Imp art
This page lists cards with card art depicting imps.
For other demons, see Demon art.
Lore[edit | edit source]
From Wowpedia:
- The imps are a mischievous and nefarious race of small, fiendish creatures. The simplest of the summoning spells a warlock can learn is that of the imp. Before they are imparted to this, they must prove that they have the necessary magical and physical ability. Though it lacks physical strength, it possesses powers and a cleverness that serve warlocks well. All imps however are afraid of rainbows.
In Hearthstone[edit | edit source]
- Imps are like roaches. If you see one, there are definitely more nearby, and they’re probably doing things like letting the air out of your tires, changing your computer’s background to something embarrassing, or ’plosioning. It’s even worse when they’re in a gang . . . or SUPER GREAT if they’re on your side.[1]
Cards[edit | edit source]
Imps
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Draconic Imp | None | Minion | Demon | Warlock | 1 | 1 | 1 | ||||||||||||
Imp | None | Minion | Demon | Any | 1 | 1 | 1 | ||||||||||||
Imp | None | Minion | Demon | Warlock | 1 | 1 | 1 | ||||||||||||
Imp | None | Minion | Demon | Warlock | 1 | 1 | 1 | ||||||||||||
Imp | None | Minion | Demon | Warlock | 1 | 1 | 1 | ||||||||||||
Imp | None | Minion | Demon | Any | 1 | 1 | 1 | ||||||||||||
Impcaster | None | Minion | Demon | Any | 1 | 1 | 1 | Spell Damage +1 | |||||||||||
Rusted Devil | None | Minion | Demon | Any | 1 | 1 | 1 | ||||||||||||
Worthless Imp | None | Minion | Demon | Warlock | 1 | 1 | 1 | You are out of demons! At least there are always imps... | |||||||||||
Worthless Imp | None | Minion | Demon | Warlock | 1 | 1 | 1 | ||||||||||||
Fiery Imp | None | Minion | Demon | Warlock | 2 | 3 | 2 | ||||||||||||
Nether Imp | None | Minion | Demon | Warlock | 2 | 3 | 2 | ||||||||||||
Desk Imp | Common | Minion | Demon | Any | 0 | 1 | 1 | "I feel inky!" | |||||||||||
Blood Imp | Common | Minion | Demon | Warlock | 1 | 0 | 1 | Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby. | |||||||||||
Flame Imp | Common | Minion | Demon | Warlock | 1 | 3 | 2 | Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do. | |||||||||||
Malchezaar's Imp | Common | Minion | Demon | Warlock | 1 | 1 | 3 | Whenever you discard a card, draw a card. Malchezaar used to have an imp named Dobby working for him, but there was a tragic accident. | |||||||||||
Witchwood Imp | Common | Minion | Demon | Warlock | 1 | 1 | 1 | Stealth Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking! | |||||||||||
Doubling Imp | Common | Minion | Demon | Warlock | 3 | 2 | 2 | Battlecry: Summon a copy of this minion. What's worse than finding two imps in your lab? Only finding one of them. | |||||||||||
Imp Gang Boss | Common | Minion | Demon | Warlock | 3 | 2 | 4 | Whenever this minion takes damage, summon a 1/1 Imp. His imp gang likes to sneak into Stormwind to spraypaint "Ragnaros Rulez" on the Mage Tower. | |||||||||||
Street Trickster | Common | Minion | Demon | Any | 3 | 0 | 7 | Spell Damage +1 His first trick: making your wallet disappear! | |||||||||||
Sneaky Devil | Common | Minion | Demon | Any | 4 | 2 | 2 | Stealth Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus. | |||||||||||
Ring Matron | Common | Minion | Demon | Warlock | 6 | 6 | 4 | Taunt Deathrattle: Summon two 3/2 Imps. But where does she keep them? | |||||||||||
Imprisoned Scrap Imp | Rare | Minion | Demon | Warlock | 2 | 3 | 3 | Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1. His impish imports imply impressively impetuous impropriety. | |||||||||||
Tiny Knight of Evil | Rare | Minion | Demon | Warlock | 2 | 3 | 2 | Whenever you discard a card, gain +1/+1. "No, no, no. I asked for a tiny JESTER of evil." | |||||||||||
Unlicensed Apothecary | Epic | Minion | Demon | Warlock | 3 | 5 | 5 | After you summon a minion, deal 5 damage to your Hero. Get the ingredients wrong on ONE healing potion and they take your license. What a world! | |||||||||||
Jumbo Imp | Epic | Minion | Demon | Warlock | 10 | 8 | 8 | Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.! | |||||||||||
Envoy Rustwix | Legendary | Minion | Demon | Warlock | 5 | 5 | 4 | Deathrattle: Shuffle 3 random Prime Legendary minions into your deck. | |||||||||||
Showing all 27 cards |
Imp art
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Galakrond's Malice | None | Hero Power | Warlock | 2 | Hero Power Summon two 1/1 Imps. | ||||||||||||||
Nether Portal | None | Spell | Warlock | 5 | Open a permanent portal that summons 3/2 Imps. | ||||||||||||||
Hand of Protection | Free | Spell | Paladin | 1 | Give a minion Divine Shield. This spell has been renamed so many times, even paladins don’t know what it should be called anymore. | ||||||||||||||
Soul Cleave | Free | Spell | Demon Hunter | 3 | Lifesteal Deal 2 damage to two random enemy minions The way to a demon's soul is through its stomach. | ||||||||||||||
Rustsworn Initiate | Common | Minion | General | Any | 2 | 2 | 2 | Deathrattle: Summon a 1/1 Impcaster with Spell Damage +1. The Rusted Legion's training leaves a little to be desired. He hasn't even had a tetanus shot yet! | |||||||||||
Backfire | Common | Spell | Warlock | 3 | Draw 3 cards. Deal 3 damage to your hero. | ||||||||||||||
Rafaam's Scheme | Common | Spell | Warlock | 3 | Summon 1 1/1 Imp. (Upgrades each turn!) "When your first plan fails... imp-rovise." | ||||||||||||||
Fiendish Circle | Common | Spell | Warlock | 4 | Summon four 1/1 Imps. Like a knitting circle, but less evil. | ||||||||||||||
Fiendish Rites | Common | Spell | Warlock | 4 | Invoke Galakrond. Give your minions +1 Attack. "You have the right to sacrifice an ally. If you do not have an ally, then one will be sacrificed for you." | ||||||||||||||
Rustsworn Cultist | Common | Minion | General | Any | 4 | 3 | 3 | Battlecry: Give your other minions "Deathrattle: Summon a 1/1 Demon." "Rust… I love it. It's all coarse, and rough, and irritating. And it gets everywhere." | |||||||||||
Blackwing Corruptor | Common | Minion | General | Any | 5 | 5 | 4 | Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records. | |||||||||||
Scavenging Shivarra | Common | Minion | Demon | Any | 6 | 6 | 3 | Battlecry: Deal 6 damage randomly split among all other minions. Say what you want but finding a matching set of six swords takes commitment. | |||||||||||
Grim Rally | Rare | Spell | Warlock | 1 | Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.” | ||||||||||||||
Free Admission | Rare | Spell | Warlock | 3 | Draw 2 minions. If they're both Demons, reduce their Costs by (2). "Quick, get in before someone sees you, or worse, someone sees me." | ||||||||||||||
Imp Master | Rare | Minion | General | Any | 3 | 1 | 5 | At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER. | |||||||||||
Impferno | Rare | Spell | Warlock | 3 | Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy. | ||||||||||||||
Imp-losion | Rare | Spell | Warlock | 4 | Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt. The shrapnel is waaaaay worse than the explosion. | ||||||||||||||
Impbalming | Rare | Spell | Warlock | 4 | Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer. | ||||||||||||||
Mad Summoner | Rare | Minion | Demon | Any | 6 | 4 | 4 | Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning? | |||||||||||
Unleash the Beast | Rare | Spell | Hunter | 6 | Twinspell Summon a 5/5 Wyvern with Rush. The Kirin Tor has always been lax in enforcing leash laws. | ||||||||||||||
Unleash the Beast | Rare | Spell | Hunter | 6 | Summon a 5/5 Wyvern with Rush. | ||||||||||||||
Overflow | Rare | Spell | Druid | 7 | Restore 5 Health to all characters. Draw 5 cards. It's a high five followed by a low tide. | ||||||||||||||
Mortuary Machine | Epic | Minion | Mech | Any | 5 | 8 | 8 | After your opponent plays a minion, give it Reborn. The ankle bone's connected to the shin bone. The knuckle bone's connected to the... eh, it'll be fine. | |||||||||||
Archwitch Willow | Legendary | Minion | General | Warlock | 8 | 5 | 5 | Battlecry: Summon a random Demon from your hand and deck. One of the demons will do all the work while the other gets the same grade. | |||||||||||
Showing all 24 cards |
Card art | |||
---|---|---|---|
Races Native to Azeroth | |||
Races Alien to Azeroth | |||
Imp art
| |||
Undead | |||
Miscellaneous |
References[edit | edit source]
- ↑ Blackrock Mountain – The Gooey Molten Center of Molten Core. (2015-03-19).