The hand is where each player keeps the cards currently available to them. The player can see their hand face-up at the bottom of the screen, while the opponent's hand is shown face-down at the top of the screen.
Notes[edit | edit source]
- To see the number of cards currently held in your hand, hover your cursor over your deck.
- To see the number of cards in the opponent's hand, hover your cursor over the opponent's deck.
Mechanics[edit | edit source]
The player can only play cards that are currently in their hand. Players place cards into their hand through drawing cards from their deck. A few other methods such as return effects and generate effects can also add cards to the player's hand.
Players can have a maximum of 10 cards in their hand at any time, unless Valdris Felgorge was played. Attempting to add a card to the hand when it is already full will cause that card to be destroyed, sometimes referred to as overdraw. Cards destroyed in this way are revealed to both players.
Playing a card removes it from the player's hand, and puts it into play. This is the main way for players to empty their hand. The only other way is through discard effects, which force the player to discard cards from their hand without playing them. Like overdraw, discard effects reveal the discarded cards to both players.
Hand size has some synergy with specific cards, such as Mountain Giant, Midnight Drake and Twilight Drake. It can also have strategic impact on the use of discard effects, and card draw mechanics such as Northshire Cleric.
Strategy[edit | edit source]
Hand tracking is a strategy used to track and predict what cards are in the opponent's hand. This can also be done during the mulligan phase to see how many cards the opponent kept in their opening hand.
For tips related to drawing cards and the size of your hand, see Card draw.
Related cards[edit | edit source]
Certain cards have effects specifically related to the size or contents of the player's hand; these are listed below.
For cards with effect that activate while in the player's hand, see In-hand effect.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Deathrattle: Give a random Beast in your hand +1/+1. Beasts love Helbacon Strips!
Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon. After Uldum, EVERYONE had sand breath.
Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero. It's a breath of fresh terror!
After you play a Pirate, summon this minion from your hand. She flies standby.
Deathrattle: Give a Dragon in your hand +2/+2. Reinforced with vitamins and mrglrls.
Battlecry: Gain +1 Attack for each card in your opponent's hand. It’s our fault for making all those card backs that look like food.
Battlecry: If you're holding a Dragon, deal 2 damage. Do Re Me Fa So La Spear Throw!
Battlecry: Gain +1 Attack for each spell in your hand. If you have to wield a spell and a sword, then neither is performing to expectation.
Has +2 Attack for each Dragon in your hand. "Flap! Flap! FLAP!"
Battlecry: Summon a Demon with Taunt and stats equal to your hand size. But gnomes have tiny hands...
Draw 3 cards. Costs (3) less while you're holding a Dragon. "And Waxadred shall light their fires, with roaring breath hotter than pyres! Come before him, scamp and vandal, pledge your faith and lift your candle!"
|Fel Summoner||Common||Minion||General||Demon Hunter||6||8||3|
Deathrattle: Summon a random Demon from your hand. All's well that ends fel when the fel summoner summons well.
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell. One of many side effects from eating mana cookies.
|Cleric of Scales||Rare||Minion||General||Priest||1||1||1|
Battlecry: If you're holding a Dragon, Discover a spell from your deck. If she can't find a spell, it's a clerical error.
|Breath of Dreams||Rare||Spell||Druid||2|
Draw a card. If you're holding a Dragon, gain an empty Mana Crystal. Ysera has the worst morning breath.
Battlecry: If you're holding a Dragon, gain +1 Attack and Lifesteal. On the side, she's training for the annual Dragonmaw hammer throw tournament.
|Imprisoned Scrap Imp||Rare||Minion||Demon||Warlock||2||3||3|
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1. His impish imports imply impressively impetuous impropriety.
Deal 2 damage. If you're holding a Dragon, deal 4 damage with Lifesteal instead. "Whether the Nether is cold, whether the Nether is hot, we'll burn together, whatever the Nether, whether we like it or not."
Battlecry: If you're holding a card from another class, gain +1/+1 and Rush. She'll take anything you have—except scruples and a good work ethic.
At the end of your turn, draw until you have 3 cards. But how much of it is skimming?
|Breath of the Infinite||Rare||Spell||Priest||3|
Deal 2 damage to all minions. If you're holding a Dragon, only damage enemies. It's called "circular breathing."
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet.
Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants. "Greetings, my little shrubs... It's whittlin' time."
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health. It’s tricky for dryads to tend the garden without trampling the flowers.
Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor. Pizza so hot it burns OTHER PEOPLE’S MOUTHS.
Deal 3 damage. Give a random Beast in your hand +3/+3. Make your foe's armor your fauna's fashion!
|The Dark Portal||Rare||Spell||Warlock||4|
Draw a minion. If you have at least 8 cards in hand, it costs (5) less. Some say it's the source of Azeroth's greatest problems—aside from the gnomes.
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. If he asks to borrow your watch, just say no.
Battlecry: If you're holding a Dragon, deal 3 damage to all other characters. Always tail swipes left.
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
Battlecry: If you're holding a Dragon, destroy a random enemy minion. Clean your room, or I'm taking your favorite minion away!
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Battlecry: If you're holding a Dragon, your next spell this turn costs (0). It’s challenging to perform magic on dragonback. It’s so easy to drop the rabbit.
Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1. "Like, isn't evil subjective man?"
Replace your hand with 4 cards from your deck. Swap back next turn. I use this to sneak out at night and do some villainous baking in the kitchen.
Replace your hand with random Demons. Give them +2/+2. Why is everybody in Outland replacing their hands?!
Discover a Druid minion. If you hand has no minions, keep all 3. Experience the draw of the wild!
|Envoy of Lazul||Epic||Minion||General||Priest||2||2||2|
Battlecry: Look at 3 cards. Guess which one is in your opponent's hand to get a copy of it. "Note to self: possess someone who's local and knows directions next time."
Battlecry: Corrupt a playable card in your opponent's hand. They have 1 turn to play it! No matter the game rules, it's always playing Go Fish.
Deal 1 damage to a random minion. Repeat for each card in your hand. "It's a drizzle of fire. A fine mist, really."
Summon a 2/2 Glowfly for each spell in your hand. Glowflies are distant relations to spelling bees.
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly). Far more effective than the flamboyant saboteur.
Costs (1) less for each card you've played this game that didn't start in your deck. Spell more and save more with a GIANT discount!
|Survival of the Fittest||Epic||Spell||Druid||10|
Give +4/+4 to all minions in your hand, deck, and battlefield. Sometimes the fittest is the one smart enough to not start a fight with seven 6/6 Treants.
Fill your hand with random Mage spells. At the end of your turn, discard them. You too could be the winner of the national spelling spree!
Deathrattle: Give a Dragon in your hand +3/+3 and this Deathrattle. You can't just run away from your problems. Unless you have another dragon to jump to.
Battlecry: Discover a copy of a card in your oppponent's hand. Of course she knows the future, she's been looking at your cards the WHOLE TIME!
Battlecry: Swap hands and decks with your opponent until your next turn. "…and that's how I ended up with a Murloc Cultural Studies major."
|Altruis the Outcast||Legendary||Minion||General||Demon Hunter||4||4||2|
After you play the left- or right-most card in your hand, deal 1 damage to all enemies. Altruis betrayed Illidan to forge his own way in Outland. With Blackjack. And Netherdrakes.
|Star Student Stelina||Legendary||Minion||General||Demon Hunter||4||4||3|
Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck. Cheating is just using your resources wisely.
|Malygos, Aspect of Magic||Legendary||Minion||Dragon||Mage||5||2||8|
Battlecry: If you're holding a Dragon, Discover an upgraded Mage spell. It's official. We can say Malygeese.
Battlecry: Destroy a minion and all copies of it (wherever they are). Junior explorers scan the night sky in fear of her candle’s flame!
Battlecry: Increase your maximum hand size to 12. Draw 4 cards. I don't mean to pry, but you don't by chance happen to have six fingers on both of your hands?
Battlecry: Summon a random Demon from your hand and deck. One of the demons will do all the work while the other gets the same grade.
Battlecry: Summon 3 Beasts from your hand. Father of Rexxar, Champion of the Horde, and Flexxar, Champion of the Gym.
Battlecry: Summon two random 0-Cost minions.
(Upgrades each time a friendly minion dies!) Missed the big descent with the other dragons. But better late and nether!
Battlecry: For each spell in your hand, summon a random minion of the same Cost. When you're the king of the cats, the whole desert is your litterbox.
|Showing all 59 cards|
- This section contains information exclusive to Wild format.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
Battlecry: If you're holding a Dragon, gain +2 Health. The twilight whelps are basically magic-vampires. Despite this, they are not a reference to any popular series of novels.
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Battlecry: If you're holding a Dragon, Discover a Dragon. She can tell you all about the history of people not STANDING IN THE GREEN BEAM!
Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Battlecry: If you're holding a Dragon, gain +1/+1. This is who you go to when your Blackwing needs a tune up. Don't go to a cut rate Blackwing tune up shop!
Battlecry: Gain +1 Health for each spell in your hand. Her hair was always like that.
Battlecry: If you're holding a minion with 5 or more Attack, Adapt. And so the bartender says, “Why the long neck?”
Battlecry: If you're holding a spell that costs (5) or more, gain +1/+1. Carefully assembled from two Electrowrongs.
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Battlecry: If you're holding a Dragon, summon two 1/1 Whelps. Originally joined to be Arcanagos’ Templar, but has to admit that ordering pizza has become waaaay easier.
Battlecry: If your opponent's hand is empty, gain Charge. The Hogchoppers are well-known throughout Kalimdor for being a real, actual group.
Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records.
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. They think they're trusted guardians. Dragons think they're convenient snacks.
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge. "Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Battlecry: If you're holding a Dragon, Discover a spell. If your tree is on fire - stop, drop, and troll.
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. Keeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Has +4 Attack while your opponent has 6 or more cards in hand. He’s not such a binge exploder anymore. These days, he only explodes socially.
Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.
Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush. A popular local alternative to bananas.
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Battlecry: If you're holding a Dragon, Discover a copy of a card in your opponent's deck. His job is to spy on the Goons and the Jade Lotus, but he's OBVIOUSLY a dragon so it's pretty hard work.
Battlecry: If you're holding a Dragon, gain 5 Armor. The third little dragon made his armor out of adamantite.
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 Attack or less. His favorites are classic tragedies like "The Hobbit" and "Grendel".
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield. Fly like an eagle, drop like a rock.
|Dead Man's Hand||Epic||Spell||Warrior||2|
Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Battlecry: Give a random minion in your hand +2/+2.
At the end of your turn, reduce the Cost of a random card in your hand by (2).
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
Battlecry: If you're holding a Dragon, swap this minion's Attack with another minion's. The dragons mostly keep him around as a snack.
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. A result of magical experiments carried out by the Black Dragonflight, it's not his fault that he's a vicious killer.
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
Battlecry: If your opponent has 6 or more cards in hand, gain Charge. The Hogchoppers, the terrors of Tanaris, can always be found at one tavern or another in Gadgetzan, refueling for totally real and legit adventures that they go on.
Battlecry: Summon a random minion with Cost equal to your hand size. All signs point to Antonidas.
Battlecry: If you're holding a Dragon, deal 7 damage to an enemy minion. Every major show has an opening act to warm up the crowd.
Costs (1) less for each card in your opponent's hand. He and Mountain Giant don't get along.
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
After you play the right-most card in your hand, draw a card. She's Dr. Boom's right-hand mage.
While in your hand, this is a 3/4 copy of the last minion you played. Of all the scientists, he has the most knowledge (when measured in volume).
|War Master Voone||Legendary||Minion||General||Warrior||4||4||3|
Battlecry: Copy all Dragons in your hand. War Master sounds cooler than Dragon Sitter.
At the end of your turn, reduce the Cost of cards in your hand by (1). His second greatest regret is summoning an evil Firelord who enslaved his entire people.
Minions in your hand have Echo. Summon an unlimited* number of minions!** *Six **Wisps
Battlecry: Give all minions in your hand and deck +1/+1. Calling the mist doesn't sound all that great. "Ooooh, it is slightly damp now!"
Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. Chillmaw keeps trying to ruin the Grand Tournament, and she would've done it too, if it weren't for those dang kids!
Battlecry: If you're holding a Dragon, destroy a Legendary minion. Rend believes he is the True Warchief of the Horde and he keeps editing the wikipedia page for "Warchief of the Horde" to include his picture.
|Hex Lord Malacrass||Legendary||Minion||General||Mage||8||5||5|
Battlecry: Add a copy of your opening hand to your hand (except this card). Extremely awkward cousin of Hex Lord Malaclass.
Battlecry: Double the Attack and Health of all minions in your hand. Taste your world's corruption! It tastes like chicken.
Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero. "Your software will fail. Your users will abandon you. You are already obsolete."
|Showing all 55 cards|