The hand is where each player keeps the cards currently available to them. The player can see their hand face-up at the bottom of the screen, while the opponent's hand is shown face-down at the top of the screen.
Mechanics[edit | edit source]
The player can only play cards that are currently in their hand. Players place cards into their hand through drawing cards from their deck. A few other methods such as return effects and generate effects can also add cards to the player's hand.
Players can have a maximum of 10 cards in their hand at any time. Attempting to add a card to the hand when it is already full will cause that card to be destroyed, sometimes referred to as overdraw. Cards destroyed in this way are revealed to both players.
Playing a card removes it from the player's hand, and puts it into play. This is the main way for players to empty their hand. The only other way is through discard effects, which force the player to discard cards from their hand without playing them. Like overdraw, discard effects reveal the discarded cards to both players.
Hand size has some synergy with specific cards, such as Mountain Giant, Midnight Drake and Twilight Drake. It can also have strategic impact on the use of discard effects, and card draw mechanics such as Northshire Cleric.
Strategy[edit | edit source]
For tips related to drawing cards and the size of your hand, see Card draw.
Related cards[edit | edit source]
Certain cards have effects specifically related to the size or contents of the player's hand; these are listed below.
For cards with effect that activate while in the player's hand, see In-hand effect.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Elder Longneck||Common||Minion||Beast||Druid||3||5||1||Battlecry: If you're holding a minion with 5 or more Attack, Adapt. And so the bartender says, “Why the long neck?”|
|Netherspite Historian||Common||Minion||General||Any||2||1||3||Battlecry: If you're holding a Dragon, Discover a Dragon. She can tell you all about the history of people not STANDING IN THE GREEN BEAM!|
|Nightbane Templar||Common||Minion||General||Paladin||3||2||3||Battlecry: If you're holding a Dragon, summon two 1/1 Whelps. Originally joined to be Arcanagos’ Templar, but has to admit that ordering pizza has become waaaay easier.|
|Tanaris Hogchopper||Common||Minion||General||Any||4||4||4||Battlecry: If your opponent's hand is empty, gain Charge. The Hogchoppers are well-known throughout Kalimdor for being a real, actual group.|
|Book Wyrm||Rare||Minion||Dragon||Any||6||3||6||Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 Attack or less. His favorites are classic tragedies like "The Hobbit" and "Grendel".|
|Divine Favor||Rare||Spell||Paladin||3||Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!|
|Drakonid Operative||Rare||Minion||Dragon||Priest||5||5||6||Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck. His job is to spy on the Goons and the Jade Lotus, but he's OBVIOUSLY a dragon so it's pretty hard work.|
|Duskbreaker||Rare||Minion||Dragon||Priest||4||3||3||Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.|
|Midnight Drake||Rare||Minion||Dragon||Any||4||1||4||Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.|
|Twilight Drake||Rare||Minion||Dragon||Any||4||4||1||Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.|
|Dead Man's Hand||Epic||Spell||Warrior||2||Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?|
|Leatherclad Hogleader||Epic||Minion||General||Any||6||6||6||Battlecry: If your opponent has 6 or more cards in hand, gain Charge. The Hogchoppers, the terrors of Tanaris, can always be found at one tavern or another in Gadgetzan, refueling for totally real and legit adventures that they go on.|
|Mountain Giant||Epic||Minion||General||Any||12||8||8||Costs (1) less for each other card in your hand. His mother said that he was just big boned.|
|Twilight Acolyte||Epic||Minion||General||Priest||3||2||4||Battlecry: If you're holding a Dragon, swap this minion's Attack with another minion's. The dragons mostly keep him around as a snack.|
|Showing all 14 cards|
- This section contains information exclusive to Wild format.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Blackwing Corruptor||Common||Minion||General||Any||5||5||4||Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records.|
|Blackwing Technician||Common||Minion||General||Any||3||2||4||Battlecry: If you're holding a Dragon, gain +1/+1. This is who you go to when your Blackwing needs a tune up. Don't go to a cut rate Blackwing tune up shop!|
|Brave Archer||Common||Minion||General||Hunter||1||2||1||Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.|
|Quick Shot||Common||Spell||Hunter||2||Deal 3 damage.|
If your hand is empty, draw a card. Han shot first.
|Twilight Whelp||Common||Minion||Dragon||Priest||1||2||1||Battlecry: If you're holding a Dragon, gain +2 Health. The twilight whelps are basically magic-vampires. Despite this, they are not a reference to any popular series of novels.|
|Alexstrasza's Champion||Rare||Minion||General||Warrior||2||2||3||Battlecry: If you're holding a Dragon, gain +1 Attack and Charge. "Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza|
|Core Rager||Rare||Minion||Beast||Hunter||4||4||4||Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.|
|Goblin Sapper||Rare||Minion||General||Any||3||2||4||Has +4 Attack while your opponent has 6 or more cards in hand. He’s not such a binge exploder anymore. These days, he only explodes socially.|
|Wyrmrest Agent||Rare||Minion||General||Priest||2||1||4||Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. Keeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!|
|Clockwork Giant||Epic||Minion||Mech||Any||12||8||8||Costs (1) less for each card in your opponent's hand. He and Mountain Giant don't get along.|
|Twilight Guardian||Epic||Minion||Dragon||Any||4||2||6||Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. A result of magical experiments carried out by the Black Dragonflight, it's not his fault that he's a vicious killer.|
Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. Chillmaw keeps trying to ruin the Grand Tournament, and she would've done it too, if it weren't for those dang kids!
|Rend Blackhand||Legendary||Minion||General||Any||7||8||4||Battlecry: If you're holding a Dragon, destroy a Legendary minion. Rend believes he is the True Warchief of the Horde and he keeps editing the wikipedia page for "Warchief of the Horde" to include his picture.|
|Showing all 13 cards|