Increment attribute

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These cards apply enchantments that raise or lower the Attack, Health, or Cost of something.

An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, and can have a range of effects. Each enchantment has its own name, icon and text. Beneficial enchantments are often referred to as buffs, and detrimental ones as debuffs.

Most enchantments belong to minions while on the battlefield. However, some enchantments affect cards of other types, and some are active while in the player's hand. Enchantments may be granted permanently, or temporarily by an aura.

Active enchantments are usually shown on the battlefield by visual effects, such as golden sparkles for buffs or red for debuffs, over the enchanted minion. When moused over, a minion will list any active enchantments just below the body of the minion's own card, along with the names, icons and text of each. Enchantments are usually displayed in the order in which they were granted. Enchantments on cards in the hand are not listed visually, but are usually reflected in highlighted changes to the card's stats.

For a list of all enchantments in the game, see Enchantment list.

Notes[edit | edit source]

  • Most enchantments belong to the affected minion and can be removed by silencing it. However, enchantments granted by other minions' ongoing auras can only be removed by neutralizing the minions generating them.
  • Returning a minion to the hand will remove all enchantments and other modifications from the card, even if the enchantment was present when the card was originally in the hand.[1] This rule applies whenever any enchanted minion leaves the battlefield zone, such as in the case of Entomb.
  • Enchantments are mostly seen on minions. However, the game itself uses enchantments to track many other adjustments, including effects like those of Deadly Poison, Loatheb and Alexstrasza. These enchantments are not usually displayed for players.
In-hand enchantments

Health[edit | edit source]

These rules govern changes to the maximum health of a minion:

  • When an effect "increases Health" or gives "+h Health", it usually means an increase to maximum health. "Restore Health" or "heal" is the wording for current health gains that don't affect maximum health.
  • When a statistics change to a minion is given in the form of +a/+h (e.g. +2/+4), the +h part is a change to maximum health.
  • When maximum health is directly increased by an enchantment, the minion's current health increases by the same amount. For example, if a 2/2 Frostwolf Grunt, damaged to 2/1, gets +2 Health, its maximum health becomes 4 AND its current health becomes 3.
  • When maximum health is decreased by an enchantment or the removal of enchantments, the actual health of the minion will only decrease as far as the new maximum. For example, if the Grunt from above is silenced, it will lose its 2 maximum health from its enchantment, but its current health will only drop by 1: from 3 to its new maximum health of 2. If the minion's current health is already no greater than the new maximum, it is unaffected.

Multiple enchantments[edit | edit source]

The interactions of multiple enchantments can be complex and unpredictable. Generally:

  • Non-aura enchantments are applied first, in the order they were granted to the minion, followed by any auras.
  • When temporary enchantments expire, the effects of remaining enchantments are recalculated.

For further details, see Advanced rulebook#Enchantments, or individual card pages.

Cards[edit | edit source]

For Wild format listings, see Increment attribute/Wild format

The following are examples of cards which add or subtract to something's Attack, Health, or Cost

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Anti-Magic Shell None Spell Death Knight 4 Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers." 
Bloodthistle Toxin None Spell Rogue 1 Return a friendly minion to your hand. It costs (2) less. 
Briarthorn Toxin None Spell Rogue 1 Give a minion +3 Attack. 
Dinomancy None Hero Power Hunter 2 Hero Power
Give a Beast +2/+2. 
Kazakus Potion None Spell Mage, Priest, Warlock 5
Kazakus Potion None Spell Mage, Priest, Warlock 10
Kazakus Potion None Spell Mage, Priest, Warlock 1
Nightmare None Spell Any 0 Give a minion +5/+5. At the start of your next turn, destroy it. 
Plague Lord None Hero Power Druid 2 Hero Power
Choose One - +3 Attack this turn; or Gain 3 Armor. 
Shapeshift None Hero Power Druid 2 Hero Power
+1 Attack this turn. +1 Armor. 
Blessing of Kings Free Spell Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Might Free Spell Paladin 1 Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Bloodlust Free Spell Shaman 5 Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Claw Free Spell Druid 1 Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Deadly Poison Free Spell Rogue 1 Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Flametongue Totem Free Minion Totem Shaman 2 0 3 Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Frostwolf Warlord Free Minion General Any 5 4 4 Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Grimscale Oracle Free Minion Murloc Any 1 1 1 Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Gurubashi Berserker Free Minion General Any 5 2 7 Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Heroic Strike Free Spell Warrior 2 Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Houndmaster Free Minion General Hunter 4 4 3 Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Mark of the Wild Free Spell Druid 2 Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Power Word: Shield Free Spell Priest 1 Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Raid Leader Free Minion General Any 3 2 2 Your other minions have +1 Attack. "That's a 50 DKP minus!"
Rockbiter Weapon Free Spell Shaman 2 Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Savage Roar Free Spell Druid 3 Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Shattered Sun Cleric Free Minion General Any 3 3 2 Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Stormwind Champion Free Minion General Any 7 6 6 Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Timber Wolf Free Minion Beast Hunter 1 1 1 Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Totemic Might Free Spell Shaman 0 Give your Totems +2 Health. Totem-stomping is no longer recommended.
Warsong Commander Free Minion General Warrior 3 2 3 Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
A Light in the Darkness Common Spell Paladin 2 Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Aberrant Berserker Common Minion General Any 4 3 5 Enrage: +2 Attack. I berserk, therefore I am.
Abusive Sergeant Common Minion General Any 1 1 1 Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Acherus Veteran Common Minion General Any 1 2 1 Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Amani Berserker Common Minion General Any 2 2 3 Enrage: +3 Attack If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".
Arcane Anomaly Common Minion Elemental Any 1 2 1 Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spatial Anomaly, but he got tired of having his polarity reversed.
Bananas Common Spell Any 1 Give a minion +1/+1. 
Beckoner of Evil Common Minion General Any 2 2 3 Battlecry: Give your C'Thun +2/+2 (wherever it is). Here, Evil! C'mon boy!
Bladed Cultist Common Minion General Rogue 1 1 2 Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Blood Imp Common Minion Demon Warlock 1 0 1 Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Bloodhoof Brave Common Minion General Warrior 4 2 6 Taunt
Enrage:+3 Attack. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
Bloodsail Raider Common Minion Pirate Any 2 2 3 Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Bonemare Common Minion General Any 7 5 5 Battlecry: Give a friendly minion +4/+4 and TauntAttacks her job with unbridled enthusiasm.
C'Thun's Chosen Common Minion General Any 4 4 2 Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)He gave her a promise ring and everything.
Cold Blood Common Spell Rogue 1 Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Cruel Taskmaster Common Minion General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Cryomancer Common Minion General Mage 5 5 5 Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Crypt Lord Common Minion General Druid 3 1 6 Taunt
After you summon a minion, gain +1 Health. The original fifth beetle!
Daring Reporter Common Minion General Any 4 3 3 Whenever your opponent draws a card, gain +1/+1. She's working on a story! While skydiving!
Dark Arakkoa Common Minion General Druid 6 5 7 Taunt.
Battlecry: Give your C'Thun +3/+3 (wherever it is)There's a whole gradient of Arakkoa! This one is on the darker side.
Dark Iron Dwarf Common Minion General Any 4 4 4 Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Darkshire Councilman Common Minion General Warlock 3 1 5 After you summon a minion, gain +1 Attack. Democracy in action!
Demonfire Common Spell Warlock 2 Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Dire Wolf Alpha Common Minion Beast Any 2 2 2 Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Divine Strength Common Spell Paladin 1 Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Dread Corsair Common Minion Pirate Any 4 3 3 Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Fallen Sun Cleric Common Minion General Any 2 2 1 Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
Feral Rage Common Spell Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.
Flesheating Ghoul Common Minion General Any 3 2 3 Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Freezing Trap Common Spell Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Gnash Common Spell Druid 3 Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Grave Shambler Common Minion Elemental Any 4 4 4 Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Grimestreet Outfitter Common Minion General Paladin 2 1 1 Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.
Grimestreet Smuggler Common Minion General Hunter, Paladin, Warrior 3 2 4 Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Grimscale Chum Common Minion Murloc Paladin 1 2 1 Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Grimy Gadgeteer Common Minion General Warrior 4 4 3 At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Hooded Acolyte Common Minion General Priest 4 3 6 Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is)Wait, what kind of acolyte doesn't wear a hood?
Inner Rage Common Spell Warrior 0 Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Kabal Talonpriest Common Minion General Priest 3 3 4 Battlecry: Give a friendly minion +3 Health. Inkmaster Solia had to figure out how to tatoo feathers.
Leokk Common Minion Beast Hunter 3 2 4 Your other minions have +1 Attack. 
Mana Wyrm Common Minion General Mage 1 1 3 Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Mark of Nature Common Spell Druid 3 Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mark of Y'Shaarj Common Spell Druid 2 Give a minion +2/+2. If it's a Beast, draw a card. Y'shaarj had three sons: Mark, Theodore, and Chris.
Mark of the Lotus Common Spell Druid 1 Give your minions +1/+1. The mark of the Lotus is a little flower drawn in permanent marker on the ankle.
Menagerie Magician Common Minion General Any 5 4 4 Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
Naga Corsair Common Minion Pirate Any 4 5 4 Battlecry: Give your weapon +1 Attack. Hook-tails are nice and all but she keeps getting stuck on things.
Nerubian Prophet Common Minion General Any 6 4 4 At the start of your turn, reduce this card's Cost by (1). It’s a self-reducing prophecy.
Night Howler Common Minion General Any 4 3 4 Whenever this minion takes damage, gain +2 Attack. Honestly, he howls during the day, too.
Power Word: Tentacles Common Spell Priest 5 Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Power of the Wild Common Spell Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Primal Fusion Common Spell Shaman 1 Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Radiant Elemental Common Minion Elemental Priest 2 2 3 Your spells cost (1) less. It's a literal lava lamp!
Raging Worgen Common Minion General Any 3 3 3 Enrage: Windfury and +1 Attack If he's raging now, just wait until he gets nerfed.
Rampage Common Spell Warrior 2 Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Red Mana Wyrm Common Minion General Any 5 2 6 Whenever you cast a spell, gain +2 Attack. It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.
Rockpool Hunter Common Minion Murloc Any 2 2 3 Battlecry: Give a friendly Murloc +1/+1. Loves crab meat. Fears crabs.
Scavenging Hyena Common Minion Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Shadow Ascendant Common Minion General Priest 2 2 2 At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.
Shadowstep Common Spell Rogue 0 Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Shaky Zipgunner Common Minion General Hunter 3 3 3 Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.
Silvermoon Portal Common Spell Paladin 4 Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
Smuggler's Crate Common Spell Hunter 1 Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
Smuggler's Run Common Spell Paladin 1 All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.
Sorcerer's Apprentice Common Minion General Mage 2 3 2 Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Southsea Squidface Common Minion Pirate Rogue 4 4 4 Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.
Spawn of N'Zoth Common Minion General Any 3 2 2 Deathrattle: Give your minions +1/+1. Who's a cute widdle N'Zoth? You are! Yes you are! Yes you're the cutest widdle N'Zoth in the whole world!!!
Spirit Claws Common Weapon Shaman 2 1 3 Has +2 Attack while you have Spell DamageThey'll be MUCH easier to use once they add the spirit thumb.
Spiteful Smith Common Minion General Any 5 4 6 Enrage: Your weapon has +2 Attack. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Summoning Portal Common Minion General Warlock 4 0 4 Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Sunborne Val'kyr Common Minion General Any 5 5 4 Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Tar Creeper Common Minion Elemental Any 3 1 5 Taunt
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
Tar Lord Common Minion Elemental Warrior 7 1 11 Taunt
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
Tar Lurker Common Minion Elemental Warlock 5 1 7 Taunt
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
Tauren Warrior Common Minion General Any 3 2 3 Taunt. Enrage: +3 Attack Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
Temple Enforcer Common Minion General Priest 6 6 6 Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Tortollan Shellraiser Common Minion General Priest 4 2 6 Taunt
Deathrattle: Give a random friendly minion +1/+1. A hero... In a half-shell.
Twilight Elder Common Minion General Any 3 3 4 At the end of your turn, give your C'Thun +1/+1 (wherever it is). Just doesn't understand those Twilight Youngsters any more - with their comic books and their rock music.
Unbound Elemental Common Minion Elemental Shaman 3 2 4 Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Usher of Souls Common Minion General Warlock 5 5 6 Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is)Nothing unburdens your soul like a good ushing!
Venture Co. Mercenary Common Minion General Any 5 7 6 Your minions cost (3) more. No Job is too big. No fee is too big.
Wicked Skeleton Common Minion General Any 4 1 1 Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Zealous Initiate Common Minion General Any 1 1 1 Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
Zoobot Common Minion Mech Any 3 3 3 Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.
Addled Grizzly Rare Minion Beast Druid 3 2 2 After you summon a minion, give it +1/+1. Druids who spend too long in bear form are more susceptible to the whispers of the Old Gods. Right now they are whispering the lyrics to "La Bamba".
Angry Chicken Rare Minion Beast Any 1 1 1 Enrage: +5 Attack. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Avian Watcher Rare Minion General Any 5 3 6 Battlecry: If you control a Secret, gain +1/+1 and TauntHe mostly watches light romantic comedies.
Backroom Bouncer Rare Minion General Any 4 4 4 Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"
Bite Rare Spell Druid 4 Give your hero +4 Attack this turn and 4 Armor. Chew your food!
Blackwater Pirate Rare Minion Pirate Any 4 2 5 Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Bloodfury Potion Rare Spell Warlock 3 Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Bloodsail Cultist Rare Minion Pirate Warrior 3 3 4 Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Celestial Dreamer Rare Minion General Druid 3 3 3 Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.
Cobalt Scalebane Rare Minion Dragon Any 5 5 5 At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Coldlight Seer Rare Minion Murloc Any 3 2 3 Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Corpse Widow Rare Minion Beast Hunter 5 4 6 Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Cult Sorcerer Rare Minion General Mage 2 3 2 Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is)No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Death Revenant Rare Minion General Warrior 5 3 3 Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Defender of Argus Rare Minion General Any 4 2 3 Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Disciple of C'Thun Rare Minion General Any 3 2 1 Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.
Doomcaller Rare Minion General Any 8 7 9 Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
Doomed Apprentice Rare Minion General Mage 3 3 2 Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Eaglehorn Bow Rare Weapon Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Earthen Scales Rare Spell Druid 1 Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Eater of Secrets Rare Minion General Any 4 2 4 Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Ethereal Arcanist Rare Minion General Mage 4 3 3 If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Ethereal Peddler Rare Minion General Rogue 5 5 6 Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".
Fire Plume Harbinger Rare Minion Elemental Shaman 2 1 1 Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Golakka Crawler Rare Minion Beast Any 2 2 3 Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Grimestreet Enforcer Rare Minion General Paladin 5 4 4 At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."
Grimestreet Pawnbroker Rare Minion General Warrior 3 3 3 Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Happy Ghoul Rare Minion General Any 3 3 3 Costs (0) if your hero was healed this turn. When life gives you snow…
Hidden Cache Rare Spell Hunter 2 Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Toxic Sewer Ooze was born because a rookie Goon stashed an open container of milk in a Hidden Cache.
Kabal Crystal Runner Rare Minion General Mage 6 5 5 Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
Klaxxi Amber-Weaver Rare Minion General Druid 4 4 5 Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.
Lightwarden Rare Minion General Any 1 1 2 Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Mana Addict Rare Minion General Any 2 1 3 Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
Mana Wraith Rare Minion General Any 2 2 2 ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
Master Swordsmith Rare Minion General Any 2 1 3 At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Midnight Drake Rare Minion Dragon Any 4 1 4 Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.
Murloc Tidecaller Rare Minion Murloc Any 1 1 2 Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Obsidian Shard Rare Weapon Rogue 4 3 3 Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Phantom Freebooter Rare Minion Pirate Any 4 3 3 Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Pint-Size Potion Rare Spell Priest 1 Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Pint-Sized Summoner Rare Minion General Any 2 2 2 The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Questing Adventurer Rare Minion General Any 3 2 2 Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Rallying Blade Rare Weapon Paladin 3 3 2 Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Second-Rate Bruiser Rare Minion General Any 5 4 5 Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Secretkeeper Rare Minion General Any 1 1 2 Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.
Shadow Sensei Rare Minion General Rogue 4 4 4 Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.
Skeram Cultist Rare Minion General Any 6 7 6 Battlecry: Give your C'Thun +2/+2 (wherever it is)Just before he comes into play, there is an AWESOME training montage with C'thun.
Small-Time Buccaneer Rare Minion Pirate Any 1 1 1 Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Spikeridged Steed Rare Spell Paladin 6 Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Stolen Goods Rare Spell Warrior 2 Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Thing from Below Rare Minion General Shaman 6 5 5 Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Trogg Beastrager Rare Minion General Hunter 2 3 2 Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.
Twilight Drake Rare Minion Dragon Any 4 4 1 Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Upgrade! Rare Spell Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Void Terror Rare Minion Demon Warlock 3 3 3 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Young Priestess Rare Minion General Any 1 2 1 At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Ancient of War Epic Minion General Druid 7 5 5 Choose One - +5 Attack; or +5 Health and TauntYoung Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Arcane Giant Epic Minion General Any 12 8 8 Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
Bestial Wrath Epic Spell Hunter 1 Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Biteweed Epic Minion General Rogue 2 1 1 Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.
Blade of C'Thun Epic Minion General Rogue 9 4 4 Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is)C'Thun demands a sacrifice! Preferably a Deathwing.
Blood Knight Epic Minion General Any 3 3 3 Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Blubber Baron Epic Minion General Any 3 1 1 Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1. When oil, railroad, steel, robber, and red are all already taken, your options are limited.
Brass Knuckles Epic Weapon Warrior 4 2 3 After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Crazed Worshipper Epic Minion General Any 5 3 6 Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is)Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Cryostasis Epic Spell Shaman 2 Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Deathaxe Punisher Epic Minion General Any 4 3 3 Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
Emerald Hive Queen Epic Minion Beast Any 1 2 3 Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.
Far Sight Epic Spell Shaman 3 Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Fatespinner Epic Minion General Druid 5 5 3 Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Forbidden Ancient Epic Minion General Druid 1 1 1 Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.
Furnacefire Colossus Epic Minion General Any 6 6 6 Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Gorehowl Epic Weapon Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Hungry Crab Epic Minion Beast Any 1 1 2 Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Light's Sorrow Epic Weapon Paladin 4 1 4 After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Luckydo Buccaneer Epic Minion Pirate Rogue 6 5 5 Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!
Lunar Visions Epic Spell Druid 5 Draw 2 cards. Minions drawn costs (2) less. The true mystery of lunar visions is how there is nothing to watch when there are so many channels.
Molten Giant Epic Minion General Any 25 8 8 Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.
Mountain Giant Epic Minion General Any 12 8 8 Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Murloc Warleader Epic Minion Murloc Any 3 3 3 Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Nerubian Unraveler Epic Minion General Any 6 5 5 Spells cost (2) more. He loves a good yarn.
Preparation Epic Spell Rogue 0 The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto
Primordial Glyph Epic Spell Mage 2 Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Renounce Darkness Epic Spell Warlock 2 Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Sea Giant Epic Minion General Any 10 8 8 Costs (1) less for each other minion on the battlefield. See? Giant.
Snowfury Giant Epic Minion Elemental Shaman 11 8 8 Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Southsea Captain Epic Minion Pirate Any 3 3 3 Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Sword of Justice Epic Weapon Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Toxic Arrow Epic Spell Hunter 2 Deal 2 damage to a minion. If it survives, give it PoisonousWhat doesn't kill you makes you toxic.
Wisps of the Old Gods Epic Spell Druid 7 Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2. They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
Blood-Queen Lana'thel Legendary Minion General Warlock 5 1 6 Lifesteal
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Bolvar, Fireblood Legendary Minion General Paladin 5 1 7 Divine Shield
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
Captain Greenskin Legendary Minion Pirate Any 5 5 4 Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Cenarius Legendary Minion General Druid 9 5 8 Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with TauntYes, he's a demigod. No, he doesn't need to wear a shirt.
Clutchmother Zavas Legendary Minion Beast Warlock 2 2 2 Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.
Don Han'Cho Legendary Minion General Hunter, Warrior, Paladin 7 5 6 Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.
Edwin VanCleef Legendary Minion General Rogue 3 2 2 Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Grommash Hellscream Legendary Minion General Warrior 8 4 9 Charge
Enrage: +6 Attack Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
Gruul Legendary Minion General Any 8 7 7 At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
Hobart Grapplehammer Legendary Minion General Warrior 2 2 2 Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranaha Launcher (banned in 7 districts)!
Ozruk Legendary Minion Elemental Any 9 5 5 Taunt
Battlecry: Gain +5 Health for each Elemental you played last turn. Between you and me, Ozruk is a bit obsessed with his body.
Prince Keleseth Legendary Minion General Any 2 2 2 Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1. Three Princes stand before you. This one wants to buff his brothers.
The Boogeymonster Legendary Minion General Any 8 6 7 Whenever this attacks and kills a minion, gain +2/+2. Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.
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