Foe Reaper 4000
|Set:||Goblins vs Gnomes|
|Tags:||Attack-related, Positional effect, Triggered effect|
Also damages the minions next to whomever it attacks.
Foe reaping is really not so different from harvest reaping, at the end of the day.
How to get[edit | edit source]
|Foe Reaper 4000||1600||400|
|Golden Foe Reaper 4000||3200||1600|
Notes[edit | edit source]
- Foe Reaper 4000's triggered effect only triggers if it attacks, not if it is attacked or if it deals damage by any other means (such as Betrayal).
- After combat damage is dealt and resolved (queuing and resolving triggers), this minion also deals damage equal to its Attack to the minions adjacent to the attacked minion, in the order left-right, and then these new Damage Events are resolved (queuing and resolving triggers).
- No combat occurs for this extra damage: thus, this minion will not suffer damage in return from minions adjacent to the attacked one and therefore it will also not suffer any triggered effects from those minions that activate from dealing damage (such as Emperor Cobra's destroy effect and/or Water Elemental's Freeze effect).
- If Foe Reaper 4000 is redirected by Misdirection, it will deal both combat and additional damage accordingly: for example, if it is redirected to attack a minion next to itself, Foe Reaper 4000 will deal its extra damage to itself too.
Strategy[edit | edit source]
It can be used to hit minions hiding behind Taunts, under Stealth or ones not desirable to attack directly, either because of high Attack, or because of additional abilities such as Water Elemental's Freeze ability.
Being a Mech it has synergy with cards such as Cogmaster and Tinkertown Technician. Players can reduce its cost to 7 Mana with Mechwarper, and Warriors can use Charge on the Foe Reaper on the same turn to allow it to attack immediately.
Since the Foe Reaper's main strength lies in attacking other minions, the opponent may try to neutralize it before it is able to attack.
The Foe Reaper's special ability makes it an excellent target for Attack-increasing effects. The benefits will be multiplied, with the extra damage inflicted to potentially 3 minions each attack. It is similarly a good target for Windfury. The Foe Reaper's high Health also makes it a good target for healing and Health-increasing effects, allowing it to survive longer.
Great for decks that go into late game and can maintain field advantage as the opponent will be low on cards and this minion can take out 2-3 other minions. A good Arena pick. As most classes will focus on getting minions over spells, in most situations this minion can survive a turn on an empty field. At first glance its stats do not appear to be worth it but its ability means in terms of minion combat, it can be considered an 18/9 (if it attacks other minions, not the opposing hero) for 8 mana.
Magnataur Alpha is the Foe Reaper's cheaper and more aggressive cousin.
Quotes[edit | edit source]
- Safety restrictions offline. Harvesting servos engaged.
- Overdrive engaged.
Lore[edit | edit source]
- Foe Reaper 4000 is a level 12 rare mob harvest watcher who appears at various spawn points in Westfall. It is on a 4-6 hour respawn timer.
Foe Reaper 4000 was later upgraded into the Foe Reaper 5000 by the Defias Brotherhood after the events of the Cataclysm, where it became a boss in the new version of the Deadmines. The card's art shows Foe Reaper 4000 in the boiler room of the Deadmines where its upgraded version is later fought; this is due to the art originally being commissioned to depict the 5000's Prototype Reapers from that dungeon.
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Dungeon Decks 2011 Treasure" series, for the card Prototype Reaper.
Gallery[edit | edit source]
Patch changes[edit | edit source]
Patch 18.104.22.16834 (2014-12-04): Added.