From Hearthstone Wiki
Jump to: navigation, search
Immune characters can't be damaged.
The immune effect from Bestial Wrath

Immune is an ability that prevents characters from receiving any damage, and prevents the opponent from specifically targeting them with any type of action. However, it does not prevent destroy, restore Health, or other non-damaging effects on Immune characters, which can still be affected by randomly or automatically targeted effects, including area of effect.

Notes[edit | edit source]

  • Immune effects are always temporary, and only offer immunity for the stated period or while the source is active: after this, the effect is removed.
    • Immune effects on a hero belong to that specific hero, not to the controlling player. For example, if Ice Block gives Immune to a hero that later that turn is replaced by Majordomo Executus's Deathrattle, the resulting hero will not have the Immune effect.[13]
  • Misdirection does not trigger if an Immune hero is the only available redirect target.[14] In addition, it is believed (with 99.2% confidence, i.e. 1/128 probability of being incorrect) that Misdirection cannot select an Immune character as the defender, even if it does trigger.[15]
  • As with Stealth, Taunt minions that are Immune have their Taunt ability temporarily suppressed, and can thus be bypassed.[16][17]
  • Immune effects will not prevent the game from ending automatically at the start of the 90th turn: for example, if both players have a Mal'Ganis in play and refuse to attack each other, the game will end in a draw at the beginning of the 90th turn.[18][19]
  • Although not explicitly stated in the card's text, Gorehowl has a triggered effect that grants a temporary Immune effect to the weapon itself, which protects it from Durability losses the same way Immune effects on characters protect them from damage. For additional information, see Gorehowl.

Cards with Immune[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Mirage Blade None Weapon Rogue 2 3 2
Your hero is Immune while attacking. 
Blur Common Spell Demon Hunter 0
Your hero can't take damage this turn. "What are you trying to tell me? That I can dodge axes?" "I’m trying to tell you that when you’re a Demon Hunter, you won’t have to."
Relentless Pursuit Common Spell Demon Hunter 3
Give your hero +4 Attack and Immune this turn. If you steal a Demon Hunter's corn dog, you'll get what's coming.
Ashtongue Slayer Rare Minion General Rogue 2 3 2
Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. Her other hand attachments include a corkscrew and a bottle opener.
Illidari Felblade Rare Minion General Demon Hunter 4 5 3
Outcast: Gain Immune this turn. A whirling dervish of demonic devastation.
Bestial Wrath Epic Spell Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Stormhammer Epic Weapon Hunter 3 3 2
Doesn't lose Durability while you control a Dragon. It brings the storm before the calm.
Gladiator's Longbow Epic Weapon Hunter 7 5 2
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Weapon Warrior 7 7 1
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Ace Hunter Kreen Legendary Minion General 3 2 4
Your other characters are Immune while attacking. This grandmaster marksman loves winning tournaments and eating a bit of ice cream.
Showing all 10 cards
Bestial Wrath(304).png
Ashtongue Slayer(210827).png
Mirage Blade(90800).png
Ace Hunter Kreen(329891).png
Relentless Pursuit(389003).png
Illidari Felblade(210694).png
Gladiator's Longbow(278).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Candleshot Common Weapon Hunter 1 1 3
Your hero is Immune while attacking. Once called Cahn'delar, Shortbow of the Ancient Whisker.
Deathspeaker Common Minion General Any 3 2 4
Battlecry: Give a friendly minion Immune this turn. It helps to speak really, really loud.
Time Out! Common Spell Paladin 3
Your hero is Immune until your next turn. Highly effective against 3 year olds.
Violet Illusionist Common Minion General Any 3 4 3
During your turn, your hero is ImmuneShe’s much more cheerful after losing the ‘n’ in her name.
Spirit of the Rhino Rare Minion General Warrior 1 0 3
Stealth for 1 turn.
Your Rush minions are Immune the turn they're summoned. Where did they get this preposterous hypothesis?
Shadowblade Rare Weapon Rogue 3 3 2
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Runeforge Haunter Rare Minion General Rogue 4 5 3
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
Evasion Epic Spell Rogue 2
Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.
Ice Block Epic Spell Mage 3
Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Stablemaster Epic Minion General Hunter 3 4 2
Battlecry: Give a friendly Beast Immune this turn. Takes way better care of her pets than her brother, Unstablemaster.
Mal'Ganis Legendary Minion Demon Warlock 9 9 7
Your other Demons have +2/+2. Your hero is ImmuneMal'Ganis doesn't like being betrayed, so if you discard him, watch out.
Showing all 11 cards
Spirit of the Rhino(90251).png
Ice Block(28).png
Time Out!(90164).png
Violet Illusionist(42060).png
Runeforge Haunter(62865).png

Trivia[edit | edit source]

  • If Immune effects cause a character that is capable of attack to have no valid targets to attack, clicking on them will produce a "You cannot play that without a target" message across the battlefield, and the "I can't play that" emote from the hero. The character will also not be highlighted green, despite their ability to attack.
  • As of Patch, the only way to make an enemy minion Immune is to have Bestial Wrath stolen by a Spellbender,[20] or to have Bestial Wrath's or Stablemaster's target stolen by an enemy Sylvanas Windrunner.

References[edit | edit source]

  1. 1.0 1.1 Zeriyah on Twitter. (2014-12-03). 
  2. Zeriyah on Twitter. (2014-12-03). 
  3. Zeriyah on Twitter. (2014-12-03). 
  4. Zeriyah on Twitter. (2014-12-03). 
  5. cerealkillr (August 3, 2018). TIL: "Immune" does not mean "Cannot be destroyed". Retrieved on 2018-08-03.
  7. Ben Brode on Twitter. (2014-12-31). 
  8. Tested by User:Taohinton, 2015-02-19. Knife Juggler on my board; opponent had 3 minions, including Mal'Ganis. Played Unleash the Hounds; Knife Juggler triggered, and 2 of his knives hit the immune hero; dealt no damage.
  9. Hearthsim IRC channel, 2015-02-14. [7:15pm] dyule: Interesting Ogre Fact: Ogres will attack immune targets as one of their "wrong enemies" [7:23pm] dyule: source is I just tested it. [7:24pm] dyule: And it was the hero who was immune, so the ogre did not take damage [7:24pm] dyule: (I had Mal'ganis down)
  10. Ben Brode on Twitter. (2015-01-01). 
  11. 11.0 11.1
  12. 2015-02-11
  13. Day9's Day Off - Relaxing laddering day :) P6 (SWEARING). (2015-04-16). 
  14. Tested in Patch (2016-04-14)
  15. Tested by culinko in Patch (2016-04-14). Attacked with minion A into the enemy hero with Misdirection. Only other target was minion B, made Immune using Bestial Wrath. New defender was always the friendly hero. Tested 7 times.
  17. Tested in Patch_2.7.0.9166 (Tavern Brawl patch)
  18. Hearthstone Mythbusters. (2015-02-08). 
  19. Patashu (2015-06-07). Maximum Length (in turns) of a Game (Blackrock Mountain Edition)
  20. Tested in Patch_2.7.0.9166 (Tavern Brawl patch)