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|Abilities:||Destroy, Draw cards|
|Tags:||Area of effect, Secret-related, Stealth-related|
All minions lose Stealth. Destroy all enemy Secrets. Draw a card.
Not only does it reveal your enemies, but it's also great for parties!
How to get[edit | edit source]
Notes[edit | edit source]
- Counterspell will successfully counter Flare. The Counterspell will be consumed, but Flare will not take effect, will not destroy any other Secrets or remove Stealth from minions, and will not draw the player a card.
- Mana Bind will activate before Flare's effect. The Mana Bind triggers to give the opposing player a zero-mana Flare; after that the remaining secrets (if any) and stealthed minions will be affected by Flare and the casting player draws a card as normal.
Strategy[edit | edit source]
Flare is a card with devastating effects in the right situation. Against mages, hunters or paladins, Flare's unique ability to destroy Secrets can cripple their strategy. It can also be use pre-emptively if going for the kill with a large minion to prevent the use of defensive secrets such as Ice Block, Eye for an Eye and Misdirection.
Lore[edit | edit source]
Flare is a hunter ability from World of Warcraft which allows the hunter to fire a small flare into a targeted area. The flare remains for 20 seconds, during which time it will expose any hidden, stealthed or invisible targets within 10 yards. Although it has no destructive abilities, like in Hearthstone Flare is the bane of anyone relying on secrets and concealment, and is one of the only ways to counteract these effects.
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Worldbreaker" series, for the card Flare.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 18.104.22.16834 (2014-12-04): Now costs 2 (up from 1)