This trogg elder and his minions flock toward sources of magic.
Hero powers[edit | edit source]
|Rank 1||Rank 2|
Special card[edit | edit source]
Deck[edit | edit source]
The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.
|Burly Rockjaw Trogg||2|
|Troggzor the Earthinator||1|
Dialogue[edit | edit source]
Encounter[edit | edit source]
- King Togwaggle
- Troggs. BAH. Be keeping mouth shut and letting minions mash!
- KNEEL before TROGG!
- You like troggs? I got troggs.
- Ah... magic...
- So much power.
- Keep talking.
Overdrawing his hand by Hero Power
- Quiet now - I - eh, too much!
- You bring fancy tricks, you get whomped.
Lore[edit | edit source]
Gutmook is unique to Hearthstone. He appears to be the leader of the troggs down below.
- The troggs are a race of brutish, cave-dwelling humanoids, originally descendants of the first type of titan-forged manufactured by the Forge of Wills. Known for their low intelligence, they often come into conflict with their distant dwarven relatives.
Strategy[edit | edit source]
If encountered early, casting spells summons Tunnel Trogg. His deck is heavy on cards with Overload, which presents some powerful threats and bestows a sizeable attack boost to any Tunnel Troggs he has. For his first form, he is not that difficult. Don't be afraid to play a spell. Control the board, keep the pressure and you win. Note that the Tunnel Troggs are summoned before the spell is cast, so any AoE spell that deals at least 3 damage can be cast consequence-free.
If encountered late, it causes him to draw a card with its cost reduced to 1. On top of this, he also plays cards that punish the player for playing spells, like Burly Rockjaw Trogg and Burgly Bully, and cards that encourage the player to use spells, like Millhouse Manastorm and King Mukla.
As expected, refrain from playing spells so his Hero Power doesn't trigger, and mount a minion-based assault. If you do need to cast spells, try to do it to end the game. Against the first version of his Hero Power, you can afford to cast spells if his board is almost full as he cannot get more Tunnel Troggs (though this also means you have to deal with a board full of more threatening minions). Against the second version of his Hero Power, a barrage of spells can force him to overdraw, mill his threats, or even take fatigue damage. Regardless, try to defeat him when you're doing so, so that he cannot get another turn to exploit what he gets.
In conclusion, avoid playing spell unless it's the only way to keep you alive.
If you happen to have heavily spell-oriented deck, another viable strategy is to wait until your hand is filled with spells and he plays his Millhouse. Then cast all the spells in order to mill him. Try to kill his Hoarding dragons so you have two more spells (and mana to play some of your minions), on the other hand leave his Burgly Bully intact, so he fills his hand faster and with less useful cards. With a lot of cheap spells like King Mukla's Bananas, Hoarding Dragon's Coins and possibly some card draw, this is possible even without the Millhouse Manastorm effect. Still, you should be also prepared to deal with multiple big threats like Snowfury Giants, Flamewreathed Facelesses or Burly Rockjaw Troggs the very next turn, this time preferably with your minions, provided he isn't already fatigued.
If you happen to have Lyra the Sunshard, playing her after he plays Millhouse Manastorm can allow you to fatigue him.
Regardless of rank, Gutmook's fight is designed to heavily punish any run where the deck has spells.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 10.0.0.22611 (2017-12-06): Added.