In-hand effect

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In-hand effects are card effects which are active while they are in the player's hand, rather than while in the battlefield. In-hand effects are notable for being exceptions to the general game rule that cards do not become active until played or otherwise put into play.

Most cards with in-hand effects have a variable mana cost that changes in response to game conditions, as with Molten Giant or Knight of the Wild. Other effects include increasing stats (as with Bolvar Fordragon or Blubber Baron), transforming into other cards (as with Shifter Zerus and Molten Blade), or directly causing an effect outside of the card itself (as with Cursed!).

Because mana cost modifications are lost upon being played, the consequences of most in-hand effects exist only while in the hand. Modifications made to the card itself other than mana cost tend to survive into the battlefield, although they will be lost if returned to the hand. Most in-hand effects are calculated on an ongoing basis, depending on certain events within the game; these provide their values regardless of when they were brought into the hand. Others activate at specific times, only recording the number of times the triggering event has taken place while they were in the hand.

In-hand effects are distinguished from on-draw effects, which activate when they are drawn from the deck, but not otherwise while they are in the player's hand. However, since on-draw effects must first be drawn into the player's hand in order to activate, they are in a sense in-hand effects.

Notes[edit | edit source]

  • While some in-hand effects, like those of Frost Giant or Arcane Giant, appear to respond to events taking place while the card is still in the player's deck, the effect is in fact not triggered until the card enters the player's hand.

Cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dread Corsair Common Minion Pirate Any 4 3 3 Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Nerubian Prophet Common Minion General Any 6 4 4 At the start of your turn, reduce this card's Cost by (1). It’s a self-reducing prophecy.
Shifting Scroll Common Spell Mage Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Crystal Lion Rare Minion General Paladin 6 5 5 Divine Shield
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
Happy Ghoul Rare Minion General Any 3 3 3 Costs (0) if your hero was healed this turn. When life gives you snow…
Kabal Crystal Runner Rare Minion General Mage 6 5 5 Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
Molten Blade Rare Weapon Warrior 1 1 1 Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Obsidian Shard Rare Weapon Rogue 4 3 3 Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Second-Rate Bruiser Rare Minion General Any 5 4 5 Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Thing from Below Rare Minion General Shaman 6 5 5 Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Arcane Giant Epic Minion General Any 12 8 8 Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
Arcane Tyrant Epic Minion Elemental Any 5 4 4 Costs (0) if you've cast a spell that costs (5) or more this turn. 
Blubber Baron Epic Minion General Any 3 1 1 Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1. When oil, railroad, steel, robber, and red are all already taken, your options are limited.
Corridor Creeper Epic Minion Beast Any 7 5 5 Costs (1) less whenever a minion dies while this is in your hand. 
Molten Giant Epic Minion General Any 25 8 8 Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.
Mountain Giant Epic Minion General Any 12 8 8 Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Sea Giant Epic Minion General Any 10 8 8 Costs (1) less for each other minion on the battlefield. See? Giant.
Snowfury Giant Epic Minion Elemental Shaman 11 8 8 Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Shifter Zerus Legendary Minion General Any 1 1 1 Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
Showing all 19 cards
Dread Corsair(261).png
Nerubian Prophet(35233).png
Shifting Scroll(77017).png
Crystal Lion(76968).png
Happy Ghoul(62902).png
Kabal Crystal Runner(49700).png
Molten Blade(55496).png
Obsidian Shard(55587).png
Second-Rate Bruiser(49626).png
Thing from Below(33159).png
Arcane Giant(42049).png
Arcane Tyrant(76910).png
Blubber Baron(49760).png
Corridor Creeper(77000).png
Molten Giant(94).png
Mountain Giant(264).png
Sea Giant(614).png
Snowfury Giant(62918).png
Shifter Zerus(35190).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Cursed! None Spell Warlock 2 While this is in your hand, take 2 damage at the start of your turn. 
Dragon's Breath Common Spell Mage 5 Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Solemn Vigil Common Spell Paladin 5 Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
Volcanic Drake Common Minion Dragon Any 6 6 4 Costs (1) less for each minion that died this turn. Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them.
Everyfin is Awesome Rare Spell Shaman 7 Give your minions +2/+2.

Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!

Knight of the Wild Rare Minion General Druid 7 6 6 Whenever you summon a Beast, reduce the Cost of this card by (1). He gets a discount on the tournament entry fee because he is his own horse.
Volcanic Lumberer Rare Minion General Druid 9 7 8 Taunt
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
Clockwork Giant Epic Minion Mech Any 12 8 8 Costs (1) less for each card in your opponent's hand. He and Mountain Giant don't get along.
Crush Epic Spell Warrior 7 Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Frost Giant Epic Minion General Any 10 8 8 Costs (1) less for each time you used your Hero Power this game. Don't ask him about the beard. JUST DON'T.
Bolvar Fordragon Legendary Minion General Paladin 5 1 7 Whenever a friendly minion dies while this is in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
Skycap'n Kragg Legendary Minion Pirate Any 7 4 6 Charrrrrge
Costs (1) less for each friendly Pirate. What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING.
Showing all 12 cards
Cursed!(27482).png
Dragon's Breath(14446).png
Solemn Vigil(14453).png
Volcanic Drake(14450).png
Everyfin is Awesome(27224).png
Knight of the Wild(22360).png
Volcanic Lumberer(14458).png
Clockwork Giant(12201).png
Crush(12303).png
Frost Giant(22262).png
Bolvar Fordragon(12244).png
Skycap'n Kragg(22260).png

Patch changes[edit | edit source]