Most spell-specific, weapon-specific, and minion-specific card tables were converted Monday night to run on a different wiki extension. (From Semantic MediaWiki to Cargo.)
Due to an error regarding collectibility, the converted table may display incorrect results. While the error has been corrected, it may take through the night for the incorrect values to be updated.
Please report other problems you encounter with these tables to OOeyes.
|Abilities:||Deal damage, Restore Health|
Deal 5 damage. Restore 5 Health to your hero.
Often followed by Holy Smokes!
How to get[edit | edit source]
Holy Fire can be obtained through Classic card packs, through crafting, or as an Arena reward. Golden Holy Fire can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Golden Holy Fire||800||100|
Notes[edit | edit source]
- This spell has two steps:
- As usual, Spell Damage increases the damage dealt by this spell but it does not affect the amount of Health restored.
Strategy[edit | edit source]
This is one of the priest's big removal spells, capable of removing powerful minions in a single strike, or weakening giants such as Ragnaros or Molten Giant in order to allow another attack to finish them off. In this respect, it shares a place with Shadow Word: Death for use as powerful removal, mostly in the late game. Its 5 damage makes it particularly effective against tricky 5 Health minions such as Sylvanas Windrunner or Ancient of Lore.
However, Holy Fire also heals the priest for the same amount. This makes it very useful for simultaneously removing threats and restoring the priest's Health, potentially moving them out of reach of lethal. When facing burst-prone opponents at low Health, the priest can use Holy Fire upon even minor targets (or the enemy hero) with the main purpose of restoring Health. Combined with Lesser Heal this will restore 7 Health in a single turn.
Even without the threat of imminent defeat, Holy Fire can be a handy way of keeping the priest's Health up while also removing threats from the board. Alongside Holy Nova, it is an effective part of the priest's self-healing arsenal, allowing the priest to casually maintain high Health levels without sacrificing focus on the rest of the game.
Bear in mind that the heal can only be made use of if the priest is below maximum Health. However, if the need arises to make use of the spell for removal, it is generally not worth hesitating due to being at full Health; the advantage gained through removing a powerful threat is generally more important than the potential for healing later in the game.
It is worth noting that, as with all healing effects, in combination with Auchenai Soulpriest this spell's healing will be turned to damage, dealing 5 damage to both the target and the casting priest. This can reduce the card's value when the priest has Auchenai on the board, but it is often worth the damage in order to make use of the spell, as long as it does not take the priest's Health critically low.
Trivia[edit | edit source]
- If used upon the casting priest, this spell will simultaneously deal damage and restore Health. This means that it will not kill the priest, even if they had 5 or less Health when it was used. This makes it an ineffective tool for a glorified concede, although an effective tool for BM.
- The artwork for this card comes from the World of Warcraft Trading Card Game "Blood of Gladiators" series, for the card Power Word: Restore.