Hunter

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The Hunter icon.png Hunter is one of the ten classes in Hearthstone, represented by Rexxar, Alleria Windrunner, and Sylvanas Windrunner.

Heroes[edit | edit source]

Rexxar(484).png Alleria Windrunner(14694).png Sylvanas Windrunner (hero).png

Wanderer Rexxar.png Warsong Rexxar(330025).png Giantstalker Rexxar(389180).png

Background[edit | edit source]

Main article: Hunter

From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. As masters of their environment, hunters are able to slip like ghosts through the trees and lay traps in the paths of their enemies. These expert marksmen drop foes dead in their tracks with flawless shots from a bow, crossbow or rifle. With the ability to wield two weapons simultaneously, hunters can unleash a flurry of blows against anyone unfortunate enough to stumble into close combat with them.

The art of survival is central to the isolated life of a hunter. Hunters track beasts with ease and enhance their own abilities by attuning themselves to the feral aspects of various creatures. Hunters are known for the lifelong bonds they form with animals of the wild, training great hawks, cats, bears, and many other beasts to fight alongside them.[1]

Hero Power[edit | edit source]

Steady Shot(481).png

Hero powers are unique abilities, specific to each class. Hero powers cost 2 mana, and can be used once per turn.

Steady Shot is the hunter's Hero Power, dealing 2 damage direct to the enemy hero. Steady Shot is a very direct and straightforward Hero Power - unlike many other Hero Powers, it does not offer special synergies or boast a range of possible uses, but what it lacks in strategic complexity it makes up for in sheer effectiveness. Without Health or Armor-granting effects, Steady Shot can single-handedly destroy the opponent and win the game in just 15 turns if used every turn. This allows the hunter to rely upon Steady Shot's damage to make steady progress toward victory, regardless of the state of the board. Steady Shot works well with an aggressive approach to build pressure on the opponent.

While it is very effective for bypassing enemy minions, note that the hunter cannot use Steady Shot on any other target, but can only deal damage to the enemy hero. The exceptions are Steamwheedle Sniper (Wilds) and Dwarven Sharpshooter, which can be used to expand Steady Shot's functionality, granting it the ability to target any character, and opening up a range of strategic possibilities.

Replacement Hero Powers[edit | edit source]

Ballista Shot(22483).png
Dinomancy(55705).png
Build-A-Beast(58725).png
Berserker Throw(90249).png
Pharaoh's Warmask(90818).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Steady Shot with Ballista Shot.

Dinomancy will replace the current Hero Power with Dinomancy.

Deathstalker Rexxar Battlecry will replace the current Hero Power with Build-a-Beast, as well as replacing the hero.

Zul'jin Battlecry will replace the current Hero Power with Berserker Throw, as well as replacing the hero.

Unseal the Vault will replace the current Hero Power with Pharaoh's Warmask once the Quest is completed.

Strategy and gameplay[edit | edit source]

NB: This video's depiction of Starving Buzzard and Flare are now out of date.

Many hunter decks revolve around the use of Beast minions while maintaining board control. Many hunter-only cards benefit from having other Beasts in play or in your hand or deck, such as Timber Wolf, Tundra Rhino, Houndmaster or Master's Call. Certain cards with strong Beast synergy tend to become high priority targets for your enemies; Starving Buzzard for example lets you draw a card every time another Beast is summoned, while Scavenging Hyena gains +2/+1 for every friendly beast that dies while it is in play.

Hunters are strong at aggression, being able to utilize early game minions like Springpaw and Alleycat and follow it up strongly with cards like Headhunter's Hatchet or Crackling Razormaw. They have access to low-cost direct damage spells like Kill Command and Quick Shot for burst damage, while their Hero Power, Steady Shot outputs consistent damage directly at the enemy hero. A deck on the extreme side of aggression is the "Face Hunter", using nothing but cheap, direct damage minions like Leper Gnome and Wolfrider to inflict as much damage as quickly as possible. Face Hunter sacrifices longevity for immediate damage, aiming to defeat the opponent before they are able to mount a defence.

Hunter decks can also be strong midrange, tempo decks which involve strong board control while playing and buffing Beasts, with cards like Savannah Highmane, Freezing Trap, and Houndmaster Shaw. Many hunter decks revolve around Secrets, of which hunters have a strong range. Hunter Secrets especially tend to affect the board, with cards like Explosive Trap, Snake Trap and Misdirection giving any opponent reason to hesitate before sending a minion to attack. Eaglehorn Bow is a staple hunter card for use with Secrets.

While Hunters are best known for their minion quality, they are no slouch when it comes to spells. Cards like Deadly Shot and Marked Shot are formidable forms of removal, Unleash the Beast and Lesser Emerald Spellstone summon hefty token minions, and some spells like Flanking Strike and Baited Arrow even do both. Cards like Vereesa Windrunner and Zul'jin reward spell-heavy decks by upping their value tremendously. They can even run a deck with no minions, using Rhok'delar and To My Side! for extreme value generation.

Hunters also have a Deathrattle theme, with cards like Play Dead, Forlorn Stalker, Seeping Oozeling, and Nine Lives to duplicate Deathrattle effects without even killing the minion.

Counters[edit | edit source]

Hunters are very synergistic in that they require Beasts on the board to make full use of their cards such as Kill Command and Houndmaster, so maintaining board control and killing Beasts as soon as possible will cripple a hunter. Early removal of Scavenging Hyena especially is essential, but ideally make sure never to leave a Beast on the hunter's board. Hunters can have surprising burst damage with Unleash the Hounds, King Krush, or hidden Kill Command cards in their hand so try to keep your Health high or keep strong Taunt minions on the board for as long as possible.

Secrets[edit | edit source]

Hunters have moderately strong Secrets that can wreak havoc if not properly accounted for. Proper counter-strategy requires knowledge of the popular Secrets in the current meta, and ideally your opponent's deck, but when in doubt, the following precautions can help avoid the worst of their effects.

  • Attack the hero directly with a low cost or unimportant minion, or a minion played primarily for its Battlecry, in case of Freezing Trap.
  • Attack the hero directly before summoning any more minions to avoid unnecessary damage from Explosive Trap. Buffing your minions to increase their Health to 3 or above can also be useful to prevent their deaths.
  • Make sure to use removal on cards that have synergy with beasts such as Starving Buzzard before attacking a minion in case of Snake Trap. Removal of the snakes with Area of Effect spells may become a priority if the hunter has synergistic cards in their hand like Scavenging Hyena.
  • Play a weak minion or a minion where taking 4 damage is acceptable in case of Snipe.
  • Attack with a weak minion first to minimize damage done by Misdirection. Buff the Health of the minion that you are not attacking with beforehand if it will prevent its death if the weak minion attacks it.

Spells[edit | edit source]

For Wild format listings, see Hunter/Wild format

See Spell. For a list of hunter Secrets, see Secret#Hunter.

Name / Desc Rarity Class Cost Description
Adorable Infestation Common 1 Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Arcane Shot Free Hunter 1 Deal 2 damage.
Bestial Wrath Epic Hunter 1 Give a friendly Beast +2 Attack and Immune this turn.
Carrion Studies Common Hunter 1 Discover a Deathrattle minion. Your next one costs (1) less.
Clear the Way Rare Hunter 1 Sidequest: Summon 3 Rush minions.
Reward: Summon a 4/4 Gryphon with Rush.
Demon Companion Rare 1 Summon a random Demon Companion.
Overwhelm Rare Hunter 1 Deal 2 damage to a minion. Deal one more damage for each Beast you control.
Rapid Fire Common Hunter 1 Twinspell
Deal 1 damage.
Resizing Pouch Common 1 Discover a card with Cost equal to your remaining Mana Crystals.
Toxic Reinforcements Epic Hunter 1 Sidequest: Use your Hero Power three times.
Reward: Summon three 1/1 Leper Gnomes.
Tracking Free Hunter 1 Look at the top 3 cards of your deck. Draw one and discard the others.
Unseal the Vault Legendary Hunter 1 Quest: Summon 20 minions.
Reward: Pharaoh's Warmask.
Bola Shot Common Hunter 2 Deal 1 damage to a minion and 2 damage to its neighbors.
Corrosive Breath Common Hunter 2 Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero.
Don't Feed the Animals Epic Hunter 2 Give all Beasts in your hand +1/+1.
Corrupt: Give them +2/+2 instead.
Explosive Trap Common Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies.
Flare Rare Hunter 2 All minions lose Stealth. Destroy all enemy Secrets. Draw a card.
Freezing Trap Common Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Fresh Scent Common Hunter 2 Twinspell
Give a Beast +2/+2.
Hunter's Mark Free Hunter 2 Change a minion's Health to 1.
Misdirection Rare Hunter 2 Secret: When a character attacks your hero, instead he attacks another random character.
Open the Cages Common Hunter 2 Secret: When your turn starts, if you control two minions, summon an Animal Companion.
Pack Tactics Rare Hunter 2 Secret: When a friendly minion is attacked, summon a 3/3 copy.
Pressure Plate Common Hunter 2 Secret: After your opponent casts a spell, destroy a random enemy minion.
Scavenger's Ingenuity Common Hunter 2 Draw a Beast.
Give it +2/+2.
Snake Trap Epic Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes.
Snipe Common Hunter 2 Secret: After your opponent plays a minion, deal 4 damage to it.
Animal Companion Free Hunter 3 Summon a random Beast Companion.
Deadly Shot Common Hunter 3 Destroy a random enemy minion.
Hunter's Pack Common Hunter 3 Add a random Hunter Beast, Secret, and weapon to your hand.
Kill Command Free Hunter 3 Deal 3 damage. If you have a Beast, deal 5 damage instead.
Nine Lives Epic Hunter 3 Discover a friendly Deathrattle minion that died this game. Also trigger its Deathrattle.
Petting Zoo Rare Hunter 3 Summon a 3/3 Strider. Repeat for each Secret you control.
Unleash the Hounds Common Hunter 3 For each enemy minion, summon a 1/1 Hound with Charge.
Marked Shot Common Hunter 4 Deal 4 damage to a minion.
Discover a spell.
Multi-Shot Free Hunter 4 Deal 3 damage to two random enemy minions.
Scrap Shot Rare Hunter 4 Deal 3 damage. Give a random Beast in your hand +3/+3.
Explosive Shot Rare Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones.
Hunting Party Rare Hunter 5 Copy all Beasts in your hand.
Swarm of Locusts Rare Hunter 6 Summon seven 1/1 Locusts with Rush.
Unleash the Beast Rare Hunter 6 Twinspell
Summon a 5/5 Wyvern with Rush.
Guardian Animals Epic 8 Summon two Beasts that cost (5) or less from your deck. Give them Rush.
Jewel of N'Zoth Epic Hunter 8 Summon three friendly Deathrattle minions that died this game.
Nagrand Slam Epic Hunter 10 Summon four 3/5 Clefthoofs that attack random enemies.
Showing all 44 cards
Adorable Infestation(329915).png
Arcane Shot(167).png
Bestial Wrath(304).png
Carrion Studies(329968).png
Clear the Way(151325).png
Demon Companion(329950).png
Overwhelm(329963).png
Rapid Fire(90650).png
Resizing Pouch(442059).png
Toxic Reinforcements(127298).png
Tracking(163).png
Unseal the Vault(90813).png
Bola Shot(442068).png
Corrosive Breath(127289).png
Don't Feed the Animals(378836).png
Explosive Trap(344).png
Flare(630).png
Freezing Trap(99).png
Fresh Scent(184956).png
Hunter's Mark(22).png
Misdirection(447).png
Open the Cages(389006).png
Pack Tactics(210823).png
Pressure Plate(90755).png
Scavenger's Ingenuity(210658).png
Snake Trap(210).png
Snipe(553).png
Animal Companion(578).png
Deadly Shot(239).png
Hunter's Pack(90737).png
Kill Command(488).png
Nine Lives(90583).png
Petting Zoo(378835).png
Unleash the Hounds(317).png
Marked Shot(90613).png
Multi-Shot(407).png
Scrap Shot(210819).png
Explosive Shot(114).png
Hunting Party(90666).png
Swarm of Locusts(90827).png
Unleash the Beast(90584).png
Guardian Animals(329945).png
Jewel of N'Zoth(388967).png
Nagrand Slam(210754).png


Uncollectible

For Wild format listings, see Hunter/Wild format

The following spells are generated by other hunter cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Description
Rapid Fire Common Hunter 1 Deal 1 damage.
Don't Feed the Animals Epic Hunter 2 Corrupted
Give all Beasts in your hand +2/+2.
Fresh Scent Common Hunter 2 Give a Beast +2/+2.
Unleash the Beast Rare Hunter 6 Summon a 5/5 Wyvern with Rush.
Showing all 4 cards
Rapid Fire(90997).png
Don't Feed the Animals(378837).png
Fresh Scent(184958).png
Unleash the Beast(90999).png

Minions[edit | edit source]

For Wild format listings, see Hunter/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Dwarven Sharpshooter Common General Hunter 1 1 3 Your Hero Power can target minions.
Helboar Common Beast Hunter 1 2 1 Deathrattle: Give a random Beast in your hand +1/+1.
Mystery Winner Common General Hunter 1 1 1 Battlecry: Discover a Secret.
Shimmerfly Rare Beast Hunter 1 1 1 Deathrattle: Add a random Hunter spell to your hand.
Timber Wolf Free Beast Hunter 1 1 1 Your other Beasts have +1 Attack.
Wolpertinger Common Beast Hunter 1 1 1 Battlecry: Summon a copy of this.
Dancing Cobra Common Beast Hunter 2 1 5 Corrupt: Gain Poisonous.
Felfire Deadeye Common General 2 2 3 Your Hero Power costs (1) less.
Imprisoned Felmaw Common Demon Hunter 2 5 4 Dormant for 2 turns. When this awakens, attack a random enemy.
Phase Stalker Rare Beast Hunter 2 2 3 After you use your Hero Power, cast a Secret from your deck.
Scavenging Hyena Common Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1.
Ace Hunter Kreen Legendary General 3 2 4 Your other characters are Immune while attacking.
Augmented Porcupine Epic Beast Hunter 3 2 4 Deathrattle: Deal this minion's Attack damage randomly split among all enemies.
Bloated Python Rare Beast Hunter 3 1 2 Deathrattle: Summon a 4/4 Hapless Handler.
Chopshop Copter Rare Mech Hunter 3 2 4 After a friendly Mech dies, add a random Mech to your hand.
Diving Gryphon Rare Beast Hunter 3 4 1 Rush
Battlecry: Draw a Rush minion from your deck.
Primordial Explorer Common Dragon Hunter 3 2 3 Poisonous
Battlecry: Discover a Dragon.
Professor Slate Legendary General Hunter 3 3 4 Your spells are Poisonous.
Ramkahen Wildtamer Rare General Hunter 3 4 3 Battlecry: Copy a random Beast in your hand.
Saddlemaster Rare General Hunter 3 3 4 After you play a Beast, add a random Beast to your hand.
Shan'do Wildclaw Legendary General 3 3 3 Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Ursatron Common Mech Hunter 3 3 3 Deathrattle: Draw a Mech from your deck.
Zixor, Apex Predator Legendary Beast Hunter 3 2 4 Rush
Deathrattle: Shuffle 'Zixor Prime' into your deck.
Arcane Fletcher Epic General Hunter 4 3 3 Whenever you play a 1-Cost minion, draw a spell from your deck.
Dragonbane Legendary Mech Hunter 4 3 5 After you use your Hero Power, deal 5 damage to a random enemy.
Houndmaster Free General Hunter 4 4 3 Battlecry: Give a friendly Beast +2/+2 and Taunt.
Hyena Alpha Rare Beast Hunter 4 3 3 Battlecry: If you control a Secret, summon two 2/2 Hyenas.
Krolusk Barkstripper Epic Beast Hunter 4 3 5 Spellburst: Destroy a random enemy minion.
Mok'Nathal Lion Rare Beast Hunter 4 5 2 Rush. Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle.
Blood Herald Common General 5 1 1 Whenever a friendly minion dies while this is in your hand, gain +1/+1.
Rotnest Drake Rare Dragon Hunter 5 6 5 Battlecry: If you're holding a Dragon, destroy a random enemy minion.
Starving Buzzard Free Beast Hunter 5 3 2 Whenever you summon a Beast, draw a card.
Teacher's Pet Rare Beast 5 4 5 Taunt
Deathrattle: Summon a random 3-Cost Beast.
Trampling Rhino Rare Beast Hunter 5 5 5 Rush. After this attacks and kills a minion, excess damage hits the enemy hero.
Tundra Rhino Free Beast Hunter 5 2 5 Your Beasts have Charge.
Maxima Blastenheimer Legendary General Hunter 6 4 4 Battlecry: Summon a minion from your deck. It attacks the enemy hero, then dies.
Oblivitron Legendary Mech Hunter 6 3 4 Deathrattle: Summon a Mech from your hand and trigger its Deathrattle.
Savannah Highmane Rare Beast Hunter 6 6 5 Deathrattle: Summon two 2/2 Hyenas.
Scarlet Webweaver Epic Beast Hunter 6 5 5 Battlecry: Reduce the Cost of a random Beast in your hand by (5).
Veranus Legendary Dragon Hunter 6 7 6 Battlecry: Change the Health of all enemy minions to 1.
Wild Bloodstinger Epic Beast Hunter 6 6 9 Battlecry: Summon a minion from your opponent's hand. Attack it.
Darkmoon Tonk Rare Mech Hunter 7 8 5 Deathrattle: Fire four missiles at random enemies that deal 2 damage each.
Vereesa Windrunner Legendary General Hunter 7 5 6 Battlecry: Equip Thori'dal, the Stars' Fury.
Beastmaster Leoroxx Legendary General Hunter 8 5 5 Battlecry: Summon 3 Beasts from your hand.
Dinotamer Brann Legendary General Hunter 8 2 4 Battlecry: If your deck has no duplicates, summon King Krush.
King Krush Legendary Beast Hunter 9 8 8 Charge
Showing all 46 cards
Dwarven Sharpshooter(127274).png
Helboar(210835).png
Mystery Winner(388994).png
Shimmerfly(90619).png
Timber Wolf(86).png
Wolpertinger(329969).png
Dancing Cobra(389018).png
Felfire Deadeye(442055).png
Imprisoned Felmaw(210746).png
Phase Stalker(127273).png
Scavenging Hyena(279).png
Ace Hunter Kreen(329891).png
Augmented Porcupine(210734).png
Bloated Python(329960).png
Chopshop Copter(184955).png
Diving Gryphon(151350).png
Primordial Explorer(127295).png
Professor Slate(329935).png
Ramkahen Wildtamer(90814).png
Saddlemaster(442049).png
Shan'do Wildclaw(329873).png
Ursatron(90653).png
Zixor, Apex Predator(210730).png
Arcane Fletcher(90678).png
Dragonbane(127271).png
Houndmaster(225).png
Hyena Alpha(90817).png
Krolusk Barkstripper(329962).png
Mok'Nathal Lion(211225).png
Blood Herald(329958).png
Rotnest Drake(184985).png
Starving Buzzard(101).png
Teacher's Pet(329961).png
Trampling Rhino(389017).png
Tundra Rhino(162).png
Maxima Blastenheimer(378826).png
Oblivitron(90557).png
Savannah Highmane(8).png
Scarlet Webweaver(90732).png
Veranus(151332).png
Wild Bloodstinger(90731).png
Darkmoon Tonk(378825).png
Vereesa Windrunner(90593).png
Beastmaster Leoroxx(210735).png
Dinotamer Brann(90720).png
King Krush(194).png

Uncollectible[edit | edit source]

For Wild format listings, see Hunter/Wild format

The following minions are generated by other hunter cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Hound Common Beast Hunter 1 1 1 Charge
Kolek None Demon 1 1 2 Your other minions have +1 Attack.
Marsuul Cub None Beast 1 1 1
Reffuh None Demon 1 2 1 Charge
Shima None Demon 1 2 2 Taunt
Snake None Beast Hunter 1 1 1
Dancing Cobra Common Beast Hunter 2 1 5 Corrupted
Poisonous
Hyena None Beast Hunter 2 2 2
Hyena None Beast Hunter 2 2 2
Darkmoon Strider None Beast Hunter 3 3 3
Huffer Common Beast Hunter 3 4 2 Charge
Leokk Common Beast Hunter 3 2 4 Your other minions have +1 Attack.
Misha Common Beast Hunter 3 4 4 Taunt
Clefthoof None Beast Hunter 4 3 5
Gryphon None Beast Hunter 4 4 4 Rush
Hapless Handler None General Hunter 4 4 4
Wyvern None Beast Hunter 5 5 5 Rush
Zixor Prime None Beast Hunter 8 4 4 Rush
Battlecry: Summon 3 copies of this minion.
King Krush Legendary Beast Hunter 9 8 8 Charge
Showing all 19 cards
Hound(290).png
Kolek(330100).png
Marsuul Cub(330110).png
Reffuh(330098).png
Shima(330099).png
Snake(512).png
Dancing Cobra(389053).png
Hyena(689).png
Hyena(90850).png
Darkmoon Strider(378839).png
Huffer(369).png
Leokk(32).png
Misha(593).png
Clefthoof(211087).png
Gryphon(151500).png
Hapless Handler(330072).png
Wyvern(90998).png
Zixor Prime(211097).png
King Krush(92232).png


Weapons

For Wild format listings, see Hunter/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Trueaim Crescent Epic 1 1 4 After your Hero attacks a minion, your minions attack it too.
Desert Spear Common Hunter 3 1 3 After your hero attacks, summon a 1/1 Locust with Rush.
Eaglehorn Bow Rare Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability.
Stormhammer Epic Hunter 3 3 2 Doesn't lose Durability while you control a Dragon.
Thori'dal, the Stars' Fury None Hunter 3 2 3 After your hero attacks, gain Spell Damage +2 this turn.
Rinling's Rifle Legendary Hunter 4 2 2 After your hero attacks, Discover a Secret and cast it.
Gladiator's Longbow Epic Hunter 7 5 2 Your hero is Immune while attacking.
Showing all 7 cards
Trueaim Crescent(329946).png
Desert Spear(90775).png
Eaglehorn Bow(363).png
Stormhammer(151367).png
Thori'dal, the Stars' Fury(91001).png
Rinling's Rifle(388953).png
Gladiator's Longbow(278).png


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 22nd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Sunscale Raptor Rare Minion Beast Hunter 1 1 3 Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.
Showing the only card
Sunscale Raptor(463935).png

Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.

Levels up to 10 award new Basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All hunters start with the following class cards.


Arcane Shot(167).png
Houndmaster(225).png
Multi-Shot(407).png
Timber Wolf(86).png
Tracking(163).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Animal Companion(578).png

Level 2
Starving Buzzard(101).png

Level 4
Hunter's Mark(22).png

Level 6
Tundra Rhino(162).png

Level 8
Kill Command(488).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Tracking(163) Gold.png

Level 15/20
Timber Wolf(86) Gold.png

Level 23/26
Houndmaster(225) Gold.png

Level 28/30
Arcane Shot(167) Gold.png

Level 32/34
Multi-Shot(407) Gold.png

Level 36/38
Hunter's Mark(22) Gold.png

Level 40/42
Tundra Rhino(162) Gold.png

Level 43/44
Animal Companion(578) Gold.png

Level 45/46
Starving Buzzard(101) Gold.png

Level 47/48
Kill Command(488) Gold.png

Level 49/50
Core Hound(173) Gold.png

Level 51/52
Stonetusk Boar(76) Gold.png

Level 53/54
Razorfen Hunter(47) Gold.png

Level 55/56
Bloodfen Raptor(576) Gold.png

Level 57/58
Ironfur Grizzly(519) Gold.png

Level 59/60

Trivia[edit | edit source]

  • Hemet Nesingwary was the original hunter hero in the game's pre-alpha.[2] Rexxar was eventually chosen for the role in part due to his strong connection with Beasts, which the developers wanted to focus on.[3]
  • Hunter was the game's original starting class. This was changed to mage because the developers wanted to use a non-weapon class, presumably to reduce complexity.[4]

Patch changes[edit | edit source]

Scholomance Academy logo.pngPatch 18.0.0.54613 (2020-07-30): Modified hunter's card frame colour to better distinguish them from Demon Hunter cards.

References[edit | edit source]