Galakrond, the Wretched
|Set:||Descent of Dragons|
|Abilities:||Battlecry, Gain Armor, Replace Hero Power, Summon, Upgradable|
|Tags:||Demon-generating, Hero Power-related, Invoke-related, Random|
Battlecry: Summon 1 random demon. (Invoke twice to upgrade.)
Fel-flames slowly writhed around the skeleton, until the great bones knit themselves together into a demonic monstrosity. Rafaam shielded his face from the heat but could not hide his grin.
How to get[edit | edit source]
A single non-golden copy of Galakrond, the Wretched will be automatically given to each player the first time they open a Descent of Dragons pack. Non-golden Galakrond, the Wretched is uncraftable and cannot be crafted or disenchanted.
|Golden Galakrond, the Wretched||3200||1600|
Upgrades into[edit | edit source]
Generated Hero Power[edit | edit source]
Summoned minion[edit | edit source]
Strategy[edit | edit source]
Galakrond, the Wretched's Invoke effect is highly versatile, and has its place in both aggressive Zoolock decks and in control decks. His Invoke effect will give you a constant stream of tokens for putting pressure on the opponent, and can be used with cards like Grim Rally and Sea Giant to further a Zoolock's game plan. His Invokers likewise work well in a Zoo strategy: Dragonblight Cultist can threaten a large amount of damage if played on a wide board, Fiendish Rites buffs your board, Devoted Maniac can be used to squeeze in damage against a stubborn Taunt or otherwise troublesome minion. and Veiled Worshipper provides a ton of card draw while barely sacrificing tempo. In such decks, Galakrond's Invoke is often more impactful than the threat of Galakrond himself, since Zoolock decks generally aim to finish the game before having to play Galakrond. That being said, the Demons summoned by an upgraded Galakrond's Battlecry can provide a tempo swing to help turn around a game gone wrong.
On the other hand, in slower decks the Invoke package gives the deck a decently strong early game to keep up against aggro decks and the stream of 1/1s his Hero Power gives provides consistent pressure, and more useful than Life Tap when running low on cards. The Imps also make for great fodder to sacrifice for Plague of Flames and Sacrificial Pact, allowing them to draw out the game longer.
Possible minions[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Shadowhoof Slayer||Free||Minion||Demon||Demon Hunter||1||2||1|
Battlecry: Give your hero +1 Attack this turn. Was a humble Elven Archer before Sargeras got to him.
Taunt No relation to "The Voidsteppers", the popular Void-based dance troupe.
Battlecry: Discard a random card. This puppy chews up cards instead of shoes.
|Sightless Watcher||Free||Minion||Demon||Demon Hunter||2||3||2|
Battlecry: Look at 3 cards in your deck. Choose one to put on top. What he lacks in sight, he makes up for in sleight-of-tentacle tricks.
|Satyr Overseer||Free||Minion||Demon||Demon Hunter||3||4||2|
After your hero attacks, summon a 2/2 Satyr. What he lacks in communication skills, he makes up for with highly responsive staffing allocations.
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
"I feel inky!"
After your hero attacks, gain +1 Attack. Say what you like about my hatchet-headed hooligan, he’s my battle-friend.
Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Deathrattle: Give this minion's Attack to a random friendly minion. Putting the "r" in fiend.
Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
Dormant for 2 turns. When this awakens, equip a 3/2 Axe. Factory Direct Fiery War Axe. Please allow two turns for delivery.
Dormant for 2 turns.
Taunt He got a time out for excessive vulgarity.
Battlecry: Shuffle 2 Soul Fragments into your deck. "Sure, they're in your deck, but the mind is like, the REAL prison."
|Ur'zul Horror||Common||Minion||Demon||Demon Hunter||1||2||1|
Deathrattle: Add a 2/1 Lost Soul to your hand. You face face face face face Jaraxxus!
Dormant for 2 turns. When this awakens, attack a random enemy. It doesn't care who woke it up, someone's getting bitten.
Dormant for 2 turns.
Rush If you do the time, you gotta make up the time.
Taunt Faire owners hate him! Learn his secrets with one simple spell!
Lifesteal Dreamed of becoming a Stylefiend, but fel was never in season.
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5). "C'mon down to Illhoof's bargain bin! When the satyr's free, he'll lower your fee!"
|Insatiable Felhound||Common||Minion||Demon||Demon Hunter||3||2||5|
Corrupt: Gain +1/+1 and Lifesteal. Back-to-back winner of the annual hot dog eating contest... and the judge-eating contest.
Battlecry: Give a friendly Demon +3 Attack and Lifesteal this turn. "E.T.C. is sooo mainstream. Have you heard of Blight Boar?"
Battlecry: Summon three 1/1 Huntresses for your opponent. Poor guy is terrified, look at his faces.
This has all minion types. Who needs a petting zoo when you have all the creatures right here?!
Deathrattle: Summon a 9/1 Inquisitor. He wanders east... always into the east.
Battlecry: Discard your highest Cost card. Throws shade at those "high-cost" minions.
When you draw this, restore 4 Health to your hero. She's got a big brood and a big mood.
Deathrattle: Summon two 3/2 Imps. But where does she keep them?
Battlecry: Deal 6 damage randomly split among all other minions. Say what you want but finding a matching set of six swords takes commitment.
Can't attack heroes. Yet, you still feel attacked.
|Imprisoned Scrap Imp||Rare||Minion||Demon||Warlock||2||3||3|
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1. His impish imports imply impressively impetuous impropriety.
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions. Currently serving two turns on charges of aggravated minion slaughter.
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Battlecry: Deal 2 damage to all minions except Demons. "Phew! That skull has been stuck between my teeth for hours!"
Costs (1) less for each damage dealt to your opponent this turn. Not to be confused with the "friendsy” felwing.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. No longer allowed to be "it" when playing demon tag.
|Bladed Lady||Rare||Minion||Demon||Demon Hunter||6||6||6|
Costs (1) if your hero has 6 or more Attack. While you were busy learning magic, she studied the blade.
|Imprisoned Antaen||Rare||Minion||Demon||Demon Hunter||6||10||6|
Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies. Can I get a pair of size XXXXXL manacles?
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
|Priestess of Fury||Rare||Minion||Demon||Demon Hunter||7||6||5|
At the end of your turn, deal 6 damage randomly split among all enemies. Furious that she only has six warglaives. The Sightless Watcher has eight! The fel is always greener on the other side.
Your other Demons have +1 Attack. Has a side hustle as a siegebroker.
Deathrattle: Summon a 5/5 Dreadlord with Lifesteal. Photo actually taken across the street in the reflection of a doorknob.
|Hulking Overfiend||Rare||Minion||Demon||Demon Hunter||8||5||10|
Rush. After this attacks and kills a minion, it may attack again. To hulk, perhaps, to fiend: ay, there's the rub.
After your hero takes damage, refresh a Mana Crystal. He's got a dark glare, but he sees crystal clear!
All minions take double damage from spells. Double-damage. You know the drill.
Battlecry: Curse a playable card in your opponent's hand. They have 1 turn to play it! No matter the game rules, it's always playing Go Fish.
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3. It has no taste.
|Wrathspike Brute||Epic||Minion||Demon||Demon Hunter||5||2||6|
After this is attacked, deal 1 damage to all enemies. You scratch her back, her back scratches back.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. It's like an interdimensional game of demon tag.
Battlecry: Destroy a minion. Your hero takes damage equal to its Health. Brings you face to face with your destructive impulses.
|Ancient Void Hound||Epic||Minion||Demon||Demon Hunter||9||10||10|
At the end of your turn, steal 1 Attack and Health from all enemy minions. What happened to my 1/1 Void Pup? And the glee club?!
|Pit Commander||Epic||Minion||Demon||Demon Hunter||9||7||9|
At the end of your turn, summon a Demon from your deck. "Pit! Do as I say!"
Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.!
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken. Came from another world to invade Outland and bend it to his will… only to be overthrown by an elf from another world who invaded Outland and bent it to his will.
|Lothraxion the Redeemed||Legendary||Minion||Demon||Paladin||5||5||5|
Battlecry: For the rest of the game, after you summon a Silver Hand Recruit, give it Divine Shield. So infused with the Light, he has to wear double sleep masks at night.
Battlecry: Remove the top 5 cards from your deck. Corrupt: Your opponent's deck instead. "These are all.... EXPIRED!"
After you play a card, summon a 2/1 Satyr. Xavius has grand nightmares of summoning Sargeras into this world, but a few Satyr will have to do for now.
|Fel Lord Betrug||Legendary||Minion||Demon||Warlock||8||5||7|
Whenever you draw a minion, summon a copy with Rush that dies at end of turn. Nobody else likes rush hour.
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Choose a friendly minion. Add a copy of it to your hand, deck and battlefield. Just wait until you also find a copy in your pocket. And your desk! And your FRIDGE!!
|Showing all 62 cards|
Quotes[edit | edit source]
- The endless legions are at my call.
Emotes[edit | edit source]
|Thanks||Thank you for your foolish efforts.|
|Well played||Impressive. For a mortal.|
|Greetings||Burn in felfire!|
|Mirror Greetings||I already am!|
|Wow||That was wonderfully vile!|
|Oops||That was... painful.|
|Threaten||Eternity will not be kind to your soul.|
|Concede||You have defeated my army. Congratulations.|
|Thinking ||What about...|
|Thinking ||What if...|
|Running out of time||My time is burning out!|
|Almost out of cards||I am running out of cards.|
|Out of cards||I am out of cards!|
|Error: Too many minions||My board is too full.|
|Error: Generic||That is impossible.|
|Error: Hand already full||I have too many cards.|
|Error: Hero already attacked||I cannot attack again.|
|Error: Minion not ready||Give that weakling a turn to get ready.|
|Error: Minion exhausted||That minion already attacked.|
|Error: Not enough mana||I need more Mana for that.|
|Error: Need a weapon||I need a weapon. Or claws.|
|Error: Can't play that card||I cannot do that.|
|Error: Can't target stealthed minions||That minion has Stealth.|
|Error: Not a valid target||I cannot target that.|
|Error: Must attack taunt minion||I must attack the minion with Taunt.|
|Lunar New Year Greetings||Happy New Year.|
|Winter Veil Greetings||Happy Feast of Winter Veil...|
|Pirate's Day Greetings||Yarr! Galakrond be raidin' the skies.|
|Noblegarden Greetings||Noblegarden... I detest it.|
|Hallow's End Greetings||Hallow's End... My favorite.|
|Midsummer Fire Festival Greetings||Fireworks. I love those...|
Unused[edit | edit source]
|Opening remark||Burn! Burn it all down!|
|Mirror start||...And you with it!|
|Selection in Arena||Time to set the world ablaze!|
|Sorry||I am sorry, but you will be sorrier.|
Lore[edit | edit source]
- Galakrond was a massive proto-dragon, who is known as the "progenitor of dragonkind". He was a threat which five proto-dragons of varying colors united against. It is said that from him the Titans created the Aspects, but this is a rumor the Aspects actively encouraged so as to keep the truth about Galakrond a secret from the dragonflights.
- His size alone was greater than all of the Aspects combined, large enough that the only possible being Galakrond could be compared to was himself. His roar could be heard from miles around, and the flap of his wings generated powerful wind. As he continued to consume the life-energies of his fellow proto-dragons, Galakrond grew hideous mutations all over his body (such as limbs and even eyes) and his skin started to decay, almost as if he had become an undead like his victims. Galakrond was not always this large and he used to have a smoother, more streamlined appearance. His mutations were caused by cannibalizing on other proto-dragons, and as a by-product of his absorption of the proto-dragons' life essence his victims came back as undead, called the not-living.
This version of Galakrond is one of five forms he takes in Descent of Dragons, each catering to a League of E.V.I.L. member. This incarnation is reanimated by Arch-Villain Rafaam's Fel magic and appears to be able to use the fel to call demons to it's command.
His other forms are as follows:
- Galakrond, the Nightmare
- Galakrond, the Tempest
- Galakrond, the Unbreakable
- Galakrond, the Unspeakable
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 184.108.40.206060 (2019-12-05): Added.