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Generate is an ability which creates new cards and places them into a player's hand or shuffles them into the player's deck.

Notes[]

  • Generation cards may generate entirely new cards, or combine with a Copy effect to generate copies of existing cards. Discover effects incorporate a generate effect for the chosen card, while Summon and equip effects are essentially generate effects which place the generated minion or weapon directly into play, without passing through the player's hand.
  • Generate effects are distinguished from card draw and put into hand effects which draw cards from the player's deck; from Summon effects which summon new minions directly onto the battlefield; and from equip effects which directly equip the hero with new weapons.
  • Generate effects cannot create cards in a player's hand if the hand is already full (10 cards). Effects which generate multiple cards, such as LegacyThoughtsteal, will generate as many as possible without exceeding the maximum hand size. The same is true for generate effects which shuffle cards into the player's deck, although the deck maximum of 60 cards means this is rarely a concern.
  • Card generation to the player's hand is often worded in one of two ways: "Add [card] to your hand" or "Get [card]". While most cards use the former, the preferred wording ever since the TITANS expansion is "Get [card]". In any case, both types of wording have the exact same effect.

Cards[]

For Wild format listings, see Generate/Wild format

All cards with specific generate effects are listed below. For related effects, see Discover, Equip and Summon.


Swipe left or right to see the cards.
ETC 367
RLK 548
TTN 081
TSC 927
TSC 772
CORE KAR 009
TSC 653
ETC 201
NX2 025
NX2 009
RLK 568
TTN 476
TTN 860
CORE UNG 018
RLK 917
CORE UNG 912
TTN 317
ETC 074
ETC 375
RLK 039
REV 313
CORE EX1 193
ETC 358
TSC 631
TSC 215
REV 952
TTN 736
REV 000
REV 002
CORE KAR 069
ETC 535
ETC 394
NX2 029
TTN 812
CORE GIL 663
TTN 906
TSC 069
RLK 222
ETC 536
TSC 039
ETC 207
TTN 742
TTN 430
ETC 077
TTN 450
TTN 454
TTN 484
TTN 719
RLK 025
RLK 066
ETC 103
ETC 206
TID 931
TTN 925
TTN 955
CORE BOT 533
RLK 845
RLK 116
CORE SCH 706
RLK 569
RLK 572
ETC 338
RLK 547
ETC 532
TTN 845
RLK 821
CS3 015
REV 945
TSC 643
TID 707
NX2 044
RLK 914
RLK 546
TTN 039
RLK 210
RLK 542
TSC 644
TSC 776
TSC 913
TID 715
TTN 921
ETC 083
TSC 956
TTN 859
JAM 032
MAW 005
TTN 745
REV 253
REV 377
CORE DMF 733
TTN 729
TTN 920
TTN 477
REV 947
REV 022
RLK 834
ETC 326
ETC 113
TSC 633
JAM 023
ETC 121
TSC 955
TTN 718
TTN 482
REV 006
REV 240
RLK 571
CORE ULD 209
NX2 003
CORE CS2 013
CORE LOOT 516
TSC 067
TSC 057
TSC 775
TSC 945
TSC 087
REV 901
ETC 080
RLK 215
ETC 316
TTN 850
CORE DAL 416
TTN 751
MAW 022
RLK 713
TTN 076
ETC 111
ETC 425
ETC 540
TTN 714
TSC 052
RLK 217
RLK 214
NX2 001
TTN 715
ETC 205
TSC 919
TSC 912
JAM 037
ETC 088
TSC 641
ETC 085
TSC 959
TSC 924
MAW 011
TTN 716
ETC 836
NX2 034
RLK 816
TTN 429
TTN 862
REV 951
TTN 940
TTN 083
TTN 737
RLK 590
CS3 033

Excluded from card generation[]

For Wild format listings, see Generate/Wild format

These cards are excluded from all types of card generation in Standard format.


Swipe left or right to see the cards.
RLK 039
RLK 051
ETC 079
RLK 707
RLK 713
TTN 092
TTN 800
TTN 415
RLK 505
TTN 075
TTN 721
RLK 706
TTN 429
TTN 858
TTN 862
NX2 037
RLK 063
RLK 085
RLK 741
TTN 737
TTN 960
ETC 210
TTN 903

Patch changes[]

  • Scholomance Academy logo Server-side patch (2020-08-13):
    • Discover cards can no longer Discover themselves randomly.
    • Cards that 'generate a random card' can no longer generate themselves.
Dev comment: Overall, this change is aimed at helping games feel a bit more varied. While generating the same card can be an exciting individual moment, these types of experiences tend to have diminishing returns after a while. These adjustments should make for healthier games against classes with a ton of resource generation.
For more info and examples, see Game Mechanics Updates.


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