Firelands Portal

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Firelands Portal
Firelands Portal(42025).png
Firelands Portal(42025) Gold.png
Set: One Night in Karazhan
Type: Spell
Class: Mage
Rarity: Common
Cost: 7
Abilities: Deal damage, Summon
Tags: Cost-related, Random, Targeted
Artist: Gustav Schmidt

Deal 5 damage. Summon a random 5-Cost minion.

Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'

See this card on Hearthpwn

Firelands Portal is a common mage spell card, from the One Night in Karazhan set.

How to get[edit | edit source]

Two copies of regular Firelands Portal are obtained by defeating An Uninvited Guest in One Night in Karazhan's Prologue.

As a Wild format card, both regular and golden versions of Firelands Portal can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Firelands Portal 40 5
Golden Firelands Portal 400 50

Notes[edit | edit source]

  • This spell has two steps:
    • First it deals damage, queuing and resolving all on-damage triggers;
    • Then, it summons a random 5-Cost minion.
  • Notice that, since all card text plays out before any deaths are resolved, if this spell mortally wounds a minion with Deathrattle like Sylvanas Windrunner, the Deathrattle is resolved after the summoning of the 5-Cost minion, which can for example be stolen by Sylvanas' effect.
  • Using Firelands Portal on a golden minion or character will result in it summoning a golden random 5-Cost minion, regardless of whether the Firelands Portal spell itself was golden.

Strategy[edit | edit source]

Firelands Portal is a very effective tempo card, allowing you to remove an enemy minion and summon a minion of your own. Despite being weaker and far more expensive than Fireball, the tempo swing from the random minion makes this a strong inclusion in almost any mage deck. Even more so in a Reno Jackson or Kazakus deck, as the lack of duplicates makes direct damage more scarce.

Due to the small chance of summoning Naga Sea Witch and thereby becoming unable to play other cards, it's usually best to play Firelands Portal as the last card of the turn when no particular order is otherwise required.

Possible summons[edit | edit source]

For Wild format listings, see Firelands Portal/Wild format

The below table lists all 5-cost collectible minions in Standard format, representing the range of possible minions summoned by Firelands Portal.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Booty Bay Bodyguard Free General Any 5 5 4
Taunt You can hire him... until someone offers him enough gold to turn on you.
Darkscale Healer Free General Any 5 4 5
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Frostwolf Warlord Free General Any 5 4 4
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Gurubashi Berserker Free General Any 5 2 7
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Nightblade Free General Any 5 4 4
Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Starving Buzzard Free Beast Hunter 5 3 2
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Stormpike Commando Free General Any 5 4 2
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Tundra Rhino Free Beast Hunter 5 2 5
Your Beasts have ChargeTundra rhinos are often mistaken for kodos. Or am I mistaken?
Bloodworm Common Beast Any 5 4 4
Lifesteal Queen Lana'thel insists on one of these, fried, every morning for breakfast.
Bone Baron Common General Rogue 5 5 5
Deathrattle: Add two 1/1 Skeletons to your hand. "Oil," "Rail," and "Blubber" were already taken.
Clockwork Automaton Common Mech Any 5 4 4
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Cobalt Scalebane Common Dragon Any 5 5 5
At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Corrosive Sludge Common General Any 5 5 5
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Crazed Chemist Common General Rogue 5 4 4
Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps.
Druid of the Claw Common General Druid 5 4 4
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Fen Creeper Common General Any 5 3 6
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Fungalmancer Common General Any 5 2 2
Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy.
Ghostly Charger Common Beast Paladin 5 3 4
Divine Shield
Rush Maybe we should have called him Ghostly Rusher.
Green Jelly Common General Any 5 3 3
At the end of your turn, summon a 1/2 Ooze with Taunt. This card really breaks out of the mold.
Guild Recruiter Common General Any 5 2 4
Battlecry: Recruit a minion that costs (4) or less. The original telemarketer.
Mechano-Egg Common Mech Paladin 5 0 5
Deathrattle: Summon an 8/8 Robosaur. When you need more iron in your diet.
Nesting Roc Common Beast Any 5 4 7
Battlecry: If you control at least 2 other minions, gain TauntRoc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.
Quartz Elemental Common Elemental Priest 5 5 8
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
Rotten Applebaum Common General Any 5 4 5
Taunt
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
Silver Hand Knight Common General Any 5 4 4
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Skelemancer Common General Any 5 2 2
Deathrattle: If it's your opponent's turn, summon an 8/8 Skeleton. What do you mean there's no such thing as "Skelemancy?" But "Dinomancy" is ok?
Spiteful Smith Common General Any 5 4 6
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Stranglethorn Tiger Common Beast Any 5 5 5
Stealth The wonderful thing about tigers is tigers are wonderful things!
Sunborne Val'kyr Common General Any 5 5 4
Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Tar Lurker Common Elemental Warlock 5 1 7
Taunt
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
Trogg Gloomeater Common General Any 5 1 5
Taunt
Poisonous His breath smells like agony and despair, which is still better than most troggs.
Venomancer Common General Any 5 2 5
Poisonous Eight times the death of regular-mancers.
Venture Co. Mercenary Common General Any 5 7 6
Your minions cost (3) more. No Job is too big. No fee is too big.
Verdant Longneck Common Beast Druid 5 5 4
Battlecry: Adapt. Always sticking its neck into other people’s business.
Vilebrood Skitterer Common Beast Hunter 5 1 3
Poisonous
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Wargear Common Mech Any 5 5 5
Magnetic WAR! GEAR! What is it good for?
Abomination Rare General Any 5 4 4
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Bewitched Guardian Rare General Druid 5 4 1
Taunt
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Bonfire Elemental Rare Elemental Mage 5 5 5
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Carrion Drake Rare Dragon Hunter 5 3 7
Battlecry: If a minion died this turn, gain PoisonousFits easily into overhead luggage bins.
Chief Inspector Rare General Any 5 4 6
Battlecry: Destroy all enemy SecretsEmpty your pockets, I know you’ve got a Wandering Monster in there!
Corpse Raiser Rare General Any 5 3 3
Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Corpse Widow Rare Beast Hunter 5 4 6
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Curio Collector Rare General Mage 5 4 4
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
Death Revenant Rare General Warrior 5 3 3
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Despicable Dreadlord Rare Demon Warlock 5 4 5
At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Direhorn Hatchling Rare Beast Warrior 5 3 6
Taunt
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
Doomguard Rare Demon Warlock 5 5 7
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Dyn-o-matic Rare Mech Warrior 5 3 4
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Festeroot Hulk Rare General Warrior 5 2 7
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Furbolg Mossbinder Rare General Any 5 1 1
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Giggling Inventor Rare General Any 5 2 1
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield"I shall build a mighty golden paladin! And he will GREET the WORLD!"
Servant of Kalimos Rare Elemental Any 5 4 5
Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
Stampeding Kodo Rare Beast Any 5 3 5
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Tol'vir Warden Rare General Hunter 5 3 5
Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Voodoo Hexxer Rare General Shaman 5 2 7
Taunt
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Witchwood Grizzly Rare Beast Any 5 3 12
Taunt
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Arcane Tyrant Epic Elemental Any 5 4 4
Costs (0) if you've cast a spell that costs (5) or more this turn. Tyrant is such a strong word.
Big Game Hunter Epic General Any 5 4 2
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Bittertide Hydra Epic Beast Any 5 8 8
Whenever this minion takes damage, deal 3 damage to your hero. It's actually only the middle head that's bitter. The others are sweet and spicy.
Carnivorous Cube Epic General Any 5 4 6
Battlecry: Destroy a friendly minion.
Deathrattle: Summon 2 copies of it. He's always grumpy unil he's eaten his first barista of the morning.
Deathweb Spider Epic Beast Warlock 5 4 6
Battlecry: If your hero took damage this turn, gain LifestealThe itsy bitsy spiders climbed up the village wall. Then came the witch and the spiders ate them all.
E.M.P. Operative Epic General Any 5 3 3
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Earth Elemental Epic Elemental Shaman 5 7 8
Taunt
Overload: (3) Nothing beats rock.
Faceless Manipulator Epic General Any 5 3 3
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Fatespinner Epic General Druid 5 5 3
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Glitter Moth Epic Beast Priest 5 4 4
Battlecry: If your deck has only odd-Cost cards, double the Health of your other minions. Some moths are attracted to flame. This one's attracted to disco.
Gloom Stag Epic Beast Druid 5 2 6
Taunt
Battlecry: If your deck has only odd-Cost cards, gain +2/+2. Majestic. Ethereal. Still pretty down in the dumps, though.
Muck Hunter Epic General Any 5 5 8
Rush
Battlecry: Summon two 2/1 Mucklings for your opponent. You think your job mucks.
Necromechanic Epic General Hunter 5 3 6
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Omega Agent Epic General Warlock 5 4 5
Battlecry: If you have 10 Mana Crystals, summon 2 copies of this minion. They don't just find the truth. They give it a ten second head start, then hunt it down.
Reckless Experimenter Epic General Priest 5 4 6
Deathrattle minions you play cost (3) less, but die at the end of the turn. It's hard to call her reckless when it's clear she knows what she's doing.
Seaforium Bomber Epic General Any 5 5 5
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage. Dress for the bomb you want, not the bomb you have.
Tomb Lurker Epic General Any 5 5 3
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Vilespine Slayer Epic General Rogue 5 3 4
Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
Windshear Stormcaller Epic General Shaman 5 5 5
Battlecry: If you control all 4 basic Totems, summon Al'akir the Windlord. Don't ever doubt Al'Akir's love for basic totems.
Blood-Queen Lana'thel Legendary General Warlock 5 1 6
Lifesteal
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Bolvar, Fireblood Legendary General Paladin 5 1 7
Divine Shield
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
Captain Greenskin Legendary Pirate Any 5 5 4
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Darius Crowley Legendary General Warrior 5 4 4
Rush
Whenever this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
Dollmaster Dorian Legendary General Any 5 2 6
Whenever you draw a minion, summon a 1/1 copy of it. The children were puzzled by the scratches covering the insides of their toy-boxes.
Duskfallen Aviana Legendary General Druid 5 3 7
The first card each player plays each turn costs (0). Someone called her "Tweety". She didn't take it well.
Elise the Trailblazer Legendary General Any 5 5 5
Battlecry: Shuffle a sealed Un'Goro pack into your deck. Reno taught her that blazing her own trail is a lot more fun than following someone else's map.
Harrison Jones Legendary General Any 5 5 4
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Ixlid, Fungal Lord Legendary General Druid 5 2 4
After you play a minion, summon a copy of it. We suggest crafting Ixlid; he'll grow on you. Literally.
Leeroy Jenkins Legendary General Any 5 6 2
Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
Lyra the Sunshard Legendary Elemental Priest 5 3 5
Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
Myra Rotspring Legendary General Rogue 5 4 2
Battlecry: Discover a Deathrattle minion. Also gain its DeathrattleOn her first day on the job, Myra removed the smoke detectors.
Prince Liam Legendary General Paladin 5 5 5
Battlecry: Transform all your 1-Cost cards in your deck into Legendary minions. "I have a very particular set of skills. Skills that make me a nightmare for witches like you."
Subject 9 Legendary Beast Any 5 4 4
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
Zilliax Legendary Mech Any 5 3 2
Magnetic
Divine Shield, Taunt, Lifesteal, Rush Everything but the kitchen sink. Oh wait, there's one on his back.
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Lore[edit | edit source]

The Firelands Portal located on Mount Hyjal in World of Warcraft

This spell represents one of Karazhan's many "precisely calibrated portals attuned to a variety of exotic locales" - in this case, the Firelands, the one of the four domains of the Elemental Plane, and home to Ragnaros and hordes of fire elementals. However, the Firelands are apparently a popular travel destination for adventurers of all kinds, since opening the portal can reveal any of a large variety of characters waiting on the other side. That said, the large fireball that accompanies the traveller through the portal may explain their eagerness to step through; Ragnaros is not known for his tolerance toward unwanted guests.

The portal itself is found at the top level of the tower, which also features as the fifth wing in One Night in Karazhan - The Spire.[1]

The Firelands[edit | edit source]

From Wowpedia:

The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing's emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain's valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth's champions.
The ash-choked Firelands is the least hospitable of the elemental domains. What serves as air in this harsh place is laden with scalding, noxious fumes. The only safe havens from the Firelands' ever-churning magma ocean are islands of jagged rock. Yet even the dangers of this merciless landscape pale in comparison to the raging fury of the elementals who dwell there.
In the ages since the titans ordered Azeroth, the Firelands has served as a prison - not only for the mighty Firelord, Ragnaros, but also for the flame-born legions who serve him without question. The elementals had spent the innumerable years of their imprisonment reveling in the chaos innate to their being, until the Cataclysm ruptured the barriers between the Firelands and Azeroth. With the world still reeling from the disaster, Ragnaros and his minions have made it their goal to set aflame the World Tree Nordrassil, one of the remaining symbols of healing in the shattered lands of Azeroth.

Gallery[edit | edit source]

Firelands Portal, full art
The Firelands in the TCG
The Molten Front, one area of the Firelands, in World of Warcraft

Patch changes[edit | edit source]

References[edit | edit source]

Promotional Content