Flame Imp

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Flame Imp
Flame Imp(85).png
Scroll rightSwipe left to see other versions
Flame Imp(85) Gold.png
Set: Classic
Type: Minion
Minion type: Demon
Class: Warlock
Rarity: Common
Cost: 1
Attack: 3
Health: 2
Abilities: Battlecry, Deal damage
Artist: Alex Horley

Battlecry: Deal 3 damage to your hero.

Imps like being on fire. They just do.

See this card on Hearthpwn

Flame Imp is a common warlock minion card, from the Classic set.

How to get[edit | edit source]

Flame Imp can be obtained through Classic card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Flame Imp 40 5
Golden Flame Imp 400 50

Strategy[edit | edit source]

The cost of the Flame Imp's low mana cost is paid for with the player's health. As a 1 mana 3/2 minion, the Flame Imp provides the warlock with a cheap alternative for early game pressure and burst. Consider the fact that you can drop this on turn 1 and on turn 2 you buff it with Demonfire to make it a 5/4, making for very good early pressure.

A staple pick for aggressive warlock decks, the Flame Imp is ideally played on turn 1, often alongside a Voidwalker, shielding it from attack. Flame Imp generally loses its value as the game progresses, as mana becomes more plentiful and Health generally less so.

It has great synergy with Floating Watcher, immediately giving the Watcher +2/2 due to his hero-damaging Battlecry.

Quotes[edit | edit source]

Yeah, I'll get right on it.
Is this really necessary?

Lore[edit | edit source]

From Wowpedia:

The imps are a mischievous and nefarious race of small, fiendish creatures. The simplest of the summoning spells a warlock can learn is that of the imp. Before they are imparted to this, they must prove that they have the necessary magical and physical ability. Though it lacks physical strength, it possesses powers and a cleverness that serve warlocks well. All imps however are afraid of rainbows.

Trivia[edit | edit source]

Gallery[edit | edit source]

Flame Imp, full art

Patch changes[edit | edit source]

  • Patch (2013-12-10): Flame Imp’s Battlecry now deals 3 damage (up from 2).
  • Patch (2013-06-22): No longer has Stealth.
  • Previously: Stealth. Battlecry: Deal 2 damage to your hero. [3 Attack, 2 Health, 1 mana, Common][1]

References[edit | edit source]