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Healing

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Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health.

Healing effects or Restore Health effects are effects which restore Health. These may be Hero Powers, spells or abilities such as Battlecries or Deathrattles. Most healing effects affect a single character (these effects can be targetable or select the target automatically or at random), while some others have an area of effect.

Healing is distinct from granting a minion increased Health, which increases both the current and maximum Health for the target. Increasing a minion's Health is usually achieved through enchantments (or removing them through Silences), while healing is usually achieved through effects.

Healing is available to all classes through neutral cards, but is most strongly associated with the priest class, and to a lesser extent paladins, shamans and druids.

Notes[edit | edit source]

  • Although healing effects (including targetable ones) can target undamaged characters, attempting to restore Health to a character already at their current maximum Health will have no effect and will not count as healing for game purposes (for example, on-heal triggers such as Lightwarden will not trigger).
  • Healing effects with an area of effect (such as Circle of Healing) heal all affected targets before any on-heal triggered effect (such as Shadowboxer) triggers.[1]
  • Auchenai Soulpriest and Embrace the Shadow make your healing effects deal damage instead (for additional details see the Advanced rules section below).
  • Prophet Velen doubles the healing of your healing spells and Hero Powers (for additional details see the Advanced rules section below).
  • Healing a character to full Health will remove its damaged status and thus any Enrage effect currently active, which can be very useful for denying enemy minions' Enrage effects.

Strategy[edit | edit source]

Healing can be very useful for sustaining friendly minions, allowing them to survive another round, or trade favourably with enemy minions. It can also be used to restore Health to the hero, preventing defeat and moving the hero out of lethal range. Healing is often used as a counter to aggro decks, which focus on quickly reducing an opponent's Health before they have time to counter.

Healing works best in control-based strategies, especially hero healing, which can allow the player to outlast their opponent. Reno Jackson is an especially powerful neutral healing option, single-handedly forming the basis of many control deck types. Minion healing can allow for superior trades and card efficiency, but works best with synergy cards like Northshire Cleric. Priests have the widest range of healing options in general, as well as almost exclusive access to healing synergy cards. Lesser Heal works especially well to heal either themselves or their minions, while AoE heals like Circle of Healing and Holy Nova allow for powerful combos with cards like Northshire Cleric.

A few priest cards (Auchenai Soulpriest and Embrace the Shadow) have the effect of converting healing into damage, allowing for some very efficient plays especially when combined with cheap healing cards like Flash Heal and Circle of Healing.

Advanced rules[edit | edit source]

Click 'Expand' to view section
Healing Events

Healing effects work by creating and resolving Healing Events:

  • Healing effects that affect a single target create one Healing Event, and then immediately resolve it;
  • Healing effects that affect "multiple targets" (Binding Heal) creates and resolves the Healing Event of each target before moving to the next one;
  • Healing effects with an area of effect first create all Healing Events (one for each affected character, in play order), and then resolve all Healing Events (queuing and resolving triggers) in play order.

Spells and effects with two steps (like Light of the Naaru, Moonglade Portal and Lay on Hands) resolve the Healing Event before they query the target's condition (e.g., if the target of Light of the Naaru is damaged) or move to their next step.


Creating a Healing Event

Each Healing Event has its own source (usually, the healing effect that created the Event; notice that, in the case of Power Word: Glory, the source of the Healing Event is the enchantment created by the spell, not the spell itself), target and proposed healing:

Then, if the controller of the source of the Healing Event also controlled an unsilenced Auchenai Soulpriest since the last Aura Update (Other) Step or controls the enchantment created by Embrace the Shadow, the Healing Event is prevented and replaced with a Damage Event: this Damage Event has the same source and target of the Healing Event and has a proposed damage equal to its proposed healing (for additional details, see Damage#Advanced rules).

  • Example: If a player with an Auchenai Soulpriest active casts Tree of Life all characters will suffer damage equal to their maximum Health, usually causing them all to die.
  • Example: In combination with Auchenai Soulpriest, Mistress of Pain will instead deal damage to the controlling player[2]; however, since that damage is counted as damage dealt by the Mistress of Pain herself, her effect will trigger again and again until the controlling hero is destroyed.[2]

Then, if the the source of the Healing Event is a Hero Power or a spell (notice that this does not include the enchantment created by Power Word: Glory) and its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the proposed healing of the Healing Event. Multiple Prophet Velens stack, each one doubling the proposed healing.

Finally, the character's current Health is increased by the Healing Event's proposed healing, up to but not beyond its current maximum Health.


Resolving a Healing Event

If the Healing Event was prevented or if it did not change the character's current Health, it will not run any triggers.

Otherwise, on-heal triggers (listed in the following table) queue and resolve in play order.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Northshire Cleric Free Minion General Priest 1 1 3 Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Holy Champion Common Minion General Priest 4 3 5 Whenever a character is healed, gain +2 Attack. She really likes seeing people get better. That's why she hurts them in the first place.
Hooded Acolyte Common Minion General Priest 4 3 6 Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is)Wait, what kind of acolyte doesn't wear a hood?
Lightwarden Rare Minion General Any 1 1 2 Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Shadowboxer Rare Minion Mech Priest 2 2 3 Whenever a character is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function.
Mana Geode Epic Minion Elemental Priest 2 2 3 Whenever this minion is healed, summon a 2/2 Crystal. Gadgetzan, where even the pet rocks have pet rocks.
Showing all 6 cards


Cards with healing effects[edit | edit source]

For Wild format listings, see Healing/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Death Coil None Spell Death Knight 2 Deal 5 damage to an enemy, or restore 5 Health to a friendly character. 
Lesser Heal None Hero Power Priest 2 Hero Power
Restore 2 Health. 
Ancestral Healing Free Spell Shaman 0 Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Darkscale Healer Free Minion General Any 5 4 5 Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Drain Life Free Spell Warlock 3 Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Guardian of Kings Free Minion General Paladin 7 5 6 Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Healing Totem Free Minion Totem Shaman 1 0 2 At the end of your turn, restore 1 Health to all friendly minions. 
Healing Touch Free Spell Druid 3 Restore #8 Health. 8 Health, no waiting.
Holy Light Free Spell Paladin 2 Restore #6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Holy Nova Free Spell Priest 5 Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Sacrificial Pact Free Spell Warlock 0 Destroy a Demon. Restore #5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Truesilver Champion Free Weapon Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Voodoo Doctor Free Minion General Any 1 2 1 Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Binding Heal Common Spell Priest 1 Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Chillblade Champion Common Minion General Paladin 4 3 2 Charge
Lifesteal
 It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
Circle of Healing Common Spell Priest 0 Restore 4 Health to ALL minions. It isn't really a circle.
Cult Apothecary Common Minion General Any 5 4 4 Battlecry: For each enemy minion, restore 2 Health to your hero. Cults need pharmacists too.
Darkshire Alchemist Common Minion General Priest 5 4 5 Battlecry: Restore 5 Health. The secret ingredient: liquified funnel cake.
Earthen Ring Farseer Common Minion General Any 3 3 3 Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Friendly Bartender Common Minion General Any 2 2 3 At the end of your turn, restore 1 Health to your Hero. "What'll it be? A Jade Brew? A Grimy Goose? A Kabal Manatini?"
Gadgetzan Socialite Common Minion General Any 2 2 2 Battlecry: Restore 2 Health. Comment on her height, and she'll go from flapper to kneecapper in seconds flat.
Hot Spring Guardian Common Minion Elemental Shaman 3 2 4 Taunt
Battlecry: Restore
3 Health. NONE SHALL PASS until at least an hour after eating.
Hozen Healer Common Minion General Any 4 2 6 Battlecry: Restore a minion to full Health. He didn't go to school for healing, but we keep losing all the good healers to Ratchet, so I guess we'll take him.
Leeching Poison Common Spell Rogue 2 Give your weapon LifestealNo actual leeches were harmed in the creation of this card.
Mistress of Mixtures Common Minion General Any 1 2 2 Deathrattle: Restore 4 Health to each hero. Her favorite mixture is cola and lime.
Priest of the Feast Common Minion General Priest 4 3 6 Whenever you cast a spell, restore 3 Health to your hero. Now that's a world champion cheesecake!
Priestess of Elune Common Minion General Any 6 5 4 Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Spirit Lash Common Spell Priest 2 Lifesteal
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Tidal Surge Common Spell Shaman 4 Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Corrupted Healbot Rare Minion Mech Any 5 6 6 Deathrattle: Restore 8 Health to the enemy hero. Not so much "corrupted" as "has terrible aim".
Greater Healing Potion Rare Spell Priest 4 Restore 12 health to a friendly character. Filled with electrolytes!
Holy Fire Rare Spell Priest 6 Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Ivory Knight Rare Minion General Paladin 6 4 4 Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. Do NOT call it a "horse".
Jinyu Waterspeaker Rare Minion General Shaman 4 3 6 Battlecry: Restore 6 Health. Overload: (1) Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.
Lightwell Rare Minion General Priest 2 0 5 At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Moonglade Portal Rare Spell Druid 6 Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Siphon Soul Rare Spell Warlock 6 Destroy a minion. Restore #3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Twilight Darkmender Rare Minion General Priest 5 6 5 Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero. First she separates them from the lights, washes them in cold water, and hang-dries.
Ancient of Lore Epic Minion General Druid 7 5 5 Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
Forbidden Healing Epic Spell Paladin 0 Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.
Lay on Hands Epic Spell Paladin 8 Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Blood-Queen Lana'thel Legendary Minion General Warlock 5 1 6 Lifesteal
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Hallazeal the Ascended Legendary Minion Elemental Shaman 5 4 6 Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Kalimos, Primal Lord Legendary Minion Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
Ragnaros, Lightlord Legendary Minion Elemental Paladin 8 8 8 At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!
Wickerflame Burnbristle Legendary Minion General Paladin 3 2 2 Divine Shield, Taunt, Lifesteal Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.
Showing all 46 cards
Death Coil(63052).png
Lesser Heal(126).png
Ancestral Healing(216).png
Darkscale Healer(84).png
Drain Life(332).png
Guardian of Kings(283).png
Healing Totem(275).png
Healing Touch(258).png
Holy Light(108).png
Holy Nova(671).png
Sacrificial Pact(348).png
Truesilver Champion(293).png
Voodoo Doctor(410).png
Binding Heal(55540).png
Chillblade Champion(58721).png
Circle of Healing(38).png
Cult Apothecary(33148).png
Darkshire Alchemist(35199).png
Earthen Ring Farseer(557).png
Friendly Bartender(49645).png
Gadgetzan Socialite(49743).png
Hot Spring Guardian(55564).png
Hozen Healer(49710).png
Leeching Poison(61821).png
Mistress of Mixtures(49646).png
Priest of the Feast(42056).png
Priestess of Elune(138).png
Spirit Lash(58722).png
Tidal Surge(55555).png
Corrupted Healbot(31109).png
Greater Healing Potion(49755).png
Holy Fire(457).png
Ivory Knight(42019).png
Jinyu Waterspeaker(49719).png
Lightwell(117).png
Moonglade Portal(42040).png
Siphon Soul(573).png
Twilight Darkmender(35191).png
Ancient of Lore(34).png
Forbidden Healing(33126).png
Lay on Hands(506).png
Blood-Queen Lana'thel(61814).png
Hallazeal the Ascended(33131).png
Kalimos, Primal Lord(55473).png
Ragnaros, Lightlord(33147).png
Wickerflame Burnbristle(49633).png


Related cards[edit | edit source]

For Wild format listings, see Healing/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Northshire Cleric Free Minion General Priest 1 1 3 Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Hooded Acolyte Common Minion General Priest 4 3 6 Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is)Wait, what kind of acolyte doesn't wear a hood?
Auchenai Soulpriest Rare Minion General Priest 4 3 5 Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Happy Ghoul Rare Minion General Any 3 3 3 Costs (0) if your hero was healed this turn. When life gives you snow…
Lightwarden Rare Minion General Any 1 1 2 Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Blackguard Epic Minion General Paladin 6 3 9 Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Embrace the Shadow Epic Spell Priest 2 This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Mana Geode Epic Minion Elemental Priest 2 2 3 Whenever this minion is healed, summon a 2/2 Crystal. Gadgetzan, where even the pet rocks have pet rocks.
Prophet Velen Legendary Minion General Priest 7 7 7 Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Showing all 9 cards
Northshire Cleric(600).png
Hooded Acolyte(35192).png
Auchenai Soulpriest(656).png
Happy Ghoul(62902).png
Lightwarden(436).png
Blackguard(62907).png
Embrace the Shadow(33176).png
Mana Geode(49705).png
Prophet Velen(228).png


See also[edit | edit source]

References[edit | edit source]

  1. http://imgur.com/a/ZmOKA Tested in Patch 3.0.0.9786 (TGT patch)
  2. 2.0 2.1 Yong Woo on Twitter. (2014-12-02).