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Curse of Naxxramas logo.png         The subject of this article is part of the Curse of Naxxramas adventure

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Gluth(7784) Gold.png
Set: Curse of Naxxramas
Type: Hero
Health: 30 (Normal)
45 (Heroic)
Artist: Luke Mancini

The foul plague-dog of Naxxramas has an appetite so voracious that even the living can't satisfy him.

See this card on Hearthpwn

Gluth is a boss found in the Curse of Naxxramas adventure. He is the third boss of the adventure's fourth wing, the Construct Quarter.

Hero Power[edit | edit source]

Normal Heroic

Special cards[edit | edit source]

Normal[edit | edit source]


Heroic[edit | edit source]


Decks[edit | edit source]

Gluth, full art

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Normal Heroic
Class Card Quantity Class Card Quantity
Boss Jaws 4 Boss Jaws 4
Enrage 2 Enrage 2
Skeletal Smith 2 Skeletal Smith 2
Necroknight 2 Necroknight 2
Druid Savagery 2 Druid Bite 2
Bite 2 Neutral Zombie Chow 6
Neutral Zombie Chow 6 Unstable Ghoul 4
Haunted Creeper 2 Abomination 2
Unstable Ghoul 2 Sludge Belcher 2
Abomination 2 Spectral Knight 2
Sludge Belcher 2 Spiteful Smith 2
Spiteful Smith 2

Starting board[edit | edit source]


In Heroic mode, Gluth begins the battle with one Unstable Ghoul and one Zombie Chow already on the board.

Strategy[edit | edit source]

Because of Gluth's hero power, high health minions are less useful here. Minions such as Acidic Swamp Ooze and Scarlet Crusader are worth adding to your deck.

Note: A minion with Deathrattle that has been silenced will NOT buffs his Jaws weapon upon death.

Heroic[edit | edit source]

Although most of the Construct Quarter may be 'soloed' by an Alexstrasza-equipped Freeze Mage, several budget builds have a fair shot of winning without including a legendary card.

Your own Deathrattle minions should be left out, with the possible exception of Abominations, which contribute Taunt and board-clear.

Even without Deathrattle enhancement, Gluth's Jaws represent a minimum of 15 damage each time they are played, so mulliganing to an Ooze is strongly worth considering - though not critical to success. Harrison Jones is also a good pick.

Hunter[edit | edit source]

Include as many of the following cards as possible in your decklist: Hunter's Mark, Timber Wolf, Explosive Trap, Misdirection, Acidic Swamp Ooze, Ironbeak Owl, Scavenging Hyena, Starving Buzzard, Eaglehorn Bow, Kill Command, Unleash the Hounds, Multi-Shot.

Similar to the Gothik the Harvester encounter, much of your early game will consist of chaining Unstable Ghoul and Abomination explosions, with Explosive Trap or Misdirection serving as a catalyst. Freezing Trap and Snake Trap are also viable early game plays, since Zombie Chows will attack minions whenever the trade is favorable to their master. Traps should be laid after Eaglehorn Bow whenever possible.

At the time of release, a silenced Deathrattle minion still counted as a "minion with Deathrattle" for the Jaws trigger. The owls are therefore provided as a means to negate the abilities of Ghoul, Abomination, Skeletal Smith, and Spiteful Smith in the late game. Ironbeak Owls are also beasts, for the purpose of Kill Command and Starving Buzzard.

On the subject of Buzzards, it seems like Gluth evaluates these as a significant threat. They will be killed via combat whenever lethal is not an option. As such, treat them as a de-facto Taunt when Gluth is low on minions.

Most wins will come from an unanswered Scavenging Hyena, an Unleash the Hounds, or both in combination.

Priest[edit | edit source]

Include as many of the following cards as possible in your decklist: Circle of Healing, Mind Vision, Acidic Swamp Ooze, Shadow Word: Death, Thoughtsteal, Auchenai Soulpriest, Holy Nova, Holy Fire, Cabal Shadow Priest.

Drawing an early Ooze is still critical to success, but the priest's strength is in its ability to steal Gluth's best offense and defense. Mind Vision and Thoughtsteal will often snag your own Jaws or -- even better -- one of the two Skeletal Smiths. Cabal Shadow Priest is there to remove Unstable Ghouls: Gluth doesn't need these to stall nearly as much as you do!

Coldlight Oracles are strongly advocated, primarily for the purpose of finding Jaws-destruction, but also to increase the value of Mind Vision.

Shadow Word: Death is reserved for opposing Necroknights, but there is combo potential as well: include Dark Iron Dwarf to destroy Abominations while surviving their corpse explosion effect.

If you choose to add some, Youthful Brewmasters will improve all of your minion-based removal.

Decklists[edit | edit source]

Videos[edit | edit source]

Rewards[edit | edit source]

Zombie Chow(683).png

Dialogue[edit | edit source]

Gluth in World of Warcraft

Before match

Gluth eats our leftover zombies. Come to think of it, you would make a pretty good leftover zombie.



Emote Response


Hero Power

*Roooar CHOMP*

Second use of Hero Power

Decimation is my favorite thing. No, wait, Freezing the blood in your veins is my favorite.

Turn 1

I asked the Zombies if they wanted to eat your brains and they said "I don't eat junk food". *laughs*

Turn 7

There is an achievement for losing to Gluth. I'm pretty sure.


Good dog! That's a good doggy!


No! Who will eat all of these leftover zombies now??



Lore[edit | edit source]

Curse of Naxxramas[edit | edit source]

The undead plague-dog Gluth sits obediently within Naxxramas, awaiting orders from his masters. No doggie biscuit can satisfy Gluth’s ravenous hunger. It is rumored that Gluth can easily devour an army of undead on a daily basis, which Gluth uses to knit his own decaying flesh back together.[1]

In World of Warcraft[edit | edit source]

"Gluth, the foul plague-dog of Naxxramas, was said to have an appetite so voracious that even the living were not enough to satisfy his hunger. Feugen was said to feed him an army of zombies daily, recycling the remains of undead too weak to use in combat."
- Commander Eligor Dawnbringer

Patch changes[edit | edit source]

References[edit | edit source]