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==Strategy==
 
==Strategy==
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This card provides a cheap board-wide heal, flexible enough to be used to heal yourself for 12 or to restore a minion for more trades.
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Since it restores Health 12 times, for 1 Health each, this card works well with [[Lightwarden]], giving it 25 Attack immediately.
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This card is very low-impact and a good defensive card, but Shaman has yet to gain enough powerful defensive cards to support a good [[Control deck]] archetype.
   
 
==Lore==
 
==Lore==

Revision as of 08:16, 26 April 2018

Healing Rain
Regular
latest?cb=20210414131821
Set:Kobolds & CatacombsKobolds & Catacombs
Type:Spell
Spell school:Nature
Class:ShamanShaman
Rarity:CommonCommon
Cost:3 Mana icon
Abilities:Restore Health
Wiki tags:Area of effect, Random
Artist:Hideaki Takamura
Restore 12 Health randomly split among all friendly characters.
Flavor text

It's filled with electrolytes!

External links

Data pagePlayHearthstone

Healing Rain is a common shaman spell card, from the Kobolds and Catacombs set.

How to get

Healing Rain can be obtained through Kobolds & Catacombs card packs, or through crafting.

Card Crafting cost Disenchanting
Healing Rain 40 5
Golden Healing Rain 400 50

Strategy

This card provides a cheap board-wide heal, flexible enough to be used to heal yourself for 12 or to restore a minion for more trades.

Since it restores Health 12 times, for 1 Health each, this card works well with LegacyLightwarden, giving it 25 Attack immediately.

This card is very low-impact and a good defensive card, but Shaman has yet to gain enough powerful defensive cards to support a good Control deck archetype.

Lore

Healing Rain is a level 48 Restoration shaman ability which blankets the target area in healing rains, restoring health to up to 6 allies over 10 seconds.

Artist

Template:Setartist

Gallery

Healing Rain full

Healing Rain, full art

Patch changes