General minion card list
Collectible[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Taunt If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.
Battlecry: Copy a card in your opponent's deck and add it to your hand. "I see.. a WISP? Why do you have a wisp?!"
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
|Acidic Swamp Ooze||Free||General||Any||2||3||2|
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Taunt Grunting is what his father did and his father before that. It's more than just a job.
Spell Damage +1 In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...
Battlecry: Draw a card. "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
Spell Damage +1 You don't see a lot of Dalaran warriors.
Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Enquanto estiver com a Vida cheia, este lacaio tem +2 de Ataque. "Poder é comigo mesmo! Já tu não passa de um cocô!"
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Battlecry: Summon a 1/1 Boar. Someone did mess with Tuskerr once. ONCE.
|Shattered Sun Cleric||Free||General||Any||3||3||2|
Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Charge Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
He always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve.
Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Battlecry: Draw a card. She's never quite sure what she's making, she just knows it's AWESOME!
Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical.
Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
Spell Damage +1 Training Ogres in the art of spellcasting is a questionable decision.
Battlecry: Give a friendly minion Poisonous. One sip and you've got the grippe.
Taunt Sen'jin Villiage is nice, if you like trolls and dust.
Charge They're still embarrassed about "The Deathwing Incident".
Battlecry: Give a friendly minion Windfury. Is there anything worse than a Windspeaker with halitosis?
|Booty Bay Bodyguard||Free||General||Any||5||5||4|
Taunt You can hire him... until someone offers him enough gold to turn on you.
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
|Glaivebound Adept||Free||General||Demon Hunter||5||6||4|
Battlecry: If your hero attacked this turn, deal 4 damage. "Initiate, this is your glaive. Think of it as an extension of yourself... Did you just throw it?!"
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
"ME HAVE GOOD STATS FOR THE COST"
|Lord of the Arena||Free||General||Any||6||6||5|
Taunt He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
Charge One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
|Guardian of Kings||Free||General||Paladin||7||5||6|
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend in?
Taunt I dare you to attack Darnassus.
If you hit an Eredar Lord with enough Wisps, it will explode. But why?
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Deathrattle: Add two 1/1 Squirrels to your hand. You'd be nuts to mess with the squirrel squad.
Battlecry: Reduce the Cost of your Librams by (1) this game. Will check to make sure you have a valid libramary card.
After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
Battlecry: Give your other minions Rush. "Blimey, that's a Stratocumulus 1000!"
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Battlecry: Give a friendly minion +2 Health. Sure, I'll carry the water! And the food! And the tents! And the cursed monkey paw!
Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Weaponized an ancient technique once used to slice cold butter.
Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
|Crimson Sigil Runner||Common||General||Demon Hunter||1||1||1|
Outcast: Draw a card. He's not the fastest of the bunch, but he'll take a stab at it anyway.
Battlecry: Your next Hero Power this turn deals 2 more damage. A few hours later he DESTROYED the arena bathrooms.
|Disciple of Galakrond||Common||General||Priest||1||1||2|
Battlecry: Invoke Galakrond. Raising Galakrond will cause thurible, thurible damage.
Your Hero Power can target minions. Scissors, knives, needles, you name it! He'll shoot it.
Battlecry: Deal 1 damage to a minion and give it Spell Damage +1. According to him, undamaged minions just spell problems.
"Late to bed, early to rise, makes a student unable to open her eyes."
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1. It's not HER fault you didn't put a spinning saw blade on your horse.
Spellburst: Summon a Gibberling. "As a Linguistics student I have studied the Gibberlings. I have determined they are speaking Gibberish."
Battlecry: Deal 1 damage to a minion and give it Divine Shield. "What doesn't kill you makes me money!"
Spellburst: Gain +2 Attack. How you like them apples?
Deathrattle: Add a random 1-Cost minion to your hand. What's in the jar? It could be anyone!
Battlecry: The next Secret you play this turn costs (0). I'll tell you one thing he doesn't lack: GUMPTION.
Battlecry: Draw a card. Deal 2 damage to your hero. Kobolds sort books using a gooey decimal system.
Spell Damage +1 "Professor, a gnome burned my homework!"
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Inspire: Gain +1 Attack. But not the lowliest!
|Mistress of Mixtures||Common||General||Any||1||2||2|
Deathrattle: Restore 4 Health to each hero. Her favorite mixture is cola and lime.
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Battlecry: Deal 1 damage.
Spellburst: Return this to your hand. The pen is also a more aerodynamic short-range projectile than the sword.
Deathrattle: Summon a 1/1 Shadowbeast. It's like a pinata! A lame disgusting horrific pinata.
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
Divine Shield Original name was Tubular Protector, but this seems more bodacious.
Battlecry: Deal 1 damage to a minion and give it Rush. "Don't worry, this won't hurt me a bit."
Deathrattle: Draw a card. Oh man! Runic omelettes are the best!
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent. Don't even think of asking for time off.
Taunt Have you seen the size of the shields in this game?? This is no easy job.
Whenever this minion takes damage, also deal that amount to your hero. He claims to be "soulbound," but I just think he's clingy.
Stealth Spies in Outland must blend into the environment. That means hot-pink gear and bright green hair. It’s a weird place.
|Swamp Dragon Egg||Common||General||Any||1||0||3|
Deathrattle: Add a random Dragon to your hand. Would you eat them in a ditch? Would you eat them with a witch?
|Tentacle of N'Zoth||Common||General||Any||1||1||1|
Deathrattle: Deal 1 damage to all minions. Because EVERYDAY is the Day of the Tentacle of N'zoth.
Battlecry: Your next Hero Power costs (0). "Here is the original blueprint for the Academy grounds! Don't mind those so-called dark chambers… They'll be at the end of the tour."
Taunt He was so excited to get season tickets to this year's Grand Tournament. He normally doesn't get them at first and has to buy them from Ogre scalpers.
Whenever you Overload, gain +1 Attack per locked Mana Crystal. Sure, they're ugly, but they live in tunnels. You try your beauty routine without natural light.
Whenever you summon a minion with Deathrattle, gain +1 Attack. In a world where you can run to a spirit healer and resurrect yourself, Undertakers do pretty light business.
Combo: Discover a Mage spell. "What’re ya buyin’?”
Battlecry: If you played 2 spells this turn, deal 2 damage. “Does she cause them with magic, or just…like have a bucket she brings with her?”
Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
Deathrattle: Restore 5 Health to the enemy hero. Zombie. It's what's for dinner.
Has +3 Attack while damaged. If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Battlecry: Give a friendly minion Divine Shield. "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
|Beckoner of Evil||Common||General||Any||2||2||3|
Battlecry: Give your C'Thun +2/+2 (wherever it is). Here, Evil! C'mon boy!
Whenever this minion takes damage, gain +2 Attack. When you get this swole, arrows are basically free acupuncture.
Inspire: Gain +1 Health. Underneath all that impressive armor, he's just skin and bones. Okay, maybe just bones.
Battlecry: Summon a 1/1 Locust with Rush. The only one who likes BEEEES!!!
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Battlecry: Deal 1 damage. Famed hunter of the deadly Achilliosaur.
Divine Shield Her suit was fitted using a scale model.
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Battlecry: Silence adjacent minions. Don't make her raise her "shush"!
Battlecry: Discover a 1-Cost card. I'm offering you a bargain here! This amazing vacuum cleaner for your soul!
Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Has +4 Attack while damaged. It's the sleeper of the set.
|Druid of the Saber||Common||General||Druid||2||2||1|
Choose One - Transform into a 2/1 with Charge; or a 3/2 with Stealth. That's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades.
Deathrattle: Add 3 Silver Hand Recruits to your hand. Hard time: 6-10 turns for candle-nappin'.
Battlecry: For each enemy minion, gain 2 Armor. Kobolds use anything for armor: Pots, pans, garbage cans... even other kobolds.
Deathrattle: Add a Lackey to your hand. Kobold! There's a place you can handle
I said kobold! When you're short in the candle
Cast a spell with the E! V! I! L!
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
|Fallen Sun Cleric||Common||General||Any||2||2||1|
Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
Battlecry: Deal 1 damage to a random enemy. At first he liked juggling chain saws, but then he thought, "Flames are better! Because FIRE!"
At the end of your turn, restore 1 Health to your Hero. "What'll it be? A Jade Brew? A Grimy Goose? A Kabal Manatini?"
Battlecry: Discover a Taunt minion. Some people just aren't cut out to be supervillain material.
Battlecry: Restore 2 Health. Comment on her height, and she'll go from flapper to kneecapper in seconds flat.
Stealth "Shhh, I think I hear something." "Ah, it's probably nothing." - Every Henchman
Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.
Battlecry: Deal 3 damage to this minion. Me-OW!
Stealth, Deathrattle: Summon a Jade Golem. He's so good at swarming, he can swarm all by himself!
Battlecry: Choose a basic Totem. Summon it. To truly understand candles, it takes YEARS of quiet contemplation.
Deathrattle: Deal 3 damage to the enemy hero. Stay while, take candle.
Battlecry: Shuffle 3 copies of a friendly minion into your deck. Join the chemistry lab! We've got all the solutions.
Battlecry: Give a friendly minion +2 Attack. Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances.
Deathrattle: Draw a card. Always roll need.
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Deathrattle: Put a Secret from your deck into the battlefield. His mother wanted him to be a mage or a warlock, but noooooooo, he had to go and be a scientist like his father.
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Battlecry: If you control a Secret, deal 3 damage. "Magus Medivh sir, I've brought the flaming balloons, as you requested."
Battlecry: Discover a Deathrattle card. He is forever cursing the kids who climb on the rails and the evil archeologists who animate the exhibits.
Minions with Battlecry cost (2) more. Weblords spend all day making giant trampoline parks.
Battlecry: If you're holding a Dragon, Discover a Dragon. She can tell you all about the history of people not STANDING IN THE GREEN BEAM!
Battlecry: Discover a Demon. You got to Nethercrawl before you can Netherwalk.
Taunt Alas poor Annoy-o-Tron! A fellow of infinite jest, of most excellent fancy!
Taunt Happy to defend any public offender!
Battlecry: Add a Razorpetal to your hand that deals 1 damage. The reason why there are no zombies in Un'goro.
Deathrattle: Summon a 1/1 Impcaster with Spell Damage +1. The Rusted Legion's training leaves a little to be desired. He hasn't even had a tetanus shot yet!
Battlecry: Deal damage to an enemy minion equal to your hero's Attack. Ruthless at tribal roasts.
Deathrattle: Summon three 1/1 Scarabs. They say you can’t make an omelet without AHHH THEY’RE EATING MY FACE!
Deathrattle: Summon a 3/4 Sea Serpent. These things go from "adorable danger noodle!" to "MY FACE IS MELTING!" all too quickly.
At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.
After you summon a Pirate, deal 2 damage to a random enemy. If you hear someone yell, "Cannonball!" you're about to get wet. Or crushed.
Battlecry: Give a minion -2 Attack this turn. After the debacle of the Gnomish World Enlarger, gnomes are wary of size-changing inventions.
Battlecry: Summon a 2/2 Treant. Her shoots can kill.
Stealth. Deathrattle: Add a 3/1 Ghost with Stealth to your hand. All right, now open your lid and say "Ahh!"
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Battlecry: If you have Spell Damage, draw a card. You're bound to love his work!
Spell Damage +1
Each turn this is in your hand, swap its Attack and Health. He also goes by "worg-lock."
Has Spell Damage +2 while damaged. But don’t ask her to use it in a sentence.
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Deathrattle: Draw a spell. Often grieves with the Starsweeper.
Whenever your opponent casts a spell, gain +1 Attack. The only thing worse than smelling troggs is listening to their poetry.
Battlecry: If you control a Secret, gain +1/+1. She's watching. Always watching.
Spell Damage +1 The love she shares seems to go nowhere. Now she's lost her Light, tosses and turns, she can't sleep at night...
Has +2 Attack while damaged. He's back. He's angry. And he's here to wrap things up.
Battlecry: Add a random minion with 5 or more Attack to your hand. In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”
Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake.
Battlecry: Give a friendly minion Spell Damage +1. If you bring him 500 fish, he'll give you this sweet Kalu'ak Fishing Pole.
Taunt. Battlecry: Give your C'Thun Taunt (wherever it is). "Ok C'Thun, repeat after me: 'Your mother was a hamster.'"
Stealth Sometimes the Old Gods' corruptions gives you power untold, sometimes you get +1 Attack. We can’t all be winners in the Eldritch lottery.
Combo: Deal 1 damage. Almost went to play for Stormwind before signing with Undercity.
Taunt. Deathrattle: Deal 1 damage to all minions. Filling your Ghouls with Rocket Fuel is all the rage at Necromancer school.
Battlecry: Add a 1-Cost spell from your class to your hand. She creates incredibly affordable wands of all shapes and sizes. But not owls. The owl is all-natural.
Battlecry: Summon a 0/2 Goblin Bomb. She's on a bomb voyage.
Battlecry: Return a friendly minion from the battlefield to your hand. His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
|Acolyte of Agony||Common||General||Priest||3||3||3|
Lifesteal It takes many years of practiced study in order to fully master agony.
|Acolyte of Pain||Common||General||Any||3||1||3|
Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Divine Shield His horse's name is Betsy.
Deathrattle: Deal 2 damage to the enemy hero. Quit playing games with his heart. And his fingers. And foot. It's rude.
Battlecry: Add 2 Bananas to your hand. You could say he has a certain appeal.
Battlecry: Refresh your Hero Power. "Oh hi bark."
Battlecry: If you're holding a Dragon, gain +1/+1. This is who you go to when your Blackwing needs a tune up. Don't go to a cut rate Blackwing tune up shop!
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Battlecry: If there is a damaged minion, gain +1/+1 and Rush. And if that minion has a frisbee, LOOK OUT!
Battlecry: Gain +1 Health for each spell in your hand. Her hair was always like that.
Reborn "You no waaaake caaaandle!"
Your Secrets cost (0). She's practically GIVING your secrets away!
Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
After you summon a minion, gain +1 Health. The original fifth beetle!
Deathrattle: Your opponent draws a card. They like to dance to reggae.
Deathrattle: Give a random friendly minion +3 Health. The Cult of the Damned has found it's best not to mention their name when recruiting new cultists.
After you summon a minion, gain +1 Attack. Democracy in action!
Deathrattle: Add a 3/2 weapon to your hand. For a proper setting, place the deadly fork after the salad fork, but before the dinner fork.
Battlecry: Give a friendly minion Immune this turn. It helps to speak really, really loud.
Inspire: Gain Windfury this turn. Check it out. You can do barrel rolls on this thing.
Battlecry: Deal 6 damage to a Dragon. A pair of stout dwarves nearly averted the Cataclysm.
Overload: (3) Sometimes, the best defense is an offensive troll.
|Druid of the Flame||Common||General||Druid||3||2||2|
Choose One - Transform into a 5/2 minion; or a 2/5 minion. Druids who fought too long in Northrend were easily seduced by Ragnaros; a mug of hot chocolate was generally all it took.
|Druid of the Scythe||Common||General||Druid||3||2||2|
Choose One - Transform into a 4/2 with Rush; or a 2/4 with Taunt. She's a scythe for sore eyes.
|Earthen Ring Farseer||Common||General||Any||3||3||3|
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Deathrattle: Summon two 1/1 Raptors. Often misunderstood, it's just that he likes to use the eggs as pillows.
Battlecry: If you're holding a spell that costs (5) or more, gain +1/+1. Carefully assembled from two Electrowrongs.
Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants.
Battlecry: Add a Lackey to your hand. Gain 3 Armor. He trained for a whole year to become quarter-master. Three more, and he'll be a full-master.
Battlecry: Destroy a friendly Lackey to summon a 5/5 Demon. I'm starting to think the lackeys aren't evil, just taken advantage of.
Battlecry: Copy a friendly minion's Health. When you need to rage anonymously.
Spellburst: Deal 4 damage randomly split among all enemy minions. Too cool for school, too hot for thought.
Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Battlecry: Summon a 2/2 Gryphon for each player. Your gryphon will be summoned following a brief safety demonstration.
Battlecry: Freeze an enemy. She still wears her Frozen Shadoweave set despite the many, many nerfs. She just can't let it go!
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Deathrattle: Add a Coin to your hand. You hear a coin rattling inside the slotted gargoyle... What could it mean?
Charge Taunt The gnomes are valiant and ready to return to their irradiated, poorly ventilated homeland!
Battlecry: If you control a Mech, gain +1/+1 and Rush. The word "glide" is always in quotes in the manual.
Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Stealth He'd be a lot sneakier if he wasn't trailing 300 yards of power cable...
After your hero attacks, give this minion +1/+1. Hard time making ends meet? Hate the League of Explorers? Get a job henching!
Taunt He loves his job and would do it for free! (But don't tell his boss!)
Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.
Battlecry: Give a friendly minion +3 Health. Inkmaster Solia had to figure out how to tatoo feathers.
Battlecry: Deal 3 damage randomly split among all enemies. Horrible secret: The Darkness is immune to Arcane Missiles.
Battlecry: Summon two 1/1 Microbots. Best-selling author of "How to Make Friends You Completely Control."
Whenever this attacks, deal 3 damage to your hero. Tough to do skateboard tricks with four legs.
Battlecry: If you're holding a Dragon, summon two 1/1 Whelps. Originally joined to be Arcanagos’ Templar, but has to admit that ordering pizza has become waaaay easier.
50% chance to attack the wrong enemy. Ogres have really terrible short-term chocolate.
Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
While at full Health, this has +2 Attack. "I am da powerful! You are da poop!"
Combo: Give a friendly minion Poisonous. The excruciating pain means it's working!
Each turn this is in your hand, swap its Attack and Health. Time to squash your opponent.
Rush "I'm sorry, son. We had to send Old Howler off…to a farm…to play…"
Has +1 Attack and Windfury while damaged. If he's raging now, just wait until he gets nerfed.
Battlecry: Deal 1 damage to all other minions. But goes by "Ravishing Ghoul" when he hits the club.
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Battlecry: Discard your lowest Cost card. "Reck less!? ME WRECK MOAR!"
Whenever you cast a spell, summon a 1/1 Zombie with Taunt. Loves long walks on the beach, raising the dead, and chocolates.
Battlecry: If you're holding a Dragon, deal 2 damage. Do Re Me Fa So La Spear Throw!
Divine Shield Never wash your whites with a Scarlet Crusader.
Battlecry: Summon a 2/3 Giant Rat. His clothing is "ratty" in more ways than one.
Stealth WE WENT THERE!
Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.
Stealth Divine Shield He used to be a librarian. Old habits die hard.
|Silver Hand Regent||Common||General||Any||3||3||3|
Inspire: Summon a 1/1 Silver Hand Recruit. The Silver Hand is the best paladin organization. The Argent Crusaders are super jealous.
Battlecry: Summon a 1-Cost minion from your deck. "Is it dangerous?" "For me? Not at all. Now jump!"
|Spawn of N'Zoth||Common||General||Any||3||2||2|
Deathrattle: Give your minions +1/+1. Who's a cute widdle N'Zoth? You are! Yes you are! Yes you're the cutest widdle N'Zoth in the whole world!!!
Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?
Taunt Yeah, I think we can agree that killing the squirming tentacle first is a good idea.
Battlecry: Discover a copy of a minion in your deck. He's just exercising his right to bear arms.
At the start of your turn, restore this minion to full Health. Stoneskin Gargoyles love freeze tag.
Battlecry: Add a random 2-Cost minion to each player's hand. Doom! Only doom for you! But pay good tip, maybe less doom.
Has +3 Attack while damaged. Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
Windfury He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire.
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand. Won't you take me to... Tinkertown?
At the start of your turn, set this minion's Attack to 4. Do you want to eat an adventurer? I want to eat an adventurer!
|Toxic Sewer Ooze||Common||General||Any||3||4||3|
Battlecry: Remove 1 Durability from your opponent's weapon. When Sergeant Sally shows up unexpectedly, DO NOT FLUSH YOUR MANA CRYSTALS DOWN THE TOILET.
Battlecry: Summon a random basic Totem. Turns out the tuskarr aren't real choosy about their totems.
At the end of your turn, give your C'Thun +1/+1 (wherever it is). Just doesn't understand those Twilight Youngsters any more - with their comic books and their rock music.
Battlecry: Deal 1 damage to all enemy minions Make sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!!
During your turn, your hero is Immune. She’s much more cheerful after losing the ‘n’ in her name.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. It's pronounced VERY GHOUL. Don't let anyone tell you different.
Your weapon has +2 Attack. The blade works well enough on its own… but this is just in case.
Echo How do you make a walnut laugh? Crack it up!
Your Silver Hand Recruits have +1 Attack. He doesn't even get Sundays off. Every day he's hostling.
Has +2 Attack while damaged. I berserk, therefore I am.
Reborn No one knows whose ancestor he is, but he's still upset that you never call.
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Deathrattle: Return a random friendly minion to your hand. Originally he was called "Anub'ar Guy who bounces a guy back to your hand", but it lacked a certain zing.
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Battlecry: Summon a 0/5 minion with Taunt. He’s really just a Blacksmith, but he thought the fancy title would bring in more business.
Battlecry: Give all minions in your hand +1/+1. Her fantasy Rumble league gives double points for dismemberment.
|Arena Treasure Chest||Common||General||Any||4||0||4|
Deathrattle: Draw 2 cards. Yeah it's great, but did you see the Arena Treasure Arms?!
|Ashtongue Battlelord||Common||General||Demon Hunter||4||3||5|
Lifesteal Demons have destroyed the lives of the Ashtongue draenei. Now he’s got a shoulder-axe to grind.
Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Has +3 Attack while damaged. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
Reborn It uses only the eco-friendly bones from free-range humanoids.
|Burly Rockjaw Trogg||Common||General||Any||4||3||5|
Whenever your opponent casts a spell, gain +2 Attack. He's burly because he does CrossFit.
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is). He gave her a promise ring and everything.
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
Battlecry: Give your Demons +1/+1. The trick is soaking the crystals in warm milk to soften them up.
Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Deathrattle: Summon a 5/1 Revenant. Politer than his brother, the cursing disciple, but far more evil.
Inspire: Gain Spell Damage +1. Is he aspiring or inspiring? Make up your mind!
Whenever your opponent draws a card, gain +1/+1. She's working on a story! While skydiving!
|Dark Iron Dwarf||Common||General||Any||4||4||4|
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Rush Battlecry: Invoke Galakrond. There are plenty of apathetic maniacs, but they couldn't be bothered.
Taunt To be honest, heckling is not the most effective form of evil.
Spell Damage +2 You no take tentacle!
Overload: (2) He's on fire! Boomshakalaka!
Spell Damage +1 Ironically, the natural enemy of the snobold is THE CANDLE.
Battlecry: Summon two 1/1 Skeletons. WARNING: Skeletons will NOT explode.
At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Overkill: Gain 3 Armor. One player's trash is another's “Best In Slot”.
Deathrattle: Restore 5 Health to the enemy hero. The Hench-Clan has a point.
Whenever a character is healed, gain +2 Attack. She really likes seeing people get better. That's why she hurts them in the first place.
Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is). Wait, what kind of acolyte doesn't wear a hood?
Battlecry: Restore a minion to full Health. He didn't go to school for healing, but we keep losing all the good healers to Ratchet, so I guess we'll take him.
Taunt. Deathrattle: Summon a 2/2 Slime. The Overmind and the Old Gods are surprisingly similar.
Can only attack if you have 3 or more Armor. Marketed as a "rust-proof iron golem."
Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
|Keeper of Uldaman||Common||General||Paladin||4||3||4|
Battlecry: Set a minion's Attack and Health to 3. U da man! No, U da man!
Battlecry: Swap the Attack and Health of a minion. #abs
|Maiden of the Lake||Common||General||Any||4||2||6|
Your Hero Power costs (1). Not a good basis for a system of government.
Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
Whenever this minion takes damage, gain +2 Attack. Honestly, he howls during the day, too.
Deathrattle: Draw a card. Roll ‘greed’ OR THIS COULD HAPPEN TO YOU.
|Priest of the Feast||Common||General||Priest||4||3||6|
Whenever you cast a spell, restore 3 Health to your hero. Now that's a world champion cheesecake!
Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him.
Battlecry: Restore 4 Health to each hero. Menu: Funnel cakes, carrots, popcorn, jormungar steaks. It's hard serving a diverse clientele.
At the start of your turn, restore 2 Health to this minion. Regenerates any injury except heartbreak.
Reborn Life-separation anxiety syndrome.
Deathrattle: Summon a 3/2 Rumbletusk Breaker. Rub a dub dub, three trolls in a tub.
And who do you think dey be?
Da Shaker, Da Breaker, and Da Undatakah.
And all of dem comin' for me.
Battlecry: Give your other minions "Deathrattle: Summon a 1/1 Demon." "Rust… I love it. It's all coarse, and rough, and irritating. And it gets everywhere."
Battlecry: Restore 4 Health. Side effects guaranteed!
Divine Shield The first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Each turn this is in your hand, swap its Attack and Health. Same turn delivery - guaranteed!
Battlecry: If your opponent's hand is empty, gain Charge. The Hogchoppers are well-known throughout Kalimdor for being a real, actual group.
Deathrattle: Add a Coin to your hand. After the guild broke up, he could no longer raid the tombs.
Deathrattle: Give a random friendly minion +1/+1. A hero... In a half-shell.
Inspire: Restore 2 Health to your hero. The medic tournament is less entertaining than the Grand Tournament.
Battlecry: Restore 3 Health. Some heroes have soft hearts and hard shells.
Battlecry: Deal 3 damage to a random enemy minion. "Quiet! The bat can't hear where he's goin'!"
|Vilefiend Trainer||Common||General||Demon Hunter||4||5||4|
Outcast: Summon two 1/1 Demons. My Vilefiend Trainers give me a much better sprint than my Air Gul'dans.
Battlecry: Gain +1 Attack for each spell in your hand. If you have to wield a spell and a sword, then neither is performing to expectation.
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Battlecry: Give a friendly Beast +3 Health. She was born to be something. She is just not quite sure what yet...
Has +2 Attack for each Dragon in your hand. "Flap! Flap! FLAP!"
Hair products are 79% of his monthly budget.
Spellburst: Deal 2 damage to all other minions. "If you like my tutoring, you'll love my sister the art therapist, my father the driver, and my mother the housekeeper."
Deathrattle: Give a random friendly minion +3/+3. He's actually a 1/1 who picked up the hammer from the last guy.
Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records.
Whenever a friendly minion dies while this is in your hand, gain +1/+1. "Red Blood, it gives you wings."
Deathrattle: Add two 1/1 Skeletons to your hand. "Oil," "Rail," and "Blubber" were already taken.
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps.
Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Battlecry: For each enemy minion, restore 2 Health to your hero. Cults need pharmacists too.
Divine Shield Stops for nothing—except donuts.
Battlecry: Restore 5 Health. The secret ingredient: liquified funnel cake.
|Druid of the Claw||Common||General||Druid||5||4||4|
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
|Druid of the Fang||Common||General||Druid||5||4||4|
Battlecry: If you have a Beast, transform this minion into a 7/7. The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.
Battlecry: Discover a spell. Despite the name, he's a solid conjurer.
Battlecry: Double this minion's Health. Longtime lurker, first time attacker.
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Battlecry: Summon a 5/5/ Hotshot. The last time he saw action, Undertaker ruled the meta.
Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy.
Rush Maybe we should have called him Ghostly Rusher.
At the end of your turn, summon a 1/2 Ooze with Taunt. This card really breaks out of the mold.
|Grook Fu Master||Common||General||Any||5||3||5|
Windfury Grook Fu, the ancient Hozen art of bashing heads with a stick.
Battlecry: Recruit a minion that costs (4) or less. The original telemarketer.
Battlecry: Silence a minion. Gadgetzan Writer’s Award goes to the player who writes the most compelling fanfic about why this Arrakoa has a golden frog in his hand!
Inspire: Gain +2/+2. Coming soon... to a tuskarr village near you!
Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
Whenever your opponent casts a spell, summon a 2/2 Skeleton with Taunt. After their third attempt, Tharg began to suspect that Krul was summoning the skeletons on purpose.
Your Taunt minions have +2 Attack. Turns out he's really good at herding cats.
What did the pits ever do to you?
Battlecry: Destroy your opponent's Armor. Worst. Dinner guest. Ever.
|Red Mana Wyrm||Common||General||Any||5||2||6|
Whenever you cast a spell, gain +2 Attack. It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
Battlecry: Gain +4 Attack this turn. Three-time winner (and sole survivor) of the Crashes of Outland motocross!
At the end of your turn, restore 5 Health to a damaged friendly character. Used to carrying for his team.
Combo: Gain +3 Attack. He needed a break after that business in the Vale of Eternal Blossoms. Naturally, he chose to spend his vacation in an icy snowscape killing monsters.
|Shield of Galakrond||Common||General||Any||5||4||5|
Battlecry: Invoke Galakrond. Realistically, she's the shield for Galakrond's big toe.
Overkill: Summon two 1/1 Bats. An eye for sore sights.
|Silver Hand Knight||Common||General||Any||5||4||4|
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Deathrattle: If it's your opponent's turn, summon an 8/8 Skeleton. What do you mean there's no such thing as "Skelemancy?" But "Dinomancy" is ok?
|Soulshard Lapidary||Common||General||Demon Hunter||5||5||5|
Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn. Also known as a soul sequincer.
Can't be targeted by spells or Hero Powers. What do Faerie Dragons and Spectral Knights have in common? They both love pasta!
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Battlecry: Enemy minions lose Stealth. "Hmmmm… Call it a hunch, but I'm starting to think that there may be some kind of criminal activity going on in Gadgetzan."
Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Poisonous His breath smells like agony and despair, which is still better than most troggs.
|Usher of Souls||Common||General||Warlock||5||5||6|
Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is). Nothing unburdens your soul like a good ushing!
Poisonous Eight times the death of regular-mancers.
|Venture Co. Mercenary||Common||General||Any||5||7||6|
Your minions cost (3) more. No Job is too big. No fee is too big.
Reborn They'll never see me coming, what with my glowing body, eyes and daggers.
Battlecry: Summon a Demon with Taunt and stats equal to your hand size. But gnomes have tiny hands...
|Ancient of Blossoms||Common||General||Any||6||3||8|
Taunt His new shampoo is really working!
Whenever your hero attacks, gain 5 Armor. Armored except for non-critical areas, such as the head, torso, fists and thighs.
Battlecry: Summon a 6/6 Ogre. "It'd be a shame if someone disenchanted those Legendaries."
Battlecry: Give your C'Thun +3/+3 (wherever it is). There's a whole gradient of Arakkoa! This one is on the darker side.
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Battlecry: Summon a random 3-Cost minion. They never get the recognition they deserve.
|Fel Summoner||Common||General||Demon Hunter||6||8||3|
Deathrattle: Summon a random Demon from your hand. All's well that ends fel when the fel summoner summons well.
Taunt. Can only attack if you have 5 or more Armor. Perfectly accessorized to attract adventurers.
Battlecry: Summon a Jade Golem. I think we should talk about the jade elephant in the room.
Lifesteal She's judge, jury, and junior!
Battlecry: Choose a friendly Beast. Summon a copy of it. Please? Can I keep him? I promise to clean his cage every day.
Whenever one of your other minions dies, summon a 2/2 Ghoul. An eye for an eye, and a ghoul for a ghoul.
At the start of your turn, reduce this card's Cost by (1). It’s a self-reducing prophecy.
|Priestess of Elune||Common||General||Any||6||5||4|
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand. You want to see something funny? Go visit him in five years.
Battlecry: If you have Spell Damage, summon a copy of this. This substitute's substitution is a dangerous institution.
Spell Damage +2 Spells offer twice the moisture wicking of cotton.
Spell Damage +1 He's got magic, a shield, and an unwavering obsession with the color purple.
Windfury Harpies are not pleasant sounding. That's the nicest I can put it.
|Blood Troll Sapper||Common||General||Warlock||7||5||8|
After a friendly minion dies, deal 2 damage to the enemy hero. Main supplier of Blood Troll Syrup to the Intercontinental Hut of Funnel Cakes.
Taunt He's tried other things, but bog sidling, bog ambling, and bog trundling just aren't as effective as bog creeping.
Whenever this minion takes damage, gain +2 Attack. She came here to taunt you and chew on bones, and she's all outta bones.
Deathrattle: Summon a 7/5 Shadow with Stealth. Little did he know… it was really the talbuk leg that was cursed.
Spell Damage +2 Birds of a feather Moonfire together.
Taunt One head is a morning person. The other head hates morning people.
Battlecry: Summon a copy of each adjacent minion. "Are you sure that's enough gloop?"
Battlecry: Summon a Jade Golem. Give it Taunt. Seeing his Jade Golem grow up into the tall, handsome 6/6 standing before him was the proudest moment of his life.
At the end of your turn, summon a 1/1 Scarab with Taunt. No obsidian is safe around the Obsidian Destroyer!
Costs (1) less for each enemy minion. "Shirt? Shoes!? No service!"
Deathrattle: Recruit an 8-Cost minion. Float like a Faerie Dragon, sting like a Hivequeen.
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. They think they're trusted guardians. Dragons think they're convenient snacks.
Battlecry: Give a friendly minion +4/+4 and Taunt. Attacks her job with unbridled enthusiasm.
Deathrattle: Restore 8 Health to your hero. Unfortunately, his doctorate is in Murloc Literature.
Often wonders what path his life might have taken if he wasn't named, you know, "Eldritch Horror".
Battlecry: If you control a Beast, gain Taunt. This was the only job he could get after the dinosaur theme park debacle.
Taunt. Battlecry: Gain +2/+2 for each other friendly minion. We reserve the right to refuse service to any 1/1.
Divine Shield Can’t break the rules if you can’t read ‘em.
Deathrattle: Give all minions in your hand +3/+3. Some dogs will bring you a bone or a squeaky toy. This one brings war!
Rush Shovel beats paper and rock!
Rejected names: Forty-Foot Faceless, Big ol' No-face, Huge Creature Sans Face, Teddy.
Taunt This is not the greatest card in the world. This is just a monument.
Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more. "I'm about to ruin this 10-cost minion's whole career."
Whenever you summon a minion, gain +1 Attack. Some paladins really Light it up.
|Cleric of Scales||Rare||General||Priest||1||1||1|
Battlecry: If you're holding a Dragon, Discover a spell from your deck. If she can't find a spell, it's a clerical error.
At the start of your turn, deal 5 damage to ALL minions. * Does not have Charge.
Whenever this minion takes damage, summon a 2/1 Whelp. Think of them as bullets for your dragon gun.
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
After this damages a minion, turn it into an Infectious Sporeling. "The best thing about being me—there’s so many 'me's."
Battlecry: Deal 3 damage to this minion. Don't worry. With a little skin cream he's going to clear right up.
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
Battlecry: Give an enemy minion -2 Attack until your next turn. At the Scarlet Monastery, he learned the sacred art of kicking people when they're up.
Whenever a Secret is played, gain +1/+1. Where is Mankrik's wife? She'll never tell.
Deathrattle: Give a random friendly minion Divine Shield. "Don't worry about me… I'll just be here... under these tentacles."
|Spirit of the Dead||Rare||General||Priest||1||0||3|
Stealth for 1 turn.
After a friendly minion dies, shuffle a 1-Cost copy of it into your deck. Just because you’re dead doesn’t mean you’re off the team.
|Spirit of the Raptor||Rare||General||Druid||1||0||3|
Stealth for 1 turn.
After your hero attacks and kills a minion, draw a card. “Loti! LOTI! Drop it. Drop it Loti! Down! Down Loti!”
|Spirit of the Rhino||Rare||General||Warrior||1||0||3|
Stealth for 1 turn.
Your Rush minions are Immune the turn they're summoned. Where did they get this preposterous hypothesis?
Deathrattle: Return any spells you cast on this minion to your hand. "Now I feel... REALLY icky."
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge. "Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Can't attack. Why do its eyes seem to follow you as you walk by?
After you play a Secret, deal 2 damage to all enemy minions. Ancient pandaren proverb: He who is without secrets lacks flak.
Can't attack. Inspire: Can attack as normal this turn. Who argent watches the Argent Watchman?
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. Her other hand attachments include a corkscrew and a bottle opener.
Battlecry: If your opponent has 2 or more minions, gain +1 Attack. Maybe don't put this one in your garden.
Deathrattle: Summon two 2/1 Spiders. If you discard this, trigger its Deathrattle. Noblegarden is going to be really exciting this year!
|Booty Bay Bookie||Rare||General||Any||2||3||3|
Battlecry: Give your opponent a Coin. Also makes a great librarian. She's really good at fixing books!
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent. The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Battlecry: Your opponent's spells cost (1) more next turn. Make a new recruit's deficiencies your efficiencies.
Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is). No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Whenever this minion attacks a hero, add the Coin to your hand. He has a giant collection of purses now. One for every outfit!
Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal. She loves mana crystals, she hates mana crystals. So fickle!
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Spellburst: Return the spell to your hand. You never know what cards are going to be on the test.
Battlecry: Choose a friendly Dragon. Add a copy of it to your hand. Deathwing would have been more well-adjusted if he'd been raised by this guy.
Battlecry: If you're holding a Dragon, gain +1 Attack and Lifesteal. On the side, she's training for the annual Dragonmaw hammer throw tournament.
|Druid of the Swarm||Rare||General||Druid||2||1||2|
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt. The Druid awoke from troubling dreams to find herself transformed into a giant spider.
Battlecry: Discard your highest Cost card.
Deathrattle: Add 2 copies of it to your hand. The "best by" date is more like a guideline.
Your Hero Power deals 1 extra damage. And he can't get up.
Battlecry: If you're holding a Dragon, Discover a spell. If your tree is on fire - stop, drop, and troll.
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Combo: Return a friendly minion to your hand. Is it just me, or is there something fishy about that ferryman?
Deathrattle: Give a random friendly minion +1/+1. A grandmummy’s love is eternal.
Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
|Kul Tiran Chaplain||Rare||General||Priest||2||2||3|
Battlecry: Give a friendly minion +2 Health. The maritime Kul Tiran clergy are unique among priests for using holy saltwater.
Battlecry: If you control a Quest, add a Coin to your hand. "Just point me in the vague direction of the things you want smashed, and you got yourself a deal!"
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Battlecry: Restore adjacent minions to full Health. The Neferset are great—they'll always make sure their friends are feline fine.
Deathrattle: Summon a 4/4 Nerubian. Eggs are a good source of protein and Nerubians.
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Battlecry: If you control a Quest, draw a card. Earned her merit badges the hard way—twelve zhevra hooves at a time.
Battlecry: Silence an enemy minion with Taunt. Can also break up fights, relationships, and unions.
Whenever you restore 3 or more Health to your hero, draw a card. Fresh from the floor of the arena!
Battlecry: Give a minion Taunt. Come at me, bro.
|Spirit of the Bat||Rare||General||Warlock||2||0||3|
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
|Spirit of the Dragonhawk||Rare||General||Mage||2||0||3|
Stealth for 1 turn.
Your Hero Power also targets adjacent minions. Dragonhawks aren’t known for their accuracy.
Battlecry: Give adjacent minions Taunt. She carries a shield, but only so she can give it to someone she can stand behind.
Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.
Battlecry: If you're holding a card from another class, gain +1/+1 and Rush. She'll take anything you have—except scruples and a good work ethic.
Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?
At the end of your turn, draw until you have 3 cards. But how much of it is skimming?
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. Keeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Can't attack unless you have Spell Damage. Now his watch has ended... until you have Spell Damage.
At the end of your turn, summon a Rot with stats equal to this minion's. Known as 'Fel Gel' to the Illidari, it's excellent protection against harsh Draenic sunshine.
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Battlecry: Transform adjacent minions into random minions that cost (1) more. This clacker's crackers for hacking slackers into whack attackers.
Whenever this minion takes damage, summon a 1/1 Boom Bot. Bomb Wranglers tend to have short fuses and even shorter lifespans.
Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.
Inspire: Return this minion to your hand. Meets monthly with the gladiators to discuss career goals.
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield. "Rise from your grave!" - Kel'Thuzad
Deathrattle: Summon a 5/5 Devilsaur. A key ingredient in all discerning Funnel Cake recipes.
|Disciple of C'Thun||Rare||General||Any||3||2||1|
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is). C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Battlecry: Invoke Galakrond. Gain +1 Attack for each other friendly minion. Galakrond would be extra mad if he was resurrected with gnaw marks on his bones.
At the end of your turn, give another friendly minion +2/+2. Ah, the Booterang... nothing cures peon laziness faster.
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Each turn this is in your hand, swap its Attack and Health. After a short paws, she's back to herself again.
Battlecry: The next time you use your Hero Power, it costs (2) less. Good fencers make good neighbors, right?
After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Battlecry: Give all minions with Deathrattle in your hand +1/+1. He's going to leave the dying up to you, if that's cool.
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Your opponent's cards cost (1) less. Yeah, she's mummified, but her money hasn’t dried up!
Battlecry: Draw a card. If it's a minion, transform it into a Chicken. He's legitimately surprised every time he turns himself into a chicken.
Has +4 Attack while your opponent has 6 or more cards in hand. He’s not such a binge exploder anymore. These days, he only explodes socially.
Spellburst: Gain Divine Shield. These are my shields. There are at least two like them, and both are mine.
Deathrattle: Gain an empty Mana Crystal. Sparkliest of the seven deadly sprites.
Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Choose One - Give each player a Mana Crystal; or Each player draws a card. Likes: Hiking and the great outdoors. Dislikes: Goblin shredders and sandals. (Can’t find any that fit!).
Costs (0) if your hero was healed this turn. When life gives you snow…
Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Can't attack. Loves goblins. In a light cream sauce.
If you control a Secret at the end of your turn, restore 4 Health to your hero. "LUMOS!" is not what they yell. What do you think this is, Hogwarts?
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Deathrattle: Add two 1/1 Scarabs with Taunt to your hand. Trust us. DON'T go cheap on the scarab repellent.
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Battlecry: Discover a Mage, Priest or Warlock card. Hey, you park your kodo under a harpy nest, you get what you deserve.
|Kirin Tor Mage||Rare||General||Mage||3||4||3|
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
At the start of your turn, attack a random enemy. What is best in life? To make candle. To keep candle. To hear lamentation of candle-takers.
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
Battlecry: Silence a Demon. When there's something strange (say, a gibbering demon) in your neighborhood, who are you going to call?
Taunt Battlecry: Gain +1/+1 for each enemy Deathrattle minion. Warlocks have the town exorcist on speed dial in case they unleash the wrong demon.
Battlecry: If you control no other minions, gain Taunt and Divine Shield. He is a champion, with no friends. He'll keep on fighting, til the end!
Whenever this attacks a minion, Silence it. Hates waiting. Abhors chit chat. Fond of the color purple.
|Mind Control Tech||Rare||General||Any||3||3||3|
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.
Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. She feels waiting for healing makes you appreciate it more.
|Paragon of Light||Rare||General||Paladin||3||2||5|
While this minion has 3 or more Attack, it has Taunt and Lifesteal. She’s all fun and games until someone rings that stupid bell.
Taunt Recruited from the Gilnean opera house.
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Battlecry: Copy a random Beast in your hand. She gets to decide what cards go to the Hall of Fame.
|Robes of Protection||Rare||General||Any||3||2||4|
Your minions have "Can't be targeted by spells or Hero Powers." Warning: Robes of Protection are intended for targeted effects only and are not an effective defense against Flamestrike, Twisting Nether, or other AOE attacks.
Battlecry: Your opponent's Hero Power costs (5) more next turn. Listen all y'all it's a saboteur!
Battlecry: Deal 2 damage to all minions with Deathrattle. The Scarlet Crusade is doing market research to find out if the "Mauve Crusade" would be better received.
Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage. Imagine having the power of soul magic and using it as a reading light.
Battlecry: If you have a Pirate, gain +1/+1. I have great deal for you... for 4 damage to your face!
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
|Shardshatter Mystic||Rare||General||Demon Hunter||3||3||2|
Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage to all other minions. Enjoys a good soul-crushing defeat.
At the end of your turn, summon a random 1-Cost minion. Auditioning for the next Fungal Idol.
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
If you discard this minion, summon it. From the secret research labs of the Swiss Army.
Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn. The fanciest possible way of distracting enemies with shiny things.
|Spirit of the Frog||Rare||General||Shaman||3||0||3|
Stealth for 1 turn.
Whenever you cast a spell, draw a spell from your deck that costs (1) more. It is Wednesday, my dudes.
|Spirit of the Lynx||Rare||General||Hunter||3||0||3|
Stealth for 1 turn.
Whenever you summon a Beast, give it +1/+1. Much of this shrine’s power lies in the can-opener noise it makes.
|Steward of Darkshire||Rare||General||Paladin||3||3||3|
Whenever you summon a 1-Health minion, give it Divine Shield. Turns out divine shields are way cheaper if you buy in bulk.
Battlecry: Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
Battlecry: Trigger a friendly minion's Deathrattle. Likes to scare his friends half to death.
Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle. Still hunting for the ones who earthed him.
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Battlecry: Destroy a friendly minion, then restore it to life with full Health. "Ok, here's the plan. We kill you, then bring you back." "Stronger?" "No, about the same."
Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game.
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn. Warning: Do not expose to direct sunlight.
Your hero can only take 1 damage at a time. Try putting it on. Wait, let me get my camera.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.
Battlecry: If your hero's Health changed this turn, destroy a minion. Broke many a leg in drama class.
At the start of your turn, shuffle this minion into your deck. What you see is Isiset.
|Defender of Argus||Rare||General||Any||4||2||3|
Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does.
After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Battlecry: If your opponent controls a Dragon, gain +4/+4 and Rush. I prefer my dragons over-easy.
Windfury, Overload: (1) 50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
|Eater of Secrets||Rare||General||Any||4||2||4|
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Can’t attack unless it’s the only minion in the battlefield. Don't blink! Don't turn your back, don't look away, and DON'T BLINK.
Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants. "Greetings, my little shrubs... It's whittlin' time."
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health. It’s tricky for dryads to tend the garden without trampling the flowers.
|Illidari Felblade||Rare||General||Demon Hunter||4||5||3|
Outcast: Gain Immune this turn. A whirling dervish of demonic devastation.
Battlecry: Restore 6 Health. Overload: (1) Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.
Both players have Spell Damage +2. The REAL angry chicken!
Whenever you play a card, remove the top 3 cards of your deck. "What are your strengths?" the interviewer asked. "Well," she replied, "I'm really good at keening."
|Keeper of the Grove||Rare||General||Druid||4||2||2|
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Battlecry: Take control of a random enemy Secret. They pretend to be wise and enlightened, but they mostly just hate to be left out of a secret.
|Kirin Tor Tricaster||Rare||General||Mage||4||3||3|
Spell Damage +3
Your spells cost (1) more. The math checks out!
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.
Deathrattle: Summon a 1/1 copy of a minion from your hand. He can make ANYTHING look like a candle.
Your hero can't be targeted by spells or Hero Powers. There is no candle.
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. Card-carrying member of the Paladins Only Paladin Club.
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
|Master of Disguise||Rare||General||Rogue||4||4||4|
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
|Master of Evolution||Rare||General||Shaman||4||4||5|
Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal. "Hey.... Is that Mire for sale?" "No. I'm keeping it."
Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.
|Raging Felscreamer||Rare||General||Demon Hunter||4||4||4|
Battlecry: The next Demon you play costs (2) less. Screaming loudly will not reduce the cost of non-demonic goods.
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
|Saronite Chain Gang||Rare||General||Any||4||2||3|
Battlecry: Summon another Saronite Chain Gang. Desperately needs some alone time.
Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.
Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with Taunt. Master of the Three Shell Monte.
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.
Spellburst: Add a Combo card to your hand. Experienced enough to do crimes, inexperienced enough to be super obvious about it.
Battlecry: Destroy a random enemy Secret. What will she destroy? It's a secret!
|Spawn of Shadows||Rare||General||Priest||4||5||4|
Inspire: Deal 4 damage to each hero. What did you expect to happen? He's a Spawn. Of Shadows.
|Spirit of the Shark||Rare||General||Rogue||4||0||3|
Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice. It has Stealth, but its ominous theme music keeps giving it away.
|Spirit of the Tiger||Rare||General||Paladin||4||0||3|
Stealth for 1 turn.
Whenever you cast a spell, summon a Tiger with stats equal to its Cost. Less of a cantrip and more of a cat-nip.
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
At the start of your turn, this has a 50% chance to fall asleep. There is E.V.I.L. here that DOES sleep.
Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield. He spends a lot of time keeping himself in stoneshape.
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Battlecry: Silence your other minions. This soul just wails on you. Dang, soul, let up already.
Battlecry: If you've restored 10 Health this game, gain +4/+4 and Taunt. YOU WERE A TEMPLAR, JONDAR!
Battlecry: Summon three random 1-Cost minions for your opponent. Generosity is a core value in cult culture.
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game. It’s under 'T.'
Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Overkill: Summon another Arena Patron. Everybody with a ticket get in here!
Battlecry: If you control a Secret, gain +1/+1 and Taunt. He mostly watches light romantic comedies.
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Battlecry: Deal 4 damage to a random enemy minion. He lobbies Orgrimmar daily on behalf of bombs.
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero. Please don't explode! Please don't explode! Please don't explode!
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
|Dark Iron Skulker||Rare||General||Rogue||5||4||3|
Battlecry: Deal 2 damage to all undamaged enemy minions. He loves skulking. He skulks after hours just for the joy of it, but his friends are pretty worried he'll get burnt out.
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Battlecry: Summon 2 copies of this minion. "Every me, get in here!"
Battlecry: If you're holding any cards from another class, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".
Rush. Battlecry: Transform one of your minions into a copy of this. What does Madame Lazul have against faces?!
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."
Battlecry: Discover a Druid, Rogue or Shaman card. Mostly, they stand around and look cool.
Battlecry: Deal 6 damage randomly split between all other characters. Dang, Bomber, calm down.
|Naga Sand Witch||Rare||General||Mage||5||5||5|
Battlecry: Change the Cost of spells in your hand to (5). 5 mana footlong, anyone?
Stealth 50% chance to attack the wrong enemy. He didn't have the grades to get into ninja school, but his dad pulled some strings.
Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Deathrattle: If this minion has 4 or more Attack, resummon it. Mwahahaha! You'll never catch him this time!
Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
|Servant of Yogg-Saron||Rare||General||Mage||5||5||4|
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly). Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.
Taunt. Deathrattle: Summon a 1/2 Slime with Taunt. DO NOT GIVE HIM A ROOT BEER.
Battlecry: If an enemy minion has Taunt, gain Charge. Did you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group.
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them. Cut him a break. Even economy class tickets are pretty expensive these days.
Whenever you cast a spell, summon a random minion of the same Cost. Sometimes it feels like it's always the same slackers that are waiting for a summon.
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
|Thunder Bluff Valiant||Rare||General||Shaman||5||3||6|
Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. Just could not be talked out of using his turtle for the joust...
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero. First she separates them from the lights, washes them in cold water, and hang-dries.
Battlecry: Give a friendly Beast +2/+2. There is no carrot.
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Spellburst: Summon two 1/3 Mana Wyrms. Studied basket weaving as an undergrad.
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Battlecry: Invoke Galakrond twice. Her element is "Horns."
Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. "I shall build a mighty golden paladin! And he will GREET the WORLD!"
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. Do NOT call it a "horse".
|Kabal Crystal Runner||Rare||General||Mage||6||5||5|
Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
Deathrattle: Restore 3 Health to your hero. Gesundheit!
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield. Needs just a few more ratings points to become Grandmaster Jouster.
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Battlecry: Destroy a minion. Deathrattle: Resummon it. He really enjoys lurking and gets a lot of job satisfaction out of it.
50% chance to attack the wrong enemy. This champion has learned from the best. Except for his target selection.
Deathrattle: Recruit a Demon. If you don't keep up with your payments, it'll be a repossessed lackey.
Battlecry: Gain the Deathrattle of a random minion in your deck. Uh, you might want to get that looked at.
Battlecry: Gain 5 Armor. She has three shieldbearers in her party to supply her with back ups when she gets low on durability.
Battlecry: Give your C'Thun +2/+2 (wherever it is). Just before he comes into play, there is an AWESOME training montage with C'thun.
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
|Thing from Below||Rare||General||Shaman||6||5||5|
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Battlecry: Both players draw a card. If it's a Dragon, summon it. Note: The dragon may be a little cranky upon arrival.
Deathrattle: Summon three 2/2 Runts. The fourth one fell off in a tragic accident. They don't talk about it.
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!
Costs (1) less for each damaged minion. Call Gurtogg a brute if you like, but no one else cares about the wounded like he does.
Battlecry: If you're holding a Dragon, your next spell this turn costs (0). It’s challenging to perform magic on dragonback. It’s so easy to drop the rabbit.
Whenever you cast a spell, summon a random 3-Cost Beast. *Taps roof of mammoth* "You can fit so many squirrels in this thing!"
Battlecry: Give adjacent minions Divine Shield. Some new asphalt should do the trick.
|Knight of the Wild||Rare||General||Druid||7||6||6|
Whenever you summon a Beast, reduce the Cost of this card by (1). He gets a discount on the tournament entry fee because he is his own horse.
Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
Deathrattle: Deal 3 damage to all minions. And you always thought they wore the candles just for fun.
After this minion survives damage, summon a copy of it. It's always accepting of the less successful adventurers.
At the end of your turn, summon a 1/1 Scarab with Taunt. The end result of one of the greatest wrap battles of all time.
|Coilfang Warlord||Rare||General||Demon Hunter||8||9||5|
Deathrattle: Summon a 5/9 Warlord with Taunt. Prepare for the staunch conch launch!
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
|Gilnean Royal Guard||Rare||General||Any||8||3||8|
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
At the end of your turn, summon two 3/3 Ruffians that attack random enemies. "Prepare for trouble!" "Make it double!"
Rush. Costs (1) less for each minion on the battlefield. He's here to shape *clap* you up!
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
Costs (1) less for each spell you've cast this game. Trolls can regenerate lost limbs, but this is what they do with the leftovers.
Battlecry: Deal 5 damage to your hero. Gain 5 Armor. This elf's winning the arms race.
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.
At the start of your turn, destroy this and gain 8 Armor. For a limited time, loa blessings are on a pray-one-get-two deal (on selected sacrifices only).
Deathrattle: If this minion has 2 or more Attack, draw a card. Remember, submit your bribes directly to the Marshal - it's the law!
Battlecry: If your board is full of Mogu Cultists, sacrifice them all and summon Highkeeper Ra. Mogu cultists have the worst team-building exercises.
Battlecry: Deal 3 damage to each hero. Shadowbomber does her job, but she's kind of phoning it in at this point.
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
After you play a Secret, Discover a spell. "S-secrets? I don't have any! Whoa, look, a spell!"
Battlecry: Gain Attack and Health to match the highest in the battlefield. Not sure why he's bragging, he's got the same stats as the next guy.
Battlecry: This turn, your healing effects deal damage instead. “Okay kids did everyone remember to heal before we left?”
Battlecry: Choose a friendly minion. Shuffle a copy of it into your deck. He's gotten big into crypt-o-currency.
Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield. Fly like an eagle, drop like a rock.
If you have any unspent Mana at the end of your turn, draw a card. I won't ask about your mana curve if you don't ask where I got these.
Battlecry: Your opponent summons a random minion from their hand. It's not his fault… Someone keeps stealing his soap!
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
After you Discover a card, reduce its cost by (1). She's making great progress on paying off that advanced degree.
Battlecry: Summon an exact copy of this minion at the end of the turn. OOZE... Ooze... Ooze... (ooze...)
|Envoy of Lazul||Epic||General||Priest||2||2||2|
Battlecry: Look at 3 cards. Guess which one is in your opponent's hand to get a copy of it. "Note to self: possess someone who's local and knows directions next time."
Battlecry: Unlock your Overloaded Mana Crystals. Just try to avoid eye contact.
You can use your Hero Power twice a turn. He'll never admit it, but he pushes you hard because he really cares about you.
Battlecry: Remove the top card from your opponent's deck. She prefers the term "Glampire."
Battlecry: Swap Hero Powers with your opponent until your next turn. When he was young, he was an Outrageous Magus.
Deathrattle: Shuffle this into your deck. It keeps any enchantments. She protec.
But most importantly,
she come bac.
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn. Has a side-business selling her lipstick shade, "Omega Red."
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Battlecry: Transform a friendly minion into a random minion with the same Cost. For when you didn’t combobulate quite right the first time around.
After you cast a spell on a minion, add a Priest spell to your hand. The Sethekk weren't able to survive this long by being wasteful with their power. Or their wacky hats.
Battlecry: Transform into a 2/2 copy of a friendly Deathrattle minion. Terrible at shadow puppets: "This is... a tentacle! And this is... two tentacles!"
Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.
This has different effects based on which game board you're on. Oh, the places you'll go! There is so much to fight! There are boards to be explored. There are dreams to take flight.
Battlecry: Give a friendly minion +1/+2.
Whenever you draw a card, transform it into a random Legendary minion. All it takes is some imagination and a cardboard box.
Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo!
Battlecry: Transform all Neutral cards in your deck into random cards from your class. She keeps your deck classy.
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Battlecry: Choose a damaged friendly minion. Summon a copy of it. You look really hurt. You could use a friend!
Battlecry: Your opponent's next Hero Power costs (3). Before he came along, we went through a lot of duct tape.
Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1. When oil, railroad, steel, robber, and red are all already taken, your options are limited.
Battlecry: Look at 3 cards.
Guess which one started in your opponent's deck to get a copy of it. George promised to be good. But it's easy for little Glimmerroots to forget.
Your end of turn effects trigger twice. Drakkari sorceresses have the irritating habit of repeating themselves at the end of every sentence. Every sentence.
Battlecry: Give each player a copy of a random card from their opponent's deck. “It’s an illusion, Malacrass!”
Spellburst: Cast a random spell of the same Cost. Do you smell what the cauldron is cooking? If so, we apologize.
|Fel Orc Soulfiend||Epic||General||Any||3||3||7|
At the start of your turn, deal 2 damage to this minion. "Doc says the persistent burning sensation in my soul is probably just an ulcer."
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Battlecry: If you control a Stealthed minion, draw 2 cards. "What am I drinking again?"
Whenever you play a minion, give a random minion in your hand +1/+1. Actually... what happened was...
Whenever you play a 1-Attack minion, give it +2/+2. Hobgoblins are meeting next week to discuss union benefits. First on the list: dental plan.
After you play a 1-Cost minion, give it +1 Attack and Rush. Its small yet fierce riders are affectionately known as rug rats.
Battlecry: Choose a friendly minion. Shuffle a copy into your deck. When casting a tournament, you really have to put your soul into it!
Battlecry: If you control a Secret, cast a Secret from your deck. Knew Mysterious Challenger back when he was a Mysterious Squire.
|Master of Ceremonies||Epic||General||Any||3||4||2|
Battlecry: If you have a minion with Spell Damage, gain +2/+2. Goes by "MC ElfyElf".
Battlecry: Swap the top card of your deck with your opponent's. Fair trade is for noble-minded suckers with dignity and honor.
After you play a Rush minion, summon a copy with 1 Health remaining. "Here's the plan: you go left, I go right, and the wounded guy takes the hit."
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
|Shade of Naxxramas||Epic||General||Any||3||2||2|
Stealth. At the start of your turn, gain +1/+1. The Shades of Naxxramas hate the living. They even have a slur they use to refer them: Livers.
Whenever you draw a card, reduce its Cost by (1). Hopes to be promoted to "Shadowfriend" someday.
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
Battlecry: Give a friendly Beast Immune this turn. Takes way better care of her pets than her brother, Unstablemaster.
Battlecry: If you're holding a Dragon, swap this minion's Attack with another minion's. The dragons mostly keep him around as a snack.
Whenever you draw a Beast, give it +2/+2. All it takes is a tummy rub.
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Battlecry: Discover a spell or pick a mystery choice. A spell is a spell, but the mystery choice could be anything! (It's also a spell.)
Battlecry: Choose an enemy minion. Battle it to the death! Old gladiator rules: first one to die loses.
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
|Wrathscale Naga||Epic||General||Demon Hunter||3||3||1|
After a friendly minion dies, deal 3 damage to a random enemy. If throwing glaives is what you crave; summon tokens and make 'em broken.
Whenever you play a 1-Cost minion, draw a spell from your deck. Stop trying to make fletch happen. It's not going to happen.
Battlecry: Discover a Secret. Put it into the battlefield. She sells all manner of keys: from A flat to G sharp.
Deathrattle: Shuffle a copy of this minion into your deck. Astral kitty litter is surprisingly hard to find.
Battlecry: Discover a friendly minion that died this game. Shuffle it into your deck. She uses pickle slices for the eyes. Keeps them well-preserved.
Battlecry: Draw a card. Change its Cost to (5). Also inordinately excited for cupcakes.
Spellburst: Gain control of a random enemy minion with 2 or less Attack. How did he get to the top of his class? He pulled a few strings!
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury. Her extensive collection of corpses includes one of nearly every type. She'd love for you to join it.
Whenever you play a card with Battlecry, gain +1/+1. The crowd ALWAYS yells lethal.
Taunt. Battlecry: Gain +1 Health for each enemy minion. What are the qualifications for being a 'Horror?' Just how horrible do you have to be?
Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
Battlecry: Copy a friendly minion's Attack and Health. "What is that thing?!" "I'm not sure, but it seems to be sort of Y'sera shaped."
Battlecry: Shuffle 3 Ambushes into your deck. When drawn, summon a 4/4 Spider. What's worse? Seeing the spider, or NOT seeing the spider, but knowing it's somewhere in your deck?
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
|Ice Cream Peddler||Epic||General||Any||4||3||5|
Battlecry: If you control a Frozen minion, gain 8 Armor. I scream, you scream, we all scream when we see a Freeze Mage.
After this minion attacks a hero, transform it into a random 6-Cost minion. If you think her Illidan and Sylvanas cosplay is great, wait till you see her Reno Jackson!
Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.
Stealth Spell Damage +1 He is sometimes found hiding in the treasure chest in the Gurubashi Arena.
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Battlecry: If you have 10 Mana Crystals gain +10 Attack. "Surrender. You have 10 mana to comply."
Battlecry: Summon a random friendly minion that died this game. Give it Reborn. "Come with me if you want to re-live."
Battlecry: Summon a 5/5 Skeleton. Deathrattle: Summon a 5/5 Skeleton for your opponent. Don't give up, skeleton!
Battlecry: Draw an Elemental from your deck. The secret is glue.
Battlecry: Summon a random minion with Cost equal to your weapon's Attack. Pretty powerful if you blade your cards right.
Whenever you play a minion that costs (1), give it Poisonous. Not all spiders are born poisonous. That's where he comes in.
Deathrattle: Summon a 5/5 Faceless Destroyer. If you strike him down, he shall become more powerful than you can possibly imagine.
Battlecry: If you've Invoked twice, add 3 Coins to your hand. "Three gold?! Do you have any idea how long this quest chain was?"
Battlecry: If you've Invoke twice, draw 3 cards. If you're not wearing your regulation cultist clothing, how will Galakrond know to devour you last?
Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn. Also comes running when he hears a can opener.
|Big Game Hunter||Epic||General||Any||5||4||2|
Battlecry: Destroy a minion with 7 or more Attack. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Battlecry: Enemy Battlecry cards cost (5) more next turn. Preventing insults with injuries.
Whenever your opponent casts a spell, add a Coin to your hand. He only burgles to pay the bills. He is really just a bully at heart.
Battlecry: Destroy a friendly minion.
Deathrattle: Summon 2 copies of it. He's always grumpy until he's eaten his first barista of the morning.
Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch! Nefarian was known for creating two things: horrible monsters and excellent breakfasts.
Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is). Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Battlecry: Swap stats with a friendly minion. People often think that Darkspeaker is the arch nemesis of Lightspeaker, but that title actually belongs to Heavyspeaker.
If you control 3 of these at the end of your turn, deal 5 damage to a randon enemy. The Obelisk of the Stars can hide an entire land from prying eyes! Or zap a rando.
Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on.
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Battlecry: Give all minions in your hand +2/+2. "Windell! More light!"
"I'm givin' it all she's got, Kangor!"
After your opponent plays a minion, summon a 1/1_copy of it. Help me, worthy opponent. You're my only hope.
Stealth. Whenever this minion kills an enemy, gain Stealth. For 5000g, you can just give the Jade Lotus any name and they will assassinate and/or embarrass them.
Enemies attacking this have a 50% chance to attack someone else. One's play-by-play. The other is off-color.
Battlecry: Summon two 2/1 Mucklings for your opponent. You think your job mucks.
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Combo: Draw a Deathrattle minion from your deck and gain its Deathrattle. Necrium: Get the afterlife without the aftertaste!
Battlecry: If you have 10 Mana Crystals, summon 2 copies of this minion. They don't just find the truth. They give it a ten second head start, then hunt it down.
Battlecry: Give your Silver Hand Recruits +2/+2. His specialty? Dividing things into four pieces.
Deathrattle minions you play cost (3) less, but die at the end of the turn. It's hard to call her reckless when it's clear she knows what she's doing.
Inspire: Add a 2/2 Squire to your hand. Join the Argent Crusade! We have attractive tabards and you get to carry really nice swords!
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage. Dress for the bomb you want, not the bomb you have.
Combo: Draw a card for each card you've played this turn. Carving out new territory in the realm of shadow puppetry.
Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1). I mean, it's not creepy if you ASK before you steal their shadow to make a small replica of them to keep on your shelf.
Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter.
Battlecry: Each player draws a card. Swap their Costs. He calls this one the "Calamari Special."
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Battlecry: Transform your Treans into 5/5 Ancients. Honestly, his delivery is a little wooden.
At the start of your turn, set this minion's Attack to 7. Really feels good about himself and is in a much better place now. But… he sure does miss piloting those shredders.
Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
Battlecry: Deal 3 damage to a minion and all others of the same minion type. Recycle that can, or you get the cuffs!
Battlecry: If you control all 4 basic Totems, summon Al'akir the Windlord. Don't ever doubt Al'Akir's love for basic totems.
At the start of your turn, put a 10-Cost minion from your deck into your hand. "honey, can u run down to the store and pick up some 10 cost minions? thx"
Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Deathrattle: Each player summons the lowest Cost minion from their hand. "Hah! You is being tricked by ME! Togwaggle!"
|Cabal Shadow Priest||Epic||General||Priest||6||4||5|
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Battlecry: Silence a minion with Deathrattle. His house cleaning service is quite thorough. Not a spot to be found... or any of your stuff!
Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game. He considers textbooks Light reading.
Battlecry: If you control a minion with 6 or more Health, draw two cards. "Yeah, I can get you Knuckles. No, no, he's been clean for *weeks*."
Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Battlecry: Add a random Paladin card to your hand. A veteran of a number of crusades, she is a force for light and goodness. Her latest crusade is against goblin telemarketers.
At the end of your turn, add a random Demon to your hand. She ships illicit mana crystals around the world in packages marked: FUNNEL CAKE.
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Inspire: Summon a 3/5 War Kodo. Someone called her a Rhinorider, and she's NOT HAPPY.
Battlecry: If your opponent has 6 or more cards in hand, gain Charge. The Hogchoppers, the terrors of Tanaris, can always be found at one tavern or another in Gadgetzan, refueling for totally real and legit adventures that they go on.
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Battlecry: Put one of each Secret from your deck into the battlefield. He may sound surly and antisocial, but he's actually just really shy.
Spells cost (2) more. He loves a good yarn.
When you draw this, deal 1 damage to your minions. A little better than Sea Minus Reaver.
Battlecry: Copy your opponent's Hero Power. Hey! Let me try that...
Battlecry: Destroy all 1-Cost spells in both hands and decks. It's as though a million Jade Idols cried out, and were suddenly silenced.
Battlecry: Add 3 random cards you discarded this game to your hand. Reduce, reuse, resoul.
Combo: Deal damage equal to the number of other cards you've played this turn. It turns out you CAN take it with you.
Battlecry: Reveal a spell from your deck. Summon a random minion with the same Cost. Sometimes she'll summon a Doomsayer. Out of spite.
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly). Far more effective than the flamboyant saboteur.
Deathrattle: Summon a random friendly Beast that died this game. Frosty the Bowman... was an angry hateful soul... with a fresh hewn bow and a missing nose...
|Ancient of Lore||Epic||General||Druid||7||5||5|
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
|Ancient of War||Epic||General||Druid||7||5||5|
Choose One - +5 Attack; or +5 Health and Taunt. Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Battlecry: Summon a random minion with Cost equal to your hand size. All signs point to Antonidas.
Battlecry: Summon a random Beast. It's never Huffer.
At the end of your turn, reduce the Cost of a random minion in your hand by (7). Unlike gnomes, dreampetals grow more than 3 feet tall.
Battlecry: Discover a 1/1 copy of a Battlecry minion. It costs (1). Throw your hands in the air! They cost (1).
Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand. Self-appointed president of the Paladins Only Paladin Club.
Overkill: Double this minion's Attack. "Tell me if you’ve heard this one!"
Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies. "You're a Sagittarius? Me too! Just gimme a sec."
At the end of your turn, deal 2 damage to all other damaged minions. Does anyone want to play dead!??!?
Rush. After this attacks and kills a minion, it may attack again. When it comes to problem-solving, he always uses his head.
Costs 1 less for each time your hero's Health changed during your turns. "A BIG mistake."
At the end of your turn, cast a spell from your deck (targets chosen randomly). Qualifications: Found pointy hat.
|Naga Sea Witch||Epic||General||Any||8||5||5|
Your cards cost (5). If she had studied harder, she would have been a C+ witch.
Deathrattle: Summon two 2/2 Splitting Saplings. No use crying over split Festeroot.
Battlecry: Discover a spell in your deck and cast it with random targets. A tortollan made it to the desert!
Battlecry: Discover a spell and cast it with random targets. I see pizza in my future.
|Blade of C'Thun||Epic||General||Rogue||9||4||4|
Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is). C'Thun demands a sacrifice! Preferably a Deathwing.
|Blood of The Ancient One||Epic||General||Any||9||9||9|
If you control two of these at the end of your turn, merge them into 'The Ancient One'. Add two cups of Blood of the Ancient One to one cup of lemon juice. Add just a dash of sugar and stir. Delicious!
At the end of your turn, Recruit a Dragon. Which came first? The dragon or the dragonhatcher?
Deathrattle: Destroy a random enemy minion. The original artist spent many hours with a fine chisel perfecting the facial expression for maximum tauntiness.
|Big Bad Archmage||Epic||General||Any||10||6||6|
At the end of your turn, summon a random 6-Cost minion. "My, my, what big minions I have!"
Costs (1) less for each time you used your Hero Power this game. Don't ask him about the beard. JUST DON'T.
Costs (1) less for each other minion on the battlefield. See? Giant.
Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
|Reliquary of Souls||Legendary||General||Priest||1||1||3|
Deathrattle: Shuffle 'Reliquary Prime' into your deck. These three represent Anger, Desire, and Suffering. Much like raid night guild chat.
Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
Whenever you draw a minion, add a copy of it to your hand. His worgen children call him Archmage AROO-OO-OO-OO-gal.
Spell Damage +1
Deathrattle: Shuffle 'Solarian Prime' into your deck. Loyal to Kael'thas Sunstrider, this blood elf mage sought arcane power in the Void. Did she find it... or did IT find her?
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranha Launcher (banned in 7 districts)!
Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck. After Illidan's downfall, Kanrethad formed the Council of the Black Harvest to study Illidan's fel magic. Some say he was... green with envy.
After you cast a Choose One spell, add copies of both choices to your hand. Keeps your choices handy.
Your cards that summon minions summon twice as many. "What do you call two minions summoned at once? Twinions, haha! Wait... where are you going?"
Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
|Nat, the Darkfisher||Legendary||General||Any||2||2||4|
At the start of your opponent's turn, they have a 50% chance to draw an extra card. You can take away his humanity, but you will never take away his fishing pole.
Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1. Three Princes stand before you. This one wants to buff his brothers.
After you play a Secret, Discover a Secret from a different class. What is a shadowjeweler? A miserable little pile of secrets.
|Zayle, Shadow Cloak||Legendary||General||Any||2||3||2|
You start the game with one of Zayle's EVIL Decks! E.V.I.L. is the new black.
|Ace Hunter Kreen||Legendary||General||3||2||4|
Your other characters are Immune while attacking. This grandmaster marksman loves winning tournaments and eating a bit of ice cream.
Deathrattle: Shuffle 'Akama Prime' into your deck. "To many of my people, I am known as a traitor... as Illidan's lapdog. I will remain in the shadows, for now... Actually, maybe I'll just remain in the shadows forever."
Deathrattle: Shuffle 'Msshi'fn Prime' into your deck. Brave leader of the Sporeggar. Guided by the philosophy that one should not mssh with matters that are not one's msshiness.
After you cast a spell, refresh your Hero Power. Gadgetzan has always run an under-the-table auction house, and business has been PRETTY good for Beardo since the population explosion. And since the explosion that destroyed the competing auction houses in the city.
Your Battlecries trigger twice. Contains 75% more fiber than his brother Magni!
Your Secrets trigger twice. Two people can keep a secret as long as neither of them are Commander Rhyssa.
Deathrattle: Give a Dragon in your hand +3/+3 and this Deathrattle. You can't just run away from your problems. Unless you have another dragon to jump to.
Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Whenever you target this minion with a spell, deal 3 damage to a random enemy. HATES being called "the wonder twins".
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
Whenever you target this minion with a spell, gain Divine Shield. LOVES being called "the wonder twins".
|High Priest Thekal||Legendary||General||Paladin||3||3||4|
Battlecry: Convert all but 1 of your hero's Health into Armor. "…and then I beat him with 1 Health!"
Battlecry: Discover a spell that costs (1) or more. If you play it this turn, repeat this effect. When you have fire in your heart, even death can't stop you.
Spell Damage +1
Deathrattle: Shuffle 'Vashj Prime' into your deck. Personal handmaiden to Queen Azshara turned lieutenant to Illidan Stormrage. Also quite the hair sssstylist.
Battlecry: Set the Health of all other minions to 1.
Deathrattle: Deal 1 damage to all minions. Alexei Barov stayed at Scholomance despite leasing it to Kel’Thuzad. He says it’s for "supervision."
Battlecry: Discover a copy of a card in your oppponent's hand. Of course she knows the future, she's been looking at your cards the WHOLE TIME!
Battlecry: Choose an enemy minion.
Deathrattle: Summon a new copy of it. It’s pronounced "Kaahrj."
Battlecry: Swap hands and decks with your opponent until your next turn. "…and that's how I ended up with a Murloc Cultural Studies major."
At the end of your turn, summon a 1/1 Steward. Moroes runs an army of stewards, but still ends up inflating the balloons himself.
Battlecry: If your deck has no 3-Cost cards, transform into a 3/3 copy of a minion. Three Princes stand before you. This one wants to copy others.
Your spells are Poisonous. "Don’t worry, this will be over in a second. It might FEEL like an eternity, but I assure you, it’s quite quick!"
Deathrattle: Deal damage equal to the minion's Attack to all enemy minions. "Who is she? Where did she come from? We don't even have a police force here in Gadgetzan!!" - Mayor Noggenfogger
|Shaku, the Collector||Legendary||General||Rogue||3||2||3|
Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class). Aya even staged an intervention once, but Shaku still insists that he is not a hoarder.
Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast. She holds both an academic post and a scratching post.
Whenever a friendly minion dies, add a 1/1 copy of it to your hand. It costs (1). Love like you've never been hurt. Dance like a 1/1 is watching.
Spellburst: Gain Attack and Health equal to the spell's Cost. If a teacher lectures in a forest, does she even make a sound?
After you play the right-most card in your hand, draw a card. She's Dr. Boom's right-hand mage.
Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1. "You’re fine, friendly minions! You're fine! Don’t tell Mom!"
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Choose One - Transform into one of Loti's four dinosaur forms. “Ravasaur!”
“Is that a thing?”
“….now you’re just making those up.”
Divine Shield, Taunt, Lifesteal Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.
Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs.
|Zola the Gorgon||Legendary||General||Any||3||2||2|
Battlecry: Choose a friendly minion. Add a Golden copy of it to your hand. Her name seems a bit cheesy.
|Altruis the Outcast||Legendary||General||Demon Hunter||4||4||2|
After you play the left- or right-most card in your hand, deal 1 damage to all enemies. Altruis betrayed Illidan to forge his own way in Outland. With Blackjack. And Netherdrakes.
At the end of your turn, cast a spell you've cast this turn (targets are random). He's an archmage, but he might want to brush up on the basics... like aiming.
Your minions trigger their Deathrattles twice. There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better.
After you play a minion, destroy it and summon a 4/4 Failed Student. "He doesn’t grade on a curve, but on a sharp spike instead."
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck. A large part of her job entails not mixing up the Map to the Golden Monkey with the Map to Monkey Island.
Your Choose One cards and powers have both effects combined. Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.
While in your hand, this is a 3/4 copy of the last minion you played. Of all the scientists, he has the most knowledge (when measured in volume).
Battlecry: Reduce the Cost of Dragons in your deck by (2). Frizz knows that baby dragons need warmth, care, and the highest possible level of goblin engineering.
|Genzo, the Shark||Legendary||General||Any||4||5||4|
Whenever this attacks, both players draw until they have 3 cards. Infamous in the seedy underground card rooms of Gadgetzan, he got his nickname winning the coveted Shark Plushie in the city's first Hearthstone tournament.
|Gormok the Impaler||Legendary||General||Any||4||4||4|
Battlecry: If you have at least 4 other minions, deal 4 damage. Gormok has been giving impaling lessons in a small tent near the tournament grounds. For only 25g you too could learn the fine art of impaling!
|Grand Lackey Erkh||Legendary||General||Any||4||2||3|
After you play a Lackey, add a Lackey to your hand. Esteemed leader of Rafaam's Inhuman Resources department.
Battlecry: Discover two cards. Give one to your opponent at random. With Griftah in your deck, sometimes you start the game with The Coin!
StealthAfter your opponent plays a minon, become a copy of it. She wanders realities, taking on many forms. One was a unicorn princess.
|High Abbess Alura||Legendary||General||4||3||6|
Spellburst: Cast a spell from your deck (targets this if possible). She's all about hitting the books. Literally.
|High Priest Amet||Legendary||General||Priest||4||2||7|
Whenever you summon a minion, set its Health equal to this minion's. All minions are equal, but some minions are more equal than others.
|High Priestess Jeklik||Legendary||General||Warlock||4||3||4|
When you discard this, add 2 copies of it to your hand. If you love Jeklik, set her free. YOU CAN'T GET RID OF HER.
Your other minions have Rush. They’re good dogs, Tess.
Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy. She'll get to the bottom of this even if it kills her. Twice!
Deathrattle: Shuffle 'Kargath Prime' into your deck. He rules the Shattered Hand orc clan with an iron... bladefist.
|Kayn Sunfury||Legendary||General||Demon Hunter||4||3||4|
All friendly attacks ignore Taunt. "Armor and heals may slow my zeal, but fel and glaives excite me!"
Battlecry: If your deck has no duplicates, create a custom spell. The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions.
Battlecry: Replace spells in your hand with random spells (from your opponent's class). She doesn't feel pity, or remorse, or fear. And she absolutely will not stop... ever, until all necromancers are dead.
Battlecry: Reorder your deck from the highest Cost card to the lowest Cost card. quicksort  =  quicksort (x:xs) = quicksort small ++ (x : quicksort large) where small = [y y <- xs, y <= x] large = [y y <- xs, y > x]
Battlecry: Choose a minion. It goes Dormant for 2 turns. Go directly to Demon Jail. Do not attack minions, do not collect mana crystals.
Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt. Three Princes stand before you. This one devours one after another.
After you play a Secret, put another random Hunter Secret into the battlefield. Among his more notable inventions: A tentacle-groomer, a plague that would wipe out all life on Azeroth, and a fidget spinner.
|Sherazin, Corpse Flower||Legendary||General||Rogue||4||5||3|
Deathrattle: Go Dormant. Play 4 cards in a turn to revive this minion. A Tortollan gardener's worst nightmare.
After you summon a minion, trigger its Deathrattle effect. She sees the fate of anyone she meets, but it's always the same: dinosaur attack.
|Star Student Stelina||Legendary||General||Demon Hunter||4||4||3|
Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck. Cheating is just using your resources wisely.
Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens. I would rather light a single candle than curse the darkness. But I'm willing to do both.
|The Glass Knight||Legendary||General||Paladin||4||4||3|
Whenever you restore Health, gain Divine Shield. She seems scary, but she's got a glass jaw.
After you cast a spell on this minion, summon a 1/1 Plant and cast another copy on it. I am the Voraxx. I speak for the weeds.
While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.
|War Master Voone||Legendary||General||Warrior||4||4||3|
Battlecry: Copy all Dragons in your hand. War Master sounds cooler than Dragon Sitter.
|Whizbang the Wonderful||Legendary||General||Any||4||4||5|
You start the game with one of Whizbang's Wonderful Decks! From the prestigious Westfall Wonderfuls.
|Xaril, Poisoned Mind||Legendary||General||Rogue||4||3||2|
Battlecry and Deathrattle: Add a random Toxin card to your hand. It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.
|Anka, the Buried||Legendary||General||Rogue||5||5||5|
Battlecry: Change each Deathrattle minion in your hand into a 1/1 that costs (1). "You look familiar. Were you at my first funeral?"
Each turn this is in your hand, transform it into a 5/5 copy of a random Legendary minion. The Shudderwock finds him particularly frumious.
Battlecry: Add a copy of each of your other Battlecry minions to your hand. "Thanks a latte!"
Battlecry: Summon a 1/1 copy of a random minion in your deck. He used to play every part, until Moroes confiscated his Orb of Deception.
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Whenever a friendly minion dies while this is in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
After this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
|Dark Pharaoh Tekahn||Legendary||General||Warlock||5||4||4|
Battlecry: For the rest of the game, your Lackeys are 4/4. He'll get that League of Explorers and their little murloc too!
Whenever this attacks, give your weapon +1/+1. He is not a medical doctor.
Whenever you draw a minion, summon a 1/1 copy of it. The children were puzzled by the scratches covering the insides of their toy-boxes.
The first card each player plays each turn costs (0). Someone called her "Tweety". She didn't take it well.
|Elise the Enlightened||Legendary||General||Druid||5||5||5|
Battlecry: If your deck has no duplicates, duplicate your hand. From cartographer to combatant, Elise has taken the road less traveled—because no one else could find it on a map.
|Elise the Trailblazer||Legendary||General||Any||5||5||5|
Battlecry: Shuffle a sealed Un'Goro pack into your deck. Reno taught her that blazing her own trail is a lot more fun than following someone else's map.
|Elite Tauren Chieftain||Legendary||General||Any||5||5||5|
Battlecry: Give both players the power to ROCK! (with a Power Chord card) He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord.
Deathrattle: If Stalagg also died this game, summon Thaddius. Feugen is sad because everyone likes Stalagg better.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Spellburst: If the spell destroys any minions, summon them. "You wish to know my secrets, hmm? I carry a little bits of tuna in the sleeves of my robe, he loves that. Oh, you meant the risen dead? That was trivial, trivial."
Battlecry: Destroy a Beast. It's hard to make a living as a hunter in a world where beasts instantly reappear minutes after you kill them.
|Ixlid, Fungal Lord||Legendary||General||Druid||5||2||4|
After you play a minion, summon a copy of it. We suggest crafting Ixlid; he'll grow on you. Literally.
Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage. Her parents own Scholomance. Of course she's going to play tricks on the students!
Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
Battlecry: Enemy spells cost (5) more next turn. Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.
|Mozaki, Master Duelist||Legendary||General||Mage||5||3||8|
After you cast a spell, gain Spell Damage +1. Treats her students like her peers, which means defeating them in one-sided duels all day long.
Battlecry: Discover a Deathrattle minion. Also gain its Deathrattle. On her first day on the job, Myra removed the smoke detectors.
Inspire: Add a random spell to your hand. The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.
Battlecry: Transform all your 1-Cost cards in your deck into Legendary minions. "I have a very particular set of skills. Skills that make me a nightmare for witches like you."
At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage). Always the favorite of Headmaster Kel'Thuzad, Ras nonetheless received a chilly reception from the other faculty.
|Raza the Chained||Legendary||General||Priest||5||5||5|
Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game. "Could you do me a favor and get the keys from Kazakus?"
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Uncollectible[edit | edit source]
A full list of uncollectible general minions can be found on Uncollectible general minion card list.
|By card set|
|By card type|