Hunter

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The Hunter icon.png Hunter is one of the nine classes in Hearthstone, represented by Rexxar, and Alleria Windrunner.

Heroes[edit | edit source]

Rexxar is the default hero for hunters. Players who have unlocked the Alleria Windrunner alternate hero may choose to play as her instead when using any hunter deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.

Rexxar(484).png Alleria Windrunner(14694).png

Background[edit | edit source]

Main article: Hunter

From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. As masters of their environment, hunters are able to slip like ghosts through the trees and lay traps in the paths of their enemies. These expert marksmen drop foes dead in their tracks with flawless shots from a bow, crossbow or rifle. With the ability to wield two weapons simultaneously, hunters can unleash a flurry of blows against anyone unfortunate enough to stumble into close combat with them.

The art of survival is central to the isolated life of a hunter. Hunters track beasts with ease and enhance their own abilities by attuning themselves to the feral aspects of various creatures. Hunters are known for the lifelong bonds they form with animals of the wild, training great hawks, cats, bears, and many other beasts to fight alongside them.[1]

Hero Power[edit | edit source]

Steady Shot(481).png

Hero powers are unique abilities, specific to each class. Hero powers cost 2 mana, and can be used once per turn.

Steady Shot is the hunter's Hero Power, dealing 2 damage direct to the enemy hero. Steady Shot is a very direct and straightforward Hero Power - unlike many other Hero Powers, it does not offer special synergies or boast a range of possible uses, but what it lacks in strategic complexity it makes up for in sheer effectiveness. Without Health or Armor-granting effects, Steady Shot can single-handedly destroy the opponent and win the game in just 15 turns if used every turn. This allows the hunter to rely upon Steady Shot's damage to make steady progress toward victory, regardless of the state of the board. Steady Shot works well with an aggressive approach to build pressure on the opponent.

While it is very effective for bypassing enemy minions, note that the hunter cannot use Steady Shot on any other target, but can only deal damage to the enemy hero. The exception is Steamwheedle Sniper, which can be used to expand Steady Shot's functionality, granting it the ability to target any character, and opening up a range of strategic possibilities.

Replacement Hero Powers[edit | edit source]

Ballista Shot(22483).png
Dinomancy(55705).png
Build-A-Beast(58725).png
Berserker Throw(90249).png
Ramkahen Roar(90818).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Steady Shot with Ballista Shot.

Dinomancy will replace the current Hero Power with Dinomancy.

Deathstalker Rexxar Battlecry will replace the current Hero Power with Build-a-Beast, as well as replacing the hero.

Zul'jin Battlecry will replace the current Hero Power with Berserker Throw, as well as replacing the hero.

Unseal the Vault will replace the current Hero Power with Ramkahen Roar once the Quest is completed.

Strategy and gameplay[edit | edit source]

NB: This video's depiction of Starving Buzzard and Flare are now out of date.

Many hunter decks revolve around the use of Beast minions while maintaining board control. Many hunter-only cards benefit from having other Beasts in play or in your hand or deck, such as Timber Wolf, Tundra Rhino, Houndmaster or Master's Call. Certain cards with strong Beast synergy tend to become high priority targets for your enemies; Starving Buzzard for example lets you draw a card every time another Beast is summoned, while Scavenging Hyena gains +2/+1 for every friendly beast that dies while it is in play.

Hunters are strong at aggression, being able to utilize early game minions like Springpaw and Alleycat and follow it up strongly with cards like Headhunter's Hatchet or Crackling Razormaw. They have access to low-cost direct damage spells like Kill Command and Quick Shot for burst damage, while their Hero Power, Steady Shot outputs consistent damage directly at the enemy hero. A deck on the extreme side of aggression is the "Face Hunter", using nothing but cheap, direct damage minions like Leper Gnome and Wolfrider to inflict as much damage as quickly as possible. Face Hunter sacrifices longevity for immediate damage, aiming to defeat the opponent before they are able to mount a defence.

Hunter decks can also be strong midrange, tempo decks which involve strong board control while playing and buffing Beasts, with cards like Savannah Highmane, Freezing Trap, and Houndmaster Shaw. Many hunter decks revolve around Secrets, of which hunters have a strong range. Hunter Secrets especially tend to affect the board, with cards like Explosive Trap, Snake Trap and Misdirection giving any opponent reason to hesitate before sending a minion to attack. Eaglehorn Bow is a staple hunter card for use with Secrets.

While Hunters are best known for their minion quality, they are no slouch when it comes to spells. Cards like Deadly Shot and Marked Shot are formidable forms of removal, Unleash the Beast and Lesser Emerald Spellstone summon hefty token minions, and some spells like Flanking Strike and Baited Arrow even do both. Cards like Vereesa Windrunner and Zul'jin reward spell-heavy decks by upping their value tremendously. They can even run a deck with no minions, using Rhok'delar and To My Side! for extreme value generation.

Hunters also have a Deathrattle theme, with cards like Play Dead, Forlorn Stalker, Seeping Oozeling, and Nine Lives to duplicate Deathrattle effects without even killing the minion.

Counters[edit | edit source]

Hunters are very synergistic in that they require Beasts on the board to make full use of their cards such as Kill Command and Houndmaster, so maintaining board control and killing Beasts as soon as possible will cripple a hunter. Early removal of Scavenging Hyena especially is essential, but ideally make sure never to leave a Beast on the hunter's board. Hunters can have surprising burst damage with Unleash the Hounds, King Krush, or hidden Kill Command cards in their hand so try to keep your Health high or keep strong Taunt minions on the board for as long as possible.

Secrets[edit | edit source]

Hunters have moderately strong Secrets that can wreak havoc if not properly accounted for. Proper counter-strategy requires knowledge of the popular Secrets in the current meta, and ideally your opponent's deck, but when in doubt, the following precautions can help avoid the worst of their effects.

  • Attack the hero directly with a low cost or unimportant minion, or a minion played primarily for its Battlecry, in case of Freezing Trap.
  • Attack the hero directly before summoning any more minions to avoid unnecessary damage from Explosive Trap. Buffing your minions to increase their Health to 3 or above can also be useful to prevent their deaths.
  • Make sure to use removal on cards that have synergy with beasts such as Starving Buzzard before attacking a minion in case of Snake Trap. Removal of the snakes with Area of Effect spells may become a priority if the hunter has synergistic cards in their hand like Scavenging Hyena.
  • Play a weak minion or a minion where taking 4 damage is acceptable in case of Snipe.
  • Attack with a weak minion first to minimize damage done by Misdirection. Buff the Health of the minion that you are not attacking with beforehand if it will prevent its death if the weak minion attacks it.

Spells[edit | edit source]

For Wild format listings, see Hunter/Wild format

See Spell. For a list of hunter Secrets, see Secret#Hunter.

Name / Desc Rarity Class Cost Description
Arcane Shot Free Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Tracking Free Hunter 1
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Hunter's Mark Free Hunter 2
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Animal Companion Free Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Kill Command Free Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Multi-Shot Free Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Rapid Fire Common Hunter 1
Twinspell
Deal 1 damage. Pew! Pew!
Secret Plan Common Hunter 1
Discover a SecretThe secret is... There is no plan!
Bomb Toss Common Hunter 2
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Explosive Trap Common Hunter 2
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Freezing Trap Common Hunter 2
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Pressure Plate Common Hunter 2
Secret: After your opponent casts a spell, destroy a random enemy minion. The appropriate dishware for stressful situations.
Snipe Common Hunter 2
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Deadly Shot Common Hunter 3
Destroy a random enemy minion. Our ballista operator is effective, but not picky.
Hunter's Pack Common Hunter 3
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Unleash the Hounds Common Hunter 3
For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Dire Frenzy Common Hunter 4
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Marked Shot Common Hunter 4
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
Baited Arrow Common Hunter 5
Deal 3 damage.
Overkill: Summon a 5/5 Devilsaur. The card is common, but the steak is rare.
Cybertech Chip Rare Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Flare Rare Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Misdirection Rare Hunter 2
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Revenge of the Wild Rare Hunter 2
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
Wing Blast Rare Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Explosive Shot Rare Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Hunting Party Rare Hunter 5
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
Swarm of Locusts Rare Hunter 6
Summon seven 1/1 Locusts with RushGood things never come in swarms.
Unleash the Beast Rare Hunter 6
Twinspell
Summon a 5/5 Wyvern with RushThe Kirin Tor has always been lax in enforcing leash laws.
Bestial Wrath Epic Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
The Beast Within Epic Hunter 1
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
Goblin Prank Epic Hunter 2
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Rat Trap Epic Hunter 2
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Snake Trap Epic Hunter 2
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Master's Call Epic Hunter 3
Discover a minion from your deck. Draw all three cards if they are three Beasts. "Hello? Yes, this is Huffer."
Nine Lives Epic Hunter 3
Discover a friendly Deathrattle minion that died this game. Also trigger its DeathrattleBeware the night of the living pets!
Unseal the Vault Legendary Hunter 1
Quest: Summon 20 minions.
Reward: Ramkahen Roar. "Huh... That's a nice card back."
Flark's Boom-Zooka Legendary Hunter 7
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Showing all 37 cards
Arcane Shot(167).png
Bestial Wrath(304).png
Rapid Fire(90650).png
Secret Plan(89914).png
The Beast Within(90254).png
Tracking(163).png
Unseal the Vault(90813).png
Bomb Toss(89913).png
Cybertech Chip(89843).png
Explosive Trap(344).png
Flare(630).png
Freezing Trap(99).png
Goblin Prank(89937).png
Hunter's Mark(22).png
Misdirection(447).png
Pressure Plate(90755).png
Rat Trap(89388).png
Revenge of the Wild(90196).png
Snake Trap(210).png
Snipe(553).png
Animal Companion(578).png
Deadly Shot(239).png
Hunter's Pack(90737).png
Kill Command(488).png
Master's Call(90222).png
Nine Lives(90583).png
Unleash the Hounds(317).png
Dire Frenzy(89398).png
Marked Shot(90613).png
Multi-Shot(407).png
Wing Blast(89387).png
Baited Arrow(90156).png
Explosive Shot(114).png
Hunting Party(90666).png
Swarm of Locusts(90827).png
Unleash the Beast(90584).png
Flark's Boom-Zooka(89918).png


Minions[edit | edit source]

For Wild format listings, see Hunter/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Timber Wolf Free Beast Hunter 1 1 1
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Houndmaster Free General Hunter 4 4 3
Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Starving Buzzard Free Beast Hunter 5 3 2
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Tundra Rhino Free Beast Hunter 5 2 5
Your Beasts have ChargeTundra rhinos are often mistaken for kodos. Or am I mistaken?
Springpaw Common Beast Hunter 1 1 1
Rush
Battlecry: Add a 1/1 Lynx with Rush to your hand. The terrible thing about lynxes is lynxes are terrible things. Their teeth are made out of biting, their paws are made out of springs!
Hunting Mastiff Common Beast Hunter 2 2 1
Echo
Rush "Shh! You're going to start a howl!"
Scavenging Hyena Common Beast Hunter 2 2 2
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Venomizer Common Mech Hunter 2 2 2
Magnetic
Poisonous Keeps getting banned for toxic behavior.
Ursatron Common Mech Hunter 3 3 3
Deathrattle: Draw a Mech from your deck. It's been programmed to include all the bear necessities.
Vilebrood Skitterer Common Beast Hunter 5 1 3
Poisonous
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Shimmerfly Rare Beast Hunter 1 1 1
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Fireworks Tech Rare General Hunter 2 2 1
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Bloodscalp Strategist Rare General Hunter 3 2 4
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Duskhaven Hunter Rare General Hunter 3 2 5
Stealth
Each turn this is in your hand, swap its Attack and Health. After a short paws, she's back to herself again.
Ramkahen Wildtamer Rare General Hunter 3 4 3
Battlecry: Copy a random Beast in your hand. She gets to decide what cards go to the Hall of Fame.
Spider Bomb Rare Mech Hunter 3 2 2
Magnetic
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Spirit of the Lynx Rare General Hunter 3 0 3
Stealth for 1 turn.
Whenever you summon a Beast, give it +1/+1. Much of this shrine’s power lies in the can-opener noise it makes.
Hyena Alpha Rare Beast Hunter 4 3 3
Battlecry: If you control a Secret, summon two 2/2 Hyenas. Everything the sun touches is ours—so long as it's already dead.
Carrion Drake Rare Dragon Hunter 5 3 7
Battlecry: If a minion died this turn, gain PoisonousFits easily into overhead luggage bins.
Savannah Highmane Rare Beast Hunter 6 6 5
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Arcane Fletcher Epic General Hunter 4 3 3
Whenever you play a 1-Cost minion, draw a spell from your deck. Stop trying to make fletch happen. It's not going to happen.
Necromechanic Epic General Hunter 4 3 6
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Toxmonger Epic General Hunter 4 2 4
Whenever you play a minion that costs (1), give it PoisonousNot all spiders are born poisonous. That's where he comes in.
Scarlet Webweaver Epic Beast Hunter 6 5 5
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Wild Bloodstinger Epic Beast Hunter 6 6 9
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
Houndmaster Shaw Legendary General Hunter 4 3 6
Your other minions have RushThey’re good dogs, Tess.
Halazzi, the Lynx Legendary Beast Hunter 5 3 2
Battlecry: Fill your hand with 1/1 Lynxes that have RushRemember, you’re only as strong as your weakest lynx.
Oblivitron Legendary Mech Hunter 6 3 4
Deathrattle: Summon a Mech from your hand and trigger its DeathrattleReduce, reuse, re-rattle!
Boommaster Flark Legendary General Hunter 7 5 5
Battlecry: Summon four 0/2 Goblin Bombs. Every good plan requires a bit of patience. And a lot of explosives.
Dinotamer Brann Legendary General Hunter 7 2 4
Battlecry: If your deck has no duplicates, summon King Krush. Brann's new dino-taming hobby is going well—his pet can already make him sit, stand, and roll over!
Vereesa Windrunner Legendary General Hunter 7 5 6
Battlecry: Equip Thori'dal, the Stars' Fury. Good things come in threes: Windrunner sisters and arrows of Thori'dal.
King Krush Legendary Beast Hunter 9 8 8
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Emeriss Legendary Dragon Hunter 10 8 8
Battlecry: Double the Attack and Health of all minions in your hand. Taste your world's corruption! It tastes like chicken.
Showing all 33 cards
Shimmerfly(90619).png
Springpaw(90155).png
Timber Wolf(86).png
Fireworks Tech(89854).png
Hunting Mastiff(89361).png
Scavenging Hyena(279).png
Venomizer(89921).png
Bloodscalp Strategist(90231).png
Duskhaven Hunter(89378).png
Ramkahen Wildtamer(90814).png
Spider Bomb(89807).png
Spirit of the Lynx(90282).png
Ursatron(90653).png
Arcane Fletcher(90678).png
Houndmaster(225).png
Houndmaster Shaw(89346).png
Hyena Alpha(90817).png
Necromechanic(89917).png
Toxmonger(89379).png
Carrion Drake(89440).png
Halazzi, the Lynx(90285).png
Starving Buzzard(101).png
Tundra Rhino(162).png
Vilebrood Skitterer(89441).png
Oblivitron(90557).png
Savannah Highmane(8).png
Scarlet Webweaver(90732).png
Wild Bloodstinger(90731).png
Boommaster Flark(89848).png
Dinotamer Brann(90720).png
Vereesa Windrunner(90593).png
King Krush(194).png
Emeriss(89370).png

Uncollectible[edit | edit source]

For Wild format listings, see Hunter/Wild format

The following minions are generated by other hunter cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Lynx None Beast Hunter 1 1 1
 
Hyena None Beast Hunter 2 2 2
 
Hyena None Beast Hunter 2 2 2
 
Devilsaur None Beast Hunter 5 5 5
 
Wyvern None Beast Hunter 5 5 5
Rush 
Doom Rat None Beast Hunter 6 6 6
 
Hound Common Beast Hunter 1 1 1
Charge 
Snake Common Beast Hunter 1 1 1
 
Huffer Common Beast Hunter 3 4 2
Charge 
Leokk Common Beast Hunter 3 2 4
Your other minions have +1 Attack. 
Misha Common Beast Hunter 3 4 4
Taunt 
Duskhaven Hunter Rare General Hunter 3 5 2
Stealth
Each turn this is in your hand, swap its Attack and Health. 
King Krush Legendary Beast Hunter 9 8 8
Charge 
Showing all 13 cards
Hound(290).png
Lynx(90161).png
Snake(512).png
Hyena(90850).png
Hyena(689).png
Duskhaven Hunter(89485).png
Huffer(369).png
Leokk(32).png
Misha(593).png
Devilsaur(90307).png
Wyvern.png
Doom Rat(89389).png
King Krush (Dinotamer Brann).png


Weapons

For Wild format listings, see Hunter/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Thori'dal, the Stars' Fury None Hunter 3 2 3
After your hero attacks, gain Spell Damage +2 this turn. 
Headhunter's Hatchet Common Hunter 2 2 2
Battlecry: If you control a Beast, gain +1 Durability. Zul'jin's primary recruiting tool.
Desert Spear Common Hunter 3 1 3
After your hero attacks, summon a 1/1 Locust with Rush. Goes on the right, next to the desert spoon.
Eaglehorn Bow Rare Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Gladiator's Longbow Epic Hunter 7 5 2
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Showing all 5 cards
Headhunter's Hatchet(90281).png
Desert Spear(90775).png
Eaglehorn Bow(363).png
Thori'dal, the Stars' Fury.png
Gladiator's Longbow(278).png


Hero card

For Wild format listings, see Hunter/Wild format

See Hero card.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Zul'jin Legendary Hero card Hunter 10
Battlecry: Cast all spells you've played this game (targets chosen randomly)If you can dodge an axe, you can dodge a ball.
Showing the only card
Zul'jin(90248).png


Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.

Levels up to 10 award new Basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All hunters start with the following class cards.


Arcane Shot(167).png
Houndmaster(225).png
Multi-Shot(407).png
Timber Wolf(86).png
Tracking(163).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Animal Companion(578).png

Level 2
Starving Buzzard(101).png

Level 4
Hunter's Mark(22).png

Level 6
Tundra Rhino(162).png

Level 8
Kill Command(488).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Tracking(163) Gold.png

Level 15/20
Timber Wolf(86) Gold.png

Level 23/26
Houndmaster(225) Gold.png

Level 28/30
Arcane Shot(167) Gold.png

Level 32/34
Multi-Shot(407) Gold.png

Level 36/38
Hunter's Mark(22) Gold.png

Level 40/42
Tundra Rhino(162) Gold.png

Level 43/44
Animal Companion(578) Gold.png

Level 45/46
Starving Buzzard(101) Gold.png

Level 47/48
Kill Command(488) Gold.png

Level 49/50
Core Hound(173) Gold.png

Level 51/52
Stonetusk Boar(76) Gold.png

Level 53/54
Razorfen Hunter(47) Gold.png

Level 55/56
Bloodfen Raptor(576) Gold.png

Level 57/58
Ironfur Grizzly(519) Gold.png

Level 59/60

Trivia[edit | edit source]

  • Hemet Nesingwary was the original hunter hero in the game's pre-alpha.[2] Rexxar was eventually chosen for the role in part due to his strong connection with Beasts, which the developers wanted to focus on.[3]
  • Hunter was the game's original starting class. This was changed to mage because the developers wanted to use a non-weapon class, presumably to reduce complexity.[4]

References[edit | edit source]