These cards apply enchantments that raise or lower the Attack, Health, or Cost of something.
An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, and can have a range of effects. Each enchantment has its own name, icon and text. Beneficial enchantments are often referred to as buffs, and detrimental ones as debuffs.
Most enchantments belong to minions while on the battlefield. However, some enchantments affect cards of other types, and some are active while in the player's hand. Enchantments may be granted permanently, or temporarily by an aura.
Active enchantments are usually shown on the battlefield by visual effects, such as golden sparkles for buffs or red for debuffs, over the enchanted minion. When moused over, a minion will list any active enchantments just below the body of the minion's own card, along with the names, icons and text of each. Enchantments are usually displayed in the order in which they were granted. Enchantments on cards in the hand are not listed visually, but are usually reflected in highlighted changes to the card's stats.
For a list of all enchantments in the game, see Enchantment list.
Notes[edit | edit source]
- Most enchantments belong to the affected minion and can be removed by silencing it. However, enchantments granted by other minions' ongoing auras can only be removed by neutralizing the minions generating them.
- Returning a minion to the hand will remove all enchantments and other modifications from the card, even if the enchantment was present when the card was originally in the hand. This rule applies whenever any enchanted minion leaves the battlefield zone, such as in the case of Entomb.
- Enchantments are mostly seen on minions. However, the game itself uses enchantments to track many other adjustments, including effects like those of Deadly Poison, Loatheb and Alexstrasza. These enchantments are not usually displayed for players.
- In-hand enchantments
- Most enchantments cannot exist on cards in the player's hand, but a few can.
- In-hand effects are abilities which allow a card to gain enchantments in response to other game events. For example, Volcanic Lumberer reduces its cost for each minion that has died that turn.
- Other cost modification effects such as that of Pint-Sized Summoner or Emperor Thaurissan may reduce the cost of cards currently in the player's hand, through either temporary or permanent enchantments.
- Playing a card from the hand will remove cost modification enchantments, but not other enchantments such as those of Bolvar Fordragon or The Mistcaller. These enchantments will still be removed if the card is returned to the hand, though.
- In-hand enchantments cannot be copied, using cards such as Mind Vision.
Health[edit | edit source]
These rules govern changes to the maximum health of a minion:
- When an effect "increases Health" or gives "+h Health", it usually means an increase to maximum health. "Restore Health" or "heal" is the wording for current health gains that don't affect maximum health.
- When a statistics change to a minion is given in the form of +a/+h (e.g. +2/+4), the +h part is a change to maximum health.
- When maximum health is directly increased by an enchantment, the minion's current health increases by the same amount. For example, if a 2/2 Frostwolf Grunt, damaged to 2/1, gets +2 Health, its maximum health becomes 4 AND its current health becomes 3.
- When maximum health is decreased by an enchantment or the removal of enchantments, the actual health of the minion will only decrease as far as the new maximum. For example, if the Grunt from above is silenced, it will lose its 2 maximum health from its enchantment, but its current health will only drop by 1: from 3 to its new maximum health of 2. If the minion's current health is already no greater than the new maximum, it is unaffected.
Multiple enchantments[edit | edit source]
The interactions of multiple enchantments can be complex and unpredictable. Generally:
- Non-aura enchantments are applied first, in the order they were granted to the minion, followed by any auras.
- When temporary enchantments expire, the effects of remaining enchantments are recalculated.
For further details, see Advanced rulebook#Enchantments, or individual card pages.
Cards[edit | edit source]
The following are examples of cards which add or subtract to something's Attack, Health, or Cost
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Anti-Magic Shell||None||Spell||Death Knight||4||Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers."|
|Bloodthistle Toxin||None||Spell||Rogue||1||Return a friendly minion to your hand. It costs (2) less.|
|Briarthorn Toxin||None||Spell||Rogue||1||Give a minion +3 Attack.|
|Dinomancy||None||Hero Power||Hunter||2||Hero Power|
Give a Beast +2/+2.
|Kazakus Potion||None||Spell||Mage, Priest, Warlock||5|
|Kazakus Potion||None||Spell||Mage, Priest, Warlock||10|
|Kazakus Potion||None||Spell||Mage, Priest, Warlock||1|
|Nightmare||None||Spell||Any||0||Give a minion +5/+5. At the start of your next turn, destroy it.|
|Plague Lord||None||Hero Power||Druid||2||Hero Power|
Choose One - +3 Attack this turn; or Gain 3 Armor.
|Shapeshift||None||Hero Power||Druid||2||Hero Power |
+1 Attack this turn. +1 Armor.
|Blessing of Kings||Free||Spell||Paladin||4||Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?|
|Blessing of Might||Free||Spell||Paladin||1||Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.|
|Bloodlust||Free||Spell||Shaman||5||Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!|
|Claw||Free||Spell||Druid||1||Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.|
|Deadly Poison||Free||Spell||Rogue||1||Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.|
|Flametongue Totem||Free||Minion||Totem||Shaman||2||0||3||Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.|
|Frostwolf Warlord||Free||Minion||General||Any||5||4||4||Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.|
|Grimscale Oracle||Free||Minion||Murloc||Any||1||1||1||Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.|
|Gurubashi Berserker||Free||Minion||General||Any||5||2||7||Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.|
|Heroic Strike||Free||Spell||Warrior||2||Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.|
|Houndmaster||Free||Minion||General||Hunter||4||4||3||Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical.|
|Mark of the Wild||Free||Spell||Druid||2||Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.|
|Power Word: Shield||Free||Spell||Priest||1||Give a minion +2 Health.|
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
|Raid Leader||Free||Minion||General||Any||3||2||2||Your other minions have +1 Attack. "That's a 50 DKP minus!"|
|Rockbiter Weapon||Free||Spell||Shaman||2||Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.|
|Savage Roar||Free||Spell||Druid||3||Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.|
|Shattered Sun Cleric||Free||Minion||General||Any||3||3||2||Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!|
|Stormwind Champion||Free||Minion||General||Any||7||6||6||Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.|
|Timber Wolf||Free||Minion||Beast||Hunter||1||1||1||Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.|
|Totemic Might||Free||Spell||Shaman||0||Give your Totems +2 Health. Totem-stomping is no longer recommended.|
|Warsong Commander||Free||Minion||General||Warrior||3||2||3||Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.|
|A Light in the Darkness||Common||Spell||Paladin||2||Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?|
|Aberrant Berserker||Common||Minion||General||Any||4||3||5||Enrage: +2 Attack. I berserk, therefore I am.|
|Abusive Sergeant||Common||Minion||General||Any||1||1||1||Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!|
|Acherus Veteran||Common||Minion||General||Any||1||2||1||Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.|
|Amani Berserker||Common||Minion||General||Any||2||2||3||Enrage: +3 Attack If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".|
|Arcane Anomaly||Common||Minion||Elemental||Any||1||2||1||Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spatial Anomaly, but he got tired of having his polarity reversed.|
|Bananas||Common||Spell||Any||1||Give a minion +1/+1.|
|Beckoner of Evil||Common||Minion||General||Any||2||2||3||Battlecry: Give your C'Thun +2/+2 (wherever it is). Here, Evil! C'mon boy!|
|Bladed Cultist||Common||Minion||General||Rogue||1||1||2||Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.|
|Blood Imp||Common||Minion||Demon||Warlock||1||0||1||Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.|
Enrage:+3 Attack. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
|Bloodsail Raider||Common||Minion||Pirate||Any||2||2||3||Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."|
|Bonemare||Common||Minion||General||Any||7||5||5||Battlecry: Give a friendly minion +4/+4 and Taunt. Attacks her job with unbridled enthusiasm.|
|C'Thun's Chosen||Common||Minion||General||Any||4||4||2||Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is). He gave her a promise ring and everything.|
|Cold Blood||Common||Spell||Rogue||1||Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"|
|Cruel Taskmaster||Common||Minion||General||Warrior||2||2||2||Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster|
|Cryomancer||Common||Minion||General||Mage||5||5||5||Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?|
After you summon a minion, gain +1 Health. The original fifth beetle!
|Daring Reporter||Common||Minion||General||Any||4||3||3||Whenever your opponent draws a card, gain +1/+1. She's working on a story! While skydiving!|
Battlecry: Give your C'Thun +3/+3 (wherever it is). There's a whole gradient of Arakkoa! This one is on the darker side.
|Dark Iron Dwarf||Common||Minion||General||Any||4||4||4||Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.|
|Darkshire Councilman||Common||Minion||General||Warlock||3||1||5||After you summon a minion, gain +1 Attack. Democracy in action!|
|Demonfire||Common||Spell||Warlock||2||Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP|
|Dire Wolf Alpha||Common||Minion||Beast||Any||2||2||2||Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.|
|Divine Strength||Common||Spell||Paladin||1||Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.|
|Dread Corsair||Common||Minion||Pirate||Any||4||3||3||Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."|
|Fallen Sun Cleric||Common||Minion||General||Any||2||2||1||Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.|
|Feral Rage||Common||Spell||Druid||3||Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.|
|Flesheating Ghoul||Common||Minion||General||Any||3||2||3||Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.|
|Freezing Trap||Common||Spell||Hunter||2||Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.|
|Gnash||Common||Spell||Druid||3||Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.|
|Grave Shambler||Common||Minion||Elemental||Any||4||4||4||Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.|
|Grimestreet Outfitter||Common||Minion||General||Paladin||2||1||1||Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.|
|Grimestreet Smuggler||Common||Minion||General||Hunter, Paladin, Warrior||3||2||4||Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!|
|Grimscale Chum||Common||Minion||Murloc||Paladin||1||2||1||Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?|
|Grimy Gadgeteer||Common||Minion||General||Warrior||4||4||3||At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"|
|Hooded Acolyte||Common||Minion||General||Priest||4||3||6||Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is). Wait, what kind of acolyte doesn't wear a hood?|
|Inner Rage||Common||Spell||Warrior||0||Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.|
|Kabal Talonpriest||Common||Minion||General||Priest||3||3||4||Battlecry: Give a friendly minion +3 Health. Inkmaster Solia had to figure out how to tatoo feathers.|
|Leokk||Common||Minion||Beast||Hunter||3||2||4||Your other minions have +1 Attack.|
|Mana Wyrm||Common||Minion||General||Mage||1||1||3||Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.|
|Mark of Nature||Common||Spell||Druid||3||Choose One - Give a minion +4 Attack; or +4 Health and Taunt. Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."|
|Mark of Y'Shaarj||Common||Spell||Druid||2||Give a minion +2/+2. If it's a Beast, draw a card. Y'shaarj had three sons: Mark, Theodore, and Chris.|
|Mark of the Lotus||Common||Spell||Druid||1||Give your minions +1/+1. The mark of the Lotus is a little flower drawn in permanent marker on the ankle.|
|Menagerie Magician||Common||Minion||General||Any||5||4||4||Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.|
|Naga Corsair||Common||Minion||Pirate||Any||4||5||4||Battlecry: Give your weapon +1 Attack. Hook-tails are nice and all but she keeps getting stuck on things.|
|Nerubian Prophet||Common||Minion||General||Any||6||4||4||At the start of your turn, reduce this card's Cost by (1). It’s a self-reducing prophecy.|
|Night Howler||Common||Minion||General||Any||4||3||4||Whenever this minion takes damage, gain +2 Attack. Honestly, he howls during the day, too.|
|Power Word: Tentacles||Common||Spell||Priest||5||Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?|
|Power of the Wild||Common||Spell||Druid||2||Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.|
|Primal Fusion||Common||Spell||Shaman||1||Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.|
|Radiant Elemental||Common||Minion||Elemental||Priest||2||2||3||Your spells cost (1) less. It's a literal lava lamp!|
|Raging Worgen||Common||Minion||General||Any||3||3||3||Enrage: Windfury and +1 Attack If he's raging now, just wait until he gets nerfed.|
|Rampage||Common||Spell||Warrior||2||Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!|
|Red Mana Wyrm||Common||Minion||General||Any||5||2||6||Whenever you cast a spell, gain +2 Attack. It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.|
|Rockpool Hunter||Common||Minion||Murloc||Any||2||2||3||Battlecry: Give a friendly Murloc +1/+1. Loves crab meat. Fears crabs.|
|Scavenging Hyena||Common||Minion||Beast||Hunter||2||2||2||Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.|
|Shadow Ascendant||Common||Minion||General||Priest||2||2||2||At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.|
|Shadowstep||Common||Spell||Rogue||0||Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.|
|Shaky Zipgunner||Common||Minion||General||Hunter||3||3||3||Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.|
|Silvermoon Portal||Common||Spell||Paladin||4||Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?|
|Smuggler's Crate||Common||Spell||Hunter||1||Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?|
|Smuggler's Run||Common||Spell||Paladin||1||All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.|
|Sorcerer's Apprentice||Common||Minion||General||Mage||2||3||2||Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"|
|Southsea Squidface||Common||Minion||Pirate||Rogue||4||4||4||Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.|
|Spawn of N'Zoth||Common||Minion||General||Any||3||2||2||Deathrattle: Give your minions +1/+1. Who's a cute widdle N'Zoth? You are! Yes you are! Yes you're the cutest widdle N'Zoth in the whole world!!!|
|Spirit Claws||Common||Weapon||Shaman||2||1||3||Has +2 Attack while you have Spell Damage. They'll be MUCH easier to use once they add the spirit thumb.|
|Spiteful Smith||Common||Minion||General||Any||5||4||6||Enrage: Your weapon has +2 Attack. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.|
|Summoning Portal||Common||Minion||General||Warlock||4||0||4||Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!|
|Sunborne Val'kyr||Common||Minion||General||Any||5||5||4||Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!|
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
|Tauren Warrior||Common||Minion||General||Any||3||2||3||Taunt. Enrage: +3 Attack Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.|
|Temple Enforcer||Common||Minion||General||Priest||6||6||6||Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.|
Deathrattle: Give a random friendly minion +1/+1. A hero... In a half-shell.
|Twilight Elder||Common||Minion||General||Any||3||3||4||At the end of your turn, give your C'Thun +1/+1 (wherever it is). Just doesn't understand those Twilight Youngsters any more - with their comic books and their rock music.|
|Unbound Elemental||Common||Minion||Elemental||Shaman||3||2||4||Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.|
|Usher of Souls||Common||Minion||General||Warlock||5||5||6||Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is). Nothing unburdens your soul like a good ushing!|
|Venture Co. Mercenary||Common||Minion||General||Any||5||7||6||Your minions cost (3) more. No Job is too big. No fee is too big.|
|Wicked Skeleton||Common||Minion||General||Any||4||1||1||Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.|
|Zealous Initiate||Common||Minion||General||Any||1||1||1||Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.|
|Zoobot||Common||Minion||Mech||Any||3||3||3||Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.|
|Addled Grizzly||Rare||Minion||Beast||Druid||3||2||2||After you summon a minion, give it +1/+1. Druids who spend too long in bear form are more susceptible to the whispers of the Old Gods. Right now they are whispering the lyrics to "La Bamba".|
|Angry Chicken||Rare||Minion||Beast||Any||1||1||1||Enrage: +5 Attack. There is no beast more frightening (or ridiculous) than a fully enraged chicken.|
|Avian Watcher||Rare||Minion||General||Any||5||3||6||Battlecry: If you control a Secret, gain +1/+1 and Taunt. He mostly watches light romantic comedies.|
|Backroom Bouncer||Rare||Minion||General||Any||4||4||4||Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"|
|Bite||Rare||Spell||Druid||4||Give your hero +4 Attack this turn and 4 Armor. Chew your food!|
|Blackwater Pirate||Rare||Minion||Pirate||Any||4||2||5||Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."|
|Bloodfury Potion||Rare||Spell||Warlock||3||Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!|
|Bloodsail Cultist||Rare||Minion||Pirate||Warrior||3||3||4||Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.|
|Celestial Dreamer||Rare||Minion||General||Druid||3||3||3||Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.|
|Cobalt Scalebane||Rare||Minion||Dragon||Any||5||5||5||At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!|
|Coldlight Seer||Rare||Minion||Murloc||Any||3||2||3||Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.|
|Corpse Widow||Rare||Minion||Beast||Hunter||5||4||6||Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.|
|Cult Sorcerer||Rare||Minion||General||Mage||2||3||2||Spell Damage +1|
After you cast a spell, give your C'Thun +1/+1 (wherever it is). No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
|Death Revenant||Rare||Minion||General||Warrior||5||3||3||Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.|
|Defender of Argus||Rare||Minion||General||Any||4||2||3||Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does.|
|Disciple of C'Thun||Rare||Minion||General||Any||3||2||1||Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is). C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.|
|Doomcaller||Rare||Minion||General||Any||8||7||9||Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"|
|Doomed Apprentice||Rare||Minion||General||Mage||3||3||2||Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.|
|Eaglehorn Bow||Rare||Weapon||Hunter||3||3||2||Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.|
|Earthen Scales||Rare||Spell||Druid||1||Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.|
|Eater of Secrets||Rare||Minion||General||Any||4||2||4||Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...|
|Ethereal Arcanist||Rare||Minion||General||Mage||4||3||3||If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.|
|Ethereal Peddler||Rare||Minion||General||Rogue||5||5||6||Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".|
|Fire Plume Harbinger||Rare||Minion||Elemental||Shaman||2||1||1||Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.|
|Frothing Berserker||Rare||Minion||General||Warrior||3||2||4||Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.|
|Golakka Crawler||Rare||Minion||Beast||Any||2||2||3||Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.|
|Grimestreet Enforcer||Rare||Minion||General||Paladin||5||4||4||At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."|
|Grimestreet Pawnbroker||Rare||Minion||General||Warrior||3||3||3||Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."|
|Happy Ghoul||Rare||Minion||General||Any||3||3||3||Costs (0) if your hero was healed this turn. When life gives you snow…|
|Hidden Cache||Rare||Spell||Hunter||2||Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Toxic Sewer Ooze was born because a rookie Goon stashed an open container of milk in a Hidden Cache.|
|Kabal Crystal Runner||Rare||Minion||General||Mage||6||5||5||Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."|
|Klaxxi Amber-Weaver||Rare||Minion||General||Druid||4||4||5||Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.|
|Lightwarden||Rare||Minion||General||Any||1||1||2||Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.|
|Mana Addict||Rare||Minion||General||Any||2||1||3||Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.|
|Mana Wraith||Rare||Minion||General||Any||2||2||2||ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.|
|Master Swordsmith||Rare||Minion||General||Any||2||1||3||At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.|
|Midnight Drake||Rare||Minion||Dragon||Any||4||1||4||Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.|
|Murloc Tidecaller||Rare||Minion||Murloc||Any||1||1||2||Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.|
|Obsidian Shard||Rare||Weapon||Rogue||4||3||3||Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”|
|Phantom Freebooter||Rare||Minion||Pirate||Any||4||3||3||Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.|
|Pint-Size Potion||Rare||Spell||Priest||1||Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!|
|Pint-Sized Summoner||Rare||Minion||General||Any||2||2||2||The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.|
|Questing Adventurer||Rare||Minion||General||Any||3||2||2||Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"|
|Rallying Blade||Rare||Weapon||Paladin||3||3||2||Battlecry: Give +1/+1 to your minions with Divine Shield. As far as blades go, this one is pretty great in the motivation department.|
|Second-Rate Bruiser||Rare||Minion||General||Any||5||4||5||Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.|
|Secretkeeper||Rare||Minion||General||Any||1||1||2||Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.|
|Shadow Sensei||Rare||Minion||General||Rogue||4||4||4||Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.|
|Skeram Cultist||Rare||Minion||General||Any||6||7||6||Battlecry: Give your C'Thun +2/+2 (wherever it is). Just before he comes into play, there is an AWESOME training montage with C'thun.|
|Small-Time Buccaneer||Rare||Minion||Pirate||Any||1||1||1||Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."|
|Spikeridged Steed||Rare||Spell||Paladin||6||Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.|
|Stolen Goods||Rare||Spell||Warrior||2||Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!|
|Thing from Below||Rare||Minion||General||Shaman||6||5||5||Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.|
|Trogg Beastrager||Rare||Minion||General||Hunter||2||3||2||Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.|
|Twilight Drake||Rare||Minion||Dragon||Any||4||4||1||Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.|
|Upgrade!||Rare||Spell||Warrior||1||If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.|
|Void Terror||Rare||Minion||Demon||Warlock||3||3||3||Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.|
|Young Priestess||Rare||Minion||General||Any||1||2||1||At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.|
|Ancient of War||Epic||Minion||General||Druid||7||5||5||Choose One - +5 Attack; or +5 Health and Taunt. Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.|
|Arcane Giant||Epic||Minion||General||Any||12||8||8||Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.|
|Bestial Wrath||Epic||Spell||Hunter||1||Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.|
|Biteweed||Epic||Minion||General||Rogue||2||1||1||Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.|
|Blade of C'Thun||Epic||Minion||General||Rogue||9||4||4||Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is). C'Thun demands a sacrifice! Preferably a Deathwing.|
|Blood Knight||Epic||Minion||General||Any||3||3||3||Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.|
|Blubber Baron||Epic||Minion||General||Any||3||1||1||Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1. When oil, railroad, steel, robber, and red are all already taken, your options are limited.|
|Brass Knuckles||Epic||Weapon||Warrior||4||2||3||After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.|
|Crazed Worshipper||Epic||Minion||General||Any||5||3||6||Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is). Every month they share a pancake breakfast with the Perfectly Rational Worshippers.|
|Cryostasis||Epic||Spell||Shaman||2||Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!|
|Deathaxe Punisher||Epic||Minion||General||Any||4||3||3||Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.|
|Emerald Hive Queen||Epic||Minion||Beast||Any||1||2||3||Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.|
|Far Sight||Epic||Spell||Shaman||3||Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.|
|Fatespinner||Epic||Minion||General||Druid||5||5||3||Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.|
|Forbidden Ancient||Epic||Minion||General||Druid||1||1||1||Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.|
|Furnacefire Colossus||Epic||Minion||General||Any||6||6||6||Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.|
|Gorehowl||Epic||Weapon||Warrior||7||7||1||Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!|
|Hungry Crab||Epic||Minion||Beast||Any||1||1||2||Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.|
|Light's Sorrow||Epic||Weapon||Paladin||4||1||4||After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.|
|Luckydo Buccaneer||Epic||Minion||Pirate||Rogue||6||5||5||Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!|
|Lunar Visions||Epic||Spell||Druid||5||Draw 2 cards. Minions drawn costs (2) less. The true mystery of lunar visions is how there is nothing to watch when there are so many channels.|
|Molten Giant||Epic||Minion||General||Any||25||8||8||Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.|
|Mountain Giant||Epic||Minion||General||Any||12||8||8||Costs (1) less for each other card in your hand. His mother said that he was just big boned.|
|Murloc Warleader||Epic||Minion||Murloc||Any||3||3||3||Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!|
|Nerubian Unraveler||Epic||Minion||General||Any||6||5||5||Spells cost (2) more. He loves a good yarn.|
|Preparation||Epic||Spell||Rogue||0||The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto|
|Primordial Glyph||Epic||Spell||Mage||2||Discover a spell.|
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
|Renounce Darkness||Epic||Spell||Warlock||2||Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!|
|Sea Giant||Epic||Minion||General||Any||10||8||8||Costs (1) less for each other minion on the battlefield. See? Giant.|
|Snowfury Giant||Epic||Minion||Elemental||Shaman||11||8||8||Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!|
|Southsea Captain||Epic||Minion||Pirate||Any||3||3||3||Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.|
|Sword of Justice||Epic||Weapon||Paladin||3||1||5||After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!|
|Toxic Arrow||Epic||Spell||Hunter||2||Deal 2 damage to a minion. If it survives, give it Poisonous. What doesn't kill you makes you toxic.|
|Wisps of the Old Gods||Epic||Spell||Druid||7||Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2. They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.|
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
|Bolvar, Fireblood||Legendary||Minion||General||Paladin||5||1||7||Divine Shield|
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
|Captain Greenskin||Legendary||Minion||Pirate||Any||5||5||4||Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!|
|Cenarius||Legendary||Minion||General||Druid||9||5||8||Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. Yes, he's a demigod. No, he doesn't need to wear a shirt.|
|Clutchmother Zavas||Legendary||Minion||Beast||Warlock||2||2||2||Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.|
|Don Han'Cho||Legendary||Minion||General||Hunter, Warrior, Paladin||7||5||6||Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.|
|Edwin VanCleef||Legendary||Minion||General||Rogue||3||2||2||Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.|
Enrage: +6 Attack Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
|Gruul||Legendary||Minion||General||Any||8||7||7||At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…|
|Hobart Grapplehammer||Legendary||Minion||General||Warrior||2||2||2||Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranaha Launcher (banned in 7 districts)!|
Battlecry: Gain +5 Health for each Elemental you played last turn. Between you and me, Ozruk is a bit obsessed with his body.
|Prince Keleseth||Legendary||Minion||General||Any||2||2||2||Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1. Three Princes stand before you. This one wants to buff his brothers.|
|The Boogeymonster||Legendary||Minion||General||Any||8||6||7||Whenever this attacks and kills a minion, gain +2/+2. Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.|
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References[edit | edit source]
- Whirthun on Twitter. (2015-08-16).
- Hearthstone Experiments - Episode 2 - Mistcaller (Interesting Interactions). (2015-08-24).