Cards with healing effects[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Death Coil||None||Spell||Death Knight||2|
Deal 5 damage to an enemy, or restore 5 Health to a friendly character.
Restore 4 Health.
|Lesser Heal||None||Hero Power||Priest||2|
Restore 2 Health.
Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
At the end of your turn, restore 1 Health to all friendly minions.
Restore 5 Health to your hero. Because you're worth it!
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Restore 8 Health. 8 Health, no waiting.
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
|Guardian of Kings||Free||Minion||General||Paladin||7||5||6|
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
|Circle of Healing||Common||Spell||Priest||0|
Restore 4 Health to ALL minions. It isn't really a circle.
Restore 3 Health. Finally a cure for degenerates.
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Restore 5 Health. Flash! Ahhhhhhh~
|Mistress of Mixtures||Common||Minion||General||Any||1||2||2|
Deathrattle: Restore 4 Health to each hero. Her favorite mixture is cola and lime.
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
|Power Word: Glory||Common||Spell||Priest||1|
Choose a minion. Whenever it attacks, restore 4 Health to your hero. The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar!
At the end of your turn, restore 6 Health to a damaged character.
Deathrattle: Restore 5 Health to the enemy hero. Zombie. It's what's for dinner.
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
|Flash of Light||Common||Spell||Paladin||2|
Restore 4 health.
Draw a card. Hey! No cameras allowed!
At the end of your turn, restore 1 Health to your Hero. "What'll it be? A Jade Brew? A Grimy Goose? A Kabal Manatini?"
Battlecry: Restore 2 Health. Comment on her height, and she'll go from flapper to kneecapper in seconds flat.
|Seal of Light||Common||Spell||Paladin||2|
Restore 4 Health to your hero and gain +2 Attack this turn. The walrus of Light restores EIGHT Health.
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
At the end of your turn, restore 3 Health to your hero. Wish #1: funnel cakes. Wish #2: funnel cakes. Wish #3: FUNNEL CAKES.
|Earthen Ring Farseer||Common||Minion||General||Any||3||3||3|
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
|Hot Spring Guardian||Common||Minion||Elemental||Shaman||3||2||4|
3 Health. NONE SHALL PASS until at least an hour after eating.
At the start of your turn, restore this minion to full Health. Stoneskin Gargoyles love freeze tag.
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
Deathrattle: Restore 5 Health to the enemy hero. The Hench-Clan has a point.
Battlecry: Restore a minion to full Health. He didn't go to school for healing, but we keep losing all the good healers to Ratchet, so I guess we'll take him.
|Priest of the Feast||Common||Minion||General||Priest||4||3||6|
Whenever you cast a spell, restore 3 Health to your hero. Now that's a world champion cheesecake!
Battlecry: Restore 4 Health to each hero. Menu: Funnel cakes, carrots, popcorn, jormungar steaks. It's hard serving a diverse clientele.
At the start of your turn, restore 2 Health to this minion. Regenerates any injury except heartbreak.
Battlecry: Restore 4 Health. Side effects guaranteed!
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Inspire: Restore 2 Health to your hero. The medic tournament is less entertaining than the Grand Tournament.
Battlecry: Restore 3 Health. Some heroes have soft hearts and hard shells.
Battlecry: Restore 8 Health to your hero. They don't make 'em like they used to! (Because of explosions, mostly.)
Battlecry: For each enemy minion, restore 2 Health to your hero. Cults need pharmacists too.
Battlecry: Restore 5 Health. The secret ingredient: liquified funnel cake.
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
When you draw this, restore 4 Health to your hero. She's got a big brood and a big mood.
|Priestess of Elune||Common||Minion||General||Any||6||5||4|
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Deathrattle: Restore 8 Health to your hero. Unfortunately, his doctorate is in Murloc Literature.
|Light of the Naaru||Rare||Spell||Priest||1|
Restore 3 Health. If the target is still damaged, summon a Lightwarden. "Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons.
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
|Queen of Pain||Rare||Minion||Demon||Warlock||2||1||4|
Lifesteal Her sister is the Queen of Pane who sells windows and shower doors.
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
If you control a Secret at the end of your turn, restore 4 Health to your hero. "LUMOS!" is not what they yell. What do you think this is, Hogwarts?
Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. She feels waiting for healing makes you appreciate it more.
|Greater Healing Potion||Rare||Spell||Priest||4|
Restore 12 health to a friendly character. Filled with electrolytes!
Battlecry: Restore 6 Health. Overload: (1) Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Deathrattle: Restore 8 Health to the enemy hero. Not so much "corrupted" as "has terrible aim".
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. Just could not be talked out of using his turtle for the joust...
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero. First she separates them from the lights, washes them in cold water, and hang-dries.
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. Do NOT call it a "horse".
Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.
Restore 4 Health. Repeatable this turn. The swill has eyes!
|Ancient of Lore||Epic||Minion||General||Druid||7||5||5|
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
|Lay on Hands||Epic||Spell||Paladin||8|
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
|Tree of Life||Epic||Spell||Druid||9|
Restore all characters to full Health. Healing: It grows on trees!
Divine Shield, Taunt, Lifesteal Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
|Hallazeal the Ascended||Legendary||Minion||Elemental||Shaman||5||4||6|
Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Battlecry: If your deck has no duplicates, fully heal your hero. Reno is a four-time winner of the 'Best Accessorized Explorer' award.
|Kalimos, Primal Lord||Legendary||Minion||Elemental||Shaman||8||7||7|
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!
Battlecry: Restore both heroes to full Health. In another timeline, she was called Yeszari.
|Showing all 85 cards|
Related cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Whenever a character is healed, gain +2 Attack. She really likes seeing people get better. That's why she hurts them in the first place.
Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is). Wait, what kind of acolyte doesn't wear a hood?
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
|Lesser Pearl Spellstone||Rare||Spell||Paladin||2|
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.)
Whenever a minion is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function.
Whenever you restore 3 or more Health to your hero, draw a card. Fresh from the floor of the arena!
Costs (0) if your hero was healed this turn. When life gives you snow…
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Battlecry: If you've restored 10 Health this game, gain +4/+4 and Taunt. YOU WERE A TEMPLAR, JONDAR!
Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!
Battlecry: This turn, your healing effects deal damage instead. “Okay kids did everyone remember to heal before we left?”
|Embrace the Shadow||Epic||Spell||Priest||2|
This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Whenever this minion is healed, summon a 2/2 Crystal. Gadgetzan, where even the pet rocks have pet rocks.
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
|The Glass Knight||Legendary||Minion||General||Paladin||4||4||3|
Whenever you restore Health, gain Divine Shield. She seems scary, but she's got a glass jaw.
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
|Showing all 21 cards|