Most card tables were converted early Thursday morning to run on a different wiki extension. (From Semantic MediaWiki to Cargo.)
Please report any problems you encounter with these tables to OOeyes.
|Set:||One Night in Karazhan|
|Abilities:||Deal damage, Summon|
|Tags:||Cost-related, Random, Targeted|
Deal 5 damage. Summon a random 5-Cost minion.
Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
How to get[edit | edit source]
|Golden Firelands Portal||400||50|
Notes[edit | edit source]
- This spell has two steps:
- First it deals damage, queuing and resolving all on-damage triggers;
- Then, it summons a random 5-Cost minion.
- Notice that, since all card text plays out before any deaths are resolved, if this spell mortally wounds a minion with Deathrattle like Sylvanas Windrunner, the Deathrattle is resolved after the summoning of the 5-Cost minion, which can for example be stolen by Sylvanas' effect.
- Using Firelands Portal on a golden minion or character will result in it summoning a golden random 5-Cost minion, regardless of whether the Firelands Portal spell itself was golden.
Strategy[edit | edit source]
Firelands Portal is a very effective tempo card, allowing you to remove an enemy minion and summon a minion of your own. Despite being weaker and far more expensive than Fireball, the tempo swing from the random minion makes this a strong inclusion in almost any mage deck. Even more so in a Reno Jackson or Kazakus deck, as the lack of duplicates makes direct damage more scarce.
Due to the small chance of summoning Naga Sea Witch and thereby becoming unable to play other cards, it's usually best to play Firelands Portal as the last card of the turn when no particular order is otherwise required.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Booty Bay Bodyguard||Free||Minion||General||Any||5||5||4|
Taunt You can hire him... until someone offers him enough gold to turn on you.
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Lifesteal Queen Lana'thel insists on one of these, fried, every morning for breakfast.
Deathrattle: Add two 1/1 Skeletons to your hand. "Oil," "Rail," and "Blubber" were already taken.
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
|Druid of the Claw||Common||Minion||General||Druid||5||4||4|
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy.
Rush Maybe we should have called him Ghostly Rusher.
At the end of your turn, summon a 1/2 Ooze with Taunt. This card really breaks out of the mold.
Battlecry: Recruit a minion that costs (4) or less. The original telemarketer.
Battlecry: If you control at least 2 other minions, gain Taunt. Roc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
|Silver Hand Knight||Common||Minion||General||Any||5||4||4|
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Deathrattle: If it's your opponent's turn, summon an 8/8 Skeleton. What do you mean there's no such thing as "Skelemancy?" But "Dinomancy" is ok?
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Stealth The wonderful thing about tigers is tigers are wonderful things!
Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
Poisonous His breath smells like agony and despair, which is still better than most troggs.
Poisonous Eight times the death of regular-mancers.
|Venture Co. Mercenary||Common||Minion||General||Any||5||7||6|
Your minions cost (3) more. No Job is too big. No fee is too big.
Battlecry: Adapt. Always sticking its neck into other people’s business.
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Battlecry: If a minion died this turn, gain Poisonous. Fits easily into overhead luggage bins.
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
|Servant of Kalimos||Rare||Minion||Elemental||Any||5||4||5|
Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Costs (0) if you've cast a spell that costs (5) or more this turn. Tyrant is such a strong word.
|Big Game Hunter||Epic||Minion||General||Any||5||4||2|
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Whenever this minion takes damage, deal 3 damage to your hero. It's actually only the middle head that's bitter. The others are sweet and spicy.
Battlecry: Destroy a friendly minion.
Deathrattle: Summon 2 copies of it. He's always grumpy unil he's eaten his first barista of the morning.
Battlecry: If your hero took damage this turn, gain Lifesteal. The itsy bitsy spiders climbed up the village wall. Then came the witch and the spiders ate them all.
Overload: (3) Nothing beats rock.
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Battlecry: If your deck has only odd-Cost cards, double the Health of your other minions. Some moths are attracted to flame. This one's attracted to disco.
Battlecry: If your deck has only odd-Cost cards, gain +2/+2. Majestic. Ethereal. Still pretty down in the dumps, though.
Battlecry: Summon two 2/1 Mucklings for your opponent. You think your job mucks.
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
Battlecry: If you control all 4 basic Totems, summon Al'akir the Windlord. Don't ever doubt Al'Akir's love for basic totems.
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Whenever this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
Whenever you draw a minion, summon a 1/1 copy of it. The children were puzzled by the scratches covering the insides of their toy-boxes.
The first card each player plays each turn costs (0). Someone called her "Tweety". She didn't take it well.
|Elise the Trailblazer||Legendary||Minion||General||Any||5||5||5|
Battlecry: Shuffle a sealed Un'Goro pack into your deck. Reno taught her that blazing her own trail is a lot more fun than following someone else's map.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
|Ixlid, Fungal Lord||Legendary||Minion||Elemental||Druid||5||2||4|
After you play a minion, summon a copy of it. We suggest crafting Ixlid; he'll grow on you. Literally.
Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
|Lyra the Sunshard||Legendary||Minion||Elemental||Priest||5||3||5|
Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
Battlecry: Transform all your 1-Cost cards in your deck into Legendary minions. "I have a very particular set of skills. Skills that make me a nightmare for witches like you."
|Showing all 78 cards|
Lore[edit | edit source]
This spell represents one of Karazhan's many "precisely calibrated portals attuned to a variety of exotic locales" - in this case, the Firelands, the one of the four domains of the Elemental Plane, and home to Ragnaros and hordes of fire elementals. However, the Firelands are apparently a popular travel destination for adventurers of all kinds, since opening the portal can reveal any of a large variety of characters waiting on the other side. That said, the large fireball that accompanies the traveller through the portal may explain their eagerness to step through; Ragnaros is not known for his tolerance toward unwanted guests.
The Firelands[edit | edit source]
- The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing's emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain's valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth's champions.
- The ash-choked Firelands is the least hospitable of the elemental domains. What serves as air in this harsh place is laden with scalding, noxious fumes. The only safe havens from the Firelands' ever-churning magma ocean are islands of jagged rock. Yet even the dangers of this merciless landscape pale in comparison to the raging fury of the elementals who dwell there.
- In the ages since the titans ordered Azeroth, the Firelands has served as a prison - not only for the mighty Firelord, Ragnaros, but also for the flame-born legions who serve him without question. The elementals had spent the innumerable years of their imprisonment reveling in the chaos innate to their being, until the Cataclysm ruptured the barriers between the Firelands and Azeroth. With the world still reeling from the disaster, Ragnaros and his minions have made it their goal to set aflame the World Tree Nordrassil, one of the remaining symbols of healing in the shattered lands of Azeroth.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 188.8.131.5221 (2016-08-09): Added.