|Set:||One Night in Karazhan|
|Abilities:||Deal damage, Summon|
|Tags:||Cost-related, Random, Targeted|
Deal 5 damage. Summon a random 5-Cost minion.
Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
How to get[edit | edit source]
|Golden Firelands Portal||400||50|
Notes[edit | edit source]
- This spell has two steps:
- First it deals damage, queuing and resolving all on-damage triggers;
- Then, it summons a random 5-Cost minion.
- Notice that, since all card text plays out before any deaths are resolved, if this spell mortally wounds a minion with Deathrattle like Sylvanas Windrunner, the Deathrattle is resolved after the summoning of the 5-Cost minion, which can for example be stolen by Sylvanas' effect.
- Using Firelands Portal on a golden minion or character will result in it summoning a golden random 5-Cost minion, regardless of whether the Firelands Portal spell itself was golden.
Strategy[edit | edit source]
Firelands Portal is a very effective tempo card, allowing you to remove an enemy minion and summon a minion of your own. Despite being weaker and far more expensive than Fireball, the tempo swing from the random minion makes this a strong inclusion in almost any mage deck. Even more so in a Reno Jackson or Kazakus deck, as the lack of duplicates makes direct damage more scarce.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Booty Bay Bodyguard||Free||General||Any||5||5||4|
Taunt You can hire him... until someone offers him enough gold to turn on you.
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
|Glaivebound Adept||Free||General||Demon Hunter||5||6||4|
Battlecry: If your hero attacked this turn, deal 4 damage. "Initiate, this is your glaive. Think of it as an extension of yourself... Did you just throw it?!"
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Battlecry: Restore 8 Health. Healing really resin-ates with him.
|Big Ol' Whelp||Common||Dragon||Any||5||5||5|
Battlecry: Draw a card. A chonker, a real absolute unit.
Whenever a friendly minion dies while this is in your hand, gain +1/+1. "Red Blood, it gives you wings."
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Divine Shield Stops for nothing—except donuts.
|Druid of the Claw||Common||General||Druid||5||4||4|
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Battlecry: Double this minion's Health. Longtime lurker, first time attacker.
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Battlecry: Summon two 1/1 Ice Shards that Freeze. Knows every way to greet someone.
Also damages the minions next to whomever this attacks. "There’s a monster in the lake?!" "That’s not a monster, that’s Gary."
Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude!
Whenever your opponent casts a spell, summon a 2/2 Skeleton with Taunt. After their third attempt, Tharg began to suspect that Krul was summoning the skeletons on purpose.
Your Taunt minions have +2 Attack. Turns out he's really good at herding cats.
Battlecry: Destroy your opponent's Armor. Worst. Dinner guest. Ever.
Battlecry: Gain +4 Attack this turn. Three-time winner (and sole survivor) of the Crashes of Outland motocross!
At the end of your turn, restore 5 Health to a damaged friendly character. Used to carrying for his team.
|Shield of Galakrond||Common||General||Any||5||4||5|
Battlecry: Invoke Galakrond. Realistically, she's the shield for Galakrond's big toe.
|Silver Hand Knight||Common||General||Any||5||4||4|
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
|Soulshard Lapidary||Common||General||Demon Hunter||5||5||5|
Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn. Also known as a soul sequincer.
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
|Steward of Scrolls||Common||Elemental||Any||5||4||4|
Spell Damage +1
Battlecry: Discover a spell. Oh dang it, I spilled ink elemental all over my essay!
Stealth The wonderful thing about tigers is tigers are wonderful things!
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
|Venture Co. Mercenary||Common||General||Any||5||7||6|
Your minions cost (3) more. No Job is too big. No fee is too big.
Reborn They'll never see me coming, what with my glowing body, eyes and daggers.
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game. It’s under 'T.'
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. If he asks to borrow your watch, just say no.
Battlecry: Add two 1-Cost spells from your class to your hand. Spews more spells than a sleep-talking wizard.
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Battlecry: If you're holding a Dragon, deal 3 damage to all other characters. Always tail swipes left.
Rush. Battlecry: Transform one of your minions into a copy of this. What does Madame Lazul have against faces?!
|Naga Sand Witch||Rare||General||Mage||5||5||5|
Battlecry: Change the Cost of spells in your hand to (5). 5 mana footlong, anyone?
Deathrattle: If this minion has 4 or more Attack, resummon it. Mwahahaha! You'll never catch him this time!
Battlecry: If you're holding a Dragon, destroy a random enemy minion. Clean your room, or I'm taking your favorite minion away!
Battlecry: Give your Murlocs Divine Shield. It's about what they have in common, not what makes them different.
Taunt. Deathrattle: Gain Armor equal to this minion's Attack. Abuse, reuse, recycle.
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them. Cut him a break. Even economy class tickets are pretty expensive these days.
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Deathrattle: Summon a random 3-Cost Beast. Really goes the extra mile to get the Hay+.
Whenever this attacks, draw 2 cards. Every morning you find two dead cards at your doorstep.
Spellburst: Summon two 1/3 Mana Wyrms. Studied basket weaving as an undergrad.
Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn. Also comes running when he hears a can opener.
At the start of your turn, gain Spell Damage +2. This is some bad blood.
|Big Game Hunter||Epic||General||Any||5||4||2|
Battlecry: Destroy a minion with 7 or more Attack. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Battlecry: Enemy Battlecry cards cost (5) more next turn. Preventing insults with injuries.
Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch! Nefarian was known for creating two things: horrible monsters and excellent breakfasts.
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage. "Are your clouds not entertained?!"
If you control 3 of these at the end of your turn, deal 5 damage to a randon enemy. The Obelisk of the Stars can hide an entire land from prying eyes! Or zap a rando.
Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on.
Overload: (3) Nothing beats rock.
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Battlecry: Steal your opponent's weapon. He no take candle. He take sword.
After your opponent plays a minion, give it Reborn. The ankle bone's connected to the shin bone. The knuckle bone's connected to the... eh, it'll be fine.
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Combo: Draw a Deathrattle minion from your deck and gain its Deathrattle. Necrium: Get the afterlife without the aftertaste!
Combo: Draw a card for each card you've played this turn. Carving out new territory in the realm of shadow puppetry.
Battlecry: If you cast a spell last turn, deal 2 damage to all other minions. HAPPY BIRTHDAY TO THE GROUND!
Battlecry: If you're holding a Dragon, summon 2 random Murlocs. "Do you want to be a murloc or a dragon?" "Yes."
Battlecry: Each player draws a card. Swap their Costs. He calls this one the "Calamari Special."
Deathrattle: Summon all four basic Totems.
It was an art project, and nobody knew when to stop.
Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3. It has no taste.
Battlecry: Deal 3 damage to a minion and all others of the same minion type. Recycle that can, or you get the cuffs!
|Wrathspike Brute||Epic||Demon||Demon Hunter||5||2||6|
After this is attacked, deal 1 damage to all enemies. You scratch her back, her back scratches back.
Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn. Week 679: Still no mount...
|Anka, the Buried||Legendary||General||Rogue||5||5||5|
Battlecry: Change each Deathrattle minion in your hand into a 1/1 that costs (1). "You look familiar. Were you at my first funeral?"
Each turn this is in your hand, transform it into a 5/5 copy of a random Legendary minion. The Shudderwock finds him particularly frumious.
Battlecry: Add a copy of each of your other Battlecry minions to your hand. "Thanks a latte!"
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
|Dark Pharaoh Tekahn||Legendary||General||Warlock||5||4||4|
Battlecry: For the rest of the game, your Lackeys are 4/4. He'll get that League of Explorers and their little murloc too!
Whenever this attacks, give your weapon +1/+1. He is not a medical doctor.
|Elise the Enlightened||Legendary||General||Druid||5||5||5|
Battlecry: If your deck has no duplicates, duplicate your hand. From cartographer to combatant, Elise has taken the road less traveled—because no one else could find it on a map.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Spellburst: If the spell destroys any minions, summon them. "You wish to know my secrets, hmm? I carry a little bits of tuna in the sleeves of my robe, he loves that. Oh, you meant the risen dead? That was trivial, trivial."
Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage. Her parents own Scholomance. Of course she's going to play tricks on the students!
|Malygos, Aspect of Magic||Legendary||Dragon||Mage||5||2||8|
Battlecry: If you're holding a Dragon, Discover an upgraded Mage spell. It's official. We can say Malygeese.
|Mozaki, Master Duelist||Legendary||General||Mage||5||3||8|
After you cast a spell, gain Spell Damage +1. Treats her students like her peers, which means defeating them in one-sided duels all day long.
At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage). Always the favorite of Headmaster Kel'Thuzad, Ras nonetheless received a chilly reception from the other faculty.
Battlecry: Summon two 1/1 Whelps. Each gains a Deathrattle from your minions that died this game. Don’t let that dark magic worry you. He’ll ensure they hatch without a scratch.
Deathrattle: Shuffle a Candle into your deck that resummons Waxadred when drawn. Waxadred the dragon fought for his king, frolicking through the fields melting everything!
|Showing all 92 cards|
Lore[edit | edit source]
This spell represents one of Karazhan's many "precisely calibrated portals attuned to a variety of exotic locales" - in this case, the Firelands, the one of the four domains of the Elemental Plane, and home to Ragnaros and hordes of fire elementals. However, the Firelands are apparently a popular travel destination for adventurers of all kinds, since opening the portal can reveal any of a large variety of characters waiting on the other side. That said, the large fireball that accompanies the traveller through the portal may explain their eagerness to step through; Ragnaros is not known for his tolerance toward unwanted guests.
The Firelands[edit | edit source]
- The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing's emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain's valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth's champions.
- The ash-choked Firelands is the least hospitable of the elemental domains. What serves as air in this harsh place is laden with scalding, noxious fumes. The only safe havens from the Firelands' ever-churning magma ocean are islands of jagged rock. Yet even the dangers of this merciless landscape pale in comparison to the raging fury of the elementals who dwell there.
- In the ages since the titans ordered Azeroth, the Firelands has served as a prison - not only for the mighty Firelord, Ragnaros, but also for the flame-born legions who serve him without question. The elementals had spent the innumerable years of their imprisonment reveling in the chaos innate to their being, until the Cataclysm ruptured the barriers between the Firelands and Azeroth. With the world still reeling from the disaster, Ragnaros and his minions have made it their goal to set aflame the World Tree Nordrassil, one of the remaining symbols of healing in the shattered lands of Azeroth.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.1121 (2016-08-09): Added.