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Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health.

Healing effects or Restore Health effects are effects which restore Health. These may be Hero Powers, spells or abilities such as Battlecries or Deathrattles. Most healing effects affect a single character (these effects can be targetable or select the target automatically or at random), while some others have an area of effect.

Healing is distinct from granting a minion increased Health, which increases both the current and maximum Health for the target. Increasing a minion's Health is usually achieved through enchantments (or removing them through Silences), while healing is usually achieved through effects.

Healing is available to all classes through neutral cards, but is most strongly associated with the priest class, and to a lesser extent paladins, shamans, druids and demon hunters.

Notes[edit | edit source]

  • Although healing effects (including targetable ones) can target undamaged characters, attempting to restore Health to a character already at their current maximum Health will have no effect and will not count as healing for game purposes (for example, on-heal triggers such as Lightwarden will not trigger).
  • Healing effects with an area of effect (such as Circle of Healing) heal all affected targets before any on-heal triggered effect (such as Shadowboxer) triggers.[1]
  • Auchenai Soulpriest, Auchenai Phantasm, and Embrace the Shadow make your healing effects deal damage instead (for additional details see the Advanced rules section below).
  • Prophet Velen doubles the healing of your healing spells and Hero Powers (for additional details see the Advanced rules section below). Note that Prophet Velen will NOT double the healing recieved by minions with Lifesteal.
  • Healing a character to full Health will remove its damaged status and thus any Enrage effect currently active, which can be very useful for denying enemy minions' Enrage effects.

Strategy[edit | edit source]

Healing can be very useful for sustaining friendly minions, allowing them to survive another round, or trade favourably with enemy minions. It can also be used to restore Health to the hero, preventing defeat and moving the hero out of lethal range. Healing is often used as a counter to aggro decks, which focus on quickly reducing an opponent's Health before they have time to counter.

Healing works best in control-based strategies, especially hero healing, which can allow the player to outlast their opponent. Reno Jackson is an especially powerful neutral healing option, single-handedly forming the basis of many control deck types. Minion healing can allow for superior trades and card efficiency, but works best with synergy cards like Northshire Cleric. Priests have the widest range of healing options in general, as well as almost exclusive access to healing synergy cards. Lesser Heal works especially well to heal either themselves or their minions, while AoE heals like Circle of Healing and Holy Nova allow for powerful combos with cards like Northshire Cleric.

A few priest cards (Auchenai Soulpriest, Embrace the Shadow) and ((Auchenai Phantasm)) have the effect of converting healing into damage, allowing for some very efficient plays especially when combined with cheap healing cards like Flash Heal and Circle of Healing.

Advanced rules[edit | edit source]

Click 'Expand' to view section
Healing Events

Healing effects work by creating and resolving Healing Events:

  • Healing effects that affect a single target create one Healing Event, and then immediately resolve it;
  • Healing effects that affect "multiple targets" (Binding Heal) creates and resolves the Healing Event of each target before moving to the next one;
  • Healing effects with an area of effect first create all Healing Events (one for each affected character, in play order), and then resolve all Healing Events (queuing and resolving triggers) in play order.

Spells and effects with two steps (like Light of the Naaru, Moonglade Portal and Lay on Hands) resolve the Healing Event before they query the target's condition (e.g., if the target of Light of the Naaru is damaged) or move to their next step.

Creating a Healing Event

Each Healing Event has its own source (usually, the healing effect that created the Event; notice that, in the case of Power Word: Glory, the source of the Healing Event is the enchantment created by the spell, not the spell itself), target and proposed healing:

Then, if the controller of the source of the Healing Event also controlled an unsilenced Auchenai Soulpriest since the last Aura Update (Other) Step or controls the enchantment created by Embrace the Shadow, the Healing Event is prevented and replaced with a Damage Event: this Damage Event has the same source and target of the Healing Event and has a proposed damage equal to its proposed healing (for additional details, see Damage#Advanced rules).

  • Example: If a player with an Auchenai Soulpriest active casts Tree of Life all characters will suffer damage equal to their maximum Health, usually causing them all to die.
  • Example: In combination with Auchenai Soulpriest, Queen of Pain will instead deal damage to the controlling player[2]; however, since that damage is counted as damage dealt by the Queen of Pain herself, her effect will trigger again and again until the controlling hero is destroyed.[2]

Then, if the the source of the Healing Event is a Hero Power or a spell (notice that this does not include the enchantment created by Power Word: Glory) and its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the proposed healing of the Healing Event. Multiple Prophet Velens stack, each one doubling the proposed healing.

Finally, the character's current Health is increased by the Healing Event's proposed healing, up to but not beyond its current maximum Health.

Resolving a Healing Event

If the Healing Event was prevented or if it did not change the character's current Health, it will not run any triggers.

Otherwise, on-heal triggers (listed in the following table) queue and resolve in play order.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Northshire Cleric Common Minion General Priest 1 1 3
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Holy Champion Common Minion General Priest 4 3 5
Whenever a character is healed, gain +2 Attack. She really likes seeing people get better. That's why she hurts them in the first place.
Hooded Acolyte Common Minion General Priest 4 3 6
Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is)Wait, what kind of acolyte doesn't wear a hood?
Lightwarden Rare Minion General Any 1 1 2
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Shadowboxer Rare Minion Mech Priest 2 2 3
Whenever a minion is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function.
Soup Vendor Rare Minion General Any 2 1 4
Whenever you restore 3 or more Health to your hero, draw a card. Fresh from the floor of the arena!
Nightscale Matriarch Rare Minion Dragon Priest 7 4 9
Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!
Mana Geode Epic Minion Elemental Priest 2 2 3
Whenever this minion is healed, summon a 2/2 Crystal. Gadgetzan, where even the pet rocks have pet rocks.
Showing all 8 cards

Cards with healing effects[edit | edit source]

For Wild format listings, see Healing/Wild format

Collectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ancestral Healing Free Spell Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Sacrificial Pact Free Spell Warlock 0
Destroy a friendly Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Radiance Free Spell Priest 1
Restore 5 Health to your hero. Because you're worth it!
Voodoo Doctor Free Minion General Any 1 2 1
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Holy Light Free Spell Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Aldrachi Warblades Free Weapon Demon Hunter 3 2 2
Lifesteal The ancient Aldrachi were the greatest warriors in the universe. Imagine their power if they'd put the handle at the END of the blade.
Drain Life Free Spell Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Healing Touch Free Spell Druid 3
Restore 8 Health. 8 Health, no waiting.
Soul Cleave Free Spell Demon Hunter 3
Deal 2 damage to two random enemy minions The way to a demon's soul is through its stomach.
Holy Nova Free Spell Priest 4
Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Truesilver Champion Free Weapon Paladin 4 4 2
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Darkscale Healer Free Minion General Any 5 4 5
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Guardian of Kings Free Minion General Paladin 7 5 6
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Circle of Healing Common Spell Priest 0
Restore 4 Health to ALL minions. It isn't really a circle.
Crystal Power Common Spell Druid 1
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Felscream Blast Common Spell Demon Hunter 1
Lifesteal. Deal 1 damage to a minion and its neighbors. All the souls start running when they see the felscream truck.
Potion Vendor Common Minion General Any 1 1 1
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
Renew Common Spell Priest 1
Restore 3 Health. Discover a spell. I am rejuvenated, I am renewed, I am my own nightlight!
Penance Common Spell Priest 2
Deal 3 damage to a minion. This is what happens when you don’t give a sincere apology.
Vilefiend Common Minion Demon Any 2 2 2
Lifesteal Dreamed of becoming a Stylefiend, but fel was never in season.
Bronze Explorer Common Minion Dragon Paladin 3 2 3
Battlecry: Discover a Dragon. Always ready to explore new friendships! Except with Deathwing.
Earthen Ring Farseer Common Minion General Any 3 3 3
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Ancestral Guardian Common Minion General Paladin 4 4 2
Reborn No one knows whose ancestor he is, but he's still upset that you never call.
Ashtongue Battlelord Common Minion General Demon Hunter 4 3 5
Lifesteal Demons have destroyed the lives of the Ashtongue draenei. Now he’s got a shoulder-axe to grind.
Circus Medic Common Minion General Any 4 3 4
Battlecry: Restore 4 Health. Corrupt: Deal 4 damage instead. Just be careful not to mix this with any creepy eyeballs, tentacles, or dark whispers, and you'll be fine in the morning.
Hench-Clan Shadequill Common Minion General Priest 4 4 7
Deathrattle: Restore 5 Health to the enemy hero. The Hench-Clan has a point.
Traveling Healer Common Minion General Any 4 3 2
Divine Shield
Battlecry: Restore 3 Health. Some heroes have soft hearts and hard shells.
Amber Watcher Common Minion Dragon Paladin 5 4 6
Battlecry: Restore 8 Health. Healing really resin-ates with him.
Sandhoof Waterbearer Common Minion General Priest 5 5 5
At the end of your turn, restore 5 Health to a damaged friendly character. Used to carrying for his team.
Aranasi Broodmother Common Minion Demon Warlock 6 4 6
When you draw this, restore 4 Health to your hero. She's got a big brood and a big mood.
Judicious Junior Common Minion General Paladin 6 4 9
Lifesteal She's judge, jury, and junior!
Priestess of Elune Common Minion General Any 6 5 4
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Tidal Wave Common Spell Shaman 8
Deal 3 damage to all minions. "Hang Four, mon!"
Walking Fountain Common Minion Elemental Shaman 8 4 8
Lifesteal, Rush, Windfury The weirdest part is that it doesn't have legs.
Holy Ripple Rare Spell Priest 2
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. I still prefer the taste of banana fudge ripple.
Lightwell Rare Minion General Priest 2 0 5
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Neferset Ritualist Rare Minion General Any 2 2 3
Battlecry: Restore adjacent minions to full Health. The Neferset are great—they'll always make sure their friends are feline fine.
Power Word: Feast Rare Spell Priest 2
Give a minion +2/+2. Restore it to full Health at the end of this turn. Some people are here for the stellar, world-renowned academic program. Others are here for the buffet.
Snack Run Rare Spell Paladin 2
Discover a spell. Restore Health to your hero equal to its Cost. "I'll have two monster churros, a combo box of Yogg-Saron, and one of those turkey legs that ate the Silver Hand Recruit."
Groundskeeper Rare Minion General 4 4 5
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health. It’s tricky for dryads to tend the garden without trampling the flowers.
Hidden Oasis Rare Spell Druid 6
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. Amazing that it's been hidden, given the twenty-foot treant splashing around in it.
Khartut Defender Rare Minion General Any 6 3 4
Taunt, Reborn
Deathrattle: Restore 3 Health to your hero. Gesundheit!
Siphon Soul Rare Spell Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Overflow Rare Spell Druid 7
Restore 5 Health to all characters. Draw 5 cards. It's a high five followed by a low tide.
Witch's Brew Epic Spell Shaman 2
Restore 4 Health. Repeatable this turn. The swill has eyes!
Eye Beam Epic Spell Demon Hunter 3
Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1). Sometimes looks CAN kill.
Ancient of Lore Epic Minion General Druid 7 5 5
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
Lay on Hands Epic Spell Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Libram of Hope Epic Spell Paladin 9
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield"Think you got lethal? Libram of NOPE!"
Reliquary of Souls Legendary Minion General Priest 1 1 3
Deathrattle: Shuffle 'Reliquary Prime' into your deck. These three represent Anger, Desire, and Suffering. Much like raid night guild chat.
Il'gynoth Legendary Minion General Demon Hunter 4 2 6
Your Lifesteal damages the enemy hero instead of healing you. Well, that just sounds like damage with extra steps.
Kronx Dragonhoof Legendary Minion General Any 6 6 6
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee.
Nozari Legendary Minion Dragon Paladin 10 4 12
Battlecry: Restore both heroes to full Health. In another timeline, she was called Yeszari.
Showing all 53 cards
Ancestral Healing(216).png
Circle of Healing(38).png
Sacrificial Pact(348).png
Crystal Power(90601).png
Felscream Blast(389019).png
Potion Vendor(90626).png
Reliquary of Souls(210805).png
Voodoo Doctor(410).png
Holy Light(108).png
Holy Ripple(90803).png
Neferset Ritualist(90753).png
Power Word- Feast(329971).png
Snack Run(389044).png
Witch's Brew(90654).png
Aldrachi Warblades(210669).png
Bronze Explorer(151370).png
Drain Life(332).png
Earthen Ring Farseer(557).png
Eye Beam(210693).png
Healing Touch(258).png
Soul Cleave(210670).png
Ancestral Guardian(90822).png
Ashtongue Battlelord(210806).png
Circus Medic(389030).png
Hench-Clan Shadequill(90629).png
Holy Nova(671).png
Travelling Healer(90580).png
Truesilver Champion(293).png
Amber Watcher(151321).png
Darkscale Healer(84).png
Sandhoof Waterbearer(90809).png
Aranasi Broodmother(90551).png
Hidden Oasis(90727).png
Judicious Junior(329986).png
Khartut Defender(90794).png
Kronx Dragonhoof(151334).png
Priestess of Elune(138).png
Siphon Soul(573).png
Ancient of Lore(34).png
Guardian of Kings(283).png
Lay on Hands(506).png
Tidal Wave(329999).png
Walking Fountain(90605).png
Libram of Hope(210758).png

Uncollectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Soul Fragment None Spell 0
Casts When Drawn
Restore 2 Health to your hero. 
Crystal Dryad None Minion General Druid 1 1 2
Heal None Hero Power Priest 2
Hero Power
Restore 4 Health. 
Lesser Heal None Hero Power Priest 2
Hero Power
Restore 2 Health. 
Obelisk's Eye None Hero Power Priest 2
Hero Power
Restore 3 Health. If you target a minion, also give it +3/+3. 
Desperate Dreadlord None Minion Demon Warlock 5 5 5
Reliquary Prime None Minion General Priest 7 6 8
Taunt, Lifesteal
Only you can target this with spells and Hero Powers. 
Healing Totem Free Minion Totem Shaman 1 0 2
At the end of your turn, restore 1 Health to all friendly minions. 
Insatiable Felhound Common Minion Demon Demon Hunter 3 3 6
Taunt, Lifesteal 
Showing all 9 cards
Soul Fragment(330067).png
Crystal Dryad(91028).png
Healing Totem(275).png
Lesser Heal(126).png
Obelisk's Eye(90797).png
Insatiable Felhound(388978).png
Desperate Dreadlord(211107).png
Reliquary Prime(211093).png

Related cards[edit | edit source]

For Wild format listings, see Healing/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Lightwarden Rare Minion General Any 1 1 2
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Brittlebone Destroyer Rare Minion General 4 3 3
Battlecry: If your hero's Health changed this turn, destroy a minion. Broke many a leg in drama class.
Crystal Stag Epic Minion Beast Druid 5 4 4
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Flesh Giant Epic Minion General 8 8 8
Costs 1 less for each time your hero's Health changed during your turns. "A BIG mistake."
Activate the Obelisk Legendary Spell Priest 1
Quest: Restore 15 Health.
Reward: Obelisk's Eye. A one-eyed, one stone, towering purple minion healer.
Showing all 5 cards
Activate the Obelisk(90796).png
Brittlebone Destroyer(329882).png
Crystal Stag(90600).png
Flesh Giant(329888).png

See also[edit | edit source]

References[edit | edit source]

  1. http://imgur.com/a/ZmOKA Tested in Patch (TGT patch)
  2. 2.0 2.1 Yong Woo on Twitter. (2014-12-02).