Gnomes are a diminutive race of humanoids, known for their remarkable intellect, their engineering and mechanical prowess, and their impressive if unpredictable inventions. In Hearthstone they are best known for bringing powerful and often hard to control effects to the board, with a particular penchant for summoning and transforming minions.
- "The clever, spunky, and oftentimes eccentric gnomes present a unique paradox among the civilized races of Azeroth. Brilliant inventors with an irrepressibly cheerful disposition, this race has suffered treachery, displacement, and near-genocide. It is their remarkable optimism in the face of such calamity that symbolizes the truly unshakable spirit of the gnomes."
- - World of Warcraft introduction
- The ingenious gnomes, masters of technology and the former denizens of Gnomeregan, are a race of diminutive humanoids who spent years in exile in Tinker Town in the dwarven capital of Ironforge before launching a partially-successful recapture of Gnomeregan. Their main base of operations is now New Tinkertown.
- Gnomes are a diminutive, wiry race of tinkers who live underground. In the Second War, they built gadgets and vehicles, such as submarines and flying machines, for the Alliance to combat the Horde. They are great mechanics and inventors, renowned for their knowledge and eccentric natures. The gnomes had a city, Gnomeregan, built into Ironforge Mountain, but invading troggs destroyed it and slaughtered its citizens. Many survivors now live with the Ironforge dwarves, a few traveling with their dwarven friends to Kalimdor. The gnomes are still reeling from the destruction of their home city and are loath to leave the safety of the dwarven tunnels.
- What Gnomes do, they do FOR SCIENCE! While Gnomish inventions are less likely to leave smoking craters, they are significantly more likely to turn innocent bystanders into poultry. In fact, it seems like a lot of Gnomish engineering is a combination of the wackiest technology imaginable and a hefty dose of ‘turning-things-into-other-things probably-by-accident.’ Odds are, rather than blowing something up, a Gnomish invention will usually just leave the unfortunate target wishing they’d been blown up.
Gnomes are at the heart of the first Hearthstone expansion Goblins vs Gnomes, where they represent the Alliance. They are contrasted with the explosive and volatile goblins, with the gnomes tending toward more mechanical and clockwork constructions. They are also somewhat more lawful and less chaotic than the goblins, although they still have their share of accidents. While malfunctions (and indeed correct functioning) in goblin technology tend to result in fiery explosions, gnomish technology is more likely to transform the target into a Chicken or other critter.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Grito de Guerra: Cause 1 de dano a um lacaio e conceda-lhe Escudo Divino. "O que não mata dá dinheiro!"
Battlecry: Draw a card. "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
Spell Damage +1 You don't see a lot of Dalaran warriors.
Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Battlecry: Draw a card. She's never quite sure what she's making, she just knows it's AWESOME!
Weaponized an ancient technique once used to slice cold butter.
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
Battlecry: Deal 1 damage to a minion and give it Divine Shield. "What doesn't kill you makes me money!"
Spell Damage +1 "Professor, a gnome burned my homework!"
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Deathrattle: Deal 2 damage to the enemy hero.
Battlecry: Deal 1 damage.
Spellburst: Return this to your hand. The pen is also a more aerodynamic short-range projectile than the sword.
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
Combo: Discover a Mage spell. "What’re ya buyin’?”
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Battlecry: Summon a 1/1 Locust with Rush. The only one who likes BEEEES!!!
Battlecry: Deal 1 damage. Famed hunter of the deadly Achilliosaur.
Battlecry: Restore 2 Health. Comment on her height, and she'll go from flapper to kneecapper in seconds flat.
Deathrattle: Draw a card. Always roll need.
Battlecry: If you're holding a Dragon, Discover a Dragon. She can tell you all about the history of people not STANDING IN THE GREEN BEAM!
Battlecry: Give a minion -2 Attack this turn. After the debacle of the Gnomish World Enlarger, gnomes are wary of size-changing inventions.
Battlecry: Summon a 2/2 Treant. Her shoots can kill.
Stealth. Deathrattle: Add a 3/1 Ghost with Stealth to your hand. All right, now open your lid and say "Ahh!"
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Battlecry: If you have Spell Damage, draw a card. You're bound to love his work!
Deathrattle: Deal 2 damage to the enemy hero. Quit playing games with his heart. And his fingers. And foot. It's rude.
Battlecry: If you're holding a spell that costs (5) or more, gain +1/+1. Carefully assembled from two Electrowrongs.
Charge Taunt The gnomes are valiant and ready to return to their irradiated, poorly ventilated homeland!
Battlecry: Summon two 1/1 Microbots. Best-selling author of "How to Make Friends You Completely Control."
Combo: Give a friendly minion Poisonous. The excruciating pain means it's working!
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand. Won't you take me to... Tinkertown?
At the end of your turn, give your C'Thun +1/+1 (wherever it is). Just doesn't understand those Twilight Youngsters any more - with their comic books and their rock music.
Battlecry: Summon a 0/5 minion with Taunt. He’s really just a Blacksmith, but he thought the fancy title would bring in more business.
Battlecry: Give all minions in your hand +1/+1. Her fantasy Rumble league gives double points for dismemberment.
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
Deathrattle: Draw a card. Roll ‘greed’ OR THIS COULD HAPPEN TO YOU.
He's recently recovered from being a "scurvy dog."
|Usher of Souls||Common||Minion||General||Warlock||5||5||6|
Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is). Nothing unburdens your soul like a good ushing!
Battlecry: Summon a Demon with Taunt and stats equal to your hand size. But gnomes have tiny hands...
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Deathrattle: Return any spells you cast on this minion to your hand. "Now I feel... REALLY icky."
Battlecry: If your opponent has 2 or more minions, gain +1 Attack. Maybe don't put this one in your garden.
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
At the end of your turn, draw until you have 3 cards. But how much of it is skimming?
Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Whenever this minion takes damage, summon a 1/1 Boom Bot. Bomb Wranglers tend to have short fuses and even shorter lifespans.
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Battlecry: Draw a card. If it's a minion, transform it into a Chicken. He's legitimately surprised every time he turns himself into a chicken.
If you control a Secret at the end of your turn, restore 4 Health to your hero. "LUMOS!" is not what they yell. What do you think this is, Hogwarts?
Taunt Battlecry: Gain +1/+1 for each enemy Deathrattle minion. Warlocks have the town exorcist on speed dial in case they unleash the wrong demon.
|Mind Control Tech||Rare||Minion||General||Any||3||3||3|
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Battlecry: If you have a Pirate, gain +1/+1. I have great deal for you... for 4 damage to your face!
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn. The fanciest possible way of distracting enemies with shiny things.
At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants. "Greetings, my little shrubs... It's whittlin' time."
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them. Cut him a break. Even economy class tickets are pretty expensive these days.
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. "I shall build a mighty golden paladin! And he will GREET the WORLD!"
Deathrattle: Recruit a Demon. If you don't keep up with your payments, it'll be a repossessed lackey.
Battlecry: Gain 5 Armor. She has three shieldbearers in her party to supply her with back ups when she gets low on durability.
Battlecry: Remove the top card from your opponent's deck. She prefers the term "Glampire."
Battlecry: Swap Hero Powers with your opponent until your next turn. When he was young, he was an Outrageous Magus.
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Battlecry: Transform a friendly minion into a random minion with the same Cost. For when you didn’t combobulate quite right the first time around.
Battlecry: Your opponent's next Hero Power costs (3). Before he came along, we went through a lot of duct tape.
Stealth Spell Damage +1 He is sometimes found hiding in the treasure chest in the Gurubashi Arena.
Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
Battlecry: Give all minions in your hand +2/+2. "Windell! More light!"
"I'm givin' it all she's got, Kangor!"
At the end of your turn, reduce the Cost of a random minion in your hand by (7). Unlike gnomes, dreampetals grow more than 3 feet tall.
Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
Your Secrets trigger twice. Two people can keep a secret as long as neither of them are Commander Rhyssa.
Deathrattle: Deal damage equal to the minion's Attack to all enemy minions. "Who is she? Where did she come from? We don't even have a police force here in Gadgetzan!!" - Mayor Noggenfogger
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
|Whizbang the Wonderful||Legendary||Minion||General||Any||4||4||5|
You start the game with one of Whizbang's Wonderful Decks! From the prestigious Westfall Wonderfuls.
Battlecry: Summon an AWESOME invention. He's the leader of the gnomes, and an incredible inventor. He's getting better, too; He turns things into chickens WAY less than he used to.
|Rin, the First Disciple||Legendary||Minion||General||Warlock||6||3||6|
Deathrattle: Add 'The First Seal' to your hand. Signed and sealed, she delivers oblivion.
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
Battlecry and Deathrattle: Add a Spare Part card to your hand. Something about power converters.
Cards you draw from your Hero Power cost (0). He can summon anything, even a FEARSOME DOOMGUARD*.
*He's pretty sure this is going to work out.
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1. "I'm a real toy now!"
Whenever an enemy minion dies, summon a Leper Gnome. He was obsessed with explosives until he discovered knitting. Now he yells, “SWEATERS! MORE SWEATERS!”
|Showing all 88 cards|
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Shadow of Nothing||None||Minion||General||Priest||0||0||1|
Mindgames whiffed! Your opponent had no minions!
Deal 8 damage.
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
|Power Word: Shield||Free||Spell||Priest||0|
Give a minion +2 Health. Sure the extra protection is nice, but the shield really reduces visibility.
Destroy a friendly Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Summon two 0/2 minions with Taunt. Oh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
|First Day of School||Common||Spell||Paladin||0|
Add 2 random 1-Cost minions to your hand. "Report to the bookstore to buy your books, the alchemist to buy your potions, and then get your wands at the… wandryroom?"
Deathrattle: Add a Spare Part card to your hand. Clockwork gnomes are always asking what time it is.
Discover a Dragon. Your next one costs (1) less. Our Draconic Studies program has a high rate of burnout.
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Battlecry: Your next Hero Power costs (0). "Here is the original blueprint for the Academy grounds! Don't mind those so-called dark chambers… They'll be at the end of the tour."
|Invocation of Frost||Common||Spell||Shaman||2|
Freeze an enemy.
Invoke Galakrond. Galakrond adores a little frosting.
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Discover a Battlecry minion. Reduce its Cost by (2). The waxmancer works with flame and form, giving shape to figures warm. Some think he's a crazy creeper, but crafting minions is simply cheaper.
Windfury To operate, this contraption needs a hula doll on the dashboard. Otherwise it's just a “falling machine.”
Summon a Jade Golem. Gain an empty Mana Crystal. Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy.
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Battlecry: Summon a 1-Cost minion from your deck. "Is it dangerous?" "For me? Not at all. Now jump!"
"What if we put guns on it?" -Fizzblitz, staring at the spider-transportation-machine
|Rogues Do It...||Common||Spell||Any||4|
Deal 4 damage. Draw a card.
|Walk the Plank||Common||Spell||Rogue||4|
Destroy an undamaged minion. Pirates will fall for anything.
Battlecry: Give a friendly Mech +1/+1. It takes a lot to wind him up.
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Windfury The hula doll is still absolutely required.
|Rain of Toads||Common||Spell||Shaman||6|
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Return all minions to their owner's hand.
Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!"
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
|Blessing of Authority||Rare||Spell||Paladin||5|
Give a minion +8/+8. It can't attack heroes this turn. A paladin fights with honor! We don't go face... until next turn!
Whenever you gain Armor, give this minion +1 Attack. Wintergrasp Keep's only weakness!
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Summon 3 friendly minions that died this game. One's company, two's a crowd, and three's a "mass" resurrection, apparently.
Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1. "Like, isn't evil subjective man?"
Sidequest: Use your Hero Power three times. Reward: Summon three 1/1 Leper Gnomes. In the event of a sudden loss of cabin pressure, a slingshot will be deployed for convenient evacuation.
Swap the Attack and Health of all minions. This minion is really powerful!
|Lock and Load||Epic||Spell||Hunter||2|
Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
Deal 4 damage to a minion. Any excess damages both neighbors. Sally is friends with three Silverhand Recruits conveniently standing in a line. After casting this spell, how many friends does she have left? (Show your work.)
|Echo of Medivh||Epic||Spell||Mage||4|
Put a copy of each friendly minion into your hand. Medivh's echo haunts Karazhan, eternally cheating at chess and Hearthstone.
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random) His enhancements are gluten free!
Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
Battlecry: Equip a random weapon for each player. PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
|Krul the Unshackled||Legendary||Minion||Demon||Warlock||9||7||9|
Battlecry: If your deck has no duplicates, summon all Demons from your hand. Spicklefizz pondered his life choices as he looked at the chain around his neck. "Become a warlock," they said. "You get to enslave demons," they said.
|Showing all 50 cards|
- Fireside Chat Developer Panel Recap. (2014-11-07).
|Races Native to Azeroth|
|Races Alien to Azeroth|