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'''Healing''' is the restoration of [[Health]] to a [[damaged]] [[character]]. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Only damaged characters can be healed; attempting to restore Health to a character already at their current maximum Health will have no effect, and will not count as healing.
 
'''Healing''' is the restoration of [[Health]] to a [[damaged]] [[character]]. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Only damaged characters can be healed; attempting to restore Health to a character already at their current maximum Health will have no effect, and will not count as healing.
 
While the term "healing" is commonly used to refer to this function, in ''[[Hearthstone]]'' the phrasing "restore Health" is instead used on cards.
 
   
 
'''Healing effects''' or '''Restore Health effects''' are effects which restore Health. These may be [[hero power]]s, [[spell]]s or [[abilities]] such as [[Battlecries]] or [[Deathrattle]]s.
 
'''Healing effects''' or '''Restore Health effects''' are effects which restore Health. These may be [[hero power]]s, [[spell]]s or [[abilities]] such as [[Battlecries]] or [[Deathrattle]]s.

Revision as of 22:18, 22 July 2014

Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Only damaged characters can be healed; attempting to restore Health to a character already at their current maximum Health will have no effect, and will not count as healing.

Healing effects or Restore Health effects are effects which restore Health. These may be hero powers, spells or abilities such as Battlecries or Deathrattles.

Healing is distinct from granting a minion increased Health, which increases both the current and maximum Health for the target. Increasing a minion's Health is usually achieved through enchantments (or removing them through silences), while healing is usually achieved through effects.

Notes

Healing can be very useful for sustaining friendly minions, allowing them to survive another round, or trade favourably with enemy minions. It can also be used to restore Health to the hero, preventing defeat and moving the hero out of lethal range. Healing is often used as a counter to aggro decks, which focus on quickly reducing an opponent's Health before they have time to counter.

Healing a character to full Health will cancel any Enrage currently active. This can be very useful for cancelling enemy minion Enrages, but tends to discourage healing one's own Enrage minions.

Healing is the basis for a range of synergies, such as LegacyNorthshire Cleric. For a list, see related cards, below.

Healing effects

Healing effects may be spells, hero powers or abilities such as Battlecries, Deathrattles or triggered effects. Some are targetable, while others select random targets, or have an area of effect.

Cards with healing effects

Template:Card by ability table

Related cards

Template:Card by ability table

See also