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Firelands Portal/Wild format
Possible Summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Booty Bay Bodyguard||Free||General||Any||5||5||4|
Taunt You can hire him... until someone offers him enough gold to turn on you.
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Battlecry: Restore 8 Health to your hero. They don't make 'em like they used to! (Because of explosions, mostly.)
Deathrattle: Give a random friendly minion +3/+3. He's actually a 1/1 who picked up the hammer from the last guy.
Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records.
Lifesteal Queen Lana'thel insists on one of these, fried, every morning for breakfast.
Deathrattle: Add two 1/1 Skeletons to your hand. "Oil," "Rail," and "Blubber" were already taken.
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Battlecry: Give a friendly Mech +1/+1. It takes a lot to wind him up.
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps.
Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Battlecry: For each enemy minion, restore 2 Health to your hero. Cults need pharmacists too.
Divine Shield Stops for nothing—except donuts.
Battlecry: Restore 5 Health. The secret ingredient: liquified funnel cake.
Battlecry: Deal 1 damage to all other minions. Caution: Contains Flammable Material
|Druid of the Claw||Common||General||Druid||5||4||4|
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
|Druid of the Fang||Common||General||Druid||5||4||4|
Battlecry: If you have a Beast, transform this minion into a 7/7. The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.
Battlecry: Discover a spell. Despite the name, he's a solid conjurer.
Battlecry: Double this minion's Health. Longtime lurker, first time attacker.
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Whenever your hero takes damage on your turn, gain +2/+2. "Evil Eye Watcher of Doom" was the original name, but marketing felt it was a bit too aggressive.
Battlecry: Summon a 5/5/ Hotshot. The last time he saw action, Undertaker ruled the meta.
Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy.
Rush Maybe we should have called him Ghostly Rusher.
At the end of your turn, summon a 1/2 Ooze with Taunt. This card really breaks out of the mold.
|Grook Fu Master||Common||General||Any||5||3||5|
Windfury Grook Fu, the ancient Hozen art of bashing heads with a stick.
Battlecry: Recruit a minion that costs (4) or less. The original telemarketer.
Battlecry: Silence a minion. Gadgetzan Writer’s Award goes to the player who writes the most compelling fanfic about why this Arrakoa has a golden frog in his hand!
Inspire: Gain +2/+2. Coming soon... to a tuskarr village near you!
Deathrattle: Summon an 8/8 Robosaur. When you need more iron in your diet.
Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
Inspire: Give your other minions +1/+1. An elegant gorilla, for a more civilized age.
Battlecry: If you control at least 2 other minions, gain Taunt. Roc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.
Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude!
Your Taunt minions have +2 Attack. Turns out he's really good at herding cats.
What did the pits ever do to you?
Divine Shield "Annoyinger-o-Tron" was just too unwieldy. And accurate.
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
|Red Mana Wyrm||Common||General||Any||5||2||6|
Whenever you cast a spell, gain +2 Attack. It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
Lifesteal Ironic. It could recycle others, but not itself.
He's recently recovered from being a "scurvy dog."
At the end of your turn, restore 5 Health to a damaged friendly character. Used to carrying for his team.
Combo: Gain +3 Attack. He needed a break after that business in the Vale of Eternal Blossoms. Naturally, he chose to spend his vacation in an icy snowscape killing monsters.
Overkill: Summon two 1/1 Bats. An eye for sore sights.
|Silver Hand Knight||Common||General||Any||5||4||4|
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Deathrattle: If it's your opponent's turn, summon an 8/8 Skeleton. What do you mean there's no such thing as "Skelemancy?" But "Dinomancy" is ok?
Can't be targeted by spells or Hero Powers. What do Faerie Dragons and Spectral Knights have in common? They both love pasta!
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Stealth The wonderful thing about tigers is tigers are wonderful things!
Battlecry: Enemy minions lose Stealth. "Hmmmm… Call it a hunch, but I'm starting to think that there may be some kind of criminal activity going on in Gadgetzan."
Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
Poisonous His breath smells like agony and despair, which is still better than most troggs.
|Usher of Souls||Common||General||Warlock||5||5||6|
Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is). Nothing unburdens your soul like a good ushing!
Poisonous Eight times the death of regular-mancers.
|Venture Co. Mercenary||Common||General||Any||5||7||6|
Your minions cost (3) more. No Job is too big. No fee is too big.
Battlecry: Adapt. Always sticking its neck into other people’s business.
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Magnetic WAR! GEAR! What is it good for?
Reborn They'll never see me coming, what with my glowing body, eyes and daggers.
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Overkill: Summon another Arena Patron. Everybody with a ticket get in here!
Battlecry: If you control a Secret, gain +1/+1 and Taunt. He mostly watches light romantic comedies.
Spell Damage +1. Battlecry: Draw a card. They initially planned to be the Beryl or Cerulean drakes, but those felt a tad too pretentious.
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Battlecry: Deal 4 damage to a random enemy minion. He lobbies Orgrimmar daily on behalf of bombs.
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero. Please don't explode! Please don't explode! Please don't explode!
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Battlecry: If a minion died this turn, gain Poisonous. Fits easily into overhead luggage bins.
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Whenever you summon a Mech, gain Divine Shield. Guardians used to be built out of Adamantium, but production got moved to Gadgetzan and Cobalt was cheap.
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Deathrattle: Restore 8 Health to the enemy hero. Not so much "corrupted" as "has terrible aim".
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
|Dark Iron Skulker||Rare||General||Rogue||5||4||3|
Battlecry: Deal 2 damage to all undamaged enemy minions. He loves skulking. He skulks after hours just for the joy of it, but his friends are pretty worried he'll get burnt out.
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Battlecry: Summon 2 copies of this minion. "Every me, get in here!"
Battlecry: The next Dragon you play costs (2) less. Everybody wants someone to snuggle with. Even giant armored scaly draconic beasts of destruction.
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck. His job is to spy on the Goons and the Jade Lotus, but he's OBVIOUSLY a dragon so it's pretty hard work.
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Battlecry: If you're holding a Dragon, gain 5 Armor. The third little dragon made his armor out of adamantite.
Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."
|King of Beasts||Rare||Beast||Hunter||5||2||6|
Taunt. Battlecry: Gain +1 Attack for each other Beast you have. He never sleeps. Not even in the mighty jungle.
Battlecry: Discover a Druid, Rogue or Shaman card. Mostly, they stand around and look cool.
Battlecry: Deal 6 damage randomly split between all other characters. Dang, Bomber, calm down.
|Naga Sand Witch||Rare||General||Mage||5||5||5|
Battlecry: Change the Cost of spells in your hand to (5). 5 mana footlong, anyone?
Stealth 50% chance to attack the wrong enemy. He didn't have the grades to get into ninja school, but his dad pulled some strings.
Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Deathrattle: If this minion has 4 or more Attack, resummon it. Mwahahaha! You'll never catch him this time!
Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
|Servant of Kalimos||Rare||Elemental||Any||5||4||5|
Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
|Servant of Yogg-Saron||Rare||General||Mage||5||5||4|
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly). Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.
Whenever you gain Armor, give this minion +1 Attack. Wintergrasp Keep's only weakness!
Taunt. Deathrattle: Summon a 1/2 Slime with Taunt. DO NOT GIVE HIM A ROOT BEER.
Battlecry: If an enemy minion has Taunt, gain Charge. Did you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group.
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Whenever you cast a spell, summon a random minion of the same Cost. Sometimes it feels like it's always the same slackers that are waiting for a summon.
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
|Thunder Bluff Valiant||Rare||General||Shaman||5||3||6|
Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. Just could not be talked out of using his turtle for the joust...
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero. First she separates them from the lights, washes them in cold water, and hang-dries.
|Upgraded Repair Bot||Rare||Mech||Priest||5||5||5|
Battlecry: Give a friendly Mech +4 Health. It's the same as the previous generation but they slapped the word "upgraded" on it to sell it for double.
Battlecry: Give a friendly Beast +2/+2. There is no carrot.
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn. Also comes running when he hears a can opener.
Costs (0) if you've cast a spell that costs (5) or more this turn. Tyrant is such a strong word.
At the start of your turn, gain Spell Damage +2. This is some bad blood.
|Big Game Hunter||Epic||General||Any||5||4||2|
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Whenever this minion takes damage, deal 3 damage to your hero. It's actually only the middle head that's bitter. The others are sweet and spicy.
Whenever your opponent casts a spell, add a Coin to your hand. He only burgles to pay the bills. He is really just a bully at heart.
Battlecry: Destroy a friendly minion.
Deathrattle: Summon 2 copies of it. He's always grumpy until he's eaten his first barista of the morning.
Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is). Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Battlecry: Swap stats with a friendly minion. People often think that Darkspeaker is the arch nemesis of Lightspeaker, but that title actually belongs to Heavyspeaker.
Battlecry: If your hero took damage this turn, gain Lifesteal. The itsy bitsy spiders climbed up the village wall. Then came the witch and the spiders ate them all.
If you control 3 of these at the end of your turn, deal 5 damage to a randon enemy. The Obelisk of the Stars can hide an entire land from prying eyes! Or zap a rando.
|Djinni of Zephyrs||Epic||Elemental||Any||5||4||6|
After you cast a spell on another friendly minion, cast a copy of it on this one. If you want your wish granted, don't rub him the wrong way.
Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on.
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Overload: (3) Nothing beats rock.
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Whenever your opponent plays a card, remove the top 3 cards of your deck. So reaver. Much fel. Wow.
Battlecry: If your deck has only odd-Cost cards, double the Health of your other minions. Some moths are attracted to flame. This one's attracted to disco.
Battlecry: If your deck has only odd-Cost cards, gain +2/+2. Majestic. Ethereal. Still pretty down in the dumps, though.
Battlecry: Give all minions in your hand +2/+2. "Windell! More light!"
"I'm givin' it all she's got, Kangor!"
After your opponent plays a minion, summon a 1/1_copy of it. Help me, worthy opponent. You're my only hope.
Whenever a friendly Mech dies, gain +2/+2. One bot's junk is another bot's AWESOME UPGRADE!
Battlecry: Deal 6 damage randomly split among other friendly minions. You leave Deathstalker Rexxar alone in the lab for TWO minutes…
Stealth. Whenever this minion kills an enemy, gain Stealth. For 5000g, you can just give the Jade Lotus any name and they will assassinate and/or embarrass them.
After your opponent plays a minion, give it Reborn. The ankle bone's connected to the shin bone. The knuckle bone's connected to the... eh, it'll be fine.
Enemies attacking this have a 50% chance to attack someone else. One's play-by-play. The other is off-color.
Battlecry: Summon two 2/1 Mucklings for your opponent. You think your job mucks.
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Battlecry: If you have 10 Mana Crystals, summon 2 copies of this minion. They don't just find the truth. They give it a ten second head start, then hunt it down.
Battlecry: Give your Silver Hand Recruits +2/+2. His specialty? Dividing things into four pieces.
Deathrattle minions you play cost (3) less, but die at the end of the turn. (Cost can't be reduced below 1.) It's hard to call her reckless when it's clear she knows what she's doing.
Inspire: Add a 2/2 Squire to your hand. Join the Argent Crusade! We have attractive tabards and you get to carry really nice swords!
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage. Dress for the bomb you want, not the bomb you have.
Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1). I mean, it's not creepy if you ASK before you steal their shadow to make a small replica of them to keep on your shelf.
Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter.
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Battlecry: Transform your Treans into 5/5 Ancients. Honestly, his delivery is a little wooden.
At the start of your turn, set this minion's Attack to 7. Really feels good about himself and is in a much better place now. But… he sure does miss piloting those shredders.
Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
Battlecry: If you control all 4 basic Totems, summon Al'akir the Windlord. Don't ever doubt Al'Akir's love for basic totems.
|Anka, the Buried||Legendary||General||Rogue||5||5||5|
Battlecry: Change each Deathrattle minion in your hand into a 1/1 that costs (1). "You look familiar. Were you at my first funeral?"
Battlecry: Add a copy of each of your other Battlecry minions to your hand. "Thanks a latte!"
Battlecry: Equip a random weapon for each player. PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Whenever a friendly minion dies while this is in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
After this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
|Dark Pharaoh Tekahn||Legendary||General||Warlock||5||4||4|
Battlecry: For the rest of the game, your Lackeys are 4/4. He'll get that League of Explorers and their little murloc too!
Whenever you draw a minion, summon a 1/1 copy of it. The children were puzzled by the scratches covering the insides of their toy-boxes.
The first card each player plays each turn costs (0). Someone called her "Tweety". She didn't take it well.
|Elise the Enlightened||Legendary||General||Druid||5||5||5|
Battlecry: If your deck has no duplicates, duplicate your hand. From cartographer to combatant, Elise has taken the road less traveled—because no one else could find it on a map.
|Elise the Trailblazer||Legendary||General||Any||5||5||5|
Battlecry: Shuffle a sealed Un'Goro pack into your deck. Reno taught her that blazing her own trail is a lot more fun than following someone else's map.
|Elite Tauren Chieftain||Legendary||General||Any||5||5||5|
Battlecry: Give both players the power to ROCK! (with a Power Chord card) He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord.
Deathrattle: If Stalagg also died this game, summon Thaddius. Feugen is sad because everyone likes Stalagg better.
|Finja, the Flying Star||Legendary||Murloc||Any||5||2||4|
Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck. The last true master of Finjitsu.
|Gral, the Shark||Legendary||Beast||Rogue||5||2||2|
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
|Halazzi, the Lynx||Legendary||Beast||Hunter||5||3||2|
Battlecry: Fill your hand with 1/1 Lynxes that have Rush. Remember, you’re only as strong as your weakest lynx.
|Hallazeal the Ascended||Legendary||Elemental||Shaman||5||4||6|
Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Battlecry: Destroy a Beast. It's hard to make a living as a hunter in a world where beasts instantly reappear minutes after you kill them.
|Ixlid, Fungal Lord||Legendary||General||Druid||5||2||4|
After you play a minion, summon a copy of it. We suggest crafting Ixlid; he'll grow on you. Literally.
After this attacks a minion, it also hits the enemy hero. When confronted with accusations of performance-enhancing bananas, Knuckles replied, "I get my fruit from trees I knock down with my bare hands like everyone else."
Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
Battlecry: Enemy spells cost (5) more next turn. Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.
|Lyra the Sunshard||Legendary||Elemental||Priest||5||3||5|
Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
Battlecry: Discover a Deathrattle minion. Also gain its Deathrattle. On her first day on the job, Myra removed the smoke detectors.
Inspire: Add a random spell to your hand. The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.
Battlecry: Transform all your 1-Cost cards in your deck into Legendary minions. "I have a very particular set of skills. Skills that make me a nightmare for witches like you."
Start of Game: Add 5 Legendary minions to your hand. He was super excited to acquire Gorehowl at a garage sale! Then super disappointed to find out it was a foam reproduction.
Battlecry: Trigger a friendly minion's Deathrattle. She flitters around Ahn'Qiraj dreaming of the day she will meet a sweet prince, whom she can lay thousands of eggs with.
|Raza the Chained||Legendary||General||Priest||5||5||5|
Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game. "Could you do me a favor and get the keys from Kazakus?"
Deathrattle: If Feugen also died this game, summon Thaddius. Stalagg want to write own flavor text. "STALAGG AWESOME!"
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
Battlecry: Swap Health with another minion. Vol'jin is a shadow hunter, which is like a shadow priest except more voodoo.
Deathrattle: Shuffle 'The Storm Guardian' into your deck. My life for Aya!
Divine Shield, Taunt, Lifesteal, Rush Everything but the kitchen sink. Oh wait, there's one on his back.
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