Cards with Immune[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Your hero is Immune while attacking.
|Staff of Ammunae||None||Spell||Any||4|
Your minions have Windfury and Immune this turn.
Your hero can't take damage this turn. "What are you trying to tell me? That I can dodge axes?" "I’m trying to tell you that when you’re a Demon Hunter, you won’t have to."
Your hero is Immune while attacking. Once called Cahn'delar, Shortbow of the Ancient Whisker.
Battlecry: Give a friendly minion Immune this turn. It helps to speak really, really loud.
Your hero is Immune until your next turn. Highly effective against 3 year olds.
During your turn, your hero is Immune. She’s much more cheerful after losing the ‘n’ in her name.
|Spirit of the Rhino||Rare||Minion||General||Warrior||1||0||3|
Stealth for 1 turn.
Your Rush minions are Immune the turn they're summoned. Where did they get this preposterous hypothesis?
Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. Her other hand attachments include a corkscrew and a bottle opener.
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
|Illidari Felblade||Rare||Minion||General||Demon Hunter||4||5||3|
Outcast: Gain Immune this turn. A whirling dervish of demonic devastation.
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.
Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Battlecry: Give a friendly Beast Immune this turn. Takes way better care of her pets than her brother, Unstablemaster.
Doesn't lose Durability while you control a Dragon. It brings the storm before the calm.
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
|Ace Hunter Kreen||Legendary||Minion||General||3||2||4|
Your other characters are Immune while attacking. This grandmaster marksman loves winning tournaments and eating a bit of ice cream.
Your other Demons have +2/+2. Your hero is Immune. Mal'Ganis doesn't like being betrayed, so if you discard him, watch out.
|Showing all 21 cards|