General minion card list

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General minions are minions which do not have a specific type, such as Beast or Demon. The majority of minions are general minions.

Collectible[edit | edit source]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Acidic Swamp Ooze Free General Any 2 3 2 Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Archmage Free General Any 6 4 7 Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
Booty Bay Bodyguard Free General Any 5 5 4 Taunt You can hire him... until someone offers him enough gold to turn on you.
Boulderfist Ogre Free General Any 6 6 7 "ME HAVE GOOD STATS FOR THE COST"
Chillwind Yeti Free General Any 4 4 5 He always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve.
Dalaran Mage Free General Any 3 1 4 Spell Damage +1 You don't see a lot of Dalaran warriors.
Darkscale Healer Free General Any 5 4 5 Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Dragonling Mechanic Free General Any 4 2 4 Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Elven Archer Free General Any 1 1 1 Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Frostwolf Grunt Free General Any 2 2 2 Taunt Grunting is what his father did and his father before that. It's more than just a job.
Frostwolf Warlord Free General Any 5 4 4 Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Gnomish Inventor Free General Any 4 2 4 Battlecry: Draw a card. She's never quite sure what she's making, she just knows it's AWESOME!
Goldshire Footman Free General Any 1 1 2 Taunt If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.
Guardian of Kings Free General Paladin 7 5 6 Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Gurubashi Berserker Free General Any 5 2 7 Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Houndmaster Free General Hunter 4 4 3 Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Ironbark Protector Free General Druid 8 8 8 Taunt I dare you to attack Darnassus.
Ironforge Rifleman Free General Any 3 2 2 Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Kobold Geomancer Free General Any 2 2 2 Spell Damage +1 In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...
Kor'kron Elite Free General Warrior 4 4 3 Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
Lord of the Arena Free General Any 6 6 5 Taunt He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
Nightblade Free General Any 5 4 4 Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Northshire Cleric Free General Priest 1 1 3 Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Novice Engineer Free General Any 2 1 1 Battlecry: Draw a card. "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
Ogre Magi Free General Any 4 4 4 Spell Damage +1 Training Ogres in the art of spellcasting is a questionable decision.
Raid Leader Free General Any 3 2 2 Your other minions have +1 Attack. "That's a 50 DKP minus!"
Razorfen Hunter Free General Any 3 2 3 Battlecry: Summon a 1/1 Boar. Someone did mess with Tuskerr once. ONCE.
Reckless Rocketeer Free General Any 6 5 2 Charge One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
Sen'jin Shieldmasta Free General Any 4 3 5 Taunt Sen'jin Villiage is nice, if you like trolls and dust.
Shattered Sun Cleric Free General Any 3 3 2 Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Stormpike Commando Free General Any 5 4 2 Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Stormwind Champion Free General Any 7 6 6 Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Stormwind Knight Free General Any 4 2 5 Charge They're still embarrassed about "The Deathwing Incident".
Voodoo Doctor Free General Any 1 2 1 Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
War Golem Free General Any 7 7 7 Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend in?
Warsong Commander Free General Warrior 3 2 3 Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Windspeaker Free General Shaman 4 3 3 Battlecry: Give a friendly minion WindfuryIs there anything worse than a Windspeaker with halitosis?
Wolfrider Free General Any 3 3 1 Charge Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
Aberrant Berserker Common General Any 4 3 5 Enrage: +2 Attack. I berserk, therefore I am.
Abusive Sergeant Common General Any 1 1 1 Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Acherus Veteran Common General Any 1 2 1 Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Acolyte of Agony Common General Priest 3 3 3 Lifesteal It takes many years of practiced study in order to fully master agony.
Acolyte of Pain Common General Any 3 1 3 Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Am'gam Rager Common General Any 3 1 5 peerc rewop
Amani Berserker Common General Any 2 2 3 Enrage: +3 Attack If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".
Ancient Brewmaster Common General Any 4 5 4 Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Ancient of Blossoms Common General Any 6 3 8 Taunt His new shampoo is really working!
Animated Berserker Common General Warrior 1 1 3 After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
Anub'ar Ambusher Common General Rogue 4 5 5 Deathrattle: Return a random friendly minion to your hand. Originally he was called "Anub'ar Guy who bounces a guy back to your hand", but it lacked a certain zing.
Anubisath Sentinel Common General Any 5 4 4 Deathrattle: Give a random friendly minion +3/+3. He's actually a 1/1 who picked up the hammer from the last guy.
Arathi Weaponsmith Common General Warrior 4 3 3 Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Arcanologist Common General Mage 2 2 3 Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Arcanosmith Common General Any 4 3 2 Battlecry: Summon a 0/5 minion with TauntHe’s really just a Blacksmith, but he thought the fancy title would bring in more business.
Argent Horserider Common General Any 3 2 1 Charge
Divine Shield His horse's name is Betsy.
Argent Protector Common General Paladin 2 2 2 Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Argent Squire Common General Any 1 1 1 Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Axe Flinger Common General Warrior 4 2 5 Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Backstreet Leper Common General Any 3 3 1 Deathrattle: Deal 2 damage to the enemy hero. Quit playing games with his heart. And his fingers. And foot. It's rude.
Beckoner of Evil Common General Any 2 2 3 Battlecry: Give your C'Thun +2/+2 (wherever it is). Here, Evil! C'mon boy!
Big-Time Racketeer Common General Any 6 1 1 Battlecry: Summon a 6/6 Ogre. "It'd be a shame if someone disenchanted those Legendaries."
Blackwing Corruptor Common General Any 5 5 4 Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records.
Blackwing Technician Common General Any 3 2 4 Battlecry: If you're holding a Dragon, gain +1/+1. This is who you go to when your Blackwing needs a tune up. Don't go to a cut rate Blackwing tune up shop!
Bladed Cultist Common General Rogue 1 1 2 Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Bloodhoof Brave Common General Warrior 4 2 6 Taunt
Enrage:+3 Attack. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
Bog Creeper Common General Any 7 6 8 Taunt He's tried other things, but bog sidling, bog ambling, and bog trundling just aren't as effective as bog creeping.
Bone Baron Common General Rogue 5 5 5 Deathrattle: Add two 1/1 Skeletons to your hand. "Oil," "Rail," and "Blubber" were already taken.
Boneguard Lieutenant Common General Any 2 3 2 Inspire: Gain +1 Health. Underneath all that impressive armor, he's just skin and bones. Okay, maybe just bones.
Bonemare Common General Any 7 5 5 Battlecry: Give a friendly minion +4/+4 and TauntAttacks her job with unbridled enthusiasm.
Brave Archer Common General Hunter 1 2 1 Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
Burly Rockjaw Trogg Common General Any 4 3 5 Whenever your opponent casts a spell, gain +2 Attack. He's burly because he does CrossFit.
C'Thun's Chosen Common General Any 4 4 2 Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)He gave her a promise ring and everything.
Chillblade Champion Common General Paladin 4 3 2 Charge
Lifesteal
 It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
Cloaked Huntress Common General Hunter 3 3 4 Your Secrets cost (0). She's practically GIVING your secrets away!
Cogmaster Common General Any 1 1 2 Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
Coldwraith Common General Mage 3 3 4 Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
Cruel Taskmaster Common General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Cryomancer Common General Mage 5 5 5 Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Crypt Lord Common General Druid 3 1 6 Taunt
After you summon a minion, gain +1 Health. The original fifth beetle!
Crystalweaver Common General Warlock 4 5 4 Battlecry: Give your Demons +1/+1. The trick is soaking the crystals in warm milk to soften them up.
Cult Apothecary Common General Any 5 4 4 Battlecry: For each enemy minion, restore 2 Health to your hero. Cults need pharmacists too.
Cult Master Common General Any 4 4 2 Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Dalaran Aspirant Common General Mage 4 3 5 Inspire: Gain Spell Damage +1Is he aspiring or inspiring? Make up your mind!
Dancing Swords Common General Any 3 4 4 Deathrattle: Your opponent draws a card. They like to dance to reggae.
Daring Reporter Common General Any 4 3 3 Whenever your opponent draws a card, gain +1/+1. She's working on a story! While skydiving!
Dark Arakkoa Common General Druid 6 5 7 Taunt.
Battlecry: Give your C'Thun +3/+3 (wherever it is)There's a whole gradient of Arakkoa! This one is on the darker side.
Dark Cultist Common General Priest 3 3 4 Deathrattle: Give a random friendly minion +3 Health. The Cult of the Damned has found it's best not to mention their name when recruiting new cultists.
Dark Iron Dwarf Common General Any 4 4 4 Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Dark Peddler Common General Warlock 2 2 2 Battlecry: Discover a 1-Cost card. I'm offering you a bargain here! This amazing vacuum cleaner for your soul!
Darkshire Alchemist Common General Priest 5 4 5 Battlecry: Restore 5 Health. The secret ingredient: liquified funnel cake.
Darkshire Councilman Common General Warlock 3 1 5 After you summon a minion, gain +1 Attack. Democracy in action!
Deadly Fork Common General Rogue 3 3 2 Deathrattle: Add a 3/2 weapon to your hand. For a proper setting, place the deadly fork after the salad fork, but before the dinner fork.
Deathspeaker Common General Any 3 2 4 Battlecry: Give a friendly minion Immune this turn. It helps to speak really, really loud.
Defias Ringleader Common General Rogue 2 2 2 Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Dragonhawk Rider Common General Any 3 3 3 Inspire: Gain Windfury this turn. Check it out. You can do barrel rolls on this thing.
Drakkari Defender Common General Shaman 3 2 8 Taunt
Overload: (3) Sometimes, the best defense is an offensive troll.
Druid of the Claw Common General Druid 5 4 4 Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Druid of the Fang Common General Druid 5 4 4 Battlecry: If you have a Beast, transform this minion into a 7/7. The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.
Druid of the Flame Common General Druid 3 2 2 Choose One - Transform into a 5/2 minion; or a 2/5 minion. Druids who fought too long in Northrend were easily seduced by Ragnaros; a mug of hot chocolate was generally all it took.
Druid of the Saber Common General Druid 2 2 1 Choose One - Transform into a 2/1 with Charge; or a 3/2 with StealthThat's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades.
Earthen Ring Farseer Common General Any 3 3 3 Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Eggnapper Common General Any 3 3 1 Deathrattle: Summon two 1/1 Raptors. Often misunderstood, it's just that he likes to use the eggs as pillows.
Eldritch Horror Common General Any 8 6 10 Often wonders what path his life might have taken if he wasn't named, you know, "Eldritch Horror".
Ethereal Conjurer Common General Mage 5 6 3 Battlecry: Discover a spell. Despite the name, he's a solid conjurer.
Evil Heckler Common General Any 4 5 4 Taunt To be honest, heckling is not the most effective form of evil.
Evolved Kobold Common General Any 4 2 2 Spell Damage +2 You no take tentacle!
Faceless Behemoth Common General Any 10 10 10 Rejected names: Forty-Foot Faceless, Big ol' No-face, Huge Creature Sans Face, Teddy.
Faceless Summoner Common General Mage 6 5 5 Battlecry: Summon a random 3-Cost minion. They never get the recognition they deserve.
Fallen Sun Cleric Common General Any 2 2 1 Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
Fen Creeper Common General Any 5 3 6 Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Flame Juggler Common General Any 2 2 3 Battlecry: Deal 1 damage to a random enemy. At first he liked juggling chain saws, but then he thought, "Flames are better! Because FIRE!"
Flamewreathed Faceless Common General Shaman 4 7 7 Overload: (2) He's on fire! Boomshakalaka!
Flesheating Ghoul Common General Any 3 2 3 Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Fossilized Devilsaur Common General Any 8 8 8 Battlecry: If you control a Beast, gain TauntThis was the only job he could get after the dinosaur theme park debacle.
Friendly Bartender Common General Any 2 2 3 At the end of your turn, restore 1 Health to your Hero. "What'll it be? A Jade Brew? A Grimy Goose? A Kabal Manatini?"
Frigid Snobold Common General Any 4 2 6 Spell Damage +1 Ironically, the natural enemy of the snobold is THE CANDLE.
Gadgetzan Jouster Common General Any 1 1 2 Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1. It's not HER fault you didn't put a spinning saw blade on your horse.
Gadgetzan Socialite Common General Any 2 2 2 Battlecry: Restore 2 Health. Comment on her height, and she'll go from flapper to kneecapper in seconds flat.
Gilblin Stalker Common General Any 2 2 3 Stealth "Shhh, I think I hear something."

"Ah, it's probably nothing." - Every Henchman

Gnomeregan Infantry Common General Any 3 1 4 Charge

Taunt The gnomes are valiant and ready to return to their irradiated, poorly ventilated homeland!

Grim Necromancer Common General Any 4 2 4 Battlecry: Summon two 1/1 Skeletons. WARNING: Skeletons will NOT explode.
Grimestreet Outfitter Common General Paladin 2 1 1 Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.
Grimestreet Smuggler Common General Hunter, Paladin, Warrior 3 2 4 Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Grimy Gadgeteer Common General Warrior 4 4 3 At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Grook Fu Master Common General Any 5 3 5 Windfury Grook Fu, the ancient Hozen art of bashing heads with a stick.
Hired Gun Common General Any 3 4 3 Taunt He loves his job and would do it for free! (But don't tell his boss!)
Holy Champion Common General Priest 4 3 5 Whenever a character is healed, gain +2 Attack. She really likes seeing people get better. That's why she hurts them in the first place.
Hooded Acolyte Common General Priest 4 3 6 Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is)Wait, what kind of acolyte doesn't wear a hood?
Hozen Healer Common General Any 4 2 6 Battlecry: Restore a minion to full Health. He didn't go to school for healing, but we keep losing all the good healers to Ratchet, so I guess we'll take him.
Hyldnir Frostrider Common General Any 3 4 4 Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.
Infested Tauren Common General Any 4 2 3 Taunt. Deathrattle: Summon a 2/2 Slime. The Overmind and the Old Gods are surprisingly similar.
Jade Behemoth Common General Druid 6 3 6 Taunt
Battlecry
: Summon a Jade GolemI think we should talk about the jade elephant in the room.
Jade Chieftain Common General Shaman 7 5 5 Battlecry: Summon a Jade Golem. Give it TauntSeeing his Jade Golem grow up into the tall, handsome 6/6 standing before him was the proudest moment of his life.
Jade Swarmer Common General Rogue 2 1 1 Stealth, Deathrattle: Summon a Jade GolemHe's so good at swarming, he can swarm all by himself!
Kabal Chemist Common General Mage, Priest, Warlock 4 3 3 Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
Kabal Lackey Common General Mage 1 2 1 Battlecry: The next Secret you play this turn costs (0). I'll tell you one thing he doesn't lack: GUMPTION.
Kabal Songstealer Common General Priest 5 5 5 Battlecry: Silence a minion. Gadgetzan Writer’s Award goes to the player who writes the most compelling fanfic about why this Arrakoa has a golden frog in his hand!
Kabal Talonpriest Common General Priest 3 3 4 Battlecry: Give a friendly minion +3 Health. Inkmaster Solia had to figure out how to tatoo feathers.
Keeper of Uldaman Common General Paladin 4 3 4 Battlecry: Set a minion's Attack and Health to 3. U da man! No, U da man!
Kooky Chemist Common General Any 4 4 4 Battlecry: Swap the Attack and Health of a minion. #abs
Kvaldir Raider Common General Any 5 4 4 Inspire: Gain +2/+2. Coming soon... to a tuskarr village near you!
Lance Carrier Common General Any 2 1 2 Battlecry: Give a friendly minion +2 Attack. Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances.
Leper Gnome Common General Any 1 1 1 Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Loot Hoarder Common General Any 2 2 1 Deathrattle: Draw a card. Always roll need.
Lowly Squire Common General Any 1 1 2 Inspire: Gain +1 Attack. But not the lowliest!
Mad Bomber Common General Any 2 3 2 Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Mad Scientist Common General Any 2 2 2 Deathrattle: Put a Secret from your deck into the battlefield. His mother wanted him to be a mage or a warlock, but noooooooo, he had to go and be a scientist like his father.
Maiden of the Lake Common General Any 4 2 6 Your Hero Power costs (1). Not a good basis for a system of government.
Mana Wyrm Common General Mage 1 1 3 Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Medivh's Valet Common General Mage 2 2 3 Battlecry: If you control a Secret, deal 3 damage. "Magus Medivh sir, I've brought the flaming balloons, as you requested."
Menagerie Magician Common General Any 5 4 4 Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
Menagerie Warden Common General Druid 6 5 5 Battlecry: Choose a friendly Beast. Summon a copy of it. Please? Can I keep him? I promise to clean his cage every day.
Mistress of Mixtures Common General Any 1 2 2 Deathrattle: Restore 4 Health to each hero. Her favorite mixture is cola and lime.
Mogu'shan Warden Common General Any 4 1 7 Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
Museum Curator Common General Priest 2 1 2 Battlecry: Discover a Deathrattle card. He is forever cursing the kids who climb on the rails and the evil archeologists who animate the exhibits.
Necrotic Geist Common General Any 6 5 3 Whenever one of your other minions dies, summon a 2/2 Ghoul. An eye for an eye, and a ghoul for a ghoul.
Nerub'ar Weblord Common General Any 2 1 4 Minions with Battlecry cost (2) more. Weblords spend all day making giant trampoline parks.
Nerubian Prophet Common General Any 6 4 4 At the start of your turn, reduce this card's Cost by (1). It’s a self-reducing prophecy.
Netherspite Historian Common General Any 2 1 3 Battlecry: If you're holding a Dragon, Discover a Dragon. She can tell you all about the history of people not STANDING IN THE GREEN BEAM!
Night Howler Common General Any 4 3 4 Whenever this minion takes damage, gain +2 Attack. Honestly, he howls during the day, too.
Nightbane Templar Common General Paladin 3 2 3 Battlecry: If you're holding a Dragon, summon two 1/1 Whelps. Originally joined to be Arcanagos’ Templar, but has to admit that ordering pizza has become waaaay easier.
North Sea Kraken Common General Any 9 9 7 Battlecry: Deal 4 damage. You have no idea how tired this guy is of being released.
Obsidian Destroyer Common General Warrior 7 7 7 At the end of your turn, summon a 1/1 Scarab with Taunt. No obsidian is safe around the Obsidian Destroyer!
Ogre Brute Common General Any 3 4 4 50% chance to attack the wrong enemy. Ogres have really terrible short-term chocolate.
Orgrimmar Aspirant Common General Warrior 3 3 3 Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
Pit Fighter Common General Any 5 5 6 What did the pits ever do to you?
Polluted Hoarder Common General Any 4 4 2 Deathrattle: Draw a card. Roll ‘greed’ OR THIS COULD HAPPEN TO YOU.
Pompous Thespian Common General Any 2 3 2 Taunt Alas poor Annoy-o-Tron! A fellow of infinite jest, of most excellent fancy!
Possessed Villager Common General Warlock 1 1 1 Deathrattle: Summon a 1/1 Shadowbeast. It's like a pinata! A lame disgusting horrific pinata.
Priest of the Feast Common General Priest 4 3 6 Whenever you cast a spell, restore 3 Health to your hero. Now that's a world champion cheesecake!
Priestess of Elune Common General Any 6 5 4 Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Public Defender Common General Warrior 2 0 7 Taunt Happy to defend any public offender!
Raging Worgen Common General Any 3 3 3 Enrage: Windfury and +1 Attack If he's raging now, just wait until he gets nerfed.
Ravaging Ghoul Common General Warrior 3 3 3 Battlecry: Deal 1 damage to all other minions. But goes by "Ravishing Ghoul" when he hits the club.
Razorpetal Lasher Common General Rogue 2 2 2 Battlecry: Add a Razorpetal to your hand that deals 1 damage. The reason why there are no zombies in Un'goro.
Red Mana Wyrm Common General Any 5 2 6 Whenever you cast a spell, gain +2 Attack. It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.
Refreshment Vendor Common General Any 4 3 5 Battlecry: Restore 4 Health to each hero. Menu: Funnel cakes, carrots, popcorn, jormungar steaks. It's hard serving a diverse clientele.
Righteous Protector Common General Paladin 1 1 1 Taunt
Divine Shield
 
Runic Egg Common General Any 1 0 2 Deathrattle: Draw a card. Oh man! Runic omelettes are the best!
Sanguine Reveler Common General Warlock 1 1 1 Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Scarlet Crusader Common General Any 3 3 1 Divine Shield Never wash your whites with a Scarlet Crusader.
Shado-Pan Rider Common General Rogue 5 3 7 Combo: Gain +3 Attack. He needed a break after that business in the Vale of Eternal Blossoms. Naturally, he chose to spend his vacation in an icy snowscape killing monsters.
Shadow Ascendant Common General Priest 2 2 2 At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.
Shadow Rager Common General Rogue 3 5 1 Stealth WE WENT THERE!
Shaky Zipgunner Common General Hunter 3 3 3 Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.
Shieldbearer Common General Any 1 0 4 Taunt Have you seen the size of the shields in this game?? This is no easy job.
Ship's Cannon Common General Any 2 2 3 After you summon a Pirate, deal 2 damage to a random enemy. If you hear someone yell, "Cannonball!" you're about to get wet. Or crushed.
Shrinkmeister Common General Priest 2 3 2 Battlecry: Give a minion -2 Attack this turn. After the debacle of the Gnomish World Enlarger, gnomes are wary of size-changing inventions.
Silent Knight Common General Any 3 2 2 Stealth

Divine Shield He used to be a librarian. Old habits die hard.

Silver Hand Knight Common General Any 5 4 4 Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Silver Hand Regent Common General Any 3 3 3 Inspire: Summon a 1/1 Silver Hand Recruit. The Silver Hand is the best paladin organization. The Argent Crusaders are super jealous.
Silvermoon Guardian Common General Any 4 3 3 Divine Shield The first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
Skelemancer Common General Any 5 2 2 Deathrattle: If it's your opponent's turn, summon an 8/8 Skeleton. What do you mean there's no such thing as "Skelemancy?" But "Dinomancy" is ok?
Sorcerer's Apprentice Common General Mage 2 3 2 Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Spawn of N'Zoth Common General Any 3 2 2 Deathrattle: Give your minions +1/+1. Who's a cute widdle N'Zoth? You are! Yes you are! Yes you're the cutest widdle N'Zoth in the whole world!!!
Spectral Knight Common General Any 5 4 6 Can't be targeted by spells or Hero Powers. What do Faerie Dragons and Spectral Knights have in common? They both love pasta!
Spellbreaker Common General Any 4 4 3 Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Spellslinger Common General Mage 3 3 4 Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?
Spellweaver Common General Any 6 4 4 Spell Damage +2 Spells offer twice the moisture wicking of cotton.
Spiteful Smith Common General Any 5 4 6 Enrage: Your weapon has +2 Attack. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Squirming Tentacle Common General Any 3 2 4 Taunt Yeah, I think we can agree that killing the squirming tentacle first is a good idea.
Stitched Tracker Common General Hunter 3 2 2 Battlecry: Discover a copy of a minion in your deck. He's just exercising his right to bear arms.
Stoneskin Gargoyle Common General Any 3 1 4 At the start of your turn, restore this minion to full Health. Stoneskin Gargoyles love freeze tag.
Stonesplinter Trogg Common General Any 2 2 3 Whenever your opponent casts a spell, gain +1 Attack. The only thing worse than smelling troggs is listening to their poetry.
Streetwise Investigator Common General Any 5 4 6 Battlecry: Enemy minions lose Stealth"Hmmmm… Call it a hunch, but I'm starting to think that there may be some kind of criminal activity going on in Gadgetzan."
Summoning Portal Common General Warlock 4 0 4 Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Sunborne Val'kyr Common General Any 5 5 4 Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Tainted Zealot Common General Any 2 1 1 Divine Shield
Spell Damage +1
 The love she shares seems to go nowhere. Now she's lost her Light, tosses and turns, she can't sleep at night...
Tanaris Hogchopper Common General Any 4 4 4 Battlecry: If your opponent's hand is empty, gain ChargeThe Hogchoppers are well-known throughout Kalimdor for being a real, actual group.
Tauren Warrior Common General Any 3 2 3 Taunt. Enrage: +3 Attack Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
Temple Enforcer Common General Priest 6 6 6 Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Tentacle of N'Zoth Common General Any 1 1 1 Deathrattle: Deal 1 damage to all minions. Because EVERYDAY is the Day of the Tentacle of N'zoth.
Thrallmar Farseer Common General Any 3 2 3 Windfury He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire.
Tinkertown Technician Common General Any 3 3 3 Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand. Won't you take me to... Tinkertown?
Tomb Pillager Common General Rogue 4 5 4 Deathrattle: Add a Coin to your hand. After the guild broke up, he could no longer raid the tombs.
Tortollan Forager Common General Druid 2 2 2 Battlecry: Add a random minion with 5 or more Attack to your hand. In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”
Tortollan Shellraiser Common General Priest 4 2 6 Taunt
Deathrattle: Give a random friendly minion +1/+1. A hero... In a half-shell.
Tournament Attendee Common General Any 1 2 1 Taunt He was so excited to get season tickets to this year's Grand Tournament. He normally doesn't get them at first and has to buy them from Ogre scalpers.
Tournament Medic Common General Any 4 1 8 Inspire: Restore 2 Health to your hero. The medic tournament is less entertaining than the Grand Tournament.
Toxic Sewer Ooze Common General Any 3 4 3 Battlecry: Remove 1 Durability from your opponent's weapon. When Sergeant Sally shows up unexpectedly, DO NOT FLUSH YOUR MANA CRYSTALS DOWN THE TOILET.
Tunnel Trogg Common General Shaman 1 1 3 Whenever you Overload, gain +1 Attack per locked Mana Crystal. Sure, they're ugly, but they live in tunnels. You try your beauty routine without natural light.
Tuskarr Fisherman Common General Any 2 2 3 Battlecry: Give a friendly minion Spell Damage +1If you bring him 500 fish, he'll give you this sweet Kalu'ak Fishing Pole.
Tuskarr Totemic Common General Shaman 3 3 2 Battlecry: Summon a random basic Totem. Turns out the tuskarr aren't real choosy about their totems.
Twilight Elder Common General Any 3 3 4 At the end of your turn, give your C'Thun +1/+1 (wherever it is). Just doesn't understand those Twilight Youngsters any more - with their comic books and their rock music.
Twilight Flamecaller Common General Mage 3 2 2 Battlecry: Deal 1 damage to all enemy minions Make sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!!
Twilight Geomancer Common General Any 2 1 4 Taunt. Battlecry: Give your C'Thun Taunt (wherever it is)"Ok C'Thun, repeat after me: 'Your mother was a hamster.'"
Twisted Worgen Common General Any 2 3 1 Stealth Sometimes the Old Gods' corruptions gives you power untold, sometimes you get +1 Attack. We can’t all be winners in the Eldritch lottery.
Undercity Valiant Common General Rogue 2 3 2 Combo: Deal 1 damage. Almost went to play for Stormwind before signing with Undercity.
Undertaker Common General Any 1 1 2 Whenever you summon a minion with Deathrattle, gain +1 Attack. In a world where you can run to a spirit healer and resurrect yourself, Undertakers do pretty light business.
Unstable Ghoul Common General Any 2 1 3 Taunt. Deathrattle: Deal 1 damage to all minions. Filling your Ghouls with Rocket Fuel is all the rage at Necromancer school.
Usher of Souls Common General Warlock 5 5 6 Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is)Nothing unburdens your soul like a good ushing!
Venomancer Common General Any 5 2 5 Poisonous Eight times the death of regular-mancers.
Venture Co. Mercenary Common General Any 5 7 6 Your minions cost (3) more. No Job is too big. No fee is too big.
Violet Illusionist Common General Any 3 4 3 During your turn, your hero is ImmuneShe’s much more cheerful after losing the ‘n’ in her name.
Vryghoul Common General Any 3 3 1 Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. It's pronounced VERY GHOUL. Don't let anyone tell you different.
Warhorse Trainer Common General Paladin 3 2 4 Your Silver Hand Recruits have +1 Attack. He doesn't even get Sundays off. Every day he's hostling.
Wicked Skeleton Common General Any 4 1 1 Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Wicked Witchdoctor Common General Shaman 4 3 4 Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Wildwalker Common General Druid 4 4 4 Battlecry: Give a friendly Beast +3 Health. She was born to be something. She is just not quite sure what yet...
Windfury Harpy Common General Any 6 4 5 Windfury Harpies are not pleasant sounding. That's the nicest I can put it.
Wisp Common General Any 0 1 1 If you hit an Eredar Lord with enough Wisps, it will explode. But why?
Worgen Greaser Common General Any 4 6 3 Hair products are 79% of his monthly budget.
Worgen Infiltrator Common General Any 1 2 1 Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Wretched Tiller Common General Any 1 1 1 Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Youthful Brewmaster Common General Any 2 3 2 Battlecry: Return a friendly minion from the battlefield to your hand. His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
Zealous Initiate Common General Any 1 1 1 Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
Zombie Chow Common General Any 1 2 3 Deathrattle: Restore 5 Health to the enemy hero. Zombie. It's what's for dinner.
Abomination Rare General Any 5 4 4 Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Aldor Peacekeeper Rare General Paladin 3 3 3 Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Alexstrasza's Champion Rare General Warrior 2 2 3 Battlecry: If you're holding a Dragon, gain +1 Attack and Charge"Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Alley Armorsmith Rare General Warrior 5 2 7 Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Ancient Mage Rare General Any 4 2 5 Battlecry: Give adjacent minions Spell Damage +1Sometimes he forgets and just wanders into someone else's game.
Ancient Shade Rare General Any 4 7 4 Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn. Warning: Do not expose to direct sunlight.
Ancient Shieldbearer Rare General Warrior 7 6 6 Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!
Ancient Watcher Rare General Any 2 4 5 Can't attack. Why do its eyes seem to follow you as you walk by?
Animated Armor Rare General Mage 4 4 4 Your hero can only take 1 damage at a time. Try putting it on. Wait, let me get my camera.
Arcane Golem Rare General Any 3 4 4 Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Argent Commander Rare General Any 6 4 2 Charge
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Argent Watchman Rare General Any 2 2 4 Can't attack.

Inspire: Can attack as normal this turn. Who argent watches the Argent Watchman?

Armorsmith Rare General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Arrogant Crusader Rare General Paladin 4 5 2 Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.
Auchenai Soulpriest Rare General Priest 4 3 5 Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Avian Watcher Rare General Any 5 3 6 Battlecry: If you control a Secret, gain +1/+1 and TauntHe mostly watches light romantic comedies.
Babbling Book Rare General Mage 1 1 1 Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Backroom Bouncer Rare General Any 4 4 4 Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"
Bomb Lobber Rare General Any 5 3 3 Battlecry: Deal 4 damage to a random enemy minion. He lobbies Orgrimmar daily on behalf of bombs.
Bomb Squad Rare General Any 5 2 2 Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero. Please don't explode! Please don't explode! Please don't explode!
Celestial Dreamer Rare General Druid 3 3 3 Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.
Coliseum Manager Rare General Any 3 2 5 Inspire: Return this minion to your hand. Meets monthly with the gladiators to discuss career goals.
Cornered Sentry Rare General Warrior 2 2 6 Taunt. Battlecry: Summon three 1/1 Raptors for your opponent. The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."
Corpse Raiser Rare General Any 5 3 3 Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Crazed Alchemist Rare General Any 2 2 2 Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Cruel Dinomancer Rare General Warlock 6 5 5 Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Cult Sorcerer Rare General Mage 2 3 2 Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is)No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Cutpurse Rare General Rogue 2 2 2 Whenever this minion attacks a hero, add the Coin to your hand. He has a giant collection of purses now. One for every outfit!
Dark Iron Skulker Rare General Rogue 5 4 3 Battlecry: Deal 2 damage to all undamaged enemy minions. He loves skulking. He skulks after hours just for the joy of it, but his friends are pretty worried he'll get burnt out.
Darkshire Librarian Rare General Warlock 2 3 2 Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
Darnassus Aspirant Rare General Druid 2 2 3 Battlecry: Gain an empty Mana Crystal.

Deathrattle: Lose a Mana Crystal. She loves mana crystals, she hates mana crystals. So fickle!

Death Revenant Rare General Warrior 5 3 3 Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Deathlord Rare General Any 3 2 8 Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield. "Rise from your grave!" - Kel'Thuzad
Defender of Argus Rare General Any 4 2 3 Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Demented Frostcaller Rare General Mage 4 2 4 After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Devilsaur Egg Rare General Any 3 0 3 Deathrattle: Summon a 5/5 Devilsaur. A key ingredient in all discerning Funnel Cake recipes.
Disciple of C'Thun Rare General Any 3 2 1 Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.
Doomcaller Rare General Any 8 7 9 Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
Doomed Apprentice Rare General Mage 3 3 2 Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Doppelgangster Rare General Any 5 2 2 Battlecry: Summon 2 copies of this minion. "Every me, get in here!"
Draenei Totemcarver Rare General Shaman 4 4 4 Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Dragon Egg Rare General Any 1 0 2 Whenever this minion takes damage, summon a 2/1 Whelp. Think of them as bullets for your dragon gun.
Druid of the Swarm Rare General Druid 2 1 2 Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with TauntThe Druid awoke from troubling dreams to find herself transformed into a giant spider.
Dunemaul Shaman Rare General Shaman 4 5 4 Windfury, Overload: (1)

50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!

Eater of Secrets Rare General Any 4 2 4 Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Eerie Statue Rare General Any 4 7 7 Can’t attack unless it’s the only minion in the battlefield. Don't blink! Don't turn your back, don't look away, and DON'T BLINK.
Ethereal Arcanist Rare General Mage 4 3 3 If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Ethereal Peddler Rare General Rogue 5 5 6 Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".
Fallen Hero Rare General Mage 2 3 2 Your Hero Power deals 1 extra damage. And he can't get up.
Fencing Coach Rare General Any 3 2 2 Battlecry: The next time you use your Hero Power, it costs (2) less. Good fencers make good neighbors, right?
Flamewaker Rare General Mage 3 2 4 After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Forlorn Stalker Rare General Hunter 3 4 2 Battlecry: Give all minions with Deathrattle in your hand +1/+1. He's going to leave the dying up to you, if that's cool.
Frothing Berserker Rare General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Gadgetzan Auctioneer Rare General Any 6 4 4 Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Gadgetzan Ferryman Rare General Rogue 2 2 3 Combo: Return a friendly minion to your hand. Is it just me, or is there something fishy about that ferryman?
Ghastly Conjurer Rare General Mage 4 2 6 Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Gnomish Experimenter Rare General Any 3 3 2 Battlecry: Draw a card. If it's a minion, transform it into a Chicken. He's legitimately surprised every time he turns himself into a chicken.
Goblin Blastmage Rare General Mage 4 5 4 Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
Goblin Sapper Rare General Any 3 2 4 Has +4 Attack while your opponent has 6 or more cards in hand. He’s not such a binge exploder anymore. These days, he only explodes socially.
Grim Patron Rare General Any 5 3 3 Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
Grimestreet Enforcer Rare General Paladin 5 4 4 At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."
Grimestreet Informant Rare General Hunter, Warrior, Paladin 2 1 1 Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Grimestreet Pawnbroker Rare General Warrior 3 3 3 Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Grimestreet Protector Rare General Paladin 7 6 6 Taunt
Battlecry: Give adjacent minions Divine ShieldSome new asphalt should do the trick.
Grove Tender Rare General Druid 3 2 4 Choose One - Give each player a Mana Crystal; or Each player draws a card. Likes: Hiking and the great outdoors. Dislikes: Goblin shredders and sandals. (Can’t find any that fit!).
Happy Ghoul Rare General Any 3 3 3 Costs (0) if your hero was healed this turn. When life gives you snow…
Howling Commander Rare General Paladin 3 2 2 Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Humongous Razorleaf Rare General Any 3 4 8 Can't attack. Loves goblins. In a light cream sauce.
Illuminator Rare General Any 3 2 4 If you control a Secret at the end of your turn, restore 4 Health to your hero. "LUMOS!" is not what they yell. What do you think this is, Hogwarts?
Imp Master Rare General Any 3 1 5 At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Injured Blademaster Rare General Any 3 4 7 Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Injured Kvaldir Rare General Any 1 2 4 Battlecry: Deal 3 damage to this minion. Don't worry. With a little skin cream he's going to clear right up.
Ivory Knight Rare General Paladin 6 4 4 Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. Do NOT call it a "horse".
Jinyu Waterspeaker Rare General Shaman 4 3 6 Battlecry: Restore 6 Health. Overload: (1) Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.
Kabal Courier Rare General Mage, Priest, Warlock 3 2 2 Battlecry: Discover a Mage, Priest or Warlock card. Hey, you park your kodo under a harpy nest, you get what you deserve.
Kabal Crystal Runner Rare General Mage 6 5 5 Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
Keening Banshee Rare General Any 4 5 5 Whenever you play a card, remove the top 3 cards of your deck. "What are your strengths?" the interviewer asked. "Well," she replied, "I'm really good at keening."
Keeper of the Grove Rare General Druid 4 2 2 Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Kezan Mystic Rare General Any 4 4 3 Battlecry: Take control of a random enemy SecretThey pretend to be wise and enlightened, but they mostly just hate to be left out of a secret.
Kirin Tor Mage Rare General Mage 3 4 3 Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Klaxxi Amber-Weaver Rare General Druid 4 4 5 Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.
Knife Juggler Rare General Any 2 2 2 After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Knight of the Wild Rare General Druid 7 6 6 Whenever you summon a Beast, reduce the Cost of this card by (1). He gets a discount on the tournament entry fee because he is his own horse.
Light's Champion Rare General Any 3 4 3 Battlecry: Silence a Demon. When there's something strange (say, a gibbering demon) in your neighborhood, who are you going to call?
Lightwarden Rare General Any 1 1 2 Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Lightwell Rare General Priest 2 0 5 At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Lil' Exorcist Rare General Any 3 2 3 Taunt

Battlecry: Gain +1/+1 for each enemy Deathrattle minion. Warlocks have the town exorcist on speed dial in case they unleash the wrong demon.

Lotus Agents Rare General Druid, Rogue, Shaman 5 5 3 Battlecry: Discover a Druid, Rogue or Shaman card. Mostly, they stand around and look cool.
Madder Bomber Rare General Any 5 5 4 Battlecry: Deal 6 damage randomly split between all other characters. Dang, Bomber, calm down.
Mana Addict Rare General Any 2 1 3 Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
Mana Wraith Rare General Any 2 2 2 ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
Master Jouster Rare General Any 6 5 6 Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine ShieldNeeds just a few more ratings points to become Grandmaster Jouster.
Master Swordsmith Rare General Any 2 1 3 At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Master of Disguise Rare General Rogue 4 4 4 Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Master of Evolution Rare General Shaman 4 4 5 Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.
Mind Control Tech Rare General Any 3 3 3 Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Mindbreaker Rare General Any 3 2 5 Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Mirage Caller Rare General Priest 3 2 3 Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.
Mire Keeper Rare General Druid 4 3 3 Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal. "Hey.... Is that Mire for sale?" "No. I'm keeping it."
Moat Lurker Rare General Any 6 3 3 Battlecry: Destroy a minion. Deathrattle: Resummon it. He really enjoys lurking and gets a lot of job satisfaction out of it.
Mogor's Champion Rare General Any 6 8 5 50% chance to attack the wrong enemy. This champion has learned from the best. Except for his target selection.
Mountainfire Armor Rare General Warrior 3 4 3 Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
Nerubian Egg Rare General Any 2 0 2 Deathrattle: Summon a 4/4 Nerubian. Eggs are a good source of protein and Nerubians.
Ogre Ninja Rare General Rogue 5 6 6 Stealth

50% chance to attack the wrong enemy. He didn't have the grades to get into ninja school, but his dad pulled some strings.

Onyx Bishop Rare General Priest 5 3 4 Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
Pint-Sized Summoner Rare General Any 2 2 2 The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Plague Scientist Rare General Rogue 3 2 3 Combo: Give a friendly minion PoisonousThe excruciating pain means it's working!
Questing Adventurer Rare General Any 3 2 2 Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Ram Wrangler Rare General Hunter 5 3 3 Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Ravenholdt Assassin Rare General Any 7 7 5 Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
Reliquary Seeker Rare General Warlock 1 1 1 Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
Runeforge Haunter Rare General Rogue 4 5 3 During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
SI:7 Agent Rare General Rogue 3 3 3 Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Saboteur Rare General Any 3 4 3 Battlecry: Your opponent's Hero Power costs (5) more next turn. Listen all y'all it's a saboteur!
Saronite Chain Gang Rare General Any 4 2 3 Taunt
Battlecry: Summon a copy of this minion. Desperately needs some alone time.
Scarlet Purifier Rare General Paladin 3 4 3 Battlecry: Deal 2 damage to all minions with DeathrattleThe Scarlet Crusade is doing market research to find out if the "Mauve Crusade" would be better received.
Second-Rate Bruiser Rare General Any 5 4 5 Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Secretkeeper Rare General Any 1 1 2 Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.
Selfless Hero Rare General Paladin 1 2 1 Deathrattle: Give a random friendly minion Divine Shield"Don't worry about me… I'll just be here... under these tentacles."
Servant of Yogg-Saron Rare General Mage 5 5 4 Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.
Shadow Sensei Rare General Rogue 4 4 4 Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.
Shady Dealer Rare General Rogue 3 4 3 Battlecry: If you have a Pirate, gain +1/+1. I have great deal for you... for 4 damage to your face!
Shallow Gravedigger Rare General Any 3 3 1 Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
Shellshifter Rare General Druid 4 3 3 Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with TauntMaster of the Three Shell Monte.
Shieldmaiden Rare General Warrior 6 5 5 Battlecry: Gain 5 Armor. She has three shieldbearers in her party to supply her with back ups when she gets low on durability.
Shifting Shade Rare General Priest 4 4 3 Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.
Silverware Golem Rare General Warlock 3 3 3 If you discard this minion, summon it. From the secret research labs of the Swiss Army.
Skeram Cultist Rare General Any 6 7 6 Battlecry: Give your C'Thun +2/+2 (wherever it is)Just before he comes into play, there is an AWESOME training montage with C'thun.
Sludge Belcher Rare General Any 5 3 5 Taunt.

Deathrattle: Summon a 1/2 Slime with TauntDO NOT GIVE HIM A ROOT BEER.

Sparring Partner Rare General Warrior 2 3 2 Taunt
Battlecry: Give a minion TauntCome at me, bro.
Spawn of Shadows Rare General Priest 4 5 4 Inspire: Deal 4 damage to each hero. What did you expect to happen? He's a Spawn. Of Shadows.
Spiked Hogrider Rare General Any 5 5 5 Battlecry: If an enemy minion has Taunt, gain ChargeDid you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group.
Steward of Darkshire Rare General Paladin 3 3 3 Whenever you summon a 1-Health minion, give it Divine ShieldTurns out divine shields are way cheaper if you buy in bulk.
Stonehill Defender Rare General Any 3 1 4 Taunt
Battlecry:
Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
Strongshell Scavenger Rare General Druid 4 2 3 Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
Summoning Stone Rare General Any 5 0 6 Whenever you cast a spell, summon a random minion of the same Cost. Sometimes it feels like it's always the same slackers that are waiting for a summon.
Sunfury Protector Rare General Any 2 2 3 Battlecry: Give adjacent minions TauntShe carries a shield, but only so she can give it to someone she can stand behind.
Sunwalker Rare General Any 6 4 5 Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Terrorscale Stalker Rare General Hunter 3 3 3 Battlecry: Trigger a friendly minion's DeathrattleLikes to scare his friends half to death.
Thing from Below Rare General Shaman 6 5 5 Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Thunder Bluff Valiant Rare General Shaman 5 3 6 Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Ticking Abomination Rare General Any 4 5 6 Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.
Tol'vir Stoneshaper Rare General Any 4 3 5 Battlecry: If you played an Elemental last turn, gain Taunt and Divine ShieldHe spends a lot of time keeping himself in stoneshape.
Tol'vir Warden Rare General Hunter 5 3 5 Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Trogg Beastrager Rare General Hunter 2 3 2 Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.
Tuskarr Jouster Rare General Paladin 5 5 5 Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. Just could not be talked out of using his turtle for the joust...
Twilight Darkmender Rare General Priest 5 6 5 Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero. First she separates them from the lights, washes them in cold water, and hang-dries.
Undercity Huckster Rare General Rogue 2 2 2 Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?
Unearthed Raptor Rare General Rogue 3 3 4 Battlecry: Choose a friendly minion. Gain a copy of its DeathrattleStill hunting for the ones who earthed him.
Val'kyr Soulclaimer Rare General Warrior 3 1 4 Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Violet Teacher Rare General Any 4 3 5 Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Virmen Sensei Rare General Druid 5 4 5 Battlecry: Give a friendly Beast +2/+2. There is no carrot.
Volcanic Lumberer Rare General Druid 9 7 8 Taunt
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
Voodoo Hexxer Rare General Shaman 5 2 7 Taunt
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Wailing Soul Rare General Any 4 3 5 Battlecry: Silence your other minions. This soul just wails on you. Dang, soul, let up already.
Wild Pyromancer Rare General Any 2 3 2 After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Wobbling Runts Rare General Any 6 2 6 Deathrattle: Summon three 2/2 Runts. The fourth one fell off in a tragic accident. They don't talk about it.
Wyrmrest Agent Rare General Priest 2 1 4 Battlecry: If you're holding a Dragon, gain +1 Attack and TauntKeeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
Young Priestess Rare General Any 1 2 1 At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Abominable Bowman Epic General Hunter 7 6 7 Deathrattle: Summon a random friendly Beast that died this game. Frosty the Bowman... was an angry hateful soul... with a fresh hewn bow and a missing nose...
Ancient Harbinger Epic General Any 6 4 6 At the start of your turn, put a 10-Cost minion from your deck into your hand. "honey, can u run down to the store and pick up some 10 cost minions? thx"
Ancient of Lore Epic General Druid 7 5 5 Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
Ancient of War Epic General Druid 7 5 5 Choose One - +5 Attack; or +5 Health and TauntYoung Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Arcane Giant Epic General Any 12 8 8 Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
Big Game Hunter Epic General Any 5 4 2 Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Biteweed Epic General Rogue 2 1 1 Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.
Blackguard Epic General Paladin 6 3 9 Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Blade of C'Thun Epic General Rogue 9 4 4 Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is)C'Thun demands a sacrifice! Preferably a Deathwing.
Blood Knight Epic General Any 3 3 3 Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Blood of The Ancient One Epic General Any 9 9 9 If you control two of these at the end of your turn, merge them into 'The Ancient One'. Add two cups of Blood of the Ancient One to one cup of lemon juice. Add just a dash of sugar and stir. Delicious!
Blubber Baron Epic General Any 3 1 1 Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1. When oil, railroad, steel, robber, and red are all already taken, your options are limited.
Bright-Eyed Scout Epic General Any 4 3 4 Battlecry: Draw a card. Change its Cost to (5). Also inordinately excited for cupcakes.
Burgly Bully Epic General Any 5 4 6 Whenever your opponent casts a spell, add a Coin to your hand. He only burgles to pay the bills. He is really just a bully at heart.
Cabal Shadow Priest Epic General Priest 6 4 5 Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Corpsetaker Epic General Any 4 3 3 Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, WindfuryHer extensive collection of corpses includes one of nearly every type. She'd love for you to join it.
Crazed Worshipper Epic General Any 5 3 6 Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is)Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Crowd Favorite Epic General Any 4 4 4 Whenever you play a card with Battlecry, gain +1/+1. The crowd ALWAYS yells lethal.
Curious Glimmerroot Epic General Priest 3 3 3 Battlecry: Look at 3 cards.
Guess which one started in your opponent's deck to get a copy of it. George promised to be good. But it's easy for little Glimmerroots to forget.
Cyclopian Horror Epic General Any 4 3 3 Taunt. Battlecry: Gain +1 Health for each enemy minion. What are the qualifications for being a 'Horror?' Just how horrible do you have to be?
Darkspeaker Epic General Any 5 3 6 Battlecry: Swap stats with a friendly minion. People often think that Darkspeaker is the arch nemesis of Lightspeaker, but that title actually belongs to Heavyspeaker.
Deathaxe Punisher Epic General Any 4 3 3 Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
Defias Cleaner Epic General Any 6 5 7 Battlecry: Silence a minion with DeathrattleHis house cleaning service is quite thorough. Not a spot to be found... or any of your stuff!
Dirty Rat Epic General Any 2 2 6 Taunt
Battlecry: Your opponent summons a random minion from their hand. It's not his fault… Someone keeps stealing his soap!
Doomsayer Epic General Any 2 0 7 At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
Drakkari Enchanter Epic General Any 3 1 5 Your end of turn effects trigger twice. Drakkari sorceresses have the irritating habit of repeating themselves at the end of every sentence. Every sentence.
Echoing Ooze Epic General Any 2 1 2 Battlecry: Summon an exact copy of this minion at the end of the turn. OOZE... Ooze... Ooze... (ooze...)
Eternal Sentinel Epic General Shaman 2 3 2 Battlecry: Unlock your Overloaded Mana Crystals. Just try to avoid eye contact.
Faceless Manipulator Epic General Any 5 3 3 Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Faceless Shambler Epic General Any 4 1 1 Taunt
Battlecry: Copy a friendly minion's Attack and Health. "What is that thing?!" "I'm not sure, but it seems to be sort of Y'sera shaped."
Fatespinner Epic General Druid 5 5 3 Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Fel Orc Soulfiend Epic General Any 3 3 7 At the start of your turn, deal 2 damage to this minion. "Doc says the persistent burning sensation in my soul is probably just an ulcer."
Fight Promoter Epic General Any 6 4 4 Battlecry: If you control a minion with 6 or more Health, draw two cards. "Yeah, I can get you Knuckles. No, no, he's been clean for *weeks*."
Forbidden Ancient Epic General Druid 1 1 1 Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.
Frost Giant Epic General Any 10 8 8 Costs (1) less for each time you used your Hero Power this game. Don't ask him about the beard. JUST DON'T.
Furnacefire Colossus Epic General Any 6 6 6 Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Garrison Commander Epic General Any 2 2 3 You can use your Hero Power twice a turn. He'll never admit it, but he pushes you hard because he really cares about you.
Gluttonous Ooze Epic General Any 3 3 3 Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Gnomeferatu Epic General Warlock 2 2 3 Battlecry: Remove the top card from your opponent's deck. She prefers the term "Glampire."
Grand Crusader Epic General Any 6 5 5 Battlecry: Add a random Paladin card to your hand. A veteran of a number of crusades, she is a force for light and goodness. Her latest crusade is against goblin telemarketers.
Hobgoblin Epic General Any 3 2 3 Whenever you play a 1-Attack minion, give it +2/+2. Hobgoblins are meeting next week to discuss union benefits. First on the list: dental plan.
Kabal Trafficker Epic General Warlock 6 6 6 At the end of your turn, add a random Demon to your hand. She ships illicit mana crystals around the world in packages marked: FUNNEL CAKE.
Kidnapper Epic General Rogue 6 5 3 Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Kodorider Epic General Any 6 3 5 Inspire: Summon a 3/5 War Kodo. Someone called her a Rhinorider, and she's NOT HAPPY.
Leatherclad Hogleader Epic General Any 6 6 6 Battlecry: If your opponent has 6 or more cards in hand, gain ChargeThe Hogchoppers, the terrors of Tanaris, can always be found at one tavern or another in Gadgetzan, refueling for totally real and legit adventures that they go on.
Lotus Assassin Epic General Rogue 5 5 5 Stealth. Whenever this minion kills an enemy, gain StealthFor 5000g, you can just give the Jade Lotus any name and they will assassinate and/or embarrass them.
Lotus Illusionist Epic General Shaman 4 3 5 After this minion attacks a hero, transform it into a random 6-Cost minion. If you think her Illidan and Sylvanas cosplay is great, wait till you see her Reno Jackson!
Magnataur Alpha Epic General Warrior 4 5 3 Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.
Manic Soulcaster Epic General Mage 3 3 4 Battlecry: Choose a friendly minion. Shuffle a copy into your deck. When casting a tournament, you really have to put your soul into it!
Master of Ceremonies Epic General Any 3 4 2 Battlecry: If you have a minion with Spell Damage, gain +2/+2. Goes by "MC ElfyElf".
Meanstreet Marshal Epic General Paladin 1 1 2 Deathrattle: If this minion has 2 or more Attack, draw a card. Remember, submit your bribes directly to the Marshal - it's the law!
Mini-Mage Epic General Any 4 4 1 Stealth

Spell Damage +1 He is sometimes found hiding in the treasure chest in the Gurubashi Arena.

Molten Giant Epic General Any 25 8 8 Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.
Mountain Giant Epic General Any 12 8 8 Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Mysterious Challenger Epic General Paladin 6 6 6 Battlecry: Put one of each Secret from your deck into the battlefield. He may sound surly and antisocial, but he's actually just really shy.
Naga Sea Witch Epic General Any 5 5 5 Your cards cost (5). If she had studied harder, she would have been a C+ witch.
Nerubian Unraveler Epic General Any 6 5 5 Spells cost (2) more. He loves a good yarn.
Obsidian Statue Epic General Priest 9 4 8 Taunt. Lifesteal.
Deathrattle:
Destroy a random enemy minion. The original artist spent many hours with a fine chisel perfecting the facial expression for maximum tauntiness.
Patient Assassin Epic General Rogue 2 1 1 Stealth
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Quartermaster Epic General Paladin 5 2 5 Battlecry: Give your Silver Hand Recruits +2/+2. His specialty? Dividing things into four pieces.
Rattling Rascal Epic General Any 4 2 2 Battlecry: Summon a 5/5 Skeleton. Deathrattle: Summon a 5/5 Skeleton for your opponent. Don't give up, skeleton!
Recombobulator Epic General Any 2 3 2 Battlecry: Transform a friendly minion into a random minion with the same Cost. For when you didn’t combobulate quite right the first time around.
Recruiter Epic General Any 5 5 4 Inspire: Add a 2/2 Squire to your hand. Join the Argent Crusade! We have attractive tabards and you get to carry really nice swords!
Sea Giant Epic General Any 10 8 8 Costs (1) less for each other minion on the battlefield. See? Giant.
Sea Reaver Epic General Warrior 6 6 7 When you draw this, deal 1 damage to your minions. A little better than Sea Minus Reaver.
Shade of Naxxramas Epic General Any 3 2 2 Stealth. At the start of your turn, gain +1/+1. The Shades of Naxxramas hate the living. They even have a slur they use to refer them: Livers.
Shadowbomber Epic General Priest 1 2 1 Battlecry: Deal 3 damage to each hero. Shadowbomber does her job, but she's kind of phoning it in at this point.
Shadowcaster Epic General Rogue 5 4 4 Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1). I mean, it's not creepy if you ASK before you steal their shadow to make a small replica of them to keep on your shelf.
Shadowfiend Epic General Priest 3 3 3 Whenever you draw a card, reduce its Cost by (1). Hopes to be promoted to "Shadowfriend" someday.
Sideshow Spelleater Epic General Any 6 6 5 Battlecry: Copy your opponent's Hero Power. Hey! Let me try that...
Skulking Geist Epic General Any 6 4 6 Battlecry: Destroy all 1-Cost spells in both hands and decks. It's as though a million Jade Idols cried out, and were suddenly silenced.
Spectral Pillager Epic General Rogue 6 5 5 Combo: Deal damage equal to the number of other cards you've played this turn. It turns out you CAN take it with you.
Stablemaster Epic General Hunter 3 4 2 Battlecry: Give a friendly Beast Immune this turn. Takes way better care of her pets than her brother, Unstablemaster.
Steamwheedle Sniper Epic General Hunter 2 2 3 Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.
Tomb Lurker Epic General Any 5 5 3 Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Tortollan Primalist Epic General Any 8 5 4 Battlecry: Discover a spell and cast it with random targets. I see pizza in my future.
Twilight Summoner Epic General Any 4 1 1 Deathrattle: Summon a 5/5 Faceless Destroyer. If you strike him down, he shall become more powerful than you can possibly imagine.
Validated Doomsayer Epic General Any 5 7 At the start of your turn, set this minion's Attack to 7. Really feels good about himself and is in a much better place now. But… he sure does miss piloting those shredders.
Vilespine Slayer Epic General Rogue 5 3 4 Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
Wee Spellstopper Epic General Mage 4 2 5 Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
Anub'arak Legendary General Rogue 9 8 4 Deathrattle: Return this to your hand and summon a 4/4 Nerubian. Was actually a pretty nice guy before, you know, the whole Lich King thing.
Arch-Thief Rafaam Legendary General Any 9 7 8 Battlecry: Discover a powerful Artifact. He's very good at retrieving artifacts. From other people's museums.
Archbishop Benedictus Legendary General Priest 7 4 6 Battlecry: Shuffle a copy of your opponent's deck into your deck. Nobody expects the Archbishop's Benediction!
Archmage Antonidas Legendary General Mage 7 5 7 Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Auctionmaster Beardo Legendary General Any 3 3 4 After you cast a spell, refresh your Hero Power. Gadgetzan has always run an under-the-table auction house, and business has been PRETTY good for Beardo since the population explosion. And since the explosion that destroyed the competing auction houses in the city.
Aviana Legendary General Druid 9 5 5 Your minions cost (1). Call her "Tweety". She'll find it real funny. I PROMISE.
Aya Blackpaw Legendary General Druid, Rogue, Shaman 6 5 3 Battlecry and Deathrattle: Summon a Jade GolemThough young, Aya took over as the leader of Jade Lotus through her charisma and strategic acumen when her predecessor was accidentally crushed by a jade golem.
Barnes Legendary General Any 4 3 4 Battlecry: Summon a 1/1 copy of a random minion in your deck. He used to play every part, until Moroes confiscated his Orb of Deception.
Baron Rivendare Legendary General Any 4 1 7 Your minions trigger their Deathrattles twice. There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better.
Blood-Queen Lana'thel Legendary General Warlock 5 1 6 Lifesteal
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Bloodmage Thalnos Legendary General Any 2 1 1 Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Bolf Ramshield Legendary General Any 6 3 9 Whenever your hero takes damage, this minion takes it instead. Bolf keeps coming in 2nd at the Grand Tournament. It might be his year this year, if Lebron doesn't enter.
Bolvar Fordragon Legendary General Paladin 5 1 7 Whenever a friendly minion dies while this is in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
Bolvar, Fireblood Legendary General Paladin 5 1 7 Divine Shield
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
Brann Bronzebeard Legendary General Any 3 2 4 Your Battlecries trigger twice. Contains 75% more fiber than his brother Magni!
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Uncollectible[edit | edit source]

Name / Desc Rarity Subtype Class Cost Atk HP Description
"Little Friend" None General Any 6 6 6
Animated Shield None General Any 2 0 5 Taunt 
Block of Ice None General Any
Broom None General Warlock 2 2 2
Candle None General Warlock 1 1 1
Faceless Destroyer None General Any 4 5 5
Frozen Champion None General Mage 1 0 1 Deathrattle: Add a random Legendary minion to your hand. 
Ghoul None General Any 2 2 2
Ghoul Infestor None General Druid 5 5 5
Gnoll None General Any 2 2 2 Taunt 
Golden Monkey None General Any 4 6 6 Taunt
Battlecry: Replace your hand and deck with Legendary minions. 
Grumbly Runt None General Any 2 2 2
Icky Tentacle None General Warlock 1 1 1
Jade Golem None General Any 10 25 25
Jade Golem None General Any 10 16 16
Jade Golem None General Any 7 7 7
Jade Golem None General Any 10 30 30
Jade Golem None General Any 10 21 21
Jade Golem None General Any 10 12 12
Jade Golem None General Any 3 3 3
Jade Golem None General Any 10 26 26
Jade Golem None General Any 10 17 17
Jade Golem None General Any 8 8 8
Jade Golem None General Any 10 22 22
Jade Golem None General Any 10 13 13
Jade Golem None General Any 4 4 4
Jade Golem None General Any 10 27 27
Jade Golem None General Any 10 18 18
Jade Golem None General Any 9 9 9
Jade Golem None General Any 10 23 23
Jade Golem None General Any 10 14 14
Jade Golem None General Any 5 5 5
Jade Golem None General Any 10 28 28
Jade Golem None General Any 10 19 19
Jade Golem None General Any 10 10 10
Jade Golem None General Any 1 1 1
Jade Golem None General Any 10 24 24
Jade Golem None General Any 10 15 15
Jade Golem None General Any 6 6 6
Jade Golem None General Any 10 29 29
Jade Golem None General Any 10 20 20
Jade Golem None General Any 10 11 11
Jade Golem None General Any 2 2 2
Laughing Sister None General Any 3 3 5 Can't be targeted by spells or Hero Powers. 
Mana Treant None General Druid 2 2 2 Deathrattle: Gain an empty Mana Crystal. 
Mummy Zombie None General Any 3 3 3
Nerubian None General Rogue 4 4 4
Ooze None General Any 1 1 1 Taunt 
Pawn None General Warrior 1 1 1 Taunt 
Plant None General Any 1 1 1
Rascally Runt None General Any 2 2 2
Sapling None General Druid 1 1 1
Shadowbeast None General Warlock 1 1 1
Sherazin, Seed None General Rogue When you play 4 cards in a turn, revive this minion. 
Skeletal Enforcer None General Any 5 5 5
Skeletal Flayer None General Any 8 8 8
Skeleton None General Any 1 1 1
Slime None General Warrior 2 2 2
Slime None General Any 2 2 2
Slime None General Druid 2 2 2
Slime None General Any 1 1 2 Taunt 
Spectral Spider None General Any 1 1 1
Steward None General Any 1 1 1
Teapot None General Warlock 3 3 3
Treant None General Druid 2 2 2
Treant None General Druid 1 2 2
Wily Runt None General Any 2 2 2
Wisp None General Druid 1 1 1
Silver Hand Recruit Free General Paladin 1 1 1
Defender Common General Paladin 1 2 1
Defias Bandit Common General Rogue 1 2 1
Gnoll Common General Any 2 2 2 Taunt 
Mirror Image Common General Mage 0 0 2 Taunt 
Squire Common General Any 1 2 2
Treant Common General Druid 2 2 2 Taunt 
Treant Common General Druid 2 2 2
Violet Apprentice Common General Any 1 1 1
Doppelgangster Rare General Any 5 2 2 Battlecry: Summon 2 copies of this minion. 
Doppelgangster Rare General Any 5 2 2 Battlecry: Summon 2 copies of this minion. 
Nerubian Rare General Any 4 4 4
Spirit Wolf Rare General Shaman 2 2 3 Taunt 
Shadow of Nothing Epic General Priest 0 0 1 Mindgames whiffed! Your opponent had no minions! 
Spellbender Epic General Mage 1 1 3  
The Ancient One Epic General Any 9 30 30
Amara, Warden of Hope Legendary General Priest 5 8 8 Taunt.
Battlecry:
Set your hero's Health to 40. 
Baine Bloodhoof Legendary General Any 4 4 5
Darion Mograine Legendary General Paladin 2 2 2
Deathlord Nazgrim Legendary General Paladin 2 2 2
Finkle Einhorn Legendary General Any 3 3 3
Galvadon Legendary General Paladin 5 5 5 Battlecry: Adapt 5 times. 
Inquisitor Whitemane Legendary General Paladin 2 2 2
Nether Portal Legendary General Warlock At the end of your turn, summon two 3/2 Imps. 
Thaddius Legendary General Any 10 11 11
The Storm Guardian Legendary General Shaman 5 10 10 Taunt 
Thoras Trollbane Legendary General Paladin 2 2 2
Twin Emperor Vek'nilash Legendary General Any 7 4 6 Taunt 
Showing all 96 cards


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