From Hearthstone Wiki
(Redirected from Gain Armor)
Jump to: navigation, search
A hero with 2 Armor

Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only when a character has 0 Armor will they lose Health from a damaging attack. Armor can effectively extend a hero's Health far beyond the 30 points otherwise allowed. All regular heroes enter play with 0 Armor, although bosses and Tavern Brawl heroes often start with some Armor.

Sources of Armor include the warrior Hero Power Armor Up!, the druid Hero Power Shapeshift, the mage Secret Ice Barrier and the warrior minion Armorsmith. Some cards have more novel relationships with Armor, such as Shield Slam, which uses a warrior's Armor to deal damage to a target minion.

When present, Armor is shown on the centre right of the hero, just above the Health icon, set against a silver, unbroken shield.

Armor is most strongly associated with the warrior class, followed by the druid class.

Notes[edit | edit source]

  • Armor is persistent, and will last until removed through damage. Unlike Health, Armor cannot be affected by enchantments, and there are currently no effects which directly set a hero's Armor total.
  • Like Health, Armor will not prevent or mitigate any effects other than damage.
  • Like Health and Attack, Armor has a maximum value of 2,147,483,647. Effects that would cause the player to gain Armor past this maximum will reduce the player's Armor to 0 and the Armor icon will break, just as if the hero had been damaged enough to remove all Armor. Amounts as high as 45,779 Armor have been recorded in-game.[1]
  • Damage taken while protected by Armor still counts as taking damage for game purposes. For example, a Water Elemental will Freeze any hero it damages even if the hero loses only Armor from the attack. Likewise, Floating Watcher's triggered effect will activate from the controlling hero taking damage on their turn even if they only lose Armor.

Known bugs[edit | edit source]

  • It was possible to have 0 Health but 12 Armor as a substitute. [2]

Although it was hard to replicate, it made the player experiencing that in a glitched state where it cannot be interacted by any means of an effect.

Random effects denied the player, and minions couldn't be directed to attack the player in that glitched state, because they became unresponsive until they directed to attack a valid target like minions. [3]

This issue is hotfixed by now. [4] [5]

Sources of Armor[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Armor Up! None Hero Power Warrior 2
Hero Power
Gain 2 Armor. 
Blast Shield None Hero Power Warrior 2
Hero Power
Gain 7 Armor.
Swaps each turn. 
Dire Shapeshift None Hero Power Druid 2
Hero Power
Gain 2 Armor and +2 Attack this turn. 
Plague Lord None Hero Power Druid 2
Hero Power
Choose One - +3 Attack this turn; or Gain 3 Armor. 
Shapeshift None Hero Power Druid 2
Hero Power
+1 Attack this turn. +1 Armor. 
Tank Up! None Hero Power Warrior 2
Hero Power
Gain 4 Armor. 
Claw Free Spell Druid 1
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Shield Block Free Spell Warrior 3
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Arcane Artificer Common Minion Elemental Mage 1 1 2
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Barkskin Common Spell Druid 1
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Drywhisker Armorer Common Minion General Warrior 2 2 2
Battlecry: For each enemy minion, gain 2 Armor. Kobolds use anything for armor: Pots, pans, garbage cans... even other kobolds.
Eternium Rover Common Minion Mech Warrior 1 1 3
Whenever this minion takes damage, gain 2 Armor. He's all beeps and smiles but you're just a walking pile of armor to him.
Ferocious Howl Common Spell Druid 3
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Gnash Common Spell Druid 3
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Half-Time Scavenger Common Minion General Any 4 3 5
Overkill: Gain 3 Armor. One player's trash is another's “Best In Slot”.
Ice Barrier Common Spell Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Iron Hide Common Spell Warrior 1
Gain 5 Armor. Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.
Oaken Summons Common Spell Druid 4
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Plated Beetle Common Minion Beast Any 2 2 3
Deathrattle: Gain 3 Armor. "Ok, your party has defeated the beetle." "I put it on my head." "What?" "I put it on my head. Like a hat."
Runed Shield Common Spell Warrior 6
Gain 5 Armor. Summon a 5/5 Golem. 
Serrated Shield Common Spell Warrior 6
Gain 5 Armor. Deal 5 damage. 
Spiked Shield Common Spell Warrior 6
Gain 5 Armor. Equip a 5/2 weapon. 
Tower Shield +10 Common Spell Warrior 6
Gain 5 Armor. Gain 10 more Armor. 
Unidentified Shield Common Spell Warrior 6
Gain 5 Armor. Gains a bonus effect in your hand. The kobold stared at the bundle for a long time. "Ah hah!" he said. "It's a shield."
Weapons Project Common Spell Warrior 2
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Armorsmith Rare Minion General Warrior 2 1 4
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Bite Rare Spell Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Earthen Scales Rare Spell Druid 1
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Emberscale Drake Rare Minion Dragon Warrior 5 5 5
Battlecry: If you're holding a Dragon, gain 5 Armor. The third little dragon made his armor out of adamantite.
Mountainfire Armor Rare Minion General Warrior 3 4 3
Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
Branching Paths Epic Spell Druid 4
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Bring It On! Epic Spell Warrior 2
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
Crystallizer Epic Minion General Any 1 1 3
Battlecry: Deal 5 damage to your hero. Gain 5 Armor. This elf's winning the arms race.
Gluttonous Ooze Epic Minion General Any 3 3 3
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Gurubashi Offering Epic Minion General Any 1 0 2
At the start of your turn, destroy this and gain 8 Armor. For a limited time, loa blessings are on a pray-one-get-two deal (on selected sacrifices only).
Ice Cream Peddler Epic Minion General Any 4 3 5
Battlecry: If you control a Frozen minion, gain 8 Armor. I scream, you scream, we all scream when we see a Freeze Mage.
Ultimate Infestation Epic Spell Druid 10
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Bloodreaver Gul'dan Legendary Hero card Warlock 10
Battlecry: Summon all friendly Demons that died this game. "Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"
Deathstalker Rexxar Legendary Hero card Hunter 6
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
Dr. Boom, Mad Genius Legendary Hero card Warrior 7
Battlecry: For the rest of the game, your Mechs have Rush"Of course I've gone mad with power. Ever try going mad without it?"
Frost Lich Jaina Legendary Hero card Mage 9
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game. "Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."
Hagatha the Witch Legendary Hero card Shaman 8
Battlecry: Deal 3 damage to all minions. Curse-bringer, tree-twister, mother of wretched things…Hanzo main.
High Priest Thekal Legendary Minion General Paladin 3 3 4
Battlecry: Convert all but 1 of your hero's Health into Armor. "…and then I beat him with 1 Health!"
Malfurion the Pestilent Legendary Hero card Druid 7
Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt"Cenarius once taught me about the precarious balance between life and death. I have come to understand: there IS no balance. Death always wins."
Scourgelord Garrosh Legendary Hero card Warrior 8
Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions. "You dare to challenge me? Come! Draw your last breath - and then, you are mine."
Shadowreaper Anduin Legendary Hero card Priest 8
Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."
Thrall, Deathseer Legendary Hero card Shaman 5
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
Uther of the Ebon Blade Legendary Hero card Paladin 9
Battlecry: Equip a 5/3 Lifesteal weapon. "Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."
Valeera the Hollow Legendary Hero card Rogue 9
Battlecry: Gain Stealth until your next turn. "Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."
Zul'jin Legendary Hero card Hunter 10
Battlecry: Cast all spells you've played this game (targets chosen randomly)If you can dodge an axe, you can dodge a ball.
Showing all 50 cards
Armor Up!(253).png
Blast Shield(89832).png
Dire Shapeshift(22481).png
Plague Lord(62908).png
Tank Up!(22495).png
Shield Block(493).png
Arcane Artificer(76908).png
Drywhisker Armorer(76944).png
Eternium Rover(89851).png
Ferocious Howl(89432).png
Half-Time Scavenger(90274).png
Ice Barrier(672).png
Iron Hide(55572).png
Oaken Summons(76966).png
Plated Beetle(76995).png
Runed Shield(76939).png
Serrated Shield(76938).png
Spiked Shield(76940).png
Tower Shield -10(76936).png
Unidentified Shield(76935).png
Weapons Project(89903).png
Earthen Scales(55548).png
Emberscale Drake(90230).png
Mountainfire Armor(61818).png
Branching Paths(76870).png
Bring It On!(61824).png
Gluttonous Ooze(55488).png
Gurubashi Offering(90276).png
Ice Cream Peddler(90270).png
Ultimate Infestation(62879).png
Bloodreaver Gul'dan(62934).png
Deathstalker Rexxar(58724).png
Dr. Boom, Mad Genius(89827).png
Frost Lich Jaina(61810).png
Hagatha the Witch(89355).png
High Priest Thekal(90199).png
Malfurion the Pestilent(62904).png
Scourgelord Garrosh(62927).png
Shadowreaper Anduin(62889).png
Thrall, Deathseer(62861).png
Uther of the Ebon Blade(62906).png
Valeera the Hollow(62876).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Kazakus Potion None Spell 1
Kazakus Potion None Spell 10
Kazakus Potion None Spell 5
Bash Common Spell Warrior 3
Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
Feral Rage Common Spell Druid 3
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.
Ironforge Portal Common Spell Warrior 5
Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!
Alley Armorsmith Rare Minion General Warrior 5 2 7
Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Ancient Shieldbearer Rare Minion General Warrior 7 6 6
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!
Shieldmaiden Rare Minion General Warrior 6 5 5
Battlecry: Gain 5 Armor. She has three shieldbearers in her party to supply her with back ups when she gets low on durability.
Kun the Forgotten King Legendary Minion General Druid 10 7 7
Choose One - Gain 10 Armor; or Refresh your Mana Crystals. Aya siphons a bit of Kun's soul to animate each golem in her Jade army. To his credit, he's being a great sport about it.
Showing all 10 cards
Kazakus Potion(49798).png
Kazakus Potion(49804).png
Kazakus Potion(49803).png
Feral Rage(35210).png
Ironforge Portal(42064).png
Alley Armorsmith(49663).png
Ancient Shieldbearer(33122).png
Kun the Forgotten King(49628).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Gemstudded Golem Common Minion General Warrior 6 5 9
Taunt. Can only attack if you have 5 or more Armor. Perfectly accessorized to attract adventurers.
Ironwood Golem Common Minion General Druid 4 3 6
Can only attack if you have 3 or more Armor. Marketed as a "rust-proof iron golem."
Heavy Metal! Rare Spell Warrior 6
Summon a random minion with Cost equal to your Armor (up to 10)This metal is so heavy it will satisfy your iron requirements for the next year.
Jasper Spellstone Rare Spell Druid 1
Deal 4 damage to a minion. (Gain 3 Armor to upgrade.) 
Lesser Jasper Spellstone Rare Spell Druid 1
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
Bladed Gauntlet Epic Weapon Warrior 2 0 2
Has Attack equal to your Armor. Can't attack heroes. CAUTION: DO NOT SCRATCH NOSE.
Reckless Flurry Epic Spell Warrior 3
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Shield Slam Epic Spell Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Geosculptor Yip Legendary Minion General Warrior 8 4 8
At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10)Once crafted a gauntlet out of earwax and pure ambition.
Showing all 9 cards
Gemstudded Golem(77004).png
Ironwood Golem(76965).png
Heavy Metal!(90166).png
Jasper Spellstone(73344).png
Lesser Jasper Spellstone(73327).png
Bladed Gauntlet(76969).png
Reckless Flurry(76945).png
Shield Slam(50).png
Geosculptor Yip(76929).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Siege Engine Rare Minion Mech Warrior 5 5 5
Whenever you gain Armor, give this minion +1 Attack. Wintergrasp Keep's only weakness!
Showing the only card
Siege Engine(12275).png

Strategy[edit | edit source]

While Armor serves as a substitute for Health, loss of Armor will not reduce the summoning cost of Molten Giant. Warriors with Shield Slam can likewise benefit from Armor more than from Health, and Armor is not affected by Alexstrasza's Battlecry, making it an effective defence against this card. A low Health or damaged status can also be useful for cards like Battle Rage and Mortal Strike.

For these reasons, Armor is generally considered to be superior to Health. Where possible, it is usually therefore preferable to take any damage before gaining armor, such as by attacking with your hero before then using Armor Up!. This way the player can benefit from Zombie Chow's Deathrattle, having its hero's health restored and keeping the previously gained armor.

References[edit | edit source]

  2. [1] Consecration against Armorsmith and 1hp = undead warrior.
  3. [2] New patch glitch?
  4. [3] 0 Health + x amount of Armor bug/exploit
  5. [4] Disguised Toast: Button Waiting Room