAR!
Aeroponics Rare Spell Druid 5
Draw 2 cards. Costs (2) less for each Treant you control. Good seeds can go far.
Aldor Truthseeker Rare Minion General Paladin 5 4 6
Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game. It’s under 'T.'
Avian Watcher Rare Minion General Any 5 3 6
Battlecry: If you control a Secret, gain +1/+1 and TauntHe mostly watches light romantic comedies.
Bewitched Guardian Rare Minion General Druid 5 4 1
Taunt
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Blessing of Authority Rare Spell Paladin 5
Give a minion +8/+8. It can't attack heroes this turn. A paladin fights with honor! We don't go face... until next turn!
Corpse Widow Rare Minion Beast Hunter 5 4 6
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Curio Collector Rare Minion General Mage 5 4 4
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
Death Revenant Rare Minion General Warrior 5 3 3
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Dragon Consort Rare Minion Dragon Paladin 5 5 5
Battlecry: The next Dragon you play costs (2) less. Everybody wants someone to snuggle with. Even giant armored scaly draconic beasts of destruction.
Ethereal Peddler Rare Minion General Rogue 5 5 6
Battlecry: If you're holding any cards from another class, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".
Farraki Battleaxe Rare Weapon Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Festeroot Hulk Rare Minion General Warrior 5 2 7
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Grimestreet Enforcer Rare Minion General Paladin 5 4 4
At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."
King of Beasts Rare Minion Beast Hunter 5 2 6
Taunt. Battlecry: Gain +1 Attack for each other Beast you have. He never sleeps. Not even in the mighty jungle.
Psyche Split Rare Spell Priest 5
Give a minion +1/+2. Summon a copy of it. This is how the arakkoa make friends.
Scalelord Rare Minion Dragon Paladin 5 5 6
Battlecry: Give your Murlocs Divine ShieldIt's about what they have in common, not what makes them different.
Second-Rate Bruiser Rare Minion General Any 5 4 5
Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Siege Engine Rare Minion Mech Warrior 5 5 5
Whenever you gain Armor, give this minion +1 Attack. Wintergrasp Keep's only weakness!
Thunder Bluff Valiant Rare Minion General Shaman 5 3 6
Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Upgraded Repair Bot Rare Minion Mech Priest 5 5 5
Battlecry: Give a friendly Mech +4 Health. It's the same as the previous generation but they slapped the word "upgraded" on it to sell it for double.
Virmen Sensei Rare Minion General Druid 5 4 5
Battlecry: Give a friendly Beast +2/+2. There is no carrot.
Crystal Lion Rare Minion General Paladin 6 5 5
Divine Shield
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
Kabal Crystal Runner Rare Minion General Mage 6 5 5
Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
Pharaoh's Blessing Rare Spell Paladin 6
Give a minion +4/+4, Divine Shield, and TauntLife hack: Sneeze near a pharaoh.
Skeram Cultist Rare Minion General Any 6 7 6
Battlecry: Give your C'Thun +2/+2 (wherever it is)Just before he comes into play, there is an AWESOME training montage with C'thun.
Skull of Gul'dan Rare Spell Demon Hunter 6
Draw 3 cards.
Outcast: Reduce their Cost by (3). A fellow of evil possessed, of most devious shadow. He hath turned on his kin a thousand times, and now, how abhorred in all imagination he is!
Spikeridged Steed Rare Spell Paladin 6
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Tending Tauren Rare Minion General Druid 6 3 4
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
Thing from Below Rare Minion General Shaman 6 5 5
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Bloodboil Brute Rare Minion General Warrior 7 5 8
Rush
Costs (1) less for each damaged minion. Call Gurtogg a brute if you like, but no one else cares about the wounded like he does.
Everyfin is Awesome Rare Spell Shaman 7
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
Knight of the Wild Rare Minion General Druid 7 6 6
Whenever you summon a Beast, reduce the Cost of this card by (1). He gets a discount on the tournament entry fee because he is his own horse.
Siegebreaker Rare Minion Demon Warlock 7 5 8
Taunt
Your other Demons have +1 Attack. Has a side hustle as a siegebroker.
Arcane Devourer Rare Minion Elemental Any 8 5 5
Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt.
Doomcaller Rare Minion General Any 8 7 9
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
Silver Sword Rare Weapon Paladin 8 3 4
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Mogu Fleshshaper Rare Minion General Shaman 9 3 4
Rush. Costs (1) less for each minion on the battlefield. He's here to shape *clap* you up!
Mulchmuncher Rare Minion Mech Druid 9 8 8
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Volcanic Lumberer Rare Minion General Druid 9 7 8
Taunt
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
Grave Horror Rare Minion General Priest 12 7 8
Taunt
Costs (1) less for each spell you've cast this game. Trolls can regenerate lost limbs, but this is what they do with the leftovers.
Embiggen Epic Spell Druid 0
Give all minions in your deck +2/+2. They cost (1) more (up to 10)Did you set it to "wumbo?"
Lazul's Scheme Epic Spell Priest 0
Reduce the Attack of an enemy minion by 1 until your next turn.
(Upgrades each turn!) "What's that you're dreaming?
You're weak and you're screaming!
It must be my scheming..."
Preparation Epic Spell Rogue 0
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
Bestial Wrath Epic Spell Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Emerald Hive Queen Epic Minion Beast Any 1 2 3
Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.
Felosophy Epic Spell 1
Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1. "Like, isn't evil subjective man?"
Forbidden Ancient Epic Minion General Druid 1 1 1
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.
Hungry Crab Epic Minion Beast Any 1 1 2
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Shadow Council Epic Spell Warlock 1
Replace your hand with random Demons. Give them +2/+2. Why is everybody in Outland replacing their hands?!
The Beast Within Epic Spell Hunter 1
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
Argent Braggart Epic Minion General Paladin 2 1 1
Battlecry: Gain Attack and Health to match the highest in the battlefield. Not sure why he's bragging, he's got the same stats as the next guy.
Biteweed Epic Minion General Rogue 2 1 1
Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.
Cryostasis Epic Spell Shaman 2
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Dwarven Archaeologist Epic Minion General Any 2 2 3
After you Discover a card, reduce its cost by (1). She's making great progress on paying off that advanced degree.
Goblin Prank Epic Spell Hunter 2
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Micro Mummy Epic Minion Mech Paladin 2 1 2
Reborn
At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing!
Primordial Glyph Epic Spell Mage 2
Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Renounce Darkness Epic Spell Warlock 2
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Transfer Student Epic Minion General Any 2 2 2
Taunt. Battlecry: If you have 10 Mana Crystals, gain +5/+5. 
Transfer Student Epic Minion General Any 2 2 2
Battlecry: Give a friendly minion +1/+2. 
Transfer Student Epic Minion General Any 2 2 2
Battlecry: Give a random minion in your hand +2/+2. 
Transfer Student Epic Minion General Any 2 2 2
At the end of your turn, reduce the Cost of a random card in your hand by (2). 
Blood Knight Epic Minion General Any 3 3 3
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Blubber Baron Epic Minion General Any 3 1 1
Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1. When oil, railroad, steel, robber, and red are all already taken, your options are limited.
Cogmaster's Wrench Epic Weapon Rogue 3 1 3
Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Dread Raven Epic Minion Beast Any 3 3 4
Has +3 Attack for each other Dread Raven you control. Fun Fact: A group of three Dread Ravens is an unkindness. Four is lethal!
Far Sight Epic Spell Shaman 3
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Haunting Visions Epic Spell Shaman 3
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
History Buff Epic Minion General Any 3 3 4
Whenever you play a minion, give a random minion in your hand +1/+1. Actually... what happened was...
Hobgoblin Epic Minion General Any 3 2 3
Whenever you play a 1-Attack minion, give it +2/+2. Hobgoblins are meeting next week to discuss union benefits. First on the list: dental plan.
Magic Carpet Epic Minion General Any 3 1 6
After you play a 1-Cost minion, give it +1 Attack and RushIts small yet fierce riders are affectionately known as rug rats.
Master of Ceremonies Epic Minion General Any 3 4 2
Battlecry: If you have a minion with Spell Damage, gain +2/+2. Goes by "MC ElfyElf".
Murloc Warleader Epic Minion Murloc Any 3 3 3
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Ratcatcher Epic Minion General Warlock 3 2 2
Rush
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Shade of Naxxramas Epic Minion General Any 3 2 2
Stealth. At the start of your turn, gain +1/+1. The Shades of Naxxramas hate the living. They even have a slur they use to refer them: Livers.
Shadowfiend Epic Minion General Priest 3 3 3
Whenever you draw a card, reduce its Cost by (1). Hopes to be promoted to "Shadowfriend" someday.
Southsea Captain Epic Minion Pirate Any 3 3 3
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Surrender to Madness Epic Spell Priest 3
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
Sword of Justice Epic Weapon Paladin 3 1 5
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Untamed Beastmaster Epic Minion General Any 3 3 4
Whenever you draw a Beast, give it +2/+2. All it takes is a tummy rub.
Branching Paths Epic Spell Druid 4
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Brass Knuckles Epic Weapon Warrior 4 2 3
After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Crowd Favorite Epic Minion General Any 4 4 4
Whenever you play a card with Battlecry, gain +1/+1. The crowd ALWAYS yells lethal.
Deathaxe Punisher Epic Minion General Any 4 3 3
Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
Fate Weaver Epic Minion Dragon Priest 4 3 6
Battlecry: If you've Invoked twice, reduce the Cost of cards in your hand by (1). Do not draw the attention of a Fate Weaver, for it will always loom over your destiny.
Light's Sorrow Epic Weapon Paladin 4 1 4
After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Omega Defender Epic Minion General Any 4 2 6
Taunt
Battlecry: If you have 10 Mana Crystals gain +10 Attack. "Surrender. You have 10 mana to comply."
Poisoned Blade Epic Weapon Rogue 4 1 3
Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Spectral Cutlass Epic Weapon Rogue 4 2 2
Lifesteal
Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato!
Totem Cruncher Epic Minion Beast Shaman 4 2 3
Taunt
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Twilight Guardian Epic Minion Dragon Any 4 2 6
Battlecry: If you're holding a Dragon, gain +1 Attack and TauntA result of magical experiments carried out by the Black Dragonflight, it's not his fault that he's a vicious killer.
Waggle Pick Epic Weapon Rogue 4 4 2
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
Anubisath Defender Epic Minion General Druid 5 3 5
Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn. Also comes running when he hears a can opener.
Arcane Tyrant Epic Minion Elemental Any 5 4 4
Costs (0) if you've cast a spell that costs (5) or more this turn. Tyrant is such a strong word.
Boompistol Bully Epic Minion General Any 5 5 5
Battlecry: Enemy Battlecry cards cost (5) more next turn. Preventing insults with injuries.
Crazed Worshipper Epic Minion General Any 5 3 6
Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is)Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Demonheart Epic Spell Warlock 5
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead. Virtually every member of the pro demon lobby is a warlock. Weird.
Dragon Speaker Epic Minion General Paladin 5 3 5
Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on.
Dragon's Pack Epic Spell Shaman 5
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2. Each dragon's pack is guaranteed to have at least one rare.
Fatespinner Epic Minion General Druid 5 5 3
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Gloom Stag Epic Minion Beast Druid 5 2 6
Taunt
Battlecry: If your deck has only odd-Cost cards, gain +2/+2. Majestic. Ethereal. Still pretty down in the dumps, though.
Glowstone Technician Epic Minion General Paladin 5 3 4
Battlecry: Give all minions in your hand +2/+2. "Windell! More light!"
"I'm givin' it all she's got, Kangor!"
Junkbot Epic Minion Mech Any 5 1 5
Whenever a friendly Mech dies, gain +2/+2. One bot's junk is another bot's AWESOME UPGRADE!
Lunar Visions Epic Spell Druid 5
Draw 2 cards. Minions drawn costs (2) less. The true mystery of lunar visions is how there is nothing to watch when there are so many channels.
Quartermaster Epic Minion General Paladin 5 2 5
Battlecry: Give your Silver Hand Recruits +2/+2. His specialty? Dividing things into four pieces.
Reckless Experimenter Epic Minion General Priest 5 4 6
Deathrattle minions you play cost (3) less, but die at the end of the turn. It's hard to call her reckless when it's clear she knows what she's doing.
Void Drinker Epic Minion Demon Warlock 5 4 5
Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3. It has no taste.
Dark Wispers Epic Spell Druid 6
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. Don't worry; we fired the person who named this card.
Devout Pupil Epic Minion General 6 4 5
Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game. He considers textbooks Light reading.
Furnacefire Colossus Epic Minion General Any 6 6 6
Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Level Up! Epic Spell Paladin 6
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Grats.
Luckydo Buccaneer Epic Minion Pirate Rogue 6 5 5
Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!
Nerubian Unraveler Epic Minion General Any 6 5 5
Spells cost (2) more. He loves a good yarn.
Scarlet Webweaver Epic Minion Beast Hunter 6 5 5
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Ancient of War Epic Minion General Druid 7 5 5
Choose One - +5 Attack; or +5 Health and TauntYoung Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Corridor Creeper Epic Minion Beast Any 7 2 5
Costs (1) less whenever a minion dies while this is in your hand. It likes the smell of dead things, which is curious, as it has no visible nose.
Crush Epic Spell Warrior 7
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Dreampetal Florist Epic Minion General Druid 7 4 4
At the end of your turn, reduce the Cost of a random minion in your hand by (7). Unlike gnomes, dreampetals grow more than 3 feet tall.
Gorehowl Epic Weapon Warrior 7 7 1
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Wisps of the Old Gods Epic Spell Druid 7
Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2. They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
Flesh Giant Epic Minion General 8 8 8
Costs 1 less for each time your hero's Health changed during your turns. "A BIG mistake."
Mana Giant Epic Minion Elemental Mage 8 8 8
Costs (1) less for each card you've played this game that didn't start in your deck. Spell more and save more with a GIANT discount!
Ancient Void Hound Epic Minion Demon Demon Hunter 9 10 10
At the end of your turn, steal 1 Attack and Health from all enemy minions. What happened to my 1/1 Void Pup? And the glee club?!
Blade of C'Thun Epic Minion General Rogue 9 4 4
Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is)C'Thun demands a sacrifice! Preferably a Deathwing.
Frost Giant Epic Minion General Any 10 8 8
Costs (1) less for each time you used your Hero Power this game. Don't ask him about the beard. JUST DON'T.
Jumbo Imp Epic Minion Demon Warlock 10 8 8
Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.!
Sea Giant Epic Minion General Any 10 8 8
Costs (1) less for each other minion on the battlefield. See? Giant.
Survival of the Fittest Epic Spell Druid 10
Give +4/+4 to all minions in your hand, deck, and battlefield. Sometimes the fittest is the one smart enough to not start a fight with seven 6/6 Treants.
Snowfury Giant Epic Minion Elemental Shaman 11 8 8
Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Arcane Giant Epic Minion General Any 12 8 8
Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
Clockwork Giant Epic Minion Mech Any 12 8 8
Costs (1) less for each card in your opponent's hand. He and Mountain Giant don't get along.
Mountain Giant Epic Minion Elemental Any 12 8 8
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Molten Giant Epic Minion Elemental Any 20 8 8
Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.
Clutchmother Zavas Legendary Minion Beast Warlock 2 2 2
Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.
Hobart Grapplehammer Legendary Minion General Warrior 2 2 2
Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranha Launcher (banned in 7 districts)!
Kanrethad Ebonlocke Legendary Minion General Warlock 2 3 2
Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck. After Illidan's downfall, Kanrethad formed the Council of the Black Harvest to study Illidan's fel magic. Some say he was... green with envy.
Prince Keleseth Legendary Minion General Any 2 2 2
Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1. Three Princes stand before you. This one wants to buff his brothers.
Dragonrider Talritha Legendary Minion General Paladin 3 3 3
Deathrattle: Give a Dragon in your hand +3/+3 and this DeathrattleYou can't just run away from your problems. Unless you have another dragon to jump to.
Edwin VanCleef Legendary Minion General Rogue 3 2 2
Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Shan'do Wildclaw Legendary Minion General 3 3 3
Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast. She holds both an academic post and a scratching post.
Speaker Gidra Legendary Minion General 3 1 4
Rush, Windfury
Spellburst: Gain Attack and Health equal to the spell's Cost. If a teacher lectures in a forest, does she even make a sound?
Teron Gorefiend Legendary Minion General Any 3 3 4
Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1. "You’re fine, friendly minions! You're fine! Don’t tell Mom!"
Frizz Kindleroost Legendary Minion General Any 4 5 4
Battlecry: Reduce the Cost of Dragons in your deck by (2). Frizz knows that baby dragons need warmth, care, and the highest possible level of goblin engineering.
Old Murk-Eye Legendary Minion Murloc Any 4 2 4
Charge. Has +1 Attack for each other Murloc on the battlefield. He's a legend among murlocs. "Mrghllghghllghg!", they say.
Vessina Legendary Minion General Shaman 4 2 6
While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.
Blood-Queen Lana'thel Legendary Minion General Warlock 5 1 6
Lifesteal
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Bolvar Fordragon Legendary Minion General Paladin 5 1 7
Whenever a friendly minion dies while this is in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
Bolvar, Fireblood Legendary Minion General Paladin 5 1 7
Divine Shield
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
Captain Greenskin Legendary Minion Pirate Any 5 5 4
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Darius Crowley Legendary Minion General Warrior 5 4 4
Rush
After this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
Doctor Krastinov Legendary Minion General 5 4 4
Rush
Whenever this attacks, give your weapon +1/+1. He is not a medical doctor.
Gral, the Shark Legendary Minion Beast Rogue 5 2 2
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
Loatheb Legendary Minion General Any 5 5 5
Battlecry: Enemy spells cost (5) more next turn. Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.
Armagedillo Legendary Minion Beast Warrior 6 4 7
Taunt
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Emperor Thaurissan Legendary Minion General Any 6 5 5
At the end of your turn, reduce the Cost of cards in your hand by (1). His second greatest regret is summoning an evil Firelord who enslaved his entire people.
Kronx Dragonhoof Legendary Minion General Any 6 6 6
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee.
The Mistcaller Legendary Minion General Shaman 6 4 4
Battlecry: Give all minions in your hand and deck +1/+1. Calling the mist doesn't sound all that great. "Ooooh, it is slightly damp now!"
Val'anyr Legendary Weapon Paladin 6 4 2
Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this. Recently unearthed in one of the deepest kobold caves. Traded for a large candle.
Don Han'Cho Legendary Minion General 7 5 6
Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.
Galakrond, Azeroth's End Legendary Hero card Warrior 7
Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw. 
Galakrond, the Apocalypse Legendary Hero card Warrior 7
Battlecry: Draw 2 minions. Give them +4/+4. (Invoke twice to upgrade.) 
Galakrond, the Unbreakable Legendary Hero card Warrior 7
Battlecry: Draw 1 minion. Give it +4/+4.
(Invoke twice to upgrade.) The ground quaked beneath the behemoth as Dr. Boom continued: "…with over 400 TONS of solid Storm Silver plate." Then he beeped a small remote. "And luxury spikes!"
Goru the Mightree Legendary Minion General Druid 7 5 10
Taunt
Battlecry: For the rest of the game, your Treants have +1/+1. He's untreefeated.
Skycap'n Kragg Legendary Minion Pirate Any 7 4 6
Charrrrrge
Costs (1) less for each friendly Pirate. What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING.
Akali, the Rhino Legendary Minion Beast Warrior 8 5 5
Rush, Overkill: Draw a Rush minion and give it +5/+5. Most trolls only get to “AAAAHHH!” and don’t make it to the “kali” part.
Grommash Hellscream Legendary Minion General Warrior 8 4 9
Charge
Has +6 Attack while damaged. Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
Gruul Legendary Minion General Any 8 7 7
At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
Natalie Seline Legendary Minion General Priest 8 8 1
Battlecry: Destroy a minion and gain its Health. She discovered Xal'atath, Blade of the Black Empire, a terrible weapon of shadow magic that could both swallow a soul and cut a mean julienne.
The Boogeymonster Legendary Minion General Any 8 6 7
Whenever this attacks and kills a minion, gain +2/+2. Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.
Cenarius Legendary Minion General Druid 9 5 8
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with TauntYes, he's a demigod. No, he doesn't need to wear a shirt.
Mal'Ganis Legendary Minion Demon Warlock 9 9 7
Your other Demons have +2/+2. Your hero is ImmuneMal'Ganis doesn't like being betrayed, so if you discard him, watch out.
Ozruk Legendary Minion Elemental Any 9 5 5
Taunt
Battlecry: Gain +5 Health for each Elemental you played last turn. Between you and me, Ozruk is a bit obsessed with his body.
Rattlegore Legendary Minion General Warrior 9 9 9
Deathrattle: Resummon this with -1/-1. He looks bad now, but he was pretty handsome in his 20/20s.
Shirvallah, the Tiger Legendary Minion Beast Paladin 25 7 5
Divine Shield, Rush, Lifesteal
Costs (1) less for each Mana you've spent on spells. On bended knee Thekal placed his weapon upon Shirvallah’s altar, whereupon she slowly knocked it off with her paw.
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