Difference between revisions of "Highlander"
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(A couple of clarifying notes--Highlander is no longer wild-only, and notes on ways to meet the condition) Tag: Visual edit |
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'''"Highlander"''' (or '''"Singleton"''') is an unofficial term used to refer to a deck-defining minion ability that activates if the [[deck]] contains no duplicate cards. The ability debuted in [[The League of Explorers]] with [[Reno Jackson]] and has made subsequent appearances as headline mechanics in [[Mean Streets of Gadgetzan]] and [[Saviors of Uldum]]. All Highlander cards are [[Legendary]]. |
'''"Highlander"''' (or '''"Singleton"''') is an unofficial term used to refer to a deck-defining minion ability that activates if the [[deck]] contains no duplicate cards. The ability debuted in [[The League of Explorers]] with [[Reno Jackson]] and has made subsequent appearances as headline mechanics in [[Mean Streets of Gadgetzan]] and [[Saviors of Uldum]]. All Highlander cards are [[Legendary]]. |
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− | This deck type |
+ | This deck type became [[Wild format|Wild]]-only at the start of [[Year of the Raven]], when the relevant cards rotated out of [[Standard]]. However, several new Highlander cards were added with the [[Saviors of Uldum]] expansion, which caused Highlander decks to make a comeback in Standard. |
While no official keyword is used to denote the highlander effect on minion cards, precisely the same text is found on all associated cards: ''If your deck has no duplicates''. |
While no official keyword is used to denote the highlander effect on minion cards, precisely the same text is found on all associated cards: ''If your deck has no duplicates''. |
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* Highlander [[Battlecry|Battlecries]] check for your current deck state when played. It does not matter if you included duplicate cards when the deck was created, only that you've drawn the extra copy before playing the Highlander card. |
* Highlander [[Battlecry|Battlecries]] check for your current deck state when played. It does not matter if you included duplicate cards when the deck was created, only that you've drawn the extra copy before playing the Highlander card. |
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** Likewise, if duplicate cards have been shuffled into your deck during the game, the Highlander effect will be disabled until they are drawn. |
** Likewise, if duplicate cards have been shuffled into your deck during the game, the Highlander effect will be disabled until they are drawn. |
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+ | **Cards in your ''hand'' don't block Highlander battlecries, the duplicates need to be in your (undrawn) deck. |
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* Highlander effects work when your deck is empty. |
* Highlander effects work when your deck is empty. |
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− | * Highlander cards have a yellow border |
+ | * Highlander cards in your hand have a yellow border if their condition has been met. |
==Strategy== |
==Strategy== |
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* All Highlander cards have extremely powerful effects for their mana cost, which is balanced by the reduced consistency of the rest of your deck. |
* All Highlander cards have extremely powerful effects for their mana cost, which is balanced by the reduced consistency of the rest of your deck. |
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− | * Although you can include duplicate cards for this effect, it's usually not recommended since it greatly reduces the consistency of your power play. |
+ | * Although you can include duplicate cards for this effect, it's usually not recommended since it greatly reduces the consistency of your power play. However, you can counteract this by including draw cards that target the duplicates. For example, a deck with duplicate [[Secret]]<nowiki/>s can drain those duplicates with cards like [[Subject 9]]. |
* Decks that can draw all of their cards fairly quickly (or decks that plan to go into fatigue) can include Highlander cards and play them once their deck is drained. |
* Decks that can draw all of their cards fairly quickly (or decks that plan to go into fatigue) can include Highlander cards and play them once their deck is drained. |
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{{List cards|format=standard|ability=Highlander|collectible=false}} |
{{List cards|format=standard|ability=Highlander|collectible=false}} |
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{{List cards/Upcoming|level=4|ability=Highlander|collectible=false}} |
{{List cards/Upcoming|level=4|ability=Highlander|collectible=false}} |
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− | {{List cards/Wild|level=4|ability=Highlander |
+ | {{List cards/Wild|level=4|ability=Highlander |
− | --> |
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==Decks== |
==Decks== |
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{{stub-section}} |
{{stub-section}} |
Revision as of 22:19, 24 February 2020
"Highlander" (or "Singleton") is an unofficial term used to refer to a deck-defining minion ability that activates if the deck contains no duplicate cards. The ability debuted in The League of Explorers with Reno Jackson and has made subsequent appearances as headline mechanics in Mean Streets of Gadgetzan and Saviors of Uldum. All Highlander cards are Legendary.
This deck type became Wild-only at the start of Year of the Raven, when the relevant cards rotated out of Standard. However, several new Highlander cards were added with the Saviors of Uldum expansion, which caused Highlander decks to make a comeback in Standard.
While no official keyword is used to denote the highlander effect on minion cards, precisely the same text is found on all associated cards: If your deck has no duplicates.
Contents
Notes
- Highlander Battlecries check for your current deck state when played. It does not matter if you included duplicate cards when the deck was created, only that you've drawn the extra copy before playing the Highlander card.
- Likewise, if duplicate cards have been shuffled into your deck during the game, the Highlander effect will be disabled until they are drawn.
- Cards in your hand don't block Highlander battlecries, the duplicates need to be in your (undrawn) deck.
- Highlander effects work when your deck is empty.
- Highlander cards in your hand have a yellow border if their condition has been met.
Strategy
- All Highlander cards have extremely powerful effects for their mana cost, which is balanced by the reduced consistency of the rest of your deck.
- Although you can include duplicate cards for this effect, it's usually not recommended since it greatly reduces the consistency of your power play. However, you can counteract this by including draw cards that target the duplicates. For example, a deck with duplicate Secrets can drain those duplicates with cards like Subject 9.
- Decks that can draw all of their cards fairly quickly (or decks that plan to go into fatigue) can include Highlander cards and play them once their deck is drained.
Cards
This section lists cards with the Highlander effect.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Sir Finley of the Sands | Legendary | Minion | Murloc | Paladin | 2 | 2 | 3 | Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power. | |||||||||||
Zephrys the Great | Legendary | Minion | Elemental | Any | 2 | 3 | 2 | Battlecry: If your deck has no duplicates, wish for the perfect card. | |||||||||||
Elise the Enlightened | Legendary | Minion | General | Druid | 5 | 5 | 5 | Battlecry: If your deck has no duplicates, duplicate your hand. | |||||||||||
Reno the Relicologist | Legendary | Minion | General | Mage | 6 | 4 | 6 | Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. | |||||||||||
Dinotamer Brann | Legendary | Minion | General | Hunter | 8 | 2 | 4 | Battlecry: If your deck has no duplicates, summon King Krush. | |||||||||||
Dragonqueen Alexstrasza | Legendary | Minion | Dragon | Any | 9 | 8 | 8 | Battlecry: If your deck has no duplicates, add 2 other random Dragons to your hand. They cost (1). | |||||||||||
Showing all 6 cards |
Wild format
This section contains information exclusive to Wild format.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Kazakus | Legendary | Minion | General | 4 | 3 | 3 | Battlecry: If your deck has no duplicates, create a custom spell. | ||||||||||||
Raza the Chained | Legendary | Minion | General | Priest | 5 | 5 | 5 | Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game. | |||||||||||
Reno Jackson | Legendary | Minion | General | Any | 6 | 4 | 6 | Battlecry: If your deck has no duplicates, fully heal your hero. | |||||||||||
Inkmaster Solia | Legendary | Minion | General | Mage | 7 | 5 | 5 | Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0). | |||||||||||
Krul the Unshackled | Legendary | Minion | Demon | Warlock | 9 | 7 | 9 | Battlecry: If your deck has no duplicates, summon all Demons from your hand. | |||||||||||
Showing all 5 cards |
Cards | |||
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By type | |||
By class | |||
By minion type | |||
By spell school | |||
By ability | Evergreen keywords | ||
Other keywords | |||
Other abilities | Highlander
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Non-Constructed | |||
By effect type | |||
By card set | Standard | ||
Wild | |||
By rarity |