Increment attribute
These cards apply enchantments that raise or lower the Attack, Health, or Cost of something.
An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, and can have a range of effects. Each enchantment has its own name, icon and text. Beneficial enchantments are often referred to as buffs, and detrimental ones as debuffs.
Most enchantments belong to minions while on the battlefield. However, some enchantments affect cards of other types, and some are active while in the player's hand. Enchantments may be granted permanently, or temporarily by an aura.
Active enchantments are usually shown on the battlefield by visual effects, such as golden sparkles for buffs or red for debuffs, over the enchanted minion. When moused over, a minion will list any active enchantments just below the body of the minion's own card, along with the names, icons and text of each. Enchantments are usually displayed in the order in which they were granted. Enchantments on cards in the hand are not listed visually, but are usually reflected in highlighted changes to the card's stats.
For a list of all enchantments in the game, see Enchantment list.
Notes[edit | edit source]
- Most enchantments belong to the affected minion and can be removed by silencing it. However, enchantments granted by other minions' ongoing auras can only be removed by neutralizing the minions generating them.
- Returning a minion to the hand will remove all enchantments and other modifications from the card, even if the enchantment was present when the card was originally in the hand.[1] This rule applies whenever any enchanted minion leaves the battlefield zone, such as in the case of Entomb.
- Enchantments are mostly seen on minions. However, the game itself uses enchantments to track many other adjustments, including effects like those of Deadly Poison, Loatheb and Alexstrasza. These enchantments are not usually displayed for players.
- In-hand enchantments
- Most enchantments cannot exist on cards in the player's hand, but a few can.
- In-hand effects are abilities which allow a card to gain enchantments in response to other game events. For example, Volcanic Lumberer reduces its cost for each minion that has died that turn.
- Other cost modification effects such as that of Pint-Sized Summoner or Emperor Thaurissan may reduce the cost of cards currently in the player's hand, through either temporary or permanent enchantments.
- Playing a card from the hand will remove cost modification enchantments, but not other enchantments such as those of Bolvar Fordragon or The Mistcaller. These enchantments will still be removed if the card is returned to the hand, though.
- In-hand enchantments cannot be copied, using cards such as Mind Vision.[2]
Health[edit | edit source]
These rules govern changes to the maximum health of a minion:
- When an effect "increases Health" or gives "+h Health", it usually means an increase to maximum health. "Restore Health" or "heal" is the wording for current health gains that don't affect maximum health.
- When a statistics change to a minion is given in the form of +a/+h (e.g. +2/+4), the +h part is a change to maximum health.
- When maximum health is directly increased by an enchantment, the minion's current health increases by the same amount. For example, if a 2/2 Frostwolf Grunt, damaged to 2/1, gets +2 Health, its maximum health becomes 4 AND its current health becomes 3.
- When maximum health is decreased by an enchantment or the removal of enchantments, the actual health of the minion will only decrease as far as the new maximum. For example, if the Grunt from above is silenced, it will lose its 2 maximum health from its enchantment, but its current health will only drop by 1: from 3 to its new maximum health of 2. If the minion's current health is already no greater than the new maximum, it is unaffected.
Multiple enchantments[edit | edit source]
The interactions of multiple enchantments can be complex and unpredictable. Generally:
- Non-aura enchantments are applied first, in the order they were granted to the minion, followed by any auras.
- When temporary enchantments expire, the effects of remaining enchantments are recalculated.
For further details, see Advanced rulebook#Enchantments, or individual card pages.
Cards[edit | edit source]
- For Wild format listings, see Increment attribute/Wild format
The following are examples of cards which add or subtract to something's Attack, Health, or Cost
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nightmare | None | Spell | Any | 0 | Give a minion +5/+5. At the start of your next turn, destroy it. | ||||||||||||||
Demon Claws | None | Hero Power | Demon Hunter | 1 | Hero Power +1 Attack this turn. | ||||||||||||||
Demon's Bite | None | Hero Power | Demon Hunter | 1 | Hero Power +2 Attack this turn. | ||||||||||||||
Goblin Lackey | None | Minion | General | Any | 1 | 1 | 1 | Battlecry: Give a friendly minion +1 Attack and Rush. | |||||||||||
Kolek | None | Minion | Demon | 1 | 1 | 2 | Your other minions have +1 Attack. | ||||||||||||
Second Slice | None | Spell | Demon Hunter | 1 | Give your hero +2 Attack this turn. | ||||||||||||||
Titanic Lackey | None | Minion | General | Any | 1 | 1 | 1 | Battlecry: Give a friendly minion +2 Health and Taunt. | |||||||||||
Ascendant Scroll | None | Hero Power | Mage | 2 | Hero Power Add a random Mage spell to your hand. It costs (2) less. | ||||||||||||||
Dire Shapeshift | None | Hero Power | Druid | 2 | Hero Power Gain 2 Armor and +2 Attack this turn. | ||||||||||||||
Galakrond's Might | None | Hero Power | Warrior | 2 | Hero Power Give your hero +3 Attack this turn. | ||||||||||||||
Obelisk's Eye | None | Hero Power | Priest | 2 | Hero Power Restore 3 Health. If you target a minion, also give it +3/+3. | ||||||||||||||
Pharaoh's Warmask | None | Hero Power | Hunter | 2 | Hero Power Give your minions +2 Attack. | ||||||||||||||
Shapeshift | None | Hero Power | Druid | 2 | Hero Power +1 Attack this turn. +1 Armor. | ||||||||||||||
Akama Prime | None | Minion | General | Rogue | 6 | 6 | 5 | Permanently Stealthed. | |||||||||||
Vashj Prime | None | Minion | General | Shaman | 7 | 5 | 4 | Spell Damage +1 Battlecry: Draw 3 spells. Reduce their Cost by (3). | |||||||||||
Murgurgle Prime | None | Minion | Murloc | Paladin | 8 | 6 | 3 | Divine Shield Battlecry: Summon 4 random Murlocs. Give them Divine Shield. | |||||||||||
Power Word: Shield | Free | Spell | Priest | 0 | Give a minion +2 Health. Sure the extra protection is nice, but the shield really reduces visibility. | ||||||||||||||
Totemic Might | Free | Spell | Shaman | 0 | Give your Totems +2 Health. Totem-stomping is no longer recommended. | ||||||||||||||
Blessing of Might | Free | Spell | Paladin | 1 | Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed. | ||||||||||||||
Claw | Free | Spell | Druid | 1 | Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go. | ||||||||||||||
Deadly Poison | Free | Spell | Rogue | 1 | Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that. | ||||||||||||||
Grimscale Oracle | Free | Minion | Murloc | Any | 1 | 1 | 1 | Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much. | |||||||||||
Shadowhoof Slayer | Free | Minion | Demon | Demon Hunter | 1 | 2 | 1 | Battlecry: Give your hero +1 Attack this turn. Was a humble Elven Archer before Sargeras got to him. | |||||||||||
Timber Wolf | Free | Minion | Beast | Hunter | 1 | 1 | 1 | Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves. | |||||||||||
Chaos Strike | Free | Spell | Demon Hunter | 2 | Give your hero +2 Attack this turn. Draw a card. "What do we want?" "CHAOS!" "When do we want it?" "WHEN LEAST EXPECTED!" | ||||||||||||||
Heroic Strike | Free | Spell | Warrior | 2 | Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike. | ||||||||||||||
Mark of the Wild | Free | Spell | Druid | 2 | Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild. | ||||||||||||||
Rockbiter Weapon | Free | Spell | Shaman | 2 | Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock. | ||||||||||||||
Flametongue Totem | Free | Minion | Totem | Shaman | 3 | 0 | 3 | Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors. | |||||||||||
Raid Leader | Free | Minion | General | Any | 3 | 2 | 2 | Your other minions have +1 Attack. "That's a 50 DKP minus!" | |||||||||||
Savage Roar | Free | Spell | Druid | 3 | Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though. | ||||||||||||||
Shattered Sun Cleric | Free | Minion | General | Any | 3 | 3 | 2 | Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™! | |||||||||||
Warsong Commander | Free | Minion | General | Warrior | 3 | 2 | 3 | Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander. | |||||||||||
Blessing of Kings | Free | Spell | Paladin | 4 | Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing? | ||||||||||||||
Houndmaster | Free | Minion | General | Hunter | 4 | 4 | 3 | Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical. | |||||||||||
Bloodlust | Free | Spell | Shaman | 5 | Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!! | ||||||||||||||
Frostwolf Warlord | Free | Minion | General | Any | 5 | 4 | 4 | Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator. | |||||||||||
Gurubashi Berserker | Free | Minion | General | Any | 5 | 2 | 7 | Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain. | |||||||||||
Stormwind Champion | Free | Minion | General | Any | 7 | 6 | 6 | Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff. | |||||||||||
Inner Demon | Free | Spell | Demon Hunter | 8 | Give your hero +8 Attack this turn. Critical component of any tragic backstory. | ||||||||||||||
Inner Rage | Common | Spell | Warrior | 0 | Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside. | ||||||||||||||
Shadowstep | Common | Spell | Rogue | 0 | Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it. | ||||||||||||||
Totemic Surge | Common | Spell | Shaman | 0 | Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them. | ||||||||||||||
Abusive Sergeant | Common | Minion | General | Any | 1 | 1 | 1 | Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT! | |||||||||||
Adorable Infestation | Common | Spell | 1 | Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand. Some cards are strong by sheer power; others draw strength from love. | |||||||||||||||
Aldor Attendant | Common | Minion | General | Paladin | 1 | 1 | 3 | Battlecry: Reduce the Cost of your Librams by (1) this game. Will check to make sure you have a valid libramary card. | |||||||||||
Athletic Studies | Common | Spell | Warrior | 1 | Discover a Rush minion. Your next one costs (1) less. It's a quick read. | ||||||||||||||
Bananas | Common | Spell | Any | 1 | Give a minion +1/+1. | ||||||||||||||
Battlefiend | Common | Minion | Demon | Demon Hunter | 1 | 1 | 2 | After your hero attacks, gain +1 Attack. Say what you like about my hatchet-headed hooligan, he’s my battle-friend. | |||||||||||
Beaming Sidekick | Common | Minion | General | Any | 1 | 1 | 2 | Battlecry: Give a friendly minion +2 Health. Sure, I'll carry the water! And the food! And the tents! And the cursed monkey paw! | |||||||||||
Blood Imp | Common | Minion | Demon | Warlock | 1 | 0 | 1 | Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby. | |||||||||||
Carrion Studies | Common | Spell | Hunter | 1 | Discover a Deathrattle minion. Your next one costs (1) less. A good read but a little too much fluff. | ||||||||||||||
Demonic Studies | Common | Spell | Warlock | 1 | Discover a Demon. Your next one costs (1) less. "Do you wanna summon a demon? I wanna summon a demon!" | ||||||||||||||
Draconic Studies | Common | Spell | Priest | 1 | Discover a Dragon. Your next one costs (1) less. Our Draconic Studies program has a high rate of burnout. | ||||||||||||||
Ethereal Augmerchant | Common | Minion | General | Any | 1 | 2 | 1 | Battlecry: Deal 1 damage to a minion and give it Spell Damage +1. According to him, undamaged minions just spell problems. | |||||||||||
Fiendish Servant | Common | Minion | Demon | Warlock | 1 | 2 | 1 | Deathrattle: Give this minion's Attack to a random friendly minion. Putting the "r" in fiend. | |||||||||||
Guardian Augmerchant | Common | Minion | General | Any | 1 | 2 | 1 | Battlecry: Deal 1 damage to a minion and give it Divine Shield. "What doesn't kill you makes me money!" | |||||||||||
Helboar | Common | Minion | Beast | Hunter | 1 | 2 | 1 | Deathrattle: Give a random Beast in your hand +1/+1. Beasts love Helbacon Strips! | |||||||||||
Hot Air Balloon | Common | Minion | Mech | Any | 1 | 1 | 2 | At the start of your turn, gain +1 Health. The Gadgetzan Pilgrim's Bounty parade is missing a float this year. | |||||||||||
Illidari Studies | Common | Spell | Demon Hunter | 1 | Discover an Outcast card. Your next one costs (1) less. "Don't read texts and drive." | ||||||||||||||
Intrepid Initiate | Common | Minion | General | Any | 1 | 1 | 2 | Spellburst: Gain +2 Attack. How you like them apples? | |||||||||||
Nature Studies | Common | Spell | Druid | 1 | Discover a spell. Your next one costs (1) less. "I have a first edition! Go ahead, count the rings." | ||||||||||||||
Nitroboost Poison | Common | Spell | 1 | Give a minion +2 Attack. Corrupt: And your weapon. | |||||||||||||||
Nitroboost Poison | Common | Spell | 1 | Corrupted Give a minion and your weapon +2 Attack. | |||||||||||||||
Praise Galakrond! | Common | Spell | Rogue | 1 | Give a minion +1 Attack. Invoke Galakrond. "Turn to Galakrond, Chapter 3 Verse 12. 'SNARL! ROAR! GRAAAAGH!' Let us reflect on this wisdom." | ||||||||||||||
Primordial Studies | Common | Spell | 1 | Discover a Spell Damage minion. Your next one costs (1) less. A long forgotten tome whose very essence seeps of magic. 40 dust, used. | |||||||||||||||
Rocket Augmerchant | Common | Minion | General | Any | 1 | 2 | 1 | Battlecry: Deal 1 damage to a minion and give it Rush. "Don't worry, this won't hurt me a bit." | |||||||||||
Sand Breath | Common | Spell | Paladin | 1 | Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon. After Uldum, EVERYONE had sand breath. | ||||||||||||||
Shield of Honor | Common | Spell | 1 | Give a damaged minion +3 Attack and Divine Shield. "Sir, this shield would've been more helpful last turn!" | |||||||||||||||
Spiked Wheel | Common | Weapon | Warrior | 1 | 0 | 2 | Has +3 Attack while your hero has Armor. | ||||||||||||
Surging Tempest | Common | Minion | Elemental | Shaman | 1 | 1 | 3 | Has +1 Attack while you have Overloaded Mana Crystals. "Overloaded? Should've gotten a surge protector." | |||||||||||
Twin Slice | Common | Spell | Demon Hunter | 1 | Give your hero +2 Attack this turn. Add 'Second Slice' to your hand. The slice so nice, it'll cut you twice. | ||||||||||||||
Amani Berserker | Common | Minion | General | Any | 2 | 2 | 3 | Has +3 Attack while damaged. If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon". | |||||||||||
Bloodsail Raider | Common | Minion | Pirate | Any | 2 | 2 | 3 | Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'." | |||||||||||
Bonechewer Brawler | Common | Minion | General | Any | 2 | 2 | 3 | Taunt Whenever this minion takes damage, gain +2 Attack. When you get this swole, arrows are basically free acupuncture. | |||||||||||
Cold Blood | Common | Spell | Rogue | 2 | Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!" | ||||||||||||||
Costumed Entertainer | Common | Minion | General | Any | 2 | 1 | 2 | Battlecry: Give a random minion in your hand +2/+2. Just remember not to talk. It breaks character. | |||||||||||
Cruel Taskmaster | Common | Minion | General | Warrior | 2 | 2 | 2 | Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster | |||||||||||
Demonfire | Common | Spell | Warlock | 2 | Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP | ||||||||||||||
Dire Wolf Alpha | Common | Minion | Beast | Any | 2 | 2 | 2 | Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key. | |||||||||||
Felfire Deadeye | Common | Minion | General | 2 | 2 | 3 | Your Hero Power costs (1) less. | ||||||||||||
Foxy Fraud | Common | Minion | General | Rogue | 2 | 3 | 2 | Battlecry: Your next Combo card this turn costs (2) less. His other street con involves a druid. He can't pull it off without a plant. | |||||||||||
Freezing Trap | Common | Spell | Hunter | 2 | Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke. | ||||||||||||||
Fresh Scent | Common | Spell | Hunter | 2 | Twinspell Give a Beast +2/+2. *Sniff, sniff* Elite troops... *sniff, sniff* ...armed to the teeth and... *sniff, sniff* ...BAAACON! | ||||||||||||||
Fresh Scent | Common | Spell | Hunter | 2 | Give a Beast +2/+2. | ||||||||||||||
Hand of A'dal | Common | Spell | Paladin | 2 | Give a minion +2/+2. Draw a card. When it meets the Hand of Gul'dan, they're SHAKING. | ||||||||||||||
Incanter's Flow | Common | Spell | Mage | 2 | Reduce the Cost of spells in your deck by (1). "Gettin' them discounts in bulk amounts, spells can come, and spells can go, castin' costs drop with my sweet, sweet flow." | ||||||||||||||
Insight | Common | Spell | Priest | 2 | Corrupted Draw a minion. Reduce its Cost by (2). | ||||||||||||||
Lunar Eclipse | Common | Spell | Druid | 2 | Deal 3 damage to a minion. Your next spell this turn costs (2) less. When the Azeroth is between the Sun and the Moon. | ||||||||||||||
Mana Wyrm | Common | Minion | General | Mage | 2 | 1 | 3 | Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana. | |||||||||||
Parade Leader | Common | Minion | General | Any | 2 | 2 | 3 | After you summon a Rush minion, give it +2 Attack. He's always going to reign on his parade. | |||||||||||
Power of the Wild | Common | Spell | Druid | 2 | Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those. | ||||||||||||||
Rampage | Common | Spell | Warrior | 2 | Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH! | ||||||||||||||
Redeemed Pariah | Common | Minion | General | Demon Hunter | 2 | 2 | 3 | After you play an Outcast card, gain +1/+1. "Look at this stick. Look at it!" | |||||||||||
Scavenger's Ingenuity | Common | Spell | Hunter | 2 | Draw a Beast. Give it +2/+2. "A beast, barely alive. Gentlemen, we can rebuild it! Make it stronger, faster... spikier." | ||||||||||||||
Scavenging Hyena | Common | Minion | Beast | Hunter | 2 | 2 | 2 | Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts. | |||||||||||
Sorcerer's Apprentice | Common | Minion | General | Mage | 2 | 3 | 2 | Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!" | |||||||||||
Stage Hand | Common | Minion | Mech | Warrior | 2 | 3 | 2 | Battlecry: Give a random minion in your hand +1/+1. Holds everything himself because people wouldn't stop touching the prop table. | |||||||||||
Sunreaver Spy | Common | Minion | General | Any | 2 | 2 | 3 | Battlecry: If you control a Secret, gain +1/+1. She's watching. Always watching. | |||||||||||
Tasty Flyfish | Common | Minion | Murloc | Any | 2 | 2 | 2 | Deathrattle: Give a Dragon in your hand +2/+2. Reinforced with vitamins and mrglrls. | |||||||||||
Temple Berserker | Common | Minion | General | Any | 2 | 1 | 2 | Reborn Has +2 Attack while damaged. He's back. He's angry. And he's here to wrap things up. | |||||||||||
Waxmancy | Common | Spell | Rogue | 2 | Discover a Battlecry minion. Reduce its Cost by (2). The waxmancer works with flame and form, giving shape to figures warm. Some think he's a crazy creeper, but crafting minions is simply cheaper. | ||||||||||||||
Wriggling Horror | Common | Minion | General | Any | 2 | 2 | 1 | Battlecry: Give adjacent minions +1/+1. Created to scare. Born to wriggle. | |||||||||||
Apotheosis | Common | Spell | Priest | 3 | Give a minion +2/+3 and Lifesteal. Defined as the absolute pinnacle of existence. Plus Lifesteal. | ||||||||||||||
Blessing of the Ancients | Common | Spell | Druid | 3 | Twinspell Give your minions +1/+1. Arguably the cutest blessing. | ||||||||||||||
Blessing of the Ancients | Common | Spell | Druid | 3 | Give your minions +1/+1. | ||||||||||||||
Bonechewer Raider | Common | Minion | General | Warrior | 3 | 3 | 3 | Battlecry: If there is a damaged minion, gain +1/+1 and Rush. And if that minion has a frisbee, LOOK OUT! | |||||||||||
Darkmoon Statue | Common | Minion | General | Any | 3 | 0 | 5 | Your other minions have +1 Attack. Corrupt: This gains +4 Attack. As far as workplace injuries go, Silas is protected by his statue of limitations. | |||||||||||
Darkmoon Statue | Common | Minion | General | Any | 3 | 4 | 5 | Corrupted Your other minions have +1 Attack. | |||||||||||
Fire Hawk | Common | Minion | Elemental | Any | 3 | 1 | 3 | Battlecry: Gain +1 Attack for each card in your opponent's hand. It’s our fault for making all those card backs that look like food. | |||||||||||
Flesheating Ghoul | Common | Minion | General | Any | 3 | 2 | 3 | Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat. | |||||||||||
Goboglide Tech | Common | Minion | General | Any | 3 | 3 | 3 | Battlecry: If you control a Mech, gain +1/+1 and Rush. The word "glide" is always in quotes in the manual. | |||||||||||
Hooked Scimitar | Common | Weapon | Rogue | 3 | 2 | 2 | Combo: Gain +2 Attack. Oooooooooooow. I'm hooked on a scimitar! | ||||||||||||
Imprisoned Satyr | Common | Minion | Demon | Druid | 3 | 3 | 3 | Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5). "C'mon down to Illhoof's bargain bin! When the satyr's free, he'll lower your fee!" | |||||||||||
Ironclad | Common | Minion | Mech | Warrior | 3 | 2 | 4 | Battlecry: If your hero has Armor, gain +2/+2. | |||||||||||
Leokk | Common | Minion | Beast | Hunter | 3 | 2 | 4 | Your other minions have +1 Attack. | |||||||||||
Line Hopper | Common | Minion | General | Demon Hunter | 3 | 3 | 4 | Your Outcast cards cost (1) less. There are two things Demon Hunters know: hopping, and cutting. | |||||||||||
Man'ari Mosher | Common | Minion | Demon | Warlock | 3 | 3 | 4 | Battlecry: Give a friendly Demon +3 Attack and Lifesteal this turn. "E.T.C. is sooo mainstream. Have you heard of Blight Boar?" | |||||||||||
Mark of Nature | Common | Spell | Druid | 3 | Choose One - Give a minion +4 Attack; or +4 Health and Taunt. Druids call it the "Mark of Nature." Everyone else calls it "needing a bath." | ||||||||||||||
Overconfident Orc | Common | Minion | General | Any | 3 | 1 | 6 | Taunt While at full Health, this has +2 Attack. "I am da powerful! You are da poop!" | |||||||||||
Raging Worgen | Common | Minion | General | Any | 3 | 3 | 3 | Has +1 Attack and Windfury while damaged. If he's raging now, just wait until he gets nerfed. | |||||||||||
Relentless Pursuit | Common | Spell | Demon Hunter | 3 | Give your hero +4 Attack and Immune this turn. If you steal a Demon Hunter's corn dog, you'll get what's coming. | ||||||||||||||
Stormstrike | Common | Spell | Shaman | 3 | Deal 3 damage to a minion. Give your hero +3 Attack this turn. When your phone is at 5%. | ||||||||||||||
Tauren Warrior | Common | Minion | General | Any | 3 | 2 | 3 | Taunt. Has +3 Attack while damaged. Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators. | |||||||||||
Totemic Reflection | Common | Spell | Shaman | 3 | Give a minion +2/+2. If it's a Totem, summon a copy of it. "Upon reflection, I have decided that your board needs more ME." | ||||||||||||||
Unbound Elemental | Common | Minion | Elemental | Shaman | 3 | 2 | 4 | Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town. | |||||||||||
Vulpera Toxinblade | Common | Minion | General | Rogue | 3 | 3 | 3 | Your weapon has +2 Attack. The blade works well enough on its own… but this is just in case. | |||||||||||
Crimson Hothead | Common | Minion | Dragon | Any | 4 | 3 | 6 | Spellburst: Gain +1 Attack and Taunt. Has a real passion for spelling. | |||||||||||
Dark Iron Dwarf | Common | Minion | General | Any | 4 | 4 | 4 | Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it. | |||||||||||
Dread Corsair | Common | Minion | Pirate | Any | 4 | 3 | 3 | Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord." | |||||||||||
Felfin Navigator | Common | Minion | Murloc | Any | 4 | 4 | 4 | Battlecry: Give your other Murlocs +1/+1. Return my fishes to me, and I myself shall carry you to the gates of Mrrhalla! | |||||||||||
Fiendish Rites | Common | Spell | Warlock | 4 | Invoke Galakrond. Give your minions +1 Attack. "You have the right to sacrifice an ally. If you do not have an ally, then one will be sacrificed for you." | ||||||||||||||
Proud Defender | Common | Minion | General | Any | 4 | 2 | 6 | Taunt Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him. | |||||||||||
Summoning Portal | Common | Minion | General | Warlock | 4 | 0 | 4 | Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas! | |||||||||||
Violet Spellsword | Common | Minion | General | Any | 4 | 1 | 6 | Battlecry: Gain +1 Attack for each spell in your hand. If you have to wield a spell and a sword, then neither is performing to expectation. | |||||||||||
Wing Commander | Common | Minion | General | Any | 4 | 2 | 5 | Has +2 Attack for each Dragon in your hand. "Flap! Flap! FLAP!" | |||||||||||
Blood Herald | Common | Minion | General | 5 | 1 | 1 | Whenever a friendly minion dies while this is in your hand, gain +1/+1. "Red Blood, it gives you wings." | ||||||||||||
Cutting Class | Common | Spell | 5 | Draw 2 cards. Costs (1) less per Attack of your weapon. When you actually are the sharpest tool in the shed | |||||||||||||||
Fortune Teller | Common | Minion | Mech | Priest | 5 | 3 | 3 | Taunt Battlecry: Gain +1/+1 for each spell in your hand. "I see a giant piano in your future." | |||||||||||
Mistrunner | Common | Minion | General | Shaman | 5 | 4 | 4 | Battlecry: Give a friendly minion +3/+3. Overload: (1) | |||||||||||
Oasis Surger | Common | Minion | Elemental | Druid | 5 | 3 | 3 | Rush Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude! | |||||||||||
Phalanx Commander | Common | Minion | General | Any | 5 | 4 | 5 | Your Taunt minions have +2 Attack. Turns out he's really good at herding cats. | |||||||||||
Ruststeed Raider | Common | Minion | General | Any | 5 | 1 | 8 | Taunt, Rush Battlecry: Gain +4 Attack this turn. Three-time winner (and sole survivor) of the Crashes of Outland motocross! | |||||||||||
Soulshard Lapidary | Common | Minion | General | Demon Hunter | 5 | 5 | 5 | Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn. Also known as a soul sequincer. | |||||||||||
Spiteful Smith | Common | Minion | General | Any | 5 | 4 | 6 | Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer. | |||||||||||
Temple Enforcer | Common | Minion | General | Priest | 5 | 5 | 6 | Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern. | |||||||||||
Venture Co. Mercenary | Common | Minion | General | Any | 5 | 7 | 6 | Your minions cost (3) more. No Job is too big. No fee is too big. | |||||||||||
Candle Breath | Common | Spell | Rogue | 6 | Draw 3 cards. Costs (3) less while you're holding a Dragon. "And Waxadred shall light their fires, with roaring breath hotter than pyres! Come before him, scamp and vandal, pledge your faith and lift your candle!" | ||||||||||||||
Claw Machine | Common | Minion | Mech | Any | 6 | 6 | 3 | Rush. Deathrattle: Draw a minion and give it +3/+3. "I have been mrglrlglr… chosen!" | |||||||||||
Bonechewer Vanguard | Common | Minion | General | Any | 7 | 4 | 10 | Taunt Whenever this minion takes damage, gain +2 Attack. She came here to taunt you and chew on bones, and she's all outta bones. | |||||||||||
Fel Guardians | Common | Spell | Demon Hunter | 7 | Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies. What happened after the guardians tripped? They Fel. | ||||||||||||||
Gift of the Wild | Common | Spell | Druid | 8 | Give your minions +2/+2 and Taunt. The gift that keeps on living. | ||||||||||||||
Heroic Innkeeper | Common | Minion | General | Any | 8 | 4 | 4 | Taunt. Battlecry: Gain +2/+2 for each other friendly minion. We reserve the right to refuse service to any 1/1. | |||||||||||
Anubisath Warbringer | Common | Minion | General | Any | 9 | 9 | 9 | Deathrattle: Give all minions in your hand +3/+3. Some dogs will bring you a bone or a squeaky toy. This one brings war! | |||||||||||
Angry Chicken | Rare | Minion | Beast | Any | 1 | 1 | 1 | Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken. | |||||||||||
Blackjack Stunner | Rare | Minion | General | Rogue | 1 | 1 | 2 | Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more. "I'm about to ruin this 10-cost minion's whole career." | |||||||||||
Brazen Zealot | Rare | Minion | General | Paladin | 1 | 2 | 1 | Whenever you summon a minion, gain +1 Attack. Some paladins really Light it up. | |||||||||||
Into the Fray | Rare | Spell | Warrior | 1 | Give all Taunt minions in your hand +2/+2. "You are in my FRAY!" | ||||||||||||||
Lightwarden | Rare | Minion | General | Any | 1 | 1 | 2 | Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden. | |||||||||||
Murloc Tidecaller | Rare | Minion | Murloc | Any | 1 | 1 | 2 | Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions. | |||||||||||
Righteous Cause | Rare | Spell | Paladin | 1 | Sidequest: Summon 5 minions. Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!" | ||||||||||||||
Scarlet Subjugator | Rare | Minion | General | Priest | 1 | 2 | 1 | Battlecry: Give an enemy minion -2 Attack until your next turn. At the Scarlet Monastery, he learned the sacred art of kicking people when they're up. | |||||||||||
Secretkeeper | Rare | Minion | General | Any | 1 | 1 | 2 | Whenever a Secret is played, gain +1/+1. Where is Mankrik's wife? She'll never tell. | |||||||||||
Stage Dive | Rare | Spell | Warrior | 1 | Corrupted Draw a Rush minion and give it +2/+1. | ||||||||||||||
Storm's Wrath | Rare | Spell | Shaman | 1 | Give your minions +1/+1. Overload: (1) How many dragons does it take to destroy a hot air balloon? One, two, three, CRUNCH! | ||||||||||||||
Treenforcements | Rare | Spell | Druid | 1 | Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant. Treemendous value! | ||||||||||||||
Upgrade! | Rare | Spell | Warrior | 1 | If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP. | ||||||||||||||
Wicked Whispers | Rare | Spell | Warlock | 1 | Discard your lowest Cost card. Give your minions +1/+1. When the Old Ones whisper, others will scream. | ||||||||||||||
Young Priestess | Rare | Minion | General | Any | 1 | 2 | 1 | At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2. | |||||||||||
Air Raid | Rare | Spell | Paladin | 2 | Summon two 1/1 Silver Hand Recruits with Taunt. | ||||||||||||||
Ashtongue Slayer | Rare | Minion | General | Rogue | 2 | 3 | 2 | Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. Her other hand attachments include a corkscrew and a bottle opener. | |||||||||||
Corsair Cache | Rare | Spell | Warrior | 2 | Draw a weapon. Give it +1 Durability. Where's a corsair's favorite place to hide treasure? Under their deck! | ||||||||||||||
Cult Neophyte | Rare | Minion | General | Any | 2 | 3 | 2 | Battlecry: Your opponent's spells cost (1) more next turn. Make a new recruit's deficiencies your efficiencies. | |||||||||||
Dragonmaw Sentinel | Rare | Minion | General | Priest | 2 | 1 | 4 | Battlecry: If you're holding a Dragon, gain +1 Attack and Lifesteal. On the side, she's training for the annual Dragonmaw hammer throw tournament. | |||||||||||
Furious Felfin | Rare | Minion | Murloc | Demon Hunter | 2 | 3 | 2 | Battlecry: If your hero attacked this turn, gain +1 Attack and Rush. Signature moves include Eye Bream, Feast of Soles, and Metamorphofish. | |||||||||||
Grandmummy | Rare | Minion | General | Priest | 2 | 1 | 2 | Reborn Deathrattle: Give a random friendly minion +1/+1. A grandmummy’s love is eternal. | |||||||||||
Imprisoned Scrap Imp | Rare | Minion | Demon | Warlock | 2 | 3 | 3 | Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1. His impish imports imply impressively impetuous impropriety. | |||||||||||
Ironbark | Rare | Spell | Druid | 2 | Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. "The important thing, son, is to protect your spores! I have spoken!" | ||||||||||||||
Kul Tiran Chaplain | Rare | Minion | General | Priest | 2 | 2 | 3 | Battlecry: Give a friendly minion +2 Health. The maritime Kul Tiran clergy are unique among priests for using holy saltwater. | |||||||||||
Libram of Wisdom | Rare | Spell | Paladin | 2 | Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." The best wisdom is passed on. | ||||||||||||||
Mana Addict | Rare | Minion | General | Any | 2 | 1 | 3 | Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day. | |||||||||||
Mana Wraith | Rare | Minion | General | Any | 2 | 2 | 2 | ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say. | |||||||||||
Master Swordsmith | Rare | Minion | General | Any | 2 | 1 | 3 | At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done. | |||||||||||
Mysterious Blade | Rare | Weapon | Paladin | 2 | 2 | 2 | Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt. | ||||||||||||
Pint-Sized Summoner | Rare | Minion | General | Any | 2 | 2 | 2 | The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner. | |||||||||||
Power Word: Feast | Rare | Spell | Priest | 2 | Give a minion +2/+2. Restore it to full Health at the end of this turn. Some people are here for the stellar, world-renowned academic program. Others are here for the buffet. | ||||||||||||||
Quicksand Elemental | Rare | Minion | Elemental | Any | 2 | 3 | 2 | Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems. | |||||||||||
Underbelly Fence | Rare | Minion | General | Rogue | 2 | 2 | 3 | Battlecry: If you're holding a card from another class, gain +1/+1 and Rush. She'll take anything you have—except scruples and a good work ethic. | |||||||||||
Call to Adventure | Rare | Spell | Paladin | 3 | Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game. | ||||||||||||||
Carnival Barker | Rare | Minion | General | Paladin | 3 | 3 | 2 | Whenever you summon a 1-Health minion, give it +1/+2. The barking initially confused faire-goers, so he switched to words. | |||||||||||
Coldlight Seer | Rare | Minion | Murloc | Any | 3 | 2 | 3 | Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs. | |||||||||||
Dark Prophecy | Rare | Spell | Priest | 3 | Discover a 2-Cost minion. Summon it and give it +3 Health. It's always a dark prophecy with Madame Lazul. Where's my happy, fluffy prophecy?! | ||||||||||||||
Dragonblight Cultist | Rare | Minion | General | Warlock | 3 | 1 | 1 | Battlecry: Invoke Galakrond. Gain +1 Attack for each other friendly minion. Galakrond would be extra mad if he was resurrected with gnaw marks on his bones. | |||||||||||
Dragonmaw Overseer | Rare | Minion | General | Priest | 3 | 2 | 2 | At the end of your turn, give another friendly minion +2/+2. Ah, the Booterang... nothing cures peon laziness faster. | |||||||||||
Eaglehorn Bow | Rare | Weapon | Hunter | 3 | 3 | 2 | Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy. | ||||||||||||
Feat of Strength | Rare | Spell | Warrior | 3 | Give a random Taunt minion in your hand +5/+5. Generally happens right after the airing of grievances. | ||||||||||||||
Free Admission | Rare | Spell | Warlock | 3 | Draw 2 minions. If they're both Demons, reduce their Costs by (2). "Quick, get in before someone sees you, or worse, someone sees me." | ||||||||||||||
Frothing Berserker | Rare | Minion | General | Warrior | 3 | 2 | 4 | Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering. | |||||||||||
Generous Mummy | Rare | Minion | General | Any | 3 | 5 | 4 | Reborn Your opponent's cards cost (1) less. Yeah, she's mummified, but her money hasn’t dried up! | |||||||||||
Impferno | Rare | Spell | Warlock | 3 | Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy. | ||||||||||||||
Moontouched Amulet | Rare | Spell | Druid | 3 | Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor. The Suntouched Amulet melted. | ||||||||||||||
Moontouched Amulet | Rare | Spell | Druid | 3 | Corrupted Give your hero +4 Attack this turn. Gain 6 Armor. | ||||||||||||||
Nazmani Bloodweaver | Rare | Minion | General | Priest | 3 | 2 | 5 | After you cast a spell, reduce the cost of a random card in your hand by (1). Her first stage name, Ketchupweaver, failed to excite the audience. | |||||||||||
Palm Reading | Rare | Spell | Priest | 3 | Discover a spell. Reduce the Cost of spells in your hand by (1). Actual palms not required. | ||||||||||||||
Questing Adventurer | Rare | Minion | General | Any | 3 | 2 | 2 | Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?" | |||||||||||
Self-Sharpening Sword | Rare | Weapon | Rogue | 3 | 1 | 4 | After your hero attacks, gain +1 Attack. You no longer have to bring a stack of 2 swords to a test! | ||||||||||||
Sky Claw | Rare | Minion | Mech | Paladin | 3 | 1 | 2 | Your other Mechs have +1 Attack. Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy. | |||||||||||
Void Terror | Rare | Minion | Demon | Warlock | 3 | 3 | 3 | Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions. | |||||||||||
Whack-A-Gnoll Hammer | Rare | Weapon | Shaman | 3 | 3 | 2 | After your hero attacks, give a random friendly minion +1/+1. | ||||||||||||
Balloon Merchant | Rare | Minion | General | Paladin | 4 | 3 | 5 | Battlecry: Give your Silver Hand Recruits +1 Attack and Divine Shield. It's a shiny yellow balloon! But it can be popped with a single point of damage. | |||||||||||
Bite | Rare | Spell | Druid | 4 | Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food! | ||||||||||||||
Defender of Argus | Rare | Minion | General | Any | 4 | 2 | 3 | Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does. | |||||||||||
Dragonmaw Poacher | Rare | Minion | General | Any | 4 | 4 | 4 | Battlecry: If your opponent controls a Dragon, gain +4/+4 and Rush. I prefer my dragons over-easy. | |||||||||||
Eager Underling | Rare | Minion | General | Warlock | 4 | 2 | 2 | Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him. | |||||||||||
Ethereal Arcanist | Rare | Minion | General | Mage | 4 | 3 | 3 | If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft. | |||||||||||
Frenzied Felwing | Rare | Minion | Demon | Any | 4 | 3 | 2 | Costs (1) less for each damage dealt to your opponent this turn. Not to be confused with the "friendsy” felwing. | |||||||||||
Germination | Rare | Spell | Druid | 4 | Summon a copy of a friendly minion. Give the copy Taunt. I regret asking how sporelings are made. | ||||||||||||||
Illidari Felblade | Rare | Minion | General | Demon Hunter | 4 | 5 | 3 | Rush Outcast: Gain Immune this turn. A whirling dervish of demonic devastation. | |||||||||||
Kirin Tor Tricaster | Rare | Minion | General | Mage | 4 | 3 | 3 | Spell Damage +3 Your spells cost (1) more. The math checks out! | |||||||||||
Lightsteed | Rare | Minion | Elemental | Priest | 4 | 3 | 6 | Your healing effects also give affected minions +2 Health. | |||||||||||
Raging Felscreamer | Rare | Minion | General | Demon Hunter | 4 | 4 | 4 | Battlecry: The next Demon you play costs (2) less. Screaming loudly will not reduce the cost of non-demonic goods. | |||||||||||
Scrap Shot | Rare | Spell | Hunter | 4 | Deal 3 damage. Give a random Beast in your hand +3/+3. Make your foe's armor your fauna's fashion! | ||||||||||||||
The Dark Portal | Rare | Spell | Warlock | 4 | Draw a minion. If you have at least 8 cards in hand, it costs (5) less. Some say it's the source of Azeroth's greatest problems—aside from the gnomes. | ||||||||||||||
Torrent | Rare | Spell | Shaman | 4 | Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn. Weeks of underwater cross-training have really built up her fourarms. | ||||||||||||||
Twilight Drake | Rare | Minion | Dragon | Any | 4 | 4 | 1 | Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos. | |||||||||||
Aeroponics | Rare | Spell | Druid | 5 | Draw 2 cards. Costs (2) less for each Treant you control. Good seeds can go far. | ||||||||||||||
Aldor Truthseeker | Rare | Minion | General | Paladin | 5 | 4 | 6 | Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game. It’s under 'T.' | |||||||||||
Arbor Up | Rare | Spell | Druid | 5 | Summon two 2/2 Treants. Give your minions +2/+1. | ||||||||||||||
Blessing of Authority | Rare | Spell | Paladin | 5 | Give a minion +8/+8. It can't attack heroes this turn. A paladin fights with honor! We don't go face... until next turn! | ||||||||||||||
Psyche Split | Rare | Spell | Priest | 5 | Give a minion +1/+2. Summon a copy of it. This is how the arakkoa make friends. | ||||||||||||||
Scalelord | Rare | Minion | Dragon | Paladin | 5 | 5 | 6 | Battlecry: Give your Murlocs Divine Shield. It's about what they have in common, not what makes them different. | |||||||||||
Pharaoh's Blessing | Rare | Spell | Paladin | 6 | Give a minion +4/+4, Divine Shield, and Taunt. Life hack: Sneeze near a pharaoh. | ||||||||||||||
Skull of Gul'dan | Rare | Spell | Demon Hunter | 6 | Draw 3 cards. Outcast: Reduce their Cost by (3). A fellow of evil possessed, of most devious shadow. He hath turned on his kin a thousand times, and now, how abhorred in all imagination he is! | ||||||||||||||
Bloodboil Brute | Rare | Minion | General | Warrior | 7 | 5 | 8 | Rush Costs (1) less for each damaged minion. Call Gurtogg a brute if you like, but no one else cares about the wounded like he does. | |||||||||||
Siegebreaker | Rare | Minion | Demon | Warlock | 7 | 5 | 8 | Taunt Your other Demons have +1 Attack. Has a side hustle as a siegebroker. | |||||||||||
Umbral Owl | Rare | Minion | Beast | Druid | 7 | 4 | 4 | Rush Costs (1) less for each spell you've cast this game. It sleeps with one eye open. | |||||||||||
Arcane Devourer | Rare | Minion | Elemental | Any | 8 | 5 | 5 | Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt. | |||||||||||
Mogu Fleshshaper | Rare | Minion | General | Shaman | 9 | 3 | 4 | Rush. Costs (1) less for each minion on the battlefield. He's here to shape *clap* you up! | |||||||||||
Embiggen | Epic | Spell | Druid | 0 | Give all minions in your deck +2/+2. They cost (1) more (up to 10). Did you set it to "wumbo?" | ||||||||||||||
Lazul's Scheme | Epic | Spell | Priest | 0 | Reduce the Attack of an enemy minion by 1 until your next turn. (Upgrades each turn!) "What's that you're dreaming? You're weak and you're screaming! It must be my scheming..." | ||||||||||||||
Preparation | Epic | Spell | Rogue | 0 | The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto | ||||||||||||||
Bestial Wrath | Epic | Spell | Hunter | 1 | Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance. | ||||||||||||||
Felosophy | Epic | Spell | 1 | Copy the lowest Cost Demon in your hand. Outcast: Give both +1/+1. "Like, isn't evil subjective man?" | |||||||||||||||
Hungry Crab | Epic | Minion | Beast | Any | 1 | 1 | 2 | Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner. | |||||||||||
Shadow Council | Epic | Spell | Warlock | 1 | Replace your hand with random Demons. Give them +2/+2. Why is everybody in Outland replacing their hands?! | ||||||||||||||
Argent Braggart | Epic | Minion | General | Paladin | 2 | 1 | 1 | Battlecry: Gain Attack and Health to match the highest in the battlefield. Not sure why he's bragging, he's got the same stats as the next guy. | |||||||||||
Don't Feed the Animals | Epic | Spell | Hunter | 2 | Give all Beasts in your hand +1/+1. Corrupt: Give them +2/+2 instead. They're still cleaning up the mess from the last time someone fed the basilisk a deep fried candybar. | ||||||||||||||
Don't Feed the Animals | Epic | Spell | Hunter | 2 | Corrupted Give all Beasts in your hand +2/+2. | ||||||||||||||
Dwarven Archaeologist | Epic | Minion | General | Any | 2 | 2 | 3 | After you Discover a card, reduce its cost by (1). She's making great progress on paying off that advanced degree. | |||||||||||
Horrendous Growth | Epic | Minion | General | Any | 2 | 3 | 3 | Corrupted Corrupt: Gain +1/+1. Can be Corrupted endlessly. | |||||||||||
Micro Mummy | Epic | Minion | Mech | Paladin | 2 | 1 | 2 | Reborn At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing! | |||||||||||
Ringmaster's Baton | Epic | Weapon | Warrior | 2 | 1 | 3 | After your hero attacks, give a Mech, Dragon, and Pirate in your hand +1/+1. A mech, a dragon, and a pirate walk into an Old God's gaping maw. The mech was too crunchy, the dragon was too hot, but the pirate was just right. | ||||||||||||
Transfer Student | Epic | Minion | General | Any | 2 | 2 | 2 | Battlecry: Give a friendly minion +1/+2. | |||||||||||
Blood Knight | Epic | Minion | General | Any | 3 | 3 | 3 | Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in. | |||||||||||
Dread Raven | Epic | Minion | Beast | Any | 3 | 3 | 4 | Has +3 Attack for each other Dread Raven you control. Fun Fact: A group of three Dread Ravens is an unkindness. Four is lethal! | |||||||||||
Far Sight | Epic | Spell | Shaman | 3 | Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't. | ||||||||||||||
History Buff | Epic | Minion | General | Any | 3 | 3 | 4 | Whenever you play a minion, give a random minion in your hand +1/+1. Actually... what happened was... | |||||||||||
Magic Carpet | Epic | Minion | General | Any | 3 | 1 | 6 | After you play a 1-Cost minion, give it +1 Attack and Rush. Its small yet fierce riders are affectionately known as rug rats. | |||||||||||
Murloc Warleader | Epic | Minion | Murloc | Any | 3 | 3 | 3 | Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl! | |||||||||||
Southsea Captain | Epic | Minion | Pirate | Any | 3 | 3 | 3 | Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy. | |||||||||||
Stiltstepper | Epic | Minion | General | Demon Hunter | 3 | 4 | 1 | Battlecry: Draw a card. If you play it this turn, give your hero +4 Attack this turn. Circus school was tough, sometimes you had to step on people to make it to the top. | |||||||||||
Sword of Justice | Epic | Weapon | Paladin | 3 | 1 | 5 | After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef! | ||||||||||||
Fate Weaver | Epic | Minion | Dragon | Priest | 4 | 3 | 6 | Battlecry: If you've Invoked twice, reduce the Cost of cards in your hand by (1). Do not draw the attention of a Fate Weaver, for it will always loom over your destiny. | |||||||||||
Waggle Pick | Epic | Weapon | Rogue | 4 | 4 | 2 | Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle. | ||||||||||||
Anubisath Defender | Epic | Minion | General | Druid | 5 | 3 | 5 | Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn. Also comes running when he hears a can opener. | |||||||||||
Boompistol Bully | Epic | Minion | General | Any | 5 | 5 | 5 | Battlecry: Enemy Battlecry cards cost (5) more next turn. Preventing insults with injuries. | |||||||||||
Dragon Speaker | Epic | Minion | General | Paladin | 5 | 3 | 5 | Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on. | |||||||||||
Dragon's Pack | Epic | Spell | Shaman | 5 | Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2. Each dragon's pack is guaranteed to have at least one rare. | ||||||||||||||
Malevolent Strike | Epic | Spell | Rogue | 5 | Destroy a minion. Costs (1) less for each card in your deck that didn't start there. "I don't know how those got in there, but I'm blaming you two." | ||||||||||||||
Tent Trasher | Epic | Minion | Dragon | Warrior | 5 | 5 | 5 | Rush. Costs (1) less for each friendly minion with a unique minion type. "I consider it redecorating." | |||||||||||
Void Drinker | Epic | Minion | Demon | Warlock | 5 | 4 | 5 | Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3. It has no taste. | |||||||||||
Devout Pupil | Epic | Minion | General | 6 | 4 | 5 | Divine Shield, Taunt Costs (1) less for each spell you've cast on friendly characters this game. He considers textbooks Light reading. | ||||||||||||
Scarlet Webweaver | Epic | Minion | Beast | Hunter | 6 | 5 | 5 | Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag! | |||||||||||
Ancient of War | Epic | Minion | General | Druid | 7 | 5 | 5 | Choose One - +5 Attack; or +5 Health and Taunt. Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death. | |||||||||||
Gorehowl | Epic | Weapon | Warrior | 7 | 7 | 1 | Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery! | ||||||||||||
Flesh Giant | Epic | Minion | General | 8 | 8 | 8 | Costs 1 less for each time your hero's Health changed during your turns. "A BIG mistake." | ||||||||||||
Mana Giant | Epic | Minion | Elemental | Mage | 8 | 8 | 8 | Costs (1) less for each card you've played this game that didn't start in your deck. Spell more and save more with a GIANT discount! | |||||||||||
Ancient Void Hound | Epic | Minion | Demon | Demon Hunter | 9 | 10 | 10 | At the end of your turn, steal 1 Attack and Health from all enemy minions. What happened to my 1/1 Void Pup? And the glee club?! | |||||||||||
Jumbo Imp | Epic | Minion | Demon | Warlock | 10 | 8 | 8 | Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.! | |||||||||||
Sea Giant | Epic | Minion | General | Any | 10 | 8 | 8 | Costs (1) less for each other minion on the battlefield. See? Giant. | |||||||||||
Survival of the Fittest | Epic | Spell | Druid | 10 | Give +4/+4 to all minions in your hand, deck, and battlefield. Sometimes the fittest is the one smart enough to not start a fight with seven 6/6 Treants. | ||||||||||||||
Kanrethad Ebonlocke | Legendary | Minion | General | Warlock | 2 | 3 | 2 | Your Demons cost (1) less. Deathrattle: Shuffle 'Kanrethad Prime' into your deck. After Illidan's downfall, Kanrethad formed the Council of the Black Harvest to study Illidan's fel magic. Some say he was... green with envy. | |||||||||||
Dragonrider Talritha | Legendary | Minion | General | Paladin | 3 | 3 | 3 | Deathrattle: Give a Dragon in your hand +3/+3 and this Deathrattle. You can't just run away from your problems. Unless you have another dragon to jump to. | |||||||||||
Grand Totem Eys'or | Legendary | Minion | Totem | Shaman | 3 | 0 | 4 | At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield. Some say it can see straight into the soul of any who dare to read its flavor text... | |||||||||||
Shan'do Wildclaw | Legendary | Minion | General | 3 | 3 | 3 | Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast. She holds both an academic post and a scratching post. | ||||||||||||
Speaker Gidra | Legendary | Minion | General | 3 | 1 | 4 | Rush, Windfury Spellburst: Gain Attack and Health equal to the spell's Cost. If a teacher lectures in a forest, does she even make a sound? | ||||||||||||
Teron Gorefiend | Legendary | Minion | General | Any | 3 | 3 | 4 | Battlecry: Destroy all other friendly minions. Deathrattle: Resummon them with +1/+1. "You’re fine, friendly minions! You're fine! Don’t tell Mom!" | |||||||||||
Edwin VanCleef | Legendary | Minion | General | Rogue | 4 | 2 | 2 | Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind. | |||||||||||
Frizz Kindleroost | Legendary | Minion | General | Any | 4 | 5 | 4 | Battlecry: Reduce the Cost of Dragons in your deck by (2). Frizz knows that baby dragons need warmth, care, and the highest possible level of goblin engineering. | |||||||||||
Vessina | Legendary | Minion | General | Shaman | 4 | 2 | 6 | While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference. | |||||||||||
Captain Greenskin | Legendary | Minion | Pirate | Any | 5 | 5 | 4 | Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids! | |||||||||||
Dark Inquisitor Xanesh | Legendary | Minion | General | Priest | 5 | 3 | 5 | Battlecry: Reduce the Cost of all Corrupt cards in your hand and deck by (2). | |||||||||||
Doctor Krastinov | Legendary | Minion | General | 5 | 4 | 4 | Rush Whenever this attacks, give your weapon +1/+1. He is not a medical doctor. | ||||||||||||
Inara Stormcrash | Legendary | Minion | General | Shaman | 5 | 4 | 5 | On your turn, your hero has +2 Attack and Windfury | |||||||||||
Armagedillo | Legendary | Minion | Beast | Warrior | 6 | 4 | 7 | Taunt At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences. | |||||||||||
Kronx Dragonhoof | Legendary | Minion | General | Any | 6 | 6 | 6 | Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee. | |||||||||||
Galakrond, Azeroth's End | Legendary | Hero card | Warrior | 7 | Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw. | ||||||||||||||
Galakrond, the Apocalypse | Legendary | Hero card | Warrior | 7 | Battlecry: Draw 2 minions. Give them +4/+4. (Invoke twice to upgrade.) | ||||||||||||||
Galakrond, the Unbreakable | Legendary | Hero card | Warrior | 7 | Battlecry: Draw 1 minion. Give it +4/+4. (Invoke twice to upgrade.) The ground quaked beneath the behemoth as Dr. Boom continued: "…with over 400 TONS of solid Storm Silver plate." Then he beeped a small remote. "And luxury spikes!" | ||||||||||||||
Goru the Mightree | Legendary | Minion | General | Druid | 7 | 5 | 10 | Taunt Battlecry: For the rest of the game, your Treants have +1/+1. He's untreefeated. | |||||||||||
Grommash Hellscream | Legendary | Minion | General | Warrior | 8 | 4 | 9 | Charge Has +6 Attack while damaged. Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision. | |||||||||||
Gruul | Legendary | Minion | General | Any | 8 | 7 | 7 | At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to… | |||||||||||
Natalie Seline | Legendary | Minion | General | Priest | 8 | 8 | 1 | Battlecry: Destroy a minion and gain its Health. She discovered Xal'atath, Blade of the Black Empire, a terrible weapon of shadow magic that could both swallow a soul and cut a mean julienne. | |||||||||||
Cenarius | Legendary | Minion | General | Druid | 9 | 5 | 8 | Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. Yes, he's a demigod. No, he doesn't need to wear a shirt. | |||||||||||
Rattlegore | Legendary | Minion | General | Warrior | 9 | 9 | 9 | Deathrattle: Resummon this with -1/-1. He looks bad now, but he was pretty handsome in his 20/20s. | |||||||||||
Yogg-Saron, Master of Fate | Legendary | Minion | General | Any | 10 | 7 | 5 | Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron. Yogg take the wheel! | |||||||||||
Showing all 306 cards |
References[edit | edit source]
- ↑ Whirthun on Twitter. (2015-08-16).
- ↑ Hearthstone Experiments - Episode 2 - Mistcaller (Interesting Interactions). (2015-08-24).