Generate is an ability which creates new cards and places them into a player's hand or shuffles them into the player's deck. They may generate entirely new cards, or combine with a Copy effect to generate copies of existing cards. Discover effects incorporate a generate effect for the chosen card, while Summon and equip effects are essentially generate effects which place the generated minion or weapon directly into play, without passing through the player's hand.
Generate effects often provide the only means of obtaining uncollectible cards like Spare Parts, Power of the Horde or even Burrowing Mine, but can also create collectible cards. Many generate random cards from a pool of possibilities. Cards created by generate effects usually display the text "Created by [name of card]" when played by the opponent or moused over in the history.
Generate effects are distinguished from card draw and put into hand effects which draw cards from the player's deck; from Summon effects which summon new minions directly onto the battlefield; and from equip effects which directly equip the hero with new weapons.
Notes[edit | edit source]
- Generate effects cannot create cards in a player's hand if the hand is already full (10 cards). Effects which generate multiple cards, such as Thoughtsteal, will generate as many as possible without exceeding the maximum hand size. The same is true for generate effects which shuffle cards into the player's deck, although the deck maximum of 60 cards means this is rarely a concern.
Strategy[edit | edit source]
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Passive Hero Power.
After you play a minion, add a random Shaman spell to your hand.
|Ascendant Scroll||None||Hero Power||Mage||2|
Add a random Mage spell to your hand. It costs (2) less.
Battlecry: Replace your hand with Legendary minions.
Draw a card. Fill your hand with copies of it.
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Deathrattle: Add two 1/1 Squirrels to your hand. You'd be nuts to mess with the squirrel squad.
|Call of the Void||Common||Spell||Warlock||1|
Add a random Demon to your hand. "Marco!"
"Who dares summon me?!"
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Deathrattle: Add a random 1-Cost minion to your hand. What's in the jar? It could be anyone!
Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut.
Add a random card from another class to your hand. The class is always greener on the other side of the board.
Discover a Secret. The secret is... There is no plan!
Battlecry: Add a 1/1 Lynx with Rush to your hand. The terrible thing about lynxes is lynxes are terrible things. Their teeth are made out of biting, their paws are made out of springs!
|Swamp Dragon Egg||Common||Minion||General||Any||1||0||3|
Deathrattle: Add a random Dragon to your hand. Would you eat them in a ditch? Would you eat them with a witch?
|Tome of Intellect||Common||Spell||Mage||1|
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Add 2 random spells from another class to your hand. "It me! Togwaggle!"
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
|EVIL Cable Rat||Common||Minion||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Add a Lackey to your hand. Kobold! There's a place you can handle
I said kobold! When you're short in the candle
Cast a spell with the E! V! I! L!
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
At the end of your turn, add a Lackey to your hand. A lot of people blame the parents when a totem goes bad.
Battlecry: Add a random Murloc to each player's hand. The scent of fish lingers on the fishflinger's fish fingers.
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Battlecry: Add two 2/1 Sandwasps to your hand. Oooh, see that wasp!
Watch that sting!
Dig in the Sandwasp Queen!
Choose a minion. Add a copy of it to your hand. “The spirits spoke to me.”
"What did they say?"
"You had lethal two turns ago."
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Battlecry: Add 2 Bananas to your hand. You could say he has a certain appeal.
Battlecry: Add a random card to your hand (from your opponent's class). It's like, SUPER bad at staring contests.
Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger.
Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants.
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Battlecry: Discover a Mage minion. You can make a collect CAW!
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Battlecry: Add a random 2-Cost minion to each player's hand. Doom! Only doom for you! But pay good tip, maybe less doom.
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Battlecry: Discover a spell from another class. She's more of a rat burglar.
|Soldier of Fortune||Common||Minion||Elemental||Any||4||5||6|
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
Deathrattle: Return any spells you cast on this minion to your hand. "Now I feel... REALLY icky."
Add 2 random minions to your hand. Let's see what's behind rift number one!
|Booty Bay Bookie||Rare||Minion||General||Any||2||3||3|
Battlecry: Give your opponent a Coin. Also makes a great librarian. She's really good at fixing books!
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Battlecry: Discard your highest Cost card.
Deathrattle: Add 2 copies of it to your hand. The "best by" date is more like a guideline.
Add a random card to your hand (from your opponent's class). He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Deathrattle: Add two 1/1 Scarabs with Taunt to your hand. Trust us. DON'T go cheap on the scarab repellent.
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
Battlecry: Copy a random Beast in your hand. She gets to decide what cards go to the Hall of Fame.
Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. No longer allowed to be "it" when playing demon tag.
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo!
Battlecry: Give each player a copy of a random card from their opponent's deck. “It’s an illusion, Malacrass!”
After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders.
Battlecry: Discover a spell or a pick a mystery choice. A spell is a spell, but the mystery choice could be anything! (It's also a spell.)
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Battlecry: Discover a friendly minion that died this game. Shuffle it into your deck. She uses pickle slices for the eyes. Keeps them well-preserved.
|Shadow of Death||Epic||Spell||Rogue||4|
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
After your hero attacks, shuffle a Bomb into your opponent's deck. Whoso pulleth out this wrench from the toolbox is rightwise king of the lab.
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage. Dress for the bomb you want, not the bomb you have.
Destroy a minion. Add 2 Coins to your hand.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. It's like an interdimensional game of demon tag.
Destroy a minion. Add a copy of it to your hand
Battlecry: Add 3 random cards you discarded this game to your hand. Reduce, reuse, resoul.
Whenever you draw a minion, add a copy of it to your hand. His worgen children call him Archmage AROO-OO-OO-OO-gal.
After you cast a Choose One spell, add copies of both choices to your hand. Keeps your choices handy.
Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Battlecry: Add a random Legendary minion to your hand. Little faerie dragons are made of sugar and spice and maniacal vice.
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Battlecry: Discover a copy of a card in your oppponent's hand. Of course she knows the future, she's been looking at your cards the WHOLE TIME!
|High Priestess Jeklik||Legendary||Minion||General||Warlock||4||3||4|
When you discard this, add 2 copies of it to your hand. If you love Jeklik, set her free. YOU CAN'T GET RID OF HER.
|War Master Voone||Legendary||Minion||General||Warrior||4||4||3|
Battlecry: Copy all Dragons in your hand. War Master sounds cooler than Dragon Sitter.
Battlecry: Add a copy of each of your other Battlecry minions to your hand. "Thanks a latte!"
|Elise the Enlightened||Legendary||Minion||General||Druid||5||5||5|
Battlecry: If your deck has no duplicates, duplicate your hand. From cartographer to combatant, Elise has taken the road less traveled—because no one else could find it on a map.
|Gral, the Shark||Legendary||Minion||Beast||Rogue||5||2||2|
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
|Halazzi, the Lynx||Legendary||Minion||Beast||Hunter||5||3||2|
Battlecry: Fill your hand with 1/1 Lynxes that have Rush. Remember, you’re only as strong as your weakest lynx.
Battlecry: If you control a Lackey, choose a fantastic treasure. A staunch ally of Rafaam, at least while the shinies keep flowing.
|Krag'wa, the Frog||Legendary||Minion||Beast||Shaman||6||4||6|
Battlecry: Return all spells you played last turn to your hand. Krag'wa has a ritual to honor his friends and a ritual to devour his enemies. No one can tell them apart.
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Battlecry: Add a 5/5 Horror to your hand. Teach it two Shaman spells. Rafaam mainly enjoys working with Hagatha because she never laughs at Dr. Boom's jokes.
Whenever you shuffle a card into your deck, add a copy to your hand. "One for me and one for future me!"
|Hex Lord Malacrass||Legendary||Minion||General||Mage||8||5||5|
Battlecry: Add a copy of your opening hand to your hand (except this card). Extremely awkward cousin of Hex Lord Malaclass.
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10). We're going to need some bigger tweezers.
At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
|Hakkar, the Soulflayer||Legendary||Minion||General||Any||10||9||6|
Deathrattle: Shuffle a Corrupted Blood into each player's deck. ATTENTION: Do not enter any major city while infected with the Corrupted Blood!
|Showing all 107 cards|
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|By effect type|
|By card set||Standard|