|Set:||One Night in Karazhan|
|Abilities:||Deal damage, Summon|
|Tags:||Cost-related, Random, Targeted|
Deal 5 damage. Summon a random 5-Cost minion.
Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
How to get[edit | edit source]
|Golden Firelands Portal||400||50|
Notes[edit | edit source]
- This spell has two steps:
- First it deals damage, queuing and resolving all on-damage triggers;
- Then, it summons a random 5-Cost minion.
- Notice that, since all card text plays out before any deaths are resolved, if this spell mortally wounds a minion with Deathrattle like Sylvanas Windrunner, the Deathrattle is resolved after the summoning of the 5-Cost minion, which can for example be stolen by Sylvanas' effect.
- Using Firelands Portal on a golden minion or character will result in it summoning a golden random 5-Cost minion, regardless of whether the Firelands Portal spell itself was golden.
Strategy[edit | edit source]
Firelands Portal is a very effective tempo card, allowing you to remove an enemy minion and summon a minion of your own. Despite being weaker and far more expensive than Fireball, the tempo swing from the random minion makes this a strong inclusion in almost any mage deck. Even more so in a Reno Jackson or Kazakus deck, as the lack of duplicates makes direct damage more scarce.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Booty Bay Bodyguard||Free||General||Any||5||5||4|
Taunt You can hire him... until someone offers him enough gold to turn on you.
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps.
Divine Shield Stops for nothing—except donuts.
Battlecry: Deal 1 damage to all other minions. Caution: Contains Flammable Material
|Druid of the Claw||Common||General||Druid||5||4||4|
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Battlecry: Summon a 5/5/ Hotshot. The last time he saw action, Undertaker ruled the meta.
Rush Maybe we should have called him Ghostly Rusher.
Deathrattle: Summon an 8/8 Robosaur. When you need more iron in your diet.
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
Lifesteal Ironic. It could recycle others, but not itself.
Overkill: Summon two 1/1 Bats. An eye for sore sights.
|Silver Hand Knight||Common||General||Any||5||4||4|
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Stealth The wonderful thing about tigers is tigers are wonderful things!
|Venture Co. Mercenary||Common||General||Any||5||7||6|
Your minions cost (3) more. No Job is too big. No fee is too big.
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Magnetic WAR! GEAR! What is it good for?
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Overkill: Summon another Arena Patron. Everybody with a ticket get in here!
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Battlecry: If a minion died this turn, gain Poisonous. Fits easily into overhead luggage bins.
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Battlecry: If you're holding a Dragon, gain 5 Armor. The third little dragon made his armor out of adamantite.
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Deathrattle: If this minion has 4 or more Attack, resummon it. Mwahahaha! You'll never catch him this time!
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
At the start of your turn, gain Spell Damage +2. This is some bad blood.
|Big Game Hunter||Epic||General||Any||5||4||2|
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Battlecry: If your hero took damage this turn, gain Lifesteal. The itsy bitsy spiders climbed up the village wall. Then came the witch and the spiders ate them all.
Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on.
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Overload: (3) Nothing beats rock.
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Battlecry: Give all minions in your hand +2/+2. "Windell! More light!"
"I'm givin' it all she's got, Kangor!"
After your opponent plays a minion, summon a 1/1_copy of it. Help me, worthy opponent. You're my only hope.
Battlecry: Deal 6 damage randomly split among other friendly minions. You leave Deathstalker Rexxar alone in the lab for TWO minutes…
Enemies attacking this have a 50% chance to attack someone else. One's play-by-play. The other is off-color.
Battlecry: Summon two 2/1 Mucklings for your opponent. You think your job mucks.
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Battlecry: If you have 10 Mana Crystals, summon 2 copies of this minion. They don't just find the truth. They give it a ten second head start, then hunt it down.
Deathrattle minions you play cost (3) less, but die at the end of the turn. (Cost can't be reduced below 1.) It's hard to call her reckless when it's clear she knows what she's doing.
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage. Dress for the bomb you want, not the bomb you have.
Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter.
Battlecry: Transform your Treans into 5/5 Ancients. Honestly, his delivery is a little wooden.
Battlecry: Add a copy of each of your other Battlecry minions to your hand. "Thanks a latte!"
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
After this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
Whenever you draw a minion, summon a 1/1 copy of it. The children were puzzled by the scratches covering the insides of their toy-boxes.
The first card each player plays each turn costs (0). Someone called her "Tweety". She didn't take it well.
|Gral, the Shark||Legendary||Beast||Rogue||5||2||2|
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
|Halazzi, the Lynx||Legendary||Beast||Hunter||5||3||2|
Battlecry: Fill your hand with 1/1 Lynxes that have Rush. Remember, you’re only as strong as your weakest lynx.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
Battlecry: Discover a Deathrattle minion. Also gain its Deathrattle. On her first day on the job, Myra removed the smoke detectors.
Battlecry: Transform all your 1-Cost cards in your deck into Legendary minions. "I have a very particular set of skills. Skills that make me a nightmare for witches like you."
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
Divine Shield, Taunt, Lifesteal, Rush Everything but the kitchen sink. Oh wait, there's one on his back.
|Showing all 75 cards|
Lore[edit | edit source]
This spell represents one of Karazhan's many "precisely calibrated portals attuned to a variety of exotic locales" - in this case, the Firelands, the one of the four domains of the Elemental Plane, and home to Ragnaros and hordes of fire elementals. However, the Firelands are apparently a popular travel destination for adventurers of all kinds, since opening the portal can reveal any of a large variety of characters waiting on the other side. That said, the large fireball that accompanies the traveller through the portal may explain their eagerness to step through; Ragnaros is not known for his tolerance toward unwanted guests.
The Firelands[edit | edit source]
- The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing's emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain's valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth's champions.
- The ash-choked Firelands is the least hospitable of the elemental domains. What serves as air in this harsh place is laden with scalding, noxious fumes. The only safe havens from the Firelands' ever-churning magma ocean are islands of jagged rock. Yet even the dangers of this merciless landscape pale in comparison to the raging fury of the elementals who dwell there.
- In the ages since the titans ordered Azeroth, the Firelands has served as a prison - not only for the mighty Firelord, Ragnaros, but also for the flame-born legions who serve him without question. The elementals had spent the innumerable years of their imprisonment reveling in the chaos innate to their being, until the Cataclysm ruptured the barriers between the Firelands and Azeroth. With the world still reeling from the disaster, Ragnaros and his minions have made it their goal to set aflame the World Tree Nordrassil, one of the remaining symbols of healing in the shattered lands of Azeroth.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.1121 (2016-08-09): Added.