|Abilities:||Discover, Increment attribute, Modify cost|
The next spell you cast this turn costs 3 less. Discover a spell.
When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
How to get[edit | edit source]
|Golden Haunting Visions||1600||400|
Strategy[edit | edit source]
Haunting Visions is a spell-generating spell comparable to Primordial Glyph. Although less powerful since the mana cost reduction must be used on the same turn, it's less restricted to your Discovery choices and is more flexible when you have multiple spells in your hand that you intend to use, essentially giving you a free spell on the same turn. This makes Haunting Vision better for decks that run multiple mid to high-cost spells. Otherwise, Vulpera Scoundrel is a better option. It combos well with Spirit of the Frog for drawing out Hex, which you can then play for 1 Mana and draw a 2-cost spell.
Be sure to never use The Coin to play a spell that you're 1 mana short of casting right after playing Haunting Visions, or the mana discount goes to waste.
Shaman spells[edit | edit source]
This section lists all collectible shaman spells.
|Name / Desc||Rarity||Class||Cost||Description|
Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Give a minion Windfury. Windfury is like Earthfury and Firefury, but more light and airy.
Transform a minion into a 0/1 Frog with Taunt. If you Hex a Murloc... it really isn't much of a change, is it?
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Gain 2 Mana Crystals this turn only.
Overload: (2) Curiously, this plant never blooms in the same place twice.
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Discover a Spell Damage minion. Your next one costs (1) less. A long forgotten tome whose very essence seeps of magic. 40 dust, used.
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Draw 2 cards. Overload: (2) MOMMMMMYYYYYYYYY!!!
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Transform a minion into a random one that costs (3) more. Let's give a big hand for goblin experimentation!
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
|Invocation of Frost||Common||Shaman||2|
Freeze an enemy.
Invoke Galakrond. Galakrond adores a little frosting.
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
|Soul of the Murloc||Common||Shaman||2|
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Deal 3 damage. Summon a random 3-Cost minion.
Overload: (1) This is why you never flush a three-cost minion.
Give a minion +2/+2. If it's a Totem, summon a copy of it. "Upon reflection, I have decided that your board needs more ME."
|Call in the Finishers||Common||Shaman||4|
Summon four 1/1 Murlocs. When you really need a job done… but you don't really care if it gets done right.
Deal 4 damage. Summon a Jade Golem. Jade Lightning, goooo Jade Lightning!
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
|Rain of Toads||Common||Shaman||6|
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Deal 3 damage to all minions. "Hang Four, mon!"
|Eye of the Storm||Common||Shaman||10|
Summon three 5/6 Elementals with Taunt.
Overload: (3) If that's the eye, I would hate to see the rest of the storm.
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Give your minions +1/+1.
Overload: (1) How many dragons does it take to destroy a hot air balloon? One, two, three, CRUNCH!
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Deal 2 damage. Summon that many 1/1 Elementals. Well, how would YOU celebrate after finals week?!
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet.
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn. Weeks of underwater cross-training have really built up her fourarms.
Give your minions "Deathrattle: Resummon this minion." Hey man, I just feel like... death is just a construct of our imaginations, ya know?
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Deal 5 damage to all minions, then deal 2 damage to all minions. Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
|Everyfin is Awesome||Rare||Shaman||7|
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
|Lesser Sapphire Spellstone||Rare||Shaman||7|
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Shoot three missiles at random enemy minions that transform them into ones that cost (1) less. Most intermural spell-dueling contests end with a field of wisps.
Discover a card with Overload. Overload: (1) INFINITE LOOP!
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
|Big Bad Voodoo||Epic||Shaman||2|
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Restore 4 Health. Repeatable this turn. The swill has eyes!
Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
|Plague of Murlocs||Epic||Shaman||3|
Transform all minions into random Murlocs. This is horrible! And adorable!
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2. Each dragon's pack is guaranteed to have at least one rare.
Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
|Showing all 76 cards|
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 18.104.22.168845 (2018-11-29): Added.