Hand

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A typical hand. The green highlighted cards can be played, while the yellow highlighted card has a special effect enabled by the current state of the game.

The hand is where each player keeps the cards currently available to them. The player can see their hand face-up at the bottom of the screen, while the opponent's hand is shown face-down at the top of the screen.

Mechanics[edit | edit source]

The player can only play cards that are currently in their hand. Players place cards into their hand through drawing cards from their deck. A few other methods such as return effects and generate effects can also add cards to the player's hand.

Players can have a maximum of 10 cards in their hand at any time. Attempting to add a card to the hand when it is already full will cause that card to be destroyed, sometimes referred to as overdraw. Cards destroyed in this way are revealed to both players.

Playing a card removes it from the player's hand, and puts it into play. This is the main way for players to empty their hand. The only other way is through discard effects, which force the player to discard cards from their hand without playing them. Like overdraw, discard effects reveal the discarded cards to both players.

Hand size has some synergy with specific cards, such as Mountain Giant, Midnight Drake and Twilight Drake. It can also have strategic impact on the use of discard effects, and card draw mechanics such as Northshire Cleric.

Strategy[edit | edit source]

For tips related to drawing cards and the size of your hand, see Card draw.

Related cards[edit | edit source]

Certain cards have effects specifically related to the size or contents of the player's hand; these are listed below.

For cards with effect that activate while in the player's hand, see In-hand effect.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Elder Longneck Common Minion Beast Druid 3 5 1 Battlecry: If you're holding a minion with 5 or more Attack, AdaptAnd so the bartender says, “Why the long neck?”
Netherspite Historian Common Minion General Any 2 1 3 Battlecry: If you're holding a Dragon, Discover a Dragon. She can tell you all about the history of people not STANDING IN THE GREEN BEAM!
Nightbane Templar Common Minion General Paladin 3 2 3 Battlecry: If you're holding a Dragon, summon two 1/1 Whelps. Originally joined to be Arcanagos’ Templar, but has to admit that ordering pizza has become waaaay easier.
Tanaris Hogchopper Common Minion General Any 4 4 4 Battlecry: If your opponent's hand is empty, gain ChargeThe Hogchoppers are well-known throughout Kalimdor for being a real, actual group.
Book Wyrm Rare Minion Dragon Any 6 3 6 Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 Attack or less. His favorites are classic tragedies like "The Hobbit" and "Grendel".
Divine Favor Rare Spell Paladin 3 Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Drakonid Operative Rare Minion Dragon Priest 5 5 6 Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck. His job is to spy on the Goons and the Jade Lotus, but he's OBVIOUSLY a dragon so it's pretty hard work.
Midnight Drake Rare Minion Dragon Any 4 1 4 Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.
Twilight Drake Rare Minion Dragon Any 4 4 1 Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Dead Man's Hand Epic Spell Warrior 2 Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Leatherclad Hogleader Epic Minion General Any 6 6 6 Battlecry: If your opponent has 6 or more cards in hand, gain ChargeThe Hogchoppers, the terrors of Tanaris, can always be found at one tavern or another in Gadgetzan, refueling for totally real and legit adventures that they go on.
Mountain Giant Epic Minion General Any 12 8 8 Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Showing all 12 cards
Elder Longneck(55541).png
Netherspite Historian(42039).png
Nightbane Templar(42052).png
Tanaris Hogchopper(49688).png
Book Wyrm(42029).png
Divine Favor(581).png
Drakonid Operative(49638).png
Midnight Drake(35247).png
Twilight Drake(360).png
Dead Man's Hand(62842).png
Leatherclad Hogleader(49686).png
Mountain Giant(264).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Blackwing Corruptor Common Minion General Any 5 5 4 Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records.
Blackwing Technician Common Minion General Any 3 2 4 Battlecry: If you're holding a Dragon, gain +1/+1. This is who you go to when your Blackwing needs a tune up. Don't go to a cut rate Blackwing tune up shop!
Brave Archer Common Minion General Hunter 1 2 1 Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
Quick Shot Common Spell Hunter 2 Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Twilight Whelp Common Minion Dragon Priest 1 2 1 Battlecry: If you're holding a Dragon, gain +2 Health. The twilight whelps are basically magic-vampires. Despite this, they are not a reference to any popular series of novels.
Alexstrasza's Champion Rare Minion General Warrior 2 2 3 Battlecry: If you're holding a Dragon, gain +1 Attack and Charge"Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Core Rager Rare Minion Beast Hunter 4 4 4 Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.
Goblin Sapper Rare Minion General Any 3 2 4 Has +4 Attack while your opponent has 6 or more cards in hand. He’s not such a binge exploder anymore. These days, he only explodes socially.
Wyrmrest Agent Rare Minion General Priest 2 1 4 Battlecry: If you're holding a Dragon, gain +1 Attack and TauntKeeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
Clockwork Giant Epic Minion Mech Any 12 8 8 Costs (1) less for each card in your opponent's hand. He and Mountain Giant don't get along.
Twilight Guardian Epic Minion Dragon Any 4 2 6 Battlecry: If you're holding a Dragon, gain +1 Attack and TauntA result of magical experiments carried out by the Black Dragonflight, it's not his fault that he's a vicious killer.
Chillmaw Legendary Minion Dragon Any 7 6 6 Taunt
Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. Chillmaw keeps trying to ruin the Grand Tournament, and she would've done it too, if it weren't for those dang kids!
Rend Blackhand Legendary Minion General Any 7 8 4 Battlecry: If you're holding a Dragon, destroy a Legendary minion. Rend believes he is the True Warchief of the Horde and he keeps editing the wikipedia page for "Warchief of the Horde" to include his picture.
Showing all 13 cards
Blackwing Corruptor(14447).png
Blackwing Technician(14437).png
Brave Archer(22310).png
Quick Shot(14459).png
Twilight Whelp(14460).png
Alexstrasza's Champion(22333).png
Core Rager(14444).png
Goblin Sapper(12213).png
Wyrmrest Agent(22398).png
Clockwork Giant(12201).png
Twilight Guardian(22351).png
Chillmaw(22353).png
Rend Blackhand(14438).png