|Set:||Goblins vs Gnomes|
|Tags:||Cost-related, Mech-generating, Random, Spell-related, Triggered effect|
|Voice actor:||Travis Willingham|
Whenever you cast a 1-mana spell, add a random Mech to your hand.
Gazlowe was voted "Most Likely to Explode" in high school.
How to get[edit | edit source]
Notes[edit | edit source]
- The final mana cost of the spell cast is used to determine if Gazlowe's triggered effect triggers or not, thus including any cost-modification effects (such as Far Sight, Preparation and Loatheb).
- Example: If a spell with a base mana cost of 1 is played while its cost is increased by Loatheb to 6, it will not trigger Gazlowe, while a spell with a base mana cost of 3 played immediately after Preparation will trigger Gazlowe.
- This card's triggered effect generates a card randomly selected from all collectible Mech minions, regardless of class. 
- As of Descent of Dragons, there are 117 possible Mech minions, giving each a 0.84% chance of being generated.
Strategy[edit | edit source]
Spare Parts are all 1 mana spells. You can use minions like Mech-Bear-Cat and Mechanical Yeti to generate them. Gazlowe would fit in a paladin deck, because of the paladin's high number of 1-mana spells, such as Noble Sacrifice, among the other Paladin secrets. Several shaman decks utilize Earth Shock and Lightning Bolt, allowing for synergy with Gazlowe.
In terms of specific class cards, all classes have at least one 1 mana spell, such as Whirlwind, Mirror Image, and Mortal Coil. In terms of class-specific cards, the Paladin, with 9 1 mana spells, the majority of which are utility effects and secrets, allows Gazlowe to work well. However, Gazlowe is difficult to make a functional deck around, as it bears the burden of needing all the 1 mana spells that class has, and many spare part cards in order to gain full value. As a result, decks centred around Gazlowe often result in gimmicky and ineffective decks.
Gazlowe often needs to have the spells played as soon as he enters play, in order to gain value. Cards which are frequently used, such as Power Word: Shield, are best used to fit into decks with Gazlowe in them.
Possible Mechs[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Deathrattle: Add a Spare Part card to your hand. Clockwork gnomes are always asking what time it is.
Whenever this minion takes damage, gain 2 Armor. He's all beeps and smiles but you're just a walking pile of armor to him.
Battlecry: Give a friendly Mech +1/+1. They're a little light-headed.
Magnetic They tried for weeks to make a stealth version, but eventually decided to just let it glow.
Deathrattle: Deal 2 damage to the enemy hero. They're Dr. Boom's babies. His baby boomers.
|Hot Air Balloon||Common||Minion||Mech||Any||1||1||2|
At the start of your turn, gain +1 Health. The Gadgetzan Pilgrim's Bounty parade is missing a float this year.
Deathrattle: Summon a 1/1 Jo-E Bot. Its project name was KAN-GA. The little one was R-00.
Rush "See you later bot"
Has +1 Attack while damaged. Mass production of warbots was halted when it was discovered that they were accidentally being produced at "sample size."
Taunt Divine Shield The inventor of the Annoy-o-Tron was immediately expelled from Tinkerschool, Tinkertown, and was eventually exiled from the Eastern Kingdoms altogether.
|Anodized Robo Cub||Common||Minion||Mech||Druid||2||2||2|
Taunt. Choose One - +1 Attack; or +1 Health. It's adorable! AND OH MY GOODNESS WHY IS IT EATING MY FACE
Deathrattle: Draw a Deathrattle minion from your deck. Shortstop on N'zoth's softball team.
Deathrattle: Deal 2 damage to all minions. How is this supposed to work? Your enemies think, "Hey! Cute sheep!" and run over to cuddle it?
Battlecry: Give your weapon +1 Attack. This guy is excellent at adjusting your haircut and/or height.
Your Mechs cost (1) less. Mechs that summon mechs? What's next? Donuts that summon donuts? Mmmmm.
At the start of each turn, gain +1 Attack. This card is the real thing.
Divine Shield He chooses to believe what he is programmed to believe!
Reborn Impact detected. Assuming hero pose.
Freeze any character damaged by this minion. Do the slow chant when he waddles by: "Chug! Chug! Chug!"
*Awesome arm not included.
Poisonous Keeps getting banned for toxic behavior.
Whenever this minion deals damage, gain that much Armor. It begs for scraps.
Windfury If you pay a little extra, you can get it in "candy-apple red."
Taunt "You have my shield! And the rest of me too."
Windfury To operate, this contraption needs a hula doll on the dashboard. Otherwise it's just a “falling machine.”
Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Deathrattle: Deal 4 damage to a random enemy minion. More Boom for your buck.
"What if we put guns on it?" -Fizzblitz, staring at the spider-transportation-machine
Battlecry: Deal 2 damage. Proper grammar would be "sprung rocket."
Deathrattle: Draw a Mech from your deck. It's been programmed to include all the bear necessities.
Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.
Battlecry: Gain Stealth until your next turn. It was fitting in fine until it gathered nuts and bolts.
Battlecry: Summon two 0/2 Goblin Bombs. When it absolutely, positively, has to blow up overnight.
Battlecry: If you control another Mech, Discover a Mech. A-1 and A-2 went nuts, when they should have gone bolts.
Deathrattle: Give each player a Spare Part. The yetis of Chillwind Point are a source of both inspiration and savage beatings.
Deathrattle: Summon a random minion from your hand that costs (2) or less. New facial recognition systems keep out the Lorewalkers and Doomsayers.
Deathrattle: Summon a random 2-Cost minion. Once upon a time, only goblins piloted shredders. These days, everyone from Doomsayer to Lorewalker Cho seems to ride one.
Rush Rage alongside the machine.
Taunt Overpowered Steambot got nerfed.
Battlecry: Restore 8 Health to your hero. They don't make 'em like they used to! (Because of explosions, mostly.)
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Battlecry: Give a friendly Mech +1/+1. It takes a lot to wind him up.
Deathrattle: Summon an 8/8 Robosaur. When you need more iron in your diet.
Divine Shield "Annoyinger-o-Tron" was just too unwieldy. And accurate.
Lifesteal Ironic. It could recycle others, but not itself.
Magnetic WAR! GEAR! What is it good for?
Battlecry: Give your other Mechs Stealth until your next turn. "What does that cloud look like to you?" "Trouble."
Battlecry: Deal 6 damage to this minion. Sadly the warranty does not cover fireballs or acts of Boom.
Windfury The hula doll is still absolutely required.
Deathrattle: Summon a 0/5 Vault Safe with Taunt. Keep it secret. Keep it safeguarded!
Divine Shield There is a factory in Tanaris for crafting force-tanks, but it only ever made two, because of cost overruns.
Divine Shield Leave them alone for two minutes and they go right into sleep mode.
Taunt The engineering equivalent of a "Kick Me" sticker.
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Once you hop, you just can't stop!
Battlecry: Reduce the Cost of Mechs in your hand by (1). Also known as a power zinc.
Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Whenever a minion is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function.
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
After a friendly Mech dies, add a random Mech to your hand. Invention is the mother of entropy.
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
At the end of your turn, give another friendly Mech +2/+2. Mechs like learning from him because he really speaks their language. 0110100001101001
Battlecry: Give your other Mechs +2 Attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.
Your other Mechs have +1 Attack.
Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy.
After you summon a Pirate, deal 2 damage to a random enemy. It's more of a ship-gun than a gunship.
Spell Damage +1 The inventor of the goblin shredder is involved in several patent disputes with the inventor of the soot spewer.
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Taunt Every ten seconds it asks if you want to update.
|Arcane Nullifier X-21||Rare||Minion||Mech||Any||4||2||5|
Taunt Can't be targeted by spells or Hero Powers. There was some hard talk between gnome magi and engineers about inventing this mech.
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. "Well we HAD it contained. Then you went and gave it legs!"
At the end of your turn, deal 2 damage to a non-Mech minion. The box says, "New and improved, with 200% more fel!"
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
At the end of each player's turn, that player draws until they have 3 cards. This robot is a lean, mean, butlerin' machine.
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
It's... three.. smaller robots!
Battlecry: Give a friendly Mech +2/+2. If it breaks, just kick it a couple of times while yelling "Durn thing!"
Whenever you summon a Mech, gain Divine Shield. Guardians used to be built out of Adamantium, but production got moved to Gadgetzan and Cobalt was cheap.
Deathrattle: Restore 8 Health to the enemy hero. Not so much "corrupted" as "has terrible aim".
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Taunt. Deathrattle: Gain Armor equal to this minion's Attack. Abuse, reuse, recycle.
Whenever you gain Armor, give this minion +1 Attack. Wintergrasp Keep's only weakness!
|Upgraded Repair Bot||Rare||Minion||Mech||Priest||5||5||5|
Battlecry: Give a friendly Mech +4 Health. It's the same as the previous generation but they slapped the word "upgraded" on it to sell it for double.
Whenever this minion takes damage, add a Spare Part card to your hand. Crushes buildings with his BEAR hands.
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Whenever this minion takes damage, summon a 2/3 Mech with Taunt. Insecurity detected. Alerting hugbots.
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Battlecry: Summon a copy of this minion. Also known as an ancient copy machine.
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing!
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random) His enhancements are gluten free!
Deathrattle: Summon a minion from your deck with less Attack than this minion. Necromancers call it "Meals on Wheels."
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
At the end of your turn, transform a neighbor into a copy of this. According to the Boom Labs sales brochure, it "impractically makes itself!"
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
Whenever your opponent plays a card, remove the top 3 cards of your deck. So reaver. Much fel. Wow.
Whenever a friendly Mech dies, gain +2/+2. One bot's junk is another bot's AWESOME UPGRADE!
After your opponent plays a minion, give it Reborn. The ankle bone's connected to the shin bone. The knuckle bone's connected to the... eh, it'll be fine.
At the end of each turn, destroy this minion if it's your only one. The Dark Animus is evil and mysterious and huge and unable to write sentences that utilize proper grammar.
|Piloted Sky Golem||Epic||Minion||Mech||Any||6||6||4|
Deathrattle: Summon a random 4-Cost minion. The pinnacle of goblin engineering. Includes an espresso machine and foot massager.
Whenever this attacks a minion and survives, draw a card. Don't blame the bot for his crimes... Blame whoever keeps winding him up!
Can't be targeted by spells or Hero Powers. Why Beryllium? Because it's hard to spell.
Costs (1) less for each card in your opponent's hand. He and Mountain Giant don't get along.
Deathrattle: Summon two 1/1 Microbots. "It's gonna be snip this, snap that. Bada-snip, bada-snap!"
After you use your Hero Power, deal 5 damage to a random enemy. *Thunk* "That wasn’t a dragon!" *Thunk* "THAT wasn’t a dragon!"
Battlecry: Equip a random weapon for each player. PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
Divine Shield, Taunt, Lifesteal, Rush Everything but the kitchen sink. Oh wait, there's one on his back.
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage. The Iron Juggernaut guards Orgrimmar and has just earned the "Employee of the Month" award!
Deathrattle: Summon a Mech from your hand and trigger its Deathrattle. Reduce, reuse, re-rattle!
When you draw this, deal 2 damage to all characters. Mimiron likes to take the Flame Leviathan out on some sweet joyrides.
Battlecry: Draw a Beast, Dragon, and Murloc from your deck. The Curator guards Azeroth’s deadliest creatures, but it’s secretly terrified of squirrels.
|Foe Reaper 4000||Legendary||Minion||Mech||Any||8||6||9|
Also damages the minions next to whomever it attacks. Foe reaping is really not so different from harvest reaping, at the end of the day.
|Sneed's Old Shredder||Legendary||Minion||Mech||Any||8||5||7|
Deathrattle: Summon a random Legendary minion. When Sneed was defeated in the Deadmines, his shredder was sold at auction to an anonymous buyer. (Probably Hogger.)
Whenever an enemy minion dies, summon a Leper Gnome. He was obsessed with explosives until he discovered knitting. Now he yells, “SWEATERS! MORE SWEATERS!”
Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero. "Your software will fail. Your users will abandon you. You are already obsolete."
|The Boom Reaver||Legendary||Minion||Mech||Warrior||10||7||9|
Battlecry: Summon a copy of a minion in your deck. Give it Rush. "What's better than reaving? BOOM reaving!"
|Showing all 118 cards|
Quotes[edit | edit source]
- Keep it quick kid, I ain't got all day.
- Oh no you di'int!
Lore[edit | edit source]
- Gazlowe is the official leader of Ratchet in the Horde-aligned territory of the Northern Barrens. He was formerly the Chief Engineer of the Horde engineering works in Durotar, and while keen to remain neutral towards the Alliance, he has no love for them and retains strong relations with the Horde.
Trivia[edit | edit source]
Gallery[edit | edit source]
Patch changes[edit | edit source]
Patch 188.8.131.5234 (2014-12-04): Added.