|Set:||Kobolds and Catacombs|
|Tags:||Armor-related, Cost-related, Random, Triggered effect|
At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10).
Once crafted a gauntlet out of earwax and pure ambition.
How to get[edit | edit source]
|Golden Geosculptor Yip||3200||1600|
Strategy[edit | edit source]
Adding large amounts of armor often leads to one finding oneself in situations where the consequences of Yip's actions could be described as "dope".
Geosculptor Yip isn't adviced to be played at turn 8 unless the player already has managed to gain a lot of armor. It should instead be saved until it can be comboed with cards like Iron Hide, Bring It On! or Drywhisker Armorer.
The nature of Geosculptor Yip leads to the opponent often having to use multiple removals on it. Because of this it fits in fatigue decks that aim exhausting the opponent's resources. This makes Yip a good target for Dead Man's Hand, which can add extra value. Another Yip can then be played after your opponent lacks removal.
Quotes[edit | edit source]
- Shiny here, shiny there, make big shiny!
- Effect Triggers
- Huh huh. New shiny.
- Ah! You no shiny!
Lore[edit | edit source]
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 10.0.0.22611 (2017-12-06): Added.