Firelands Portal

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Firelands Portal
Regular
Firelands Portal(42025).png
Scroll rightSwipe left to see other versions
Gold
Firelands Portal(42025) Gold.png
Set: One Night in Karazhan
Type: Spell
Class: Mage
Rarity: Common
Cost: 7
Abilities: Deal damage, Summon
Tags: Cost-related, Random, Targeted
Artist: Gustav Schmidt

Deal 5 damage. Summon a random 5-Cost minion.

Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'

See this card on Hearthpwn

Firelands Portal is a common mage spell card, from the One Night in Karazhan set.

How to get[edit | edit source]

Two copies of regular Firelands Portal are obtained by defeating An Uninvited Guest in One Night in Karazhan's Prologue.

As a Wild format card, both regular and golden versions of Firelands Portal can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Firelands Portal 40 5
Golden Firelands Portal 400 50

Notes[edit | edit source]

  • This spell has two steps:
    • First it deals damage, queuing and resolving all on-damage triggers;
    • Then, it summons a random 5-Cost minion.
  • Notice that, since all card text plays out before any deaths are resolved, if this spell mortally wounds a minion with Deathrattle like Sylvanas Windrunner, the Deathrattle is resolved after the summoning of the 5-Cost minion, which can for example be stolen by Sylvanas' effect.
  • Using Firelands Portal on a golden minion or character will result in it summoning a golden random 5-Cost minion, regardless of whether the Firelands Portal spell itself was golden.

Strategy[edit | edit source]

Firelands Portal is a very effective tempo card, allowing you to remove an enemy minion and summon a minion of your own. Despite being weaker and far more expensive than Fireball, the tempo swing from the random minion makes this a strong inclusion in almost any mage deck. Even more so in a Reno Jackson or Kazakus deck, as the lack of duplicates makes direct damage more scarce.

Possible summons[edit | edit source]

For Wild format listings, see Firelands Portal/Wild format

The below table lists all 5-cost collectible minions in Standard format, representing the range of possible minions summoned by Firelands Portal.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Booty Bay Bodyguard Free General Any 5 5 4
Taunt You can hire him... until someone offers him enough gold to turn on you.
Darkscale Healer Free General Any 5 4 5
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Frostwolf Warlord Free General Any 5 4 4
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Glaivebound Adept Free General Demon Hunter 5 6 4
Battlecry: If your hero attacked this turn, deal 4 damage. "Initiate, this is your glaive. Think of it as an extension of yourself... Did you just throw it?!"
Gurubashi Berserker Free General Any 5 2 7
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Nightblade Free General Any 5 4 4
Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Starving Buzzard Free Beast Hunter 5 3 2
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Stormpike Commando Free General Any 5 4 2
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Tundra Rhino Free Beast Hunter 5 2 5
Your Beasts have ChargeTundra rhinos are often mistaken for kodos. Or am I mistaken?
Amber Watcher Common Dragon Paladin 5 4 6
Battlecry: Restore 8 Health. Healing really resin-ates with him.
Big Ol' Whelp Common Dragon Any 5 5 5
Battlecry: Draw a card. A chonker, a real absolute unit.
Blood Herald Common General 5 1 1
Whenever a friendly minion dies while this is in your hand, gain +1/+1. "Red Blood, it gives you wings."
Cloud Prince Common Elemental Mage 5 4 4
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Dalaran Crusader Common General Any 5 5 4
Divine Shield Stops for nothing—except donuts.
Druid of the Claw Common General Druid 5 4 4
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Faceless Lurker Common General Any 5 3 3
Taunt
Battlecry: Double this minion's Health. Longtime lurker, first time attacker.
Fen Creeper Common General Any 5 3 6
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Hailbringer Common Elemental Any 5 3 4
Battlecry: Summon two 1/1 Ice Shards that FreezeKnows every way to greet someone.
Lake Thresher Common Beast Any 5 4 6
Also damages the minions next to whomever this attacks. "There’s a monster in the lake?!" "That’s not a monster, that’s Gary."
Oasis Surger Common Elemental Druid 5 3 3
Rush
Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude!
Ogremancer Common General Any 5 3 7
Whenever your opponent casts a spell, summon a 2/2 Skeleton with TauntAfter their third attempt, Tharg began to suspect that Krul was summoning the skeletons on purpose.
Phalanx Commander Common General Any 5 4 5
Your Taunt minions have +2 Attack. Turns out he's really good at herding cats.
Platebreaker Common General Any 5 5 5
Battlecry: Destroy your opponent's Armor. Worst. Dinner guest. Ever.
Ruststeed Raider Common General Any 5 1 8
Taunt, Rush
Battlecry: Gain +4 Attack this turn. Three-time winner (and sole survivor) of the Crashes of Outland motocross!
Sandhoof Waterbearer Common General Priest 5 5 5
At the end of your turn, restore 5 Health to a damaged friendly character. Used to carrying for his team.
Shield of Galakrond Common General Any 5 4 5
Taunt
Battlecry: Invoke Galakrond. Realistically, she's the shield for Galakrond's big toe.
Silver Hand Knight Common General Any 5 4 4
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Soulshard Lapidary Common General Demon Hunter 5 5 5
Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn. Also known as a soul sequincer.
Spiteful Smith Common General Any 5 4 6
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Steward of Scrolls Common Elemental Any 5 4 4
Spell Damage +1
Battlecry: Discover a spell. Oh dang it, I spilled ink elemental all over my essay!
Stranglethorn Tiger Common Beast Any 5 5 5
Stealth The wonderful thing about tigers is tigers are wonderful things!
Temple Enforcer Common General Priest 5 5 6
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Venture Co. Mercenary Common General Any 5 7 6
Your minions cost (3) more. No Job is too big. No fee is too big.
Wasteland Assassin Common General Any 5 4 2
Stealth
Reborn They'll never see me coming, what with my glowing body, eyes and daggers.
Abomination Rare General Any 5 4 4
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Aldor Truthseeker Rare General Paladin 5 4 6
Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game. It’s under 'T.'
Bazaar Mugger Rare General Rogue 5 3 5
Rush
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Chronobreaker Rare Dragon Priest 5 4 5
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. If he asks to borrow your watch, just say no.
Cobalt Spellkin Rare Dragon Any 5 3 5
Battlecry: Add two 1-Cost spells from your class to your hand. Spews more spells than a sleep-talking wizard.
Convincing Infiltrator Rare General Priest 5 2 6
Taunt
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Crazed Netherwing Rare Dragon Warlock 5 5 5
Battlecry: If you're holding a Dragon, deal 3 damage to all other characters. Always tail swipes left.
Faceless Corruptor Rare General Any 5 4 4
Rush. Battlecry: Transform one of your minions into a copy of this. What does Madame Lazul have against faces?!
Naga Sand Witch Rare General Mage 5 5 5
Battlecry: Change the Cost of spells in your hand to (5). 5 mana footlong, anyone?
Recurring Villain Rare General Any 5 3 6
Deathrattle: If this minion has 4 or more Attack, resummon it. Mwahahaha! You'll never catch him this time!
Rotnest Drake Rare Dragon Hunter 5 6 5
Battlecry: If you're holding a Dragon, destroy a random enemy minion. Clean your room, or I'm taking your favorite minion away!
Scalelord Rare Dragon Paladin 5 5 6
Battlecry: Give your Murlocs Divine ShieldIt's about what they have in common, not what makes them different.
Scrap Golem Rare Mech Warrior 5 4 5
Taunt. Deathrattle: Gain Armor equal to this minion's Attack. Abuse, reuse, recycle.
Stampeding Kodo Rare Beast Any 5 3 5
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Stowaway Rare General Rogue 5 4 4
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them. Cut him a break. Even economy class tickets are pretty expensive these days.
Sunreaver Warmage Rare General Any 5 4 4
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Teacher's Pet Rare Beast 5 4 5
Taunt
Deathrattle: Summon a random 3-Cost Beast. Really goes the extra mile to get the Hay+.
Twilight Runner Rare Beast Druid 5 5 4
Stealth
Whenever this attacks, draw 2 cards. Every morning you find two dead cards at your doorstep.
Wyrm Weaver Rare General Mage 5 3 6
Spellburst: Summon two 1/3 Mana Wyrms. Studied basket weaving as an undergrad.
Anubisath Defender Epic General Druid 5 3 5
Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn. Also comes running when he hears a can opener.
Azerite Elemental Epic Elemental Any 5 2 7
At the start of your turn, gain Spell Damage +2This is some bad blood.
Big Game Hunter Epic General Any 5 4 2
Battlecry: Destroy a minion with 7 or more Attack. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Boompistol Bully Epic General Any 5 5 5
Battlecry: Enemy Battlecry cards cost (5) more next turn. Preventing insults with injuries.
Chromatic Egg Epic General Any 5 0 3
Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch! Nefarian was known for creating two things: horrible monsters and excellent breakfasts.
Crystal Stag Epic Beast Druid 5 4 4
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Cumulo-Maximus Epic Elemental Shaman 5 5 5
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage. "Are your clouds not entertained?!"
Desert Obelisk Epic General Any 5 0 5
If you control 3 of these at the end of your turn, deal 5 damage to a randon enemy. The Obelisk of the Stars can hide an entire land from prying eyes! Or zap a rando.
Dragon Speaker Epic General Paladin 5 3 5
Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on.
Earth Elemental Epic Elemental Shaman 5 7 8
Taunt
Overload: (3) Nothing beats rock.
Faceless Manipulator Epic General Any 5 3 3
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Kobold Stickyfinger Epic Pirate Any 5 4 4
Battlecry: Steal your opponent's weapon. He no take candle. He take sword.
Mortuary Machine Epic Mech Any 5 8 8
After your opponent plays a minion, give it RebornThe ankle bone's connected to the shin bone. The knuckle bone's connected to the... eh, it'll be fine.
Muckmorpher Epic General Shaman 5 4 4
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Necrium Apothecary Epic General Rogue 5 2 5
Combo: Draw a Deathrattle minion from your deck and gain its DeathrattleNecrium: Get the afterlife without the aftertaste!
Shadow Sculptor Epic General Rogue 5 3 2
Combo: Draw a card for each card you've played this turn. Carving out new territory in the realm of shadow puppetry.
Shattered Rumbler Epic Elemental Shaman 5 5 6
Battlecry: If you cast a spell last turn, deal 2 damage to all other minions. HAPPY BIRTHDAY TO THE GROUND!
Skyfin Epic Murloc Any 5 3 3
Battlecry: If you're holding a Dragon, summon 2 random Murlocs. "Do you want to be a murloc or a dragon?" "Yes."
Tentacled Menace Epic General Any 5 6 5
Battlecry: Each player draws a card. Swap their Costs. He calls this one the "Calamari Special."
Totem Goliath Epic Totem Shaman 5 4 5
Deathrattle: Summon all four basic Totems.
Overload: (2)
 It was an art project, and nobody knew when to stop.
Void Drinker Epic Demon Warlock 5 4 5
Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3. It has no taste.
Waste Warden Epic General Any 5 3 3
Battlecry: Deal 3 damage to a minion and all others of the same minion type. Recycle that can, or you get the cuffs!
Wrathspike Brute Epic Demon Demon Hunter 5 2 6
Taunt
After this is attacked, deal 1 damage to all enemies. You scratch her back, her back scratches back.
Al'ar Legendary Elemental Any 5 7 3
Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn. Week 679: Still no mount...
Anka, the Buried Legendary General Rogue 5 5 5
Battlecry: Change each Deathrattle minion in your hand into a 1/1 that costs (1). "You look familiar. Were you at my first funeral?"
Bandersmosh Legendary General Shaman 5 5 5
Each turn this is in your hand, transform it into a 5/5 copy of a random Legendary minion. The Shudderwock finds him particularly frumious.
Barista Lynchen Legendary General Any 5 4 5
Battlecry: Add a copy of each of your other Battlecry minions to your hand. "Thanks a latte!"
Captain Greenskin Legendary Pirate Any 5 5 4
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Dark Pharaoh Tekahn Legendary General Warlock 5 4 4
Battlecry: For the rest of the game, your Lackeys are 4/4. He'll get that League of Explorers and their little murloc too!
Doctor Krastinov Legendary General 5 4 4
Rush
Whenever this attacks, give your weapon +1/+1. He is not a medical doctor.
Elise the Enlightened Legendary General Druid 5 5 5
Battlecry: If your deck has no duplicates, duplicate your hand. From cartographer to combatant, Elise has taken the road less traveled—because no one else could find it on a map.
Harrison Jones Legendary General Any 5 5 4
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Headmaster Kel'Thuzad Legendary General Any 5 4 6
Spellburst: If the spell destroys any minions, summon them. "You wish to know my secrets, hmm? I carry a little bits of tuna in the sleeves of my robe, he loves that. Oh, you meant the risen dead? That was trivial, trivial."
Jandice Barov Legendary General 5 2 1
Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage. Her parents own Scholomance. Of course she's going to play tricks on the students!
Malygos, Aspect of Magic Legendary Dragon Mage 5 2 8
Battlecry: If you're holding a Dragon, Discover an upgraded Mage spell. It's official. We can say Malygeese.
Mozaki, Master Duelist Legendary General Mage 5 3 8
After you cast a spell, gain Spell Damage +1Treats her students like her peers, which means defeating them in one-sided duels all day long.
Ras Frostwhisper Legendary General 5 3 6
At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage)Always the favorite of Headmaster Kel'Thuzad, Ras nonetheless received a chilly reception from the other faculty.
Vectus Legendary General Any 5 4 4
Battlecry: Summon two 1/1 Whelps. Each gains a Deathrattle from your minions that died this game. Don’t let that dark magic worry you. He’ll ensure they hatch without a scratch.
Waxadred Legendary Dragon Rogue 5 7 5
Deathrattle: Shuffle a Candle into your deck that resummons Waxadred when drawn. Waxadred the dragon fought for his king, frolicking through the fields melting everything!
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Lore[edit | edit source]

The Firelands Portal located on Mount Hyjal in World of Warcraft

This spell represents one of Karazhan's many "precisely calibrated portals attuned to a variety of exotic locales" - in this case, the Firelands, the one of the four domains of the Elemental Plane, and home to Ragnaros and hordes of fire elementals. However, the Firelands are apparently a popular travel destination for adventurers of all kinds, since opening the portal can reveal any of a large variety of characters waiting on the other side. That said, the large fireball that accompanies the traveller through the portal may explain their eagerness to step through; Ragnaros is not known for his tolerance toward unwanted guests.

The portal itself is found at the top level of the tower, which also features as the fifth wing in One Night in Karazhan - The Spire.[1]

The Firelands[edit | edit source]

From Wowpedia:

The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing's emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain's valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth's champions.
The ash-choked Firelands is the least hospitable of the elemental domains. What serves as air in this harsh place is laden with scalding, noxious fumes. The only safe havens from the Firelands' ever-churning magma ocean are islands of jagged rock. Yet even the dangers of this merciless landscape pale in comparison to the raging fury of the elementals who dwell there.
In the ages since the titans ordered Azeroth, the Firelands has served as a prison - not only for the mighty Firelord, Ragnaros, but also for the flame-born legions who serve him without question. The elementals had spent the innumerable years of their imprisonment reveling in the chaos innate to their being, until the Cataclysm ruptured the barriers between the Firelands and Azeroth. With the world still reeling from the disaster, Ragnaros and his minions have made it their goal to set aflame the World Tree Nordrassil, one of the remaining symbols of healing in the shattered lands of Azeroth.

Gallery[edit | edit source]

Firelands Portal, full art
The Firelands in the TCG
The Molten Front, one area of the Firelands, in World of Warcraft

Patch changes[edit | edit source]

References[edit | edit source]