In-hand effects are card effects which are active while they are in the player's hand, rather than while in the battlefield. In-hand effects are notable for being exceptions to the general game rule that cards do not become active until played or otherwise put into play.
Most cards with in-hand effects have a variable mana cost that changes in response to game conditions, as with Molten Giant or Knight of the Wild. Other effects include increasing stats (as with Bolvar Fordragon or Blubber Baron), transforming into other cards (as with Shifter Zerus and Molten Blade), or directly causing an effect outside of the card itself (as with Cursed!).
Because mana cost modifications are lost upon being played, the consequences of most in-hand effects exist only while in the hand. Modifications made to the card itself other than mana cost tend to survive into the battlefield, although they will be lost if returned to the hand. Most in-hand effects are calculated on an ongoing basis, depending on certain events within the game; these provide their values regardless of when they were brought into the hand. Others activate at specific times, only recording the number of times the triggering event has taken place while they were in the hand.
In-hand effects are distinguished from on-draw effects, which activate when they are drawn from the deck, but not otherwise while they are in the player's hand. However, since on-draw effects must first be drawn into the player's hand in order to activate, they are in a sense in-hand effects.
Notes[edit | edit source]
- While some in-hand effects, like those of Frost Giant or Arcane Giant, appear to respond to events taking place while the card is still in the player's deck, the effect is in fact not triggered until the card enters the player's hand.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Costs (1) less for each enemy minion. "Shirt? Shoes!? No service!"
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
Costs (1) less for each spell you've cast this game. Trolls can regenerate lost limbs, but this is what they do with the leftovers.
Costs (0) if your hero was healed this turn. When life gives you snow…
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Costs (0) if you've cast a spell that costs (5) or more this turn. Tyrant is such a strong word.
Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.!
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Costs (1) less for each other minion on the battlefield. See? Giant.
Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
|Shirvallah, the Tiger||Legendary||Minion||Beast||Paladin||25||7||5|
Divine Shield, Rush, Lifesteal
Costs (1) less for each Mana you've spent on spells. On bended knee Thekal placed his weapon upon Shirvallah’s altar, whereupon she slowly knocked it off with her paw.
|Showing all 16 cards|
- This section contains information exclusive to Wild format.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
While this is in your hand, take 2 damage at the start of your turn.
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
At the start of your turn, reduce this card's Cost by (1). It’s a self-reducing prophecy.
Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
Costs (1) less for each minion that died this turn. Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them.
|Everyfin is Awesome||Rare||Spell||Shaman||7|
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
|Kabal Crystal Runner||Rare||Minion||General||Mage||6||5||5|
Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
|Knight of the Wild||Rare||Minion||General||Druid||7||6||6|
Whenever you summon a Beast, reduce the Cost of this card by (1). He gets a discount on the tournament entry fee because he is his own horse.
Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
|Thing from Below||Rare||Minion||General||Shaman||6||5||5|
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1. When oil, railroad, steel, robber, and red are all already taken, your options are limited.
Costs (1) less for each card in your opponent's hand. He and Mountain Giant don't get along.
Costs (1) less whenever a minion dies while this is in your hand. It likes the smell of dead things, which is curious, as it has no visible nose.
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Costs (1) less for each time you used your Hero Power this game. Don't ask him about the beard. JUST DON'T.
Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.
Whenever a friendly minion dies while this is in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
Costs (1) less for each friendly Pirate. What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING.
|Showing all 21 cards|
Patch changes[edit | edit source]
- Patch 126.96.36.19974 (2016-04-24): Shifter Zerus, Nerubian Prophet and Thing from Below added.
- Patch 188.8.131.5233 (2015-11-10): Everyfin is Awesome and Cursed! added.
- Patch 184.108.40.20686 (2015-08-18): Frost Giant, Knight of the Wild and Skycap'n Kragg added.
- Patch 220.127.116.1111 (2015-03-31): Dragon's Breath, Volcanic Drake, Volcanic Lumberer and Solemn Vigil added.
- Patch 18.104.22.16834 (2014-12-04): Clockwork Giant, Crush (first spell) and Bolvar Fordragon (first non-mana-related) added.
- Present during alpha: Molten Giant, Mountain Giant, and Sea Giant, as well as Dread Corsair.
|By minion type|
|By effect type|
|By card set||Standard|