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==Strategy== |
==Strategy== |
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+ | This card provides a cheap board-wide heal, flexible enough to be used to heal yourself for 12 or to restore a minion for more trades. |
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+ | Since it restores Health 12 times, for 1 Health each, this card works well with [[Lightwarden]], giving it 25 Attack immediately. |
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+ | This card is very low-impact and a good defensive card, but Shaman has yet to gain enough powerful defensive cards to support a good [[Control deck]] archetype. |
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==Lore== |
==Lore== |
Revision as of 08:16, 26 April 2018
Set: | Kobolds & Catacombs |
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Type: | Spell |
Spell school: | Nature |
Class: | Shaman |
Rarity: | Common |
Cost: | 3 |
Abilities: | Restore Health |
Wiki tags: | Area of effect, Random |
Artist: | Hideaki Takamura |
It's filled with electrolytes!
Healing Rain is a common shaman spell card, from the Kobolds and Catacombs set.
How to get
Healing Rain can be obtained through Kobolds & Catacombs card packs, or through crafting.
Card | Crafting cost | Disenchanting |
---|---|---|
Healing Rain | 40 | 5 |
Golden Healing Rain | 400 | 50 |
Strategy
This card provides a cheap board-wide heal, flexible enough to be used to heal yourself for 12 or to restore a minion for more trades.
Since it restores Health 12 times, for 1 Health each, this card works well with Lightwarden, giving it 25 Attack immediately.
This card is very low-impact and a good defensive card, but Shaman has yet to gain enough powerful defensive cards to support a good Control deck archetype.
Lore
Healing Rain is a level 48 Restoration shaman ability which blankets the target area in healing rains, restoring health to up to 6 allies over 10 seconds.
Artist
Template:Setartist
Gallery
Patch changes
- Patch 10.0.0.22611 (2017-12-06): Added.