|Set:||Goblins vs Gnomes|
|Tags:||Attack-related, Summoning-related, Triggered effect|
|Artist:||Laurel D. Austin|
Whenever you play a 1-Attack minion, give it +2/+2.
Hobgoblins are meeting next week to discuss union benefits. First on the list: dental plan.
How to get[edit | edit source]
Hobgoblin can be obtained through Goblins vs Gnomes card packs purchased online from the Battle.net shop, or through crafting. Golden Hobgoblin can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
Note[edit | edit source]
- This card triggers only from playing minions from the hand. Summon and put into battlefield effects, such as those of Haunted Creeper, Imp-losion, Voidcaller and Reinforce, will not trigger it.
- Hobgoblin's effect triggers prior to any Battlecries, and prior to any auras being applied to the minion. For example, a Timber Wolf played with a Stormwind Champion on the board will gain Hobgoblin's +2/+2 buff, and then receive the Champion's +1/+1 aura buff on top of that.
- If there are multiple Hobgoblins on the board, the 1-Attack minion will get +2/+2 for each one.
Strategy[edit | edit source]
The ideal combo pieces are minions who can protect it with the stat boost: small Taunt minions like Voidwalker or control minions like Nerub'ar Weblord. He can also buff engine-drivers like Jeeves, but the opponent will likely kill Hobgoblin in short order. Other good cards that combo well with the Hobgoblin are minions like Mana Wyrm or Micro Machine which have an ability that buffs them over time. The extra 2 Health allows them a chance to survive long enough to see multiple stat increases on top of the Hobgoblin's buff.
Eligible minions[edit | edit source]
The following tables list all 1-Attack minions available in Wild format, reflecting the range of possible minions that can receive Hobgoblin's effect.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Spell Damage +1 You don't see a lot of Dalaran warriors.
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Taunt If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Battlecry: Draw a card. "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
Taunt He likes to act like he's in charge, but the silverback matriarch actually runs things.
Charge This card is boaring.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Taunt No relation to "The Voidsteppers", the popular Void-based dance troupe.
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
|Acolyte of Pain||Common||Minion||General||Any||3||1||3|
Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Battlecry: Summon a 1/1 Cat. To be a cool cat in Gadgetzan, you gotta have bling.
After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
Taunt Divine Shield The inventor of the Annoy-o-Tron was immediately expelled from Tinkerschool, Tinkertown, and was eventually exiled from the Eastern Kingdoms altogether.
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Battlecry: Summon a 6/6 Ogre. "It'd be a shame if someone disenchanted those Legendaries."
Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
After you summon a minion, gain +1 Health. The original fifth beetle!
After you summon a minion, gain +1 Attack. Democracy in action!
Lifesteal His favorite spell is Chum Explosion.
You especially don't want to make a dire mountain out of a dire mole hill.
Deathrattle: Add 3 Silver Hand Recruits to your hand. Hard time: 6-10 turns for candle-nappin'.
Deathrattle: Deal 2 damage to all minions. How is this supposed to work? Your enemies think, "Hey! Cute sheep!" and run over to cuddle it?
Taunt Everyone expects an inquisition reference.
Battlecry: Add a 1/2 Elemental to your hand. Arch nemeses: small children with glass jars.
Windfury To operate, this contraption needs a hula doll on the dashboard. Otherwise it's just a “falling machine.”
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1. It's not HER fault you didn't put a spinning saw blade on your horse.
Charge Taunt The gnomes are valiant and ready to return to their irradiated, poorly ventilated homeland!
Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.
Deathrattle: Summon two 1/1 Spectral Spiders. Arachnofauxbia: Fear of fake spiders.
Stealth, Deathrattle: Summon a Jade Golem. He's so good at swarming, he can swarm all by himself!
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Battlecry: Discover a (3)-Cost card. It's amazing what you can do with super glue!
Deathrattle: Summon a 3/2 Big Bad Wolf. "Goodness! What… abundant drool you have."
Battlecry: Choose a basic Totem. Summon it. To truly understand candles, it takes YEARS of quiet contemplation.
Battlecry: Give a friendly minion +2 Attack. Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances.
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Inspire: Gain +1 Attack. But not the lowliest!
Whenever you discard a card, draw a card. Malchezaar used to have an imp named Dobby working for him, but there was a tragic accident.
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
At the start of each turn, gain +1 Attack. This card is the real thing.
Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
High mortality rate, from often being hugged to death.
Battlecry: Discover a Deathrattle card. He is forever cursing the kids who climb on the rails and the evil archeologists who animate the exhibits.
|N'Zoth's First Mate||Common||Minion||Pirate||Warrior||1||1||1|
Battlecry: Equip a 1/3 Rusty Hook. Hates when N'Zoth yells "Ahoy Matey!!", but there's not really much he can do about it.
Minions with Battlecry cost (2) more. Weblords spend all day making giant trampoline parks.
Battlecry: If you're holding a Dragon, Discover a Dragon. She can tell you all about the history of people not STANDING IN THE GREEN BEAM!
Battlecry: Summon a 1/3 Spider. You have to admit, they make a cute couple.
Deathrattle: Summon a 1/1 Shadowbeast. It's like a pinata! A lame disgusting horrific pinata.
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Battlecry: Summon a 2/3 Giant Rat. His clothing is "ratty" in more ways than one.
On land, a group of penguins is called a "waddle."
Spell Damage +1
Each turn this is in your hand, swap its Attack and Health. He also goes by "worg-lock."
Poisonous He got that way from looking into a mirror.
At the start of your turn, restore this minion to full Health. Stoneskin Gargoyles love freeze tag.
Poisonous Stubbornly pursuing its dream to become Azeroth's fastest animal!
Battlecry: Add a random class card to your hand (from your opponent's class). Was almost named "Swashb-AAAARRHHH-gler"
Spell Damage +1 The love she shares seems to go nowhere. Now she's lost her Light, tosses and turns, she can't sleep at night...
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
|Tentacle of N'Zoth||Common||Minion||General||Any||1||1||1|
Deathrattle: Deal 1 damage to all minions. Because EVERYDAY is the Day of the Tentacle of N'zoth.
Inspire: Restore 2 Health to your hero. The medic tournament is less entertaining than the Grand Tournament.
Poisonous His breath smells like agony and despair, which is still better than most troggs.
Whenever you Overload, gain +1 Attack per locked Mana Crystal. Sure, they're ugly, but they live in tunnels. You try your beauty routine without natural light.
Taunt. Battlecry: Give your C'Thun Taunt (wherever it is). "Ok C'Thun, repeat after me: 'Your mother was a hamster.'"
Whenever you summon a minion with Deathrattle, gain +1 Attack. In a world where you can run to a spirit healer and resurrect yourself, Undertakers do pretty light business.
Taunt. Deathrattle: Deal 1 damage to all minions. Filling your Ghouls with Rocket Fuel is all the rage at Necromancer school.
Rush They make wonderful pets if you're not allergic to blood loss.
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Deathrattle: Deal 3 damage to a random enemy minion. Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.
Has +1 Attack while damaged. Mass production of warbots was halted when it was discovered that they were accidentally being produced at "sample size."
Deathrattle: Add a random Beast card to your hand. Spider cocoons are like little piñatas!
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
If you hit an Eredar Lord with enough Wisps, it will explode. But why?
Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking!
Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
|Druid of the Swarm||Rare||Minion||General||Druid||2||1||2|
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt. The Druid awoke from troubling dreams to find herself transformed into a giant spider.
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
|Fire Plume Harbinger||Rare||Minion||Elemental||Shaman||2||1||1|
Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
At the end of each player's turn, that player draws until they have 3 cards. This robot is a lean, mean, butlerin' machine.
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.
|Mistress of Pain||Rare||Minion||Demon||Warlock||2||1||4|
Lifesteal Her sister is the Mistress of Pane who sells windows and shower doors.
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.
At the end of your turn, summon a random 1-Cost minion. Auditioning for the next Fungal Idol.
Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Battlecry: Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. Keeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.
Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1. When oil, railroad, steel, robber, and red are all already taken, your options are limited.
Battlecry: Draw a Pirate from your deck. Pirates and Parrots go together like Virmen and Carrots.
Your end of turn effects trigger twice. Drakkari sorceresses have the irritating habit of repeating themselves at the end of every sentence. Every sentence.
Deathrattle: At the end of the turn, summon a Dreadsteed. Crescendo himself summoned this steed, riding it to victory in the Grand Tournament. Wherever he rides, an army of riders ride behind him, supporting the legendary champion.
Battlecry: Summon an exact copy of this minion at the end of the turn. OOZE... Ooze... Ooze... (ooze...)
Battlecry: Copy a friendly minion's Attack and Health. "What is that thing?!" "I'm not sure, but it seems to be sort of Y'sera shaped."
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Whenever a friendly Mech dies, gain +2/+2. One bot's junk is another bot's AWESOME UPGRADE!
Deathrattle: If this minion has 2 or more Attack, draw a card. Remember, submit your bribes directly to the Marshal - it's the law!
Deathrattle: Summon a minion from your deck with less Attack than this minion. Necromancers call it "Meals on Wheels."
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Deathrattle: Return any spells you cast on this minion to your hand. Sure, he'll return your stuff. OVER HIS DEAD BODY!
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Deathrattle: Summon a 5/5 Faceless Destroyer. If you strike him down, he shall become more powerful than you can possibly imagine.
Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Deathrattle: Shuffle this minion into your opponent's deck. He's the reason the First Bank of Gadgetzan has steel floors.
Your minions trigger their Deathrattles twice. There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better.
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Whenever a friendly minion dies while this is in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
Battlecry: Cast each spell you cast on your minions this game on this one. A diet of pure magic is great for the complexion but wreaks havoc on one's mood.
At the end of your turn, summon a 1/1 Steward. Moroes runs an army of stewards, but still ends up inflating the balloons himself.
|Patches the Pirate||Legendary||Minion||Pirate||Any||1||1||1|
After you play a Pirate, summon this minion from your deck. What do sailors yell when Patches steals their treasure chest full of laws and other things being transported to parliament for a vote? "The Eyes have it!"
Deathrattle: Deal damage equal to the minion's Attack to all enemy minions. "Who is she? Where did she come from? We don't even have a police force here in Gadgetzan!!" - Mayor Noggenfogger
Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
|Sir Finley Mrrgglton||Legendary||Minion||Murloc||Any||1||1||3|
Battlecry: Discover a new basic Hero Power. In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.
|Showing all 148 cards|
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Deathrattle: Deal 1-4 damage to a random enemy.
|Silver Hand Murloc||None||Minion||Murloc||Paladin||1||1||1|
At the end of your turn, add a random spell that costs (2) or less to your hand.
Battlecry: Shuffle an Infinite Murloc into your deck.
Your future Infinite Murlocs get +1/+1.
|Silver Hand Recruit||Free||Minion||General||Paladin||1||1||1|
You are out of demons! At least there are always imps...
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||5|
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||5|
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||2|
|Showing all 61 cards|
Quotes[edit | edit source]
- Goblins and gnomes.
- Goblins and gnomes.
Lore[edit | edit source]
- Hobgoblins, also known to some goblins as brutes or oafs, are large semi-giants that guard the Isle of Kezan's cities, such as the Undermine. The Hobgoblins were once goblins altered by some foul alchemy becoming tough, powerful, and "dumber than an ogre with a hangover".
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "The Deadmines" series, for the card Lumbering Oaf.
Gallery[edit | edit source]
Patch changes[edit | edit source]
Patch 184.108.40.20634 (2014-12-04): Added.