|Set:||Saviors of Uldum|
|Tags:||Beast-generating, Random, Spell-generating, Weapon-generating|
|Artist:||L. Lullabi & K. Turovec|
Add a random Hunter Beast, Secret, and weapon to your hand.
Oh look! It's a trap!
How to get[edit | edit source]
Hunter's Pack can be obtained through Saviors of Uldum card packs, through crafting, or as an Arena reward. Golden Hunter's Pack can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Golden Hunter's Pack||400||50|
Notes[edit | edit source]
- Hunter's Pack generates cards in the order described in its card text:
- 1) random Hunter beast
- 2) random Hunter secret
- 3) random Hunter weapon
Strategy[edit | edit source]
Hunter's Pack provides a unique source of refueling for Hunters. Although it doesn't fill any specific role, it provides a lot of value for 3 mana. It's particularly strong in singleton decks using Dinotamer Brann and Zephrys the Great. Zul'jin can cast it again to gain even more value off of it later.
Hunter beasts in Standard[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Battlecry: Add a 1/1 Lynx with Rush to your hand. The terrible thing about lynxes is lynxes are terrible things. Their teeth are made out of biting, their paws are made out of springs!
Rush "Shh! You're going to start a howl!"
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
After you use your Hero Power, cast a Secret from your deck. It's not just a phase! I don't have to tell you anything! GAWSH!
Battlecry: Draw a Rush minion from your deck. Warning: May cause carousel flashbacks.
Battlecry: If you control a Secret, summon two 2/2 Hyenas. Everything the sun touches is ours—so long as it's already dead.
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
|Halazzi, the Lynx||Legendary||Beast||Hunter||5||3||2|
Battlecry: Fill your hand with 1/1 Lynxes that have Rush. Remember, you’re only as strong as your weakest lynx.
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
|Showing all 16 cards|
Hunter secrets in Standard[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Secret: After your opponent casts a spell, destroy a random enemy minion. The appropriate dishware for stressful situations.
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Secret: When one of your minions is attacked, summon three 1/1 Snakes.
|Showing all 7 cards|
Hunter weapons in Standard[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
Battlecry: If you control a Beast, gain +1 Durability. Zul'jin's primary recruiting tool.
After your hero attacks, summon a 1/1 Locust with Rush. Goes on the right, next to the desert spoon.
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Doesn't lose Durability while you control a Dragon. It brings the storm before the calm.
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
|Showing all 5 cards|
Trivia[edit | edit source]
- Hunter's Pack's flavor text is a reference to "It's a trap!", a famous line spoken by Admiral Ackbar in the 1983 film Star Wars: Episode VI – Return of the Jedi.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 126.96.36.199708 (2019-08-01): Added.