Generate is an ability which creates new cards and places them into a player's hand or shuffles them into the player's deck. They may generate entirely new cards, or combine with a Copy effect to generate copies of existing cards. Discover effects incorporate a generate effect for the chosen card, while Summon and equip effects are essentially generate effects which place the generated minion or weapon directly into play, without passing through the player's hand.
Generate effects often provide the only means of obtaining uncollectible cards like Spare Parts, Power of the Horde or even Burrowing Mine, but can also create collectible cards. Many generate random cards from a pool of possibilities. Cards created by generate effects usually display the text "Created by [name of card]" when played by the opponent or moused over in the history.
Generate effects are distinguished from card draw and put into hand effects which draw cards from the player's deck; from Summon effects which summon new minions directly onto the battlefield; and from equip effects which directly equip the hero with new weapons.
Notes[edit | edit source]
- Generate effects cannot create cards in a player's hand if the hand is already full (10 cards). Effects which generate multiple cards, such as Thoughtsteal, will generate as many as possible without exceeding the maximum hand size. The same is true for generate effects which shuffle cards into the player's deck, although the deck maximum of 60 cards means this is rarely a concern.
Strategy[edit | edit source]
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Discover a Dragon.
Add 3 random Mage spells to your hand.
|Ascendant Scroll||None||Hero Power||Mage||2|
Add a random Mage spell to your hand. It costs (2) less.
|Galakrond's Guile||None||Hero Power||Rogue||2|
Add a Lackey to your hand.
|Galakrond's Malice||None||Hero Power||Warlock||2|
Summon two 1/1 Imps.
|Galakrond's Wit||None||Hero Power||Priest||2|
Add a random Priest minion to your hand.
Battlecry: Replace your hand with Legendary minions.
Draw a card. Fill your hand with copies of it.
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Battlecry: Copy a card in your opponent's deck and add it to your hand. "I see.. a WISP? Why do you have a wisp?!"
|First Day of School||Common||Spell||Paladin||0|
Add 2 random 1-Cost minions to your hand. "Report to the bookstore to buy your books, the alchemist to buy your potions, and then get your wands at the… wandryroom?"
Deal 3 damage to your hero. Return two friendly minions that died this game to your hand. Technically, it’s just really late healing.
|Whispers of EVIL||Common||Spell||Priest||0|
Add a Lackey to your hand. Madame Lazul’s ASMR program is off to a promising start!
Deathrattle: Add two 1/1 Squirrels to your hand. You'd be nuts to mess with the squirrel squad.
Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand. Some cards are strong by sheer power; others draw strength from love.
Battlecry: Add two 1/1 Pirates to your hand. They’re pretty fly for some pirate guys.
|Call of the Void||Common||Spell||Warlock||1|
Add a random Demon to your hand. "Marco!"
"Who dares summon me?!"
Dormant for 2 turns. When this awakens, equip a 3/2 Axe. Factory Direct Fiery War Axe. Please allow two turns for delivery.
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Deathrattle: Add a random 1-Cost minion to your hand. What's in the jar? It could be anyone!
Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut.
Add a random card from another class to your hand. The class is always greener on the other side of the board.
Deal 1 damage. Pew! Pew!
|Ray of Frost||Common||Spell||Mage||1|
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Battlecry: Add a random Pirate to your hand. Maybe he should've hatched a plan that could actually carry booty back too.
|Tome of Intellect||Common||Spell||Mage||1|
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
|Ur'zul Horror||Common||Minion||Demon||Demon Hunter||1||2||1|
Deathrattle: Add a 2/1 Lost Soul to your hand. You face face face face face Jaraxxus!
Deathrattle: Add an 'Arcane Missiles' spell to your hand. A bird in the hand is worth three missiles in the grave.
Add 2 random spells from another class to your hand. "It me! Togwaggle!"
|EVIL Cable Rat||Common||Minion||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Add a Lackey to your hand. Kobold! There's a place you can handle
I said kobold! When you're short in the candle
Cast a spell with the E! V! I! L!
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
At the end of your turn, add a Lackey to your hand. A lot of people blame the parents when a totem goes bad.
Battlecry: Add a random Murloc to each player's hand. The scent of fish lingers on the fishflinger's fish fingers.
Give a Beast +2/+2. *Sniff, sniff* Elite troops... *sniff, sniff* ...armed to the teeth and... *sniff, sniff* ...BAAACON!
Add 2 random Taunt minions to your hand. None can doubt the strength of the Scholomance student body.
Give a friendly minion Lifesteal. Some might call this a lightforgery.
Secret: At the end of your opponent's turn, add copies of the cards they played to your hand. Copying is just using your resources wisely.
Choose One - Draw a card; or Summon a 3/2 Eagle. Do not talk to me or my chick ever again.
Battlecry: Add two 2/1 Sandwasps to your hand. Oooh, see that wasp!
Watch that sting!
Dig in the Sandwasp Queen!
Stealth. Deathrattle: Add a 3/1 Ghost with Stealth to your hand. All right, now open your lid and say "Ahh!"
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Battlecry: Add a 1-Cost spell from your class to your hand. She creates incredibly affordable wands of all shapes and sizes. But not owls. The owl is all-natural.
|Blessing of the Ancients||Common||Spell||Druid||3|
Give your minions +1/+1. Arguably the cutest blessing.
Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger.
Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants.
Battlecry: Add a Lackey to your hand. Gain 3 Armor. He trained for a whole year to become quarter-master. Three more, and he'll be a full-master.
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Battlecry: Discover a Mage minion. You can make a collect CAW!
Poisonous Battlecry: Discover a Dragon. "We're letting the poisonous dude carry the bags?"
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Spell Damage +2 Battlecry: Discover a Dragon. Has an appetite for knowledge!
Rush. Deathrattle: Add a 4/3 Ghost with Rush to your hand. Like a fish out of water.
Battlecry: Discover a spell from another class. She's more of a rat burglar.
Gain two empty Mana Crystals. Zangarmarsh: it's a fungal out there!
|Soldier of Fortune||Common||Minion||Elemental||Any||4||5||6|
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Taunt Battlecry: Discover a Dragon. Make it a double dragon!
Spellburst: Add 2 random spells from your class to your hand. Sometimes you gotta spend spells to earn spells.
Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand. You want to see something funny? Go visit him in five years.
Cast a random Paladin Secret. Desperate times call for disparate secrets.
|Font of Power||Rare||Spell||Mage||1|
Discover a Mage minion. If your deck has no minions, keep all 3. It's Comic Sans.
Add a random 2-Cost and 3-Cost Beast to your hand. In every group assignment, someone does all the legwork.
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
Summon two 1/1 Silver Hand Recruits with Taunt. It's difficult to get an air raid together. You have to get twenty-five people, and they all want to play a paladin!
Add 2 random minions to your hand. Let's see what's behind rift number one!
Spellburst: Return the spell to your hand. You never know what cards are going to be on the test.
Battlecry: Choose a friendly Dragon. Add a copy of it to your hand. Deathwing would have been more well-adjusted if he'd been raised by this guy.
Battlecry: Discard your highest Cost card.
Deathrattle: Add 2 copies of it to your hand. The "best by" date is more like a guideline.
|Libram of Wisdom||Rare||Spell||Paladin||2|
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." The best wisdom is passed on.
Battlecry: If you control a Quest, add a Coin to your hand. "Just point me in the vague direction of the things you want smashed, and you got yourself a deal!"
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
After a friendly Mech dies, add a random Mech to your hand. Invention is the mother of entropy.
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Deathrattle: Add two 1/1 Scarabs with Taunt to your hand. Trust us. DON'T go cheap on the scarab repellent.
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
Battlecry: Copy a random Beast in your hand. She gets to decide what cards go to the Hall of Fame.
|Bad Luck Albatross||Rare||Minion||Beast||Any||4||4||3|
Deathrattle: Shuffle two 1/1 Albatross into your opponent's deck. Legend holds that it's bad luck to harm it. So maybe just pat it on the head, okay?
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. No longer allowed to be "it" when playing demon tag.
Spellburst: Add a Combo card to your hand. Experienced enough to do crimes, inexperienced enough to be super obvious about it.
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Battlecry: Add two 1-Cost spells from your class to your hand. Spews more spells than a sleep-talking wizard.
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
|Unleash the Beast||Rare||Spell||Hunter||6|
Summon a 5/5 Wyvern with Rush. The Kirin Tor has always been lax in enforcing leash laws.
|The Forest's Aid||Rare||Spell||Druid||8|
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1. "Like, isn't evil subjective man?"
|Secure the Deck||Epic||Spell||Druid||1|
Sidequest: Attack twice with your hero.
Reward: Add 3 'Claw' spells to your hand. "Tied it down, boss. I don't really know why you asked me to do that."
Replace your hand with random Demons. Give them +2/+2. Why is everybody in Outland replacing their hands?!
|Envoy of Lazul||Epic||Minion||General||Priest||2||2||2|
Battlecry: Look at 3 cards. Guess which one is in your opponent's hand to get a copy of it. "Note to self: possess someone who's local and knows directions next time."
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
After you cast a spell on a minion, add a Priest spell to your hand. The Sethekk weren't able to survive this long by being wasteful with their power. Or their wacky hats.
Battlecry: Add a Lackey to your hand.
Battlecry: Add an Uldum Plague spell to your hand.
Battlecry: Add a Dual Class card to your hand.
Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo!
Whenever a spell is played, this minion remembers it.
Deathrattle: Shuffle the spells into your deck. "This reminds me of a saying. 'An elekk never…' something. I can't remember."
After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders.
|Underlight Angling Rod||Epic||Weapon||Paladin||3||3||2|
After your Hero attacks, add a random Murloc to your hand. "I said I wanted the ASHbringer not FISHbringer!"
Battlecry: Discover a spell or pick a mystery choice. A spell is a spell, but the mystery choice could be anything! (It's also a spell.)
Battlecry: Discover a friendly minion that died this game. Shuffle it into your deck. She uses pickle slices for the eyes. Keeps them well-preserved.
|Potion of Illusion||Epic||Spell||4|
Add 1/1 copies of your minions to your hand. They cost (1). Unfortunately, there's no potion that can make you unsee all the faces in that bottle.
|Shadow of Death||Epic||Spell||Rogue||4|
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
Battlecry: If you've Invoked twice, add 3 Coins to your hand. "Three gold?! Do you have any idea how long this quest chain was?"
After your hero attacks, shuffle a Bomb into your opponent's deck. Whoso pulleth out this wrench from the toolbox is rightwise king of the lab.
Destroy a minion. Add 2 Coins to your hand.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. It's like an interdimensional game of demon tag.
Destroy a minion. Add a copy of it to your hand
Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand. Self-appointed president of the Paladins Only Paladin Club.
After this attacks, add a random 8-Cost minion to your hand. Three heads of marsh-mashing, bog-bashing, swamp-stomping fury!
At the end of your turn, add a Dragon to your hand. I wish to complain about this dragon what I purchased not half an hour ago from this very boutique.
Fill your hand with random Mage spells. At the end of your turn, discard them. You too could be the winner of the national spelling spree!
|Reliquary of Souls||Legendary||Minion||General||Priest||1||1||3|
Deathrattle: Shuffle 'Reliquary Prime' into your deck. These three represent Anger, Desire, and Suffering. Much like raid night guild chat.
Spell Damage +1
Deathrattle: Shuffle 'Solarian Prime' into your deck. Loyal to Kael'thas Sunstrider, this blood elf mage sought arcane power in the Void. Did she find it... or did IT find her?
Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck. After Illidan's downfall, Kanrethad formed the Council of the Black Harvest to study Illidan's fel magic. Some say he was... green with envy.
After you cast a Choose One spell, add copies of both choices to your hand. Keeps your choices handy.
Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Deathrattle: Shuffle 'Murgurgle Prime' into your deck. Murlocs are not native to Outland. When the Sungills arrived, one among them rose to the challenge of this dark world. They call him... Murgurgle. Murgur Murgurgle.
Deathrattle: Shuffle 'Akama Prime' into your deck. "To many of my people, I am known as a traitor... as Illidan's lapdog. I will remain in the shadows, for now... Actually, maybe I'll just remain in the shadows forever."
Deathrattle: Shuffle 'Msshi'fn Prime' into your deck. Brave leader of the Sporeggar. Guided by the philosophy that one should not mssh with matters that are not one's msshiness.
Battlecry: Add a random Legendary minion to your hand. Little faerie dragons are made of sugar and spice and maniacal vice.
Battlecry: Discover a spell that costs (1) or more. If you play it this turn, repeat this effect. When you have fire in your heart, even death can't stop you.
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Spell Damage +1
Deathrattle: Shuffle 'Vashj Prime' into your deck. Personal handmaiden to Queen Azshara turned lieutenant to Illidan Stormrage. Also quite the hair sssstylist.
Battlecry: Discover a copy of a card in your oppponent's hand. Of course she knows the future, she's been looking at your cards the WHOLE TIME!
|Zixor, Apex Predator||Legendary||Minion||Beast||Hunter||3||2||4|
Deathrattle: Shuffle 'Zixor Prime' into your deck. A living terror. Teleports at will. Feasts on tainted helboar meat. No head scritches unless you're Leoroxx.
|Grand Lackey Erkh||Legendary||Minion||General||Any||4||2||3|
After you play a Lackey, add a Lackey to your hand. Esteemed leader of Rafaam's Inhuman Resources department.
Deathrattle: Shuffle 'Kargath Prime' into your deck. He rules the Shattered Hand orc clan with an iron... bladefist.
Battlecry: Add a copy of each of your other Battlecry minions to your hand. "Thanks a latte!"
|Elise the Enlightened||Legendary||Minion||General||Druid||5||5||5|
Battlecry: If your deck has no duplicates, duplicate your hand. From cartographer to combatant, Elise has taken the road less traveled—because no one else could find it on a map.
|Malygos, Aspect of Magic||Legendary||Minion||Dragon||Mage||5||2||8|
Battlecry: If you're holding a Dragon, Discover an upgraded Mage spell. It's official. We can say Malygeese.
Deathrattle: Shuffle a Candle into your deck that resummons Waxadred when drawn. Waxadred the dragon fought for his king, frolicking through the fields melting everything!
Battlecry: If you control a Lackey, choose a fantastic treasure. A staunch ally of Rafaam, at least while the shinies keep flowing.
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Whenever your opponent draws a card, add a copy to your hand that costs (1). The key to his mastery is a solid stack of backup copies.
Battlecry: Add a copy of each spell you cast on friendly characters this game to your hand. When it comes to spells, she loves 'em then she librams.
Battlecry: Add a 5/5 Horror to your hand. Teach it two Shaman spells. Rafaam mainly enjoys working with Hagatha because she never laughs at Dr. Boom's jokes.
Whenever you shuffle a card into your deck, add a copy to your hand. "One for me and one for future me!"
Battlecry: If your deck has no duplicates, add 2 other random Dragons to your hand. They cost (1). Givin' lives and takin' names.
Choose a friendly minion. Add a copy of it to your hand, deck and battlefield. Just wait until you also find a copy in your pocket. And your desk! And your FRIDGE!!
At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
Battlecry: Shuffle 7 Dream Portals into your deck. When drawn, summon a random Dragon. Releash the Dragon!
|Showing all 144 cards|
Madness at the Darkmoon Faire
The below cards are planned for release with Madness at the Darkmoon Faire, coming November 17, 2020.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Kiri, Chosen of Elune||Legendary||Minion||General||Druid||4||2||2|
Battlecry: Add a Solar Eclipse and Lunar Eclipse to your hand. Now, when the Sun is between the Moon and the Azeroth... that's when you've got a problem.
|C'Thun, the Shattered||Legendary||Minion||General||Any||10||6||6|
Start of Game: Break into pieces. Battlecry: Deal 30 damage randomly split among all enemies. My grandfather's deck has no useless cards!
|Y'Shaarj, the Defiler||Legendary||Minion||General||Any||10||10||10|
Battlecry: Add a copy of each Corrupted card you've played this game to your hand. They cost (0) this turn. Y'Shaarj made an excellent office intern, doing the copying AND defiling.
|Yogg-Saron, Master of Fate||Legendary||Minion||General||Any||10||7||5|
Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron. Yogg take the wheel!
|Showing all 4 cards|
Patch changes[edit | edit source]
- Server-side patch (2020-08-13):
- Discover cards can no longer Discover themselves randomly.
- Cards that 'generate a random card' can no longer generate themselves.
- Dev comment: Overall, this change is aimed at helping games feel a bit more varied. While generating the same card can be an exciting individual moment, these types of experiences tend to have diminishing returns after a while. These adjustments should make for healthier games against classes with a ton of resource generation.
- For more info and examples, see Game Mechanics Updates.
|By minion type|
|By ability||Evergreen keywords|
|By effect type|
|By card set||Standard|