Hero Power/Wild format

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This page lists all cards related to Hero Powers available in Wild format.

For information on Hero Powers themselves, and card lists for Standard format, see Hero Power.

Related cards[edit | edit source]

The following cards replace, modify, respond to or otherwise relate to Hero Powers and their use. Included here are cards with Inspire, a keyword that grants a special effect whenever the controlling hero uses their Hero Power.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Sulfuras None Weapon Warrior 3 4 2
Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.' 
Deadeye Free Spell Hunter 2
For the rest of the game, your Hero Power can target minions. 
Brave Archer Common Minion General Hunter 1 2 1
Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
Daring Fire-Eater Common Minion General Mage 1 1 1
Battlecry: Your next Hero Power this turn deals 2 more damage. A few hours later he DESTROYED the arena bathrooms.
Dwarven Sharpshooter Common Minion General Hunter 1 1 3
Your Hero Power can target minions. Scissors, knives, needles, you name it! He'll shoot it.
Lowly Squire Common Minion General Any 1 1 2
Inspire: Gain +1 Attack. But not the lowliest!
Boneguard Lieutenant Common Minion General Any 2 3 2
Inspire: Gain +1 Health. Underneath all that impressive armor, he's just skin and bones. Okay, maybe just bones.
Dart Trap Common Spell Hunter 2
Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Arcane Amplifier Common Minion Elemental Mage 3 2 5
Your Hero Power deals 2 extra damage. Not on good terms with warlocks.
Blackwald Pixie Common Minion General Any 3 3 4
Battlecry: Refresh your Hero Power. "Oh hi bark."
Dragonhawk Rider Common Minion General Any 3 3 3
Inspire: Gain Windfury this turn. Check it out. You can do barrel rolls on this thing.
Orgrimmar Aspirant Common Minion General Warrior 3 3 3
Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
Silver Hand Regent Common Minion General Any 3 3 3
Inspire: Summon a 1/1 Silver Hand Recruit. The Silver Hand is the best paladin organization. The Argent Crusaders are super jealous.
Dalaran Aspirant Common Minion General Mage 4 3 5
Inspire: Gain Spell Damage +1Is he aspiring or inspiring? Make up your mind!
Maiden of the Lake Common Minion General Any 4 2 6
Your Hero Power costs (1). Not a good basis for a system of government.
Murloc Knight Common Minion Murloc Paladin 4 3 4
Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
Tournament Medic Common Minion General Any 4 1 8
Inspire: Restore 2 Health to your hero. The medic tournament is less entertaining than the Grand Tournament.
Clockwork Automaton Common Minion Mech Any 5 4 4
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Kvaldir Raider Common Minion General Any 5 4 4
Inspire: Gain +2/+2. Coming soon... to a tuskarr village near you!
Mukla's Champion Common Minion Beast Any 5 4 3
Inspire: Give your other minions +1/+1. An elegant gorilla, for a more civilized age.
Argent Watchman Rare Minion General Any 2 2 4
Can't attack. Inspire: Can attack as normal this turn. Who argent watches the Argent Watchman?
Fallen Hero Rare Minion General Mage 2 3 2
Your Hero Power deals 1 extra damage. And he can't get up.
Ice Walker Rare Minion Elemental Mage 2 1 3
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
Phase Stalker Rare Minion Beast Hunter 2 2 3
After you use your Hero Power, cast a Secret from your deck. It's not just a phase! I don't have to tell you anything! GAWSH!
Spirit of the Dragonhawk Rare Minion General Mage 2 0 3
Stealth for 1 turn.
Your Hero Power also targets adjacent minions. Dragonhawks aren’t known for their accuracy.
Waterboy Rare Minion General Any 2 2 1
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
Coliseum Manager Rare Minion General Any 3 2 5
Inspire: Return this minion to your hand. Meets monthly with the gladiators to discuss career goals.
Fencing Coach Rare Minion General Any 3 2 2
Battlecry: The next time you use your Hero Power, it costs (2) less. Good fencers make good neighbors, right?
Mindbreaker Rare Minion General Any 3 2 5
Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Pyromaniac Rare Minion General Mage 3 3 4
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Saboteur Rare Minion General Any 3 4 3
Battlecry: Your opponent's Hero Power costs (5) more next turn. Listen all y'all it's a saboteur!
Auchenai Soulpriest Rare Minion General Priest 4 3 5
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Savage Combatant Rare Minion Beast Druid 4 5 4
Inspire: Give your hero +2 Attack this turn. Maybe if you whistle a tune it will soothe him. Yeah... Try that.
Spawn of Shadows Rare Minion General Priest 4 5 4
Inspire: Deal 4 damage to each hero. What did you expect to happen? He's a Spawn. Of Shadows.
Thunder Bluff Valiant Rare Minion General Shaman 5 3 6
Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Void Crusher Rare Minion Demon Warlock 6 5 4
Inspire: Destroy a random minion for each player. We like to call him "Wesley".
Toxic Reinforcements Epic Spell Hunter 1
Sidequest: Use your Hero Power three times. Reward: Summon three 1/1 Leper Gnomes. In the event of a sudden loss of cabin pressure, a slingshot will be deployed for convenient evacuation.
Vilefin Inquisitor Epic Minion Murloc Paladin 1 1 3
Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!
Auchenai Phantasm Epic Minion General Priest 2 3 2
Battlecry: This turn, your healing effects deal damage instead. “Okay kids did everyone remember to heal before we left?”
Dinomancy Epic Spell Hunter 2
Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Embrace the Shadow Epic Spell Priest 2
This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Garrison Commander Epic Minion General Any 2 2 3
You can use your Hero Power twice a turn. He'll never admit it, but he pushes you hard because he really cares about you.
Grizzled Wizard Epic Minion General Any 2 3 2
Battlecry: Swap Hero Powers with your opponent until your next turn. When he was young, he was an Outrageous Magus.
Renounce Darkness Epic Spell Warlock 2
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Steamwheedle Sniper Epic Minion General Hunter 2 2 3
Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.
Blowtorch Saboteur Epic Minion General Any 3 3 4
Battlecry: Your opponent's next Hero Power costs (3). Before he came along, we went through a lot of duct tape.
Shadowform Epic Spell Priest 3
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Charged Hammer Epic Weapon Shaman 4 2 4
Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.
Poisoned Blade Epic Weapon Rogue 4 1 3
Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Recruiter Epic Minion General Any 5 5 4
Inspire: Add a 2/2 Squire to your hand. Join the Argent Crusade! We have attractive tabards and you get to carry really nice swords!
Coldarra Drake Epic Minion Dragon Mage 6 6 6
You can use your Hero Power any number of times. The Grand Tournament has a "No dragons allowed" policy, but it's rarely enforced.
Kodorider Epic Minion General Any 6 3 5
Inspire: Summon a 3/5 War Kodo. Someone called her a Rhinorider, and she's NOT HAPPY.
Sideshow Spelleater Epic Minion General Any 6 6 5
Battlecry: Copy your opponent's Hero Power. Hey! Let me try that...
Frost Giant Epic Minion General Any 10 8 8
Costs (1) less for each time you used your Hero Power this game. Don't ask him about the beard. JUST DON'T.
Activate the Obelisk Legendary Spell Priest 1
Quest: Restore 15 Health.
Reward: Obelisk's Eye. A one-eyed, one stone, towering purple minion healer.
Bazaar Burglary Legendary Spell Rogue 1
Quest: Add 4 cards from other classes to your hand.
Reward: Ancient Blades. Just when you set up your "All-Natural Scented Candles" at the farmer's market and then some STUPID KOBOLD COMES AND TAKES THEM ALL!
Corrupt the Waters Legendary Spell Shaman 1
Quest: Play 6 Battlecry cards.
Reward: Heart of Vir'naal. This is why Hagatha is banned from public pools.
Hack the System Legendary Spell Warrior 1
Quest: Attack 5 times with your hero.
Reward: Anraphet's Core. Anything can be hacked, if you're holding an axe.
Making Mummies Legendary Spell Paladin 1
Quest: Play 5 Reborn minions.
Reward: Emperor Wraps. "I do say, this gives me the vapors every single time!"
Raid the Sky Temple Legendary Spell Mage 1
Quest: Cast 10 spells.
Reward: Ascendant Scroll. "Why can't I hold all these scrolls?"
Sir Finley Mrrgglton Legendary Minion Murloc Any 1 1 3
Battlecry: Discover a new basic Hero Power. In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.
Supreme Archaeology Legendary Spell Warlock 1
Quest: Draw 20 cards.
Reward: Tome of Origination. Archaeology is the discovery of rare and powerful artifacts. Supreme Archaeology is TAKING THEM!
Unseal the Vault Legendary Spell Hunter 1
Quest: Summon 20 minions.
Reward: Ramkahen Roar. "Huh... That's a nice card back."
Untapped Potential Legendary Spell Druid 1
Quest: End 4 turns with any unspent Mana.
Reward: Ossirian Tear. The official term is "strategic laziness."
Sir Finley of the Sands Legendary Minion Murloc Paladin 2 2 3
Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power. "The sands shall be my sea! And this scarab shall be my, er, strange and wriggly boat!"
Auctionmaster Beardo Legendary Minion General Any 3 3 4
After you cast a spell, refresh your Hero Power. Gadgetzan has always run an under-the-table auction house, and business has been PRETTY good for Beardo since the population explosion. And since the explosion that destroyed the competing auction houses in the city.
Dragonbane Legendary Minion Mech Hunter 4 3 5
After you use your Hero Power, deal 5 damage to a random enemy. *Thunk* "That wasn’t a dragon!" *Thunk* "THAT wasn’t a dragon!"
Nexus-Champion Saraad Legendary Minion General Any 5 4 5
Inspire: Add a random spell to your hand. The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.
Raza the Chained Legendary Minion General Priest 5 5 5
Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game. "Could you do me a favor and get the keys from Kazakus?"
Thrall, Deathseer Legendary Hero card Shaman 5
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
Deathstalker Rexxar Legendary Hero card Hunter 6
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
Genn Greymane Legendary Minion General Any 6 6 5
Start of Game: If your deck has only even-Cost cards, your starting Hero Power costs (1). Ever since Sylvanas killed his son, he's dreamed of getting… even.
Justicar Trueheart Legendary Minion General Any 6 6 3
Battlecry: Replace your starting Hero Power with a better one. It's like putting racing stripes and a giant spoiler on your hero power.
Wilfred Fizzlebang Legendary Minion General Warlock 6 4 4
Cards you draw from your Hero Power cost (0). He can summon anything, even a FEARSOME DOOMGUARD*.
*He's pretty sure this is going to work out.
Confessor Paletress Legendary Minion General Priest 7 5 4
Inspire: Summon a random Legendary minion. She sees into your past and makes you face your fears. Most common fear: Getting Majordomo out of Sneed's Old Shredder.
Galakrond, Azeroth's End Legendary Hero card Priest 7
Battlecry: Destroy 4 random enemy minions. Equip a 5/2 Claw. 
Galakrond, Azeroth's End Legendary Hero card Rogue 7
Battlecry: Draw 4 cards. They cost (0). Equip a 5/2 Claw. 
Galakrond, Azeroth's End Legendary Hero card Shaman 7
Battlecry: Summon two 8/8 Storms with Rush. Equip a 5/2 Claw. 
Galakrond, Azeroth's End Legendary Hero card Warlock 7
Battlecry: Summon 4 random Demons. Equip a 5/2 Claw. 
Galakrond, Azeroth's End Legendary Hero card Warrior 7
Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw. 
Galakrond, the Apocalypse Legendary Hero card Warlock 7
Battlecry: Summon 2 random demons. It costs (0). (Invoke twice to upgrade.) 
Galakrond, the Apocalypse Legendary Hero card Priest 7
Battlecry: Destroy 2 random enemy minions. (Invoke twice to upgrade.) 
Galakrond, the Apocalypse Legendary Hero card Rogue 7
Battlecry: Draw 2 card. They costs (0).
(Invoke twice to upgrade.) 
Galakrond, the Apocalypse Legendary Hero card Shaman 7
Battlecry: Summon two 4/4 Storms with Rush. (Invoke twice to upgrade.) 
Galakrond, the Apocalypse Legendary Hero card Warrior 7
Battlecry: Draw 2 minions. Give them +4/+4. (Invoke twice to upgrade.) 
Galakrond, the Nightmare Legendary Hero card Rogue 7
Battlecry: Draw 1 card. It costs (0).
(Invoke twice to upgrade.) The enormous creature unfurled terrifying claws dripping with poisonous ichor. King Togwaggle was pleased, but inwardly disappointed the great Nightmare refused to wear the candle.
Galakrond, the Tempest Legendary Hero card Shaman 7
Battlecry: Summon two 2/2 Storms with Rush. (Invoke twice to upgrade.) Hagatha cried out over the winds: "Truly, you are as powerful as the Maelstrom!" To which the Tempest answered: "I AM THE MAELSTROM."
Galakrond, the Unbreakable Legendary Hero card Warrior 7
Battlecry: Draw 1 minion. Give it +4/+4.
(Invoke twice to upgrade.) The ground quaked beneath the behemoth as Dr. Boom continued: "…with over 400 TONS of solid Storm Silver plate." Then he beeped a small remote. "And luxury spikes!"
Galakrond, the Unspeakable Legendary Hero card Priest 7
Battlecry: Destroy 1 random enemy minion. (Invoke twice to upgrade.) Lazul called Galakrond's name, her voice echoed by whispers from the deep. Both of Galakrond's eyes opened... and then other eyes opened, as well.
Galakrond, the Wretched Legendary Hero card Warlock 7
Battlecry: Summon 1 random demon. (Invoke twice to upgrade.) Fel-flames slowly writhed around the skeleton, until the great bones knit themselves together into a demonic monstrosity. Rafaam shielded his face from the heat but could not hide his grin.
Jan'alai, the Dragonhawk Legendary Minion Beast Mage 7 4 4
Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord. You mess with the Bird, you get the Firelord.
Malfurion the Pestilent Legendary Hero card Druid 7
Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt"Cenarius once taught me about the precarious balance between life and death. I have come to understand: there IS no balance. Death always wins."
Prophet Velen Legendary Minion General Priest 7 7 7
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Hagatha the Witch Legendary Hero card Shaman 8
Battlecry: Deal 3 damage to all minions. Curse-bringer, tree-twister, mother of wretched things…Hanzo main.
Scourgelord Garrosh Legendary Hero card Warrior 8
Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions. "You dare to challenge me? Come! Draw your last breath - and then, you are mine."
Shadowreaper Anduin Legendary Hero card Priest 8
Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."
Baku the Mooneater Legendary Minion Beast Any 9 7 8
Start of Game: If your deck has only odd-Cost cards, upgrade your Hero Power. In her defense, it did look like a cookie.
Dr. Boom, Mad Genius Legendary Hero card Warrior 9
Battlecry: For the rest of the game, your Mechs have Rush"Of course I've gone mad with power. Ever try going mad without it?"
Frost Lich Jaina Legendary Hero card Mage 9
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game. "Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."
Lord Jaraxxus Legendary Minion Demon Warlock 9 3 15
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Majordomo Executus Legendary Minion General Any 9 9 7
Deathrattle: Replace your hero with Ragnaros, the Firelord. You thought Executus turned you into Ragnaros, but really Ragnaros was in you the whole time.
Uther of the Ebon Blade Legendary Hero card Paladin 9
Battlecry: Equip a 5/3 Lifesteal weapon. "Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."
Valeera the Hollow Legendary Hero card Rogue 9
Battlecry: Gain Stealth until your next turn. "Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."
Bloodreaver Gul'dan Legendary Hero card Warlock 10
Battlecry: Summon all friendly Demons that died this game. "Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"
The Amazing Reno Legendary Hero card Mage 10
Battlecry: Make all minions disappear. *Poof!* "Reno!"
"Please address me by my proper title."
"<sigh> Amazing Reno..."
Zul'jin Legendary Hero card Hunter 10
Battlecry: Cast all spells you've played this game (targets chosen randomly)If you can dodge an axe, you can dodge a ball.
Showing all 106 cards


Cards that replace Hero Powers[edit | edit source]

The following cards have effects that replace a Hero Power with a new, refreshed one.

Activate the Obelisk(90796).png
Bazaar Burglary(90798).png
Corrupt the Waters(90701).png
Hack the System(90768).png
Making Mummies(90724).png
Raid the Sky Temple(90705).png
Sir Finley Mrrgglton(27215).png
Supreme Archaeology(90697).png
Unseal the Vault(90813).png
Untapped Potential(90698).png
Vilefin Inquisitor(33158).png
Dinomancy(55526).png
Renounce Darkness(33136).png
Sir Finley of the Sands(90722).png
Shadowform(421).png
Sulfuras(55531).png
Charged Hammer(22331).png
Thrall, Deathseer(62861).png
Deathstalker Rexxar(58724).png
Justicar Trueheart(22276).png
Sideshow Spelleater(22372).png
Galakrond, Azeroth's End(151547).png
Galakrond, Azeroth's End(151535).png
Galakrond, Azeroth's End(151537).png
Galakrond, Azeroth's End(151532).png
Galakrond, Azeroth's End(151545).png
Galakrond, the Apocalypse(151544).png
Galakrond, the Apocalypse(151531).png
Galakrond, the Apocalypse(151546).png
Galakrond, the Apocalypse(151534).png
Galakrond, the Apocalypse(151536).png
Galakrond, the Nightmare(127266).png
Galakrond, the Tempest(151398).png
Galakrond, the Unbreakable(151324).png
Galakrond, the Unspeakable(127288).png
Galakrond, the Wretched(127283).png
Malfurion the Pestilent(62904).png
Hagatha the Witch(89355).png
Scourgelord Garrosh(62927).png
Shadowreaper Anduin(62889).png
Baku the Mooneater(89335).png
Dr. Boom, Mad Genius(89827).png
Frost Lich Jaina(61810).png
Lord Jaraxxus(482).png
Majordomo Executus(14456).png
Uther of the Ebon Blade(62906).png
Valeera the Hollow(62876).png
Bloodreaver Gul'dan(62934).png
The Amazing Reno(176351).png
Zul'jin(90248).png

Cards that modify Hero Powers[edit | edit source]

The following cards have effects that modify the effects of some Hero Powers.

Dwarven Sharpshooter(127274).png
Auchenai Phantasm(90283).png
Deadeye(77484).png
Embrace the Shadow(33176).png
Fallen Hero(22268).png
Ice Walker(62848).png
Steamwheedle Sniper(12242).png
Arcane Amplifier(184661).png
Auchenai Soulpriest(656).png
Poisoned Blade(22273).png
Clockwork Automaton(89367).png
Wilfred Fizzlebang(22288).png
Prophet Velen(228).png

The following cards have effects that modify the mana cost of Hero Powers.

Waterboy(90175).png
Blowtorch Saboteur(151378).png
Fencing Coach(22378).png
Saboteur(22366).png
Maiden of the Lake(22259).png
Raza the Chained(49702).png
Genn Greymane(89336).png

The following cards have effects that refresh Hero Powers.

Garrison Commander(22274).png
Auctionmaster Beardo(49659).png
Blackwald Pixie(89366).png
Coldarra Drake(22261).png

Cards with Inspire Phase triggers[edit | edit source]

The following cards have effects that trigger when a Hero Power is used.

Dart Trap(27227).png
Poisoned Blade(22273).png
Brave Archer(22310).png
Lowly Squire(22263).png
Argent Watchman(22298).png
Boneguard Lieutenant(22352).png
Coliseum Manager(22291).png
Dragonhawk Rider(22369).png
Orgrimmar Aspirant(22395).png
Silver Hand Regent(22275).png
Dalaran Aspirant(22359).png
Murloc Knight(22362).png
Savage Combatant(22293).png
Spawn of Shadows(22357).png
Tournament Medic(22290).png
Kvaldir Raider(22355).png
Mukla's Champion(22318).png
Nexus-Champion Saraad(22264).png
Recruiter(22367).png
Thunder Bluff Valiant(22271).png
Kodorider(22266).png
Void Crusher(22387).png
Confessor Paletress(22368).png

Other Hero Power-related cards[edit | edit source]

The following cards have non-triggered effects that are influenced by Hero Powers.

Frost Giant(22262).png