Battlecry: Summon a random 1-Cost minion for your opponent.
Hungry Hungry Dragon is NOT a fun game.
How to get[edit | edit source]
|Golden Hungry Dragon||400||50|
Notes[edit | edit source]
- The minion summoned by the Hungry Dragon's Battlecry will be ready to attack by your opponent's turn.
- Class minions summoned by an opponent's Hungry Dragon will count towards your "play X class cards" quests.
- The summoned minion counts as though it was summoned by your opponent for the purposes of cards such as Darkshire Councilman.
Strategy[edit | edit source]
Can be used to intentionally inflate the number of enemy minions, in order to activate Mind Control Tech's Battlecry. Similarly, it can enable spells that require at least two minions (Multi-Shot, Forked Lightning, Cleave). Cabal Shadow Priest and Shadow Madness can be used to steal the 1 cost minion, turning this card's downside into a useful bonus effect. The 1-cost minion can be a target for Bane of Doom, Raging Worgen or Stampeding Kodo.
The 1-cost minion may also present various minion type or ability synergies for the player to take advantage of. For example:
This card can also work against a mage's Duplicate: if the 1 cost minion is destroyed, the value of the secret is diminished. Dragon synergies aside, this card is essentially a Pit Fighter for 4 mana instead of 5 with the drawback of summoning a minion for the opponent.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Taunt If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Battlecry: Copy a card in your opponent's deck and add it to your hand. "I see.. a WISP? Why do you have a wisp?!"
|Shadowhoof Slayer||Free||Demon||Demon Hunter||1||2||1|
Battlecry: Give your hero +1 Attack this turn. Was a humble Elven Archer before Sargeras got to him.
Charge This card is boaring.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Taunt No relation to "The Voidsteppers", the popular Void-based dance troupe.
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Deathrattle: Add two 1/1 Squirrels to your hand. You'd be nuts to mess with the squirrel squad.
Can't be targeted by spells or Hero Powers. Makes a mean puff pastry.
Battlecry: Reduce the Cost of your Librams by (1) this game. Will check to make sure you have a valid libramary card.
Battlecry: Summon a 1/1 Cat. To be a cool cat in Gadgetzan, you gotta have bling.
After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
Battlecry: Give your other minions Rush. "Blimey, that's a Stratocumulus 1000!"
Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spatial Anomaly, but he got tired of having his polarity reversed.
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
After your hero attacks, gain +1 Attack. Say what you like about my hatchet-headed hooligan, he’s my battle-friend.
Battlecry: Give a friendly minion +2 Health. Sure, I'll carry the water! And the food! And the tents! And the cursed monkey paw!
Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Weaponized an ancient technique once used to slice cold butter.
Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Battlecry: Add two 1/1 Pirates to your hand. They’re pretty fly for some pirate guys.
Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
Whenever you equip a weapon, give it +1 Attack. The best part of buccaneering is the pants.
Deathrattle: Add a Spare Part card to your hand. Clockwork gnomes are always asking what time it is.
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
|Crimson Sigil Runner||Common||General||Demon Hunter||1||1||1|
Outcast: Draw a card. He's not the fastest of the bunch, but he'll take a stab at it anyway.
Battlecry: Your next Hero Power this turn deals 2 more damage. A few hours later he DESTROYED the arena bathrooms.
Lifesteal His favorite spell is Chum Explosion.
You especially don't want to make a dire mountain out of a dire mole hill.
|Disciple of Galakrond||Common||General||Priest||1||1||2|
Battlecry: Invoke Galakrond. Raising Galakrond will cause thurible, thurible damage.
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Your Hero Power can target minions. Scissors, knives, needles, you name it! He'll shoot it.
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
Once upon a midnight restive, Medivh pondered, feeling festive!
Whenever this minion takes damage, gain 2 Armor. He's all beeps and smiles but you're just a walking pile of armor to him.
Battlecry: Deal 1 damage to a minion and give it Spell Damage +1. According to him, undamaged minions just spell problems.
Battlecry: Give a friendly Mech +1/+1. They're a little light-headed.
Deathrattle: Give this minion's Attack to a random friendly minion. Putting the "r" in fiend.
Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.
Battlecry: Add a 1/2 Elemental to your hand. Arch nemeses: small children with glass jars.
Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
"Late to bed, early to rise, makes a student unable to open her eyes."
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1. It's not HER fault you didn't put a spinning saw blade on your horse.
Spellburst: Summon a Gibberling. "As a Linguistics student I have studied the Gibberlings. I have determined they are speaking Gibberish."
Battlecry: Freeze an enemy. Ice, ice, baby!
Magnetic They tried for weeks to make a stealth version, but eventually decided to just let it glow.
Deathrattle: Deal 2 damage to the enemy hero. They're Dr. Boom's babies. His baby boomers.
Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Battlecry: Deal 1 damage to a minion and give it Divine Shield. "What doesn't kill you makes me money!"
Overkill: Gain +5 Attack. “Ya hold it by da feet, mon. Den ya THROW.”
Deathrattle: Give a random Beast in your hand +1/+1. Beasts love Helbacon Strips!
Deathrattle: Reduce the Cost of a Beast in your hand by (1). It can’t be all that helpful. Not wif dose widdle wings!
|Hot Air Balloon||Common||Mech||Any||1||1||2|
At the start of your turn, gain +1 Health. The Gadgetzan Pilgrim's Bounty parade is missing a float this year.
Dormant for 2 turns. When this awakens, equip a 3/2 Axe. Factory Direct Fiery War Axe. Please allow two turns for delivery.
Dormant for 2 turns.
Taunt He got a time out for excessive vulgarity.
Spellburst: Gain +2 Attack. How you like them apples?
Deathrattle: Add a random 1-Cost minion to your hand. What's in the jar? It could be anyone!
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Battlecry: The next Secret you play this turn costs (0). I'll tell you one thing he doesn't lack: GUMPTION.
Battlecry: Draw a card. Deal 2 damage to your hero. Kobolds sort books using a gooey decimal system.
Spell Damage +1 "Professor, a gnome burned my homework!"
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Inspire: Gain +1 Attack. But not the lowliest!
Whenever you discard a card, draw a card. Malchezaar used to have an imp named Dobby working for him, but there was a tragic accident.
Deathrattle: Summon a 1/1 Jo-E Bot. Its project name was KAN-GA. The little one was R-00.
|Mistress of Mixtures||Common||General||Any||1||2||2|
Deathrattle: Restore 4 Health to each hero. Her favorite mixture is cola and lime.
Reborn Unlike other mummies, they rolled him up with rice, sliced cucumbers, and soy sauce on the side.
|N'Zoth's First Mate||Common||Pirate||Warrior||1||1||1|
Battlecry: Equip a 1/3 Rusty Hook. Hates when N'Zoth yells "Ahoy Matey!!", but there's not really much he can do about it.
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Battlecry: Deal 1 damage.
Spellburst: Return this to your hand. The pen is also a more aerodynamic short-range projectile than the sword.
Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut.
Poisonous It could be worse. It could be a Snake Pit.
Deathrattle: Summon a 1/1 Shadowbeast. It's like a pinata! A lame disgusting horrific pinata.
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
Divine Shield Original name was Tubular Protector, but this seems more bodacious.
Battlecry: Deal 1 damage to a minion and give it Rush. "Don't worry, this won't hurt me a bit."
Deathrattle: Draw a card. Oh man! Runic omelettes are the best!
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent. Don't even think of asking for time off.
Taunt Have you seen the size of the shields in this game?? This is no easy job.
Rush "See you later bot"
Battlecry: Add a random Pirate to your hand. Maybe he should've hatched a plan that could actually carry booty back too.
Whenever this minion takes damage, also deal that amount to your hero. He claims to be "soulbound," but I just think he's clingy.
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Battlecry: Shuffle 2 Soul Fragments into your deck. "Sure, they're in your deck, but the mind is like, the REAL prison."
Battlecry: Add a 1/1 Lynx with Rush to your hand. The terrible thing about lynxes is lynxes are terrible things. Their teeth are made out of biting, their paws are made out of springs!
Stealth Spies in Outland must blend into the environment. That means hot-pink gear and bright green hair. It’s a weird place.
Has +1 Attack while you have Overloaded Mana Crystals. "Overloaded? Should've gotten a surge protector."
|Swamp Dragon Egg||Common||General||Any||1||0||3|
Deathrattle: Add a random Dragon to your hand. Would you eat them in a ditch? Would you eat them with a witch?
Lifesteal A face only a druid could love.
Battlecry: Add a random card to your hand (from your opponent's class). Was almost named "Swashb-AAAARRHHH-gler"
|Tentacle of N'Zoth||Common||General||Any||1||1||1|
Deathrattle: Deal 1 damage to all minions. Because EVERYDAY is the Day of the Tentacle of N'zoth.
Battlecry: Your next Hero Power costs (0). "Here is the original blueprint for the Academy grounds! Don't mind those so-called dark chambers… They'll be at the end of the tour."
Taunt He was so excited to get season tickets to this year's Grand Tournament. He normally doesn't get them at first and has to buy them from Ogre scalpers.
Battlecry: Give a friendly Murloc Poisonous. I'm addicted to him, but I know that he's Toxfin.
Whenever you Overload, gain +1 Attack per locked Mana Crystal. Sure, they're ugly, but they live in tunnels. You try your beauty routine without natural light.
Battlecry: If you're holding a Dragon, gain +2 Health. The twilight whelps are basically magic-vampires. Despite this, they are not a reference to any popular series of novels.
Whenever you summon a minion with Deathrattle, gain +1 Attack. In a world where you can run to a spirit healer and resurrect yourself, Undertakers do pretty light business.
|Ur'zul Horror||Common||Demon||Demon Hunter||1||2||1|
Deathrattle: Add a 2/1 Lost Soul to your hand. You face face face face face Jaraxxus!
Deathrattle: Add an 'Arcane Missiles' spell to your hand. A bird in the hand is worth three missiles in the grave.
Combo: Discover a Mage spell. "What’re ya buyin’?”
Has +1 Attack while damaged. Mass production of warbots was halted when it was discovered that they were accidentally being produced at "sample size."
Battlecry: If you played 2 spells this turn, deal 2 damage. “Does she cause them with magic, or just…like have a bucket she brings with her?”
Divine Shield Takes double damage from wick-based weapons
Deathrattle: Add a random Beast card to your hand. Spider cocoons are like little piñatas!
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking!
Battlecry: Summon a copy of this. Scholomance student Brewfest prank gone awry.
Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
Deathrattle: Restore 5 Health to the enemy hero. Zombie. It's what's for dinner.
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more. "I'm about to ruin this 10-cost minion's whole career."
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Whenever you summon a minion, gain +1 Attack. Some paladins really Light it up.
|Cleric of Scales||Rare||General||Priest||1||1||1|
Battlecry: If you're holding a Dragon, Discover a spell from your deck. If she can't find a spell, it's a clerical error.
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
At the start of your turn, deal 5 damage to ALL minions. * Does not have Charge.
Whenever this minion takes damage, summon a 2/1 Whelp. Think of them as bullets for your dragon gun.
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs. Imprisoned for ten thousand years! Not because it's a demon. Because of the dancing.
After this damages a minion, turn it into an Infectious Sporeling. "The best thing about being me—there’s so many 'me's."
Battlecry: Deal 3 damage to this minion. Don't worry. With a little skin cream he's going to clear right up.
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Once you hop, you just can't stop!
Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.
Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
After you play a minion, deal 1 damage to all minions. Sworn enemy of the Safety Matey.
Battlecry: Give an enemy minion -2 Attack until your next turn. At the Scarlet Monastery, he learned the sacred art of kicking people when they're up.
Whenever a Secret is played, gain +1/+1. Where is Mankrik's wife? She'll never tell.
Deathrattle: Give a random friendly minion Divine Shield. "Don't worry about me… I'll just be here... under these tentacles."
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
|Spirit of the Dead||Rare||General||Priest||1||0||3|
Stealth for 1 turn.
After a friendly minion dies, shuffle a 1-Cost copy of it into your deck. Just because you’re dead doesn’t mean you’re off the team.
|Spirit of the Raptor||Rare||General||Druid||1||0||3|
Stealth for 1 turn.
After your hero attacks and kills a minion, draw a card. “Loti! LOTI! Drop it. Drop it Loti! Down! Down Loti!”
|Spirit of the Rhino||Rare||General||Warrior||1||0||3|
Stealth for 1 turn.
Your Rush minions are Immune the turn they're summoned. Where did they get this preposterous hypothesis?
Deathrattle: Return any spells you cast on this minion to your hand. "Now I feel... REALLY icky."
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Battlecry: Deal 5 damage to your hero. Gain 5 Armor. This elf's winning the arms race.
|Emerald Hive Queen||Epic||Beast||Any||1||2||3|
Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.
At the start of your turn, destroy this and gain 8 Armor. For a limited time, loa blessings are on a pray-one-get-two deal (on selected sacrifices only).
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Deathrattle: If this minion has 2 or more Attack, draw a card. Remember, submit your bribes directly to the Marshal - it's the law!
Battlecry: If your board is full of Mogu Cultists, sacrifice them all and summon Highkeeper Ra. Mogu cultists have the worst team-building exercises.
Battlecry: Deal 3 damage to each hero. Shadowbomber does her job, but she's kind of phoning it in at this point.
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!
Deathrattle: Shuffle this minion into your opponent's deck. He's the reason the First Bank of Gadgetzan has steel floors.
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
|Patches the Pirate||Legendary||Pirate||Any||1||1||1|
After you play a Pirate, summon this minion from your deck. What do sailors yell when Patches steals their treasure chest full of laws and other things being transported to parliament for a vote? "The Eyes have it!"
|Reliquary of Souls||Legendary||General||Priest||1||1||3|
Deathrattle: Shuffle 'Reliquary Prime' into your deck. These three represent Anger, Desire, and Suffering. Much like raid night guild chat.
Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
|Sir Finley Mrrgglton||Legendary||Murloc||Any||1||1||3|
Battlecry: Discover a new basic Hero Power. In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.
|Showing all 166 cards|
Lore[edit | edit source]
- A dragon is a reptilian creature, usually winged, with magical or unusual abilities. Dragons were one of the first intelligent life forms to appear in Azeroth. It is not clear whether the titans created them or if they somehow evolved prior to the titans' arrival. At one time, their numbers were uncountable, but in present-day Azeroth there are very few left. Originally, there were many different dragonflights, with many different colors to be seen. The five most influential, however, were the reds, the greens, the bronze, the blacks, and the blues, and eventually most (if not all) of the other flights disappeared.
- Chosen by the titans, each of the five dragonflights were given domain over a certain aspect of the world, ranging from the earth to time itself. During the War of the Ancients, the dragonflights sought to fulfill their duty and strike against the invading Burning Legion. Over time, the dragons have endured much hardship and only a handful still remain, hostile to all that may tamper with the titans' creations.
Trivia[edit | edit source]
- This card's flavor text refers to the tabletop children's game Hungry Hungry Hippos.
- The artwork for this card comes from the World of Warcraft Trading Card Game "Twilight of the Dragons" series, for the card Twilight Wyrmkiller.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.1111 (2015-03-31): Added.
References[edit | edit source]
- Ben Brode on Twitter. (2015-03-06).