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|Abilities:||Discover, Increment attribute, Modify cost|
The next spell you cast this turn costs 3 less. Discover a spell.
When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
How to get[edit | edit source]
Haunting Visions can be obtained through Rastakhan's Rumble card packs, through crafting, or as an Arena reward. Golden Haunting Visions can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Golden Haunting Visions||1600||400|
Strategy[edit | edit source]
Haunting Visions is a spell-generating spell comparable to Primordial Glyph. Although less powerful since the mana cost reduction must be used on the same turn, it's less restricted to your Discovery choices and is more flexible when you have multiple spells in your hand that you intend to use, essentially giving you a free spell on the same turn. This makes Haunting Vision better for decks that run multiple mid to high-cost spells. Otherwise, Vulpera Scoundrel is a better option. It combos well with Spirit of the Frog for drawing out Hex, which you can then play for 1 Mana and draw a 2-cost spell.
Be sure to never use The Coin to play a spell that you're 1 mana short of casting right after playing Haunting Visions, or the mana discount goes to waste.
Shaman spells in Standard[edit | edit source]
This section lists all collectible non-Legendary shaman spells in Standard.
|Name / Desc||Rarity||Class||Cost||Description|
Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Give a minion Windfury. Windfury is like Earthfury and Firefury, but more light and airy.
Transform a minion into a 0/1 Frog with Taunt. If you Hex a Murloc... it really isn't much of a change, is it?
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
|Soul of the Murloc||Common||Shaman||2|
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
|Rain of Toads||Common||Shaman||6|
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Deal 5 damage to all minions, then deal 2 damage to all minions. Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
|Big Bad Voodoo||Epic||Shaman||2|
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Restore 4 Health. Repeatable this turn. The swill has eyes!
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
|Plague of Murlocs||Epic||Shaman||3|
Transform all minions into random Murlocs. This is horrible! And adorable!
|Showing all 33 cards|
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 126.96.36.199845 (2018-11-29): Added.