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==Strategy==
 
==Strategy==
In most cases a better card than [[Healing Touch]], because it can still be used to protect the Hero, even at full health, and this card is situational, because the player can choose to gain 4 attack that turn instead.
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In most cases a better card than [[Healing Touch]], because it can still be used at full value when the Hero has full health, and this card is more situational, because the player can choose instead to gain 4 attack on that turn.
   
 
==Lore==
 
==Lore==

Revision as of 10:31, 16 May 2016

Warning: there is more than one data page for cards with this name.

Please identify which of these data pages are for the card this page is supposed to cover. Data:Cards/Feral Rage(35210), Data:Cards/Feral Rage(475013) Once it is identified, please edit this page and use the |datapage parameter on {{Card infobox}} to ensure data is pulled from the correct page.

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Feral Rage
Regular
latest?cb=20161202174500
Gold
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Set:Whispers of the Old GodsWhispers of the Old Gods
Type:Spell
Class:DruidDruid
Rarity:CommonCommon
Cost:3 Mana icon
Abilities:Choose One, Gain Armor
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Flavor text

Let's be honest. One option is a lot ragier than the other.

External links

Data pagePlayHearthstoneHearthpwn

Feral Rage is a common druid spell card, from the Whispers of the Old Gods set.

How to get

Feral Rage can be obtained through Whispers of the Old Gods card packs, or through crafting.

Card Crafting cost Disenchanting
Feral Rage 40 5
Golden Feral Rage 400 50

Choice cards

Evolve Spines
Evolve Scales

Strategy

In most cases a better card than LegacyHealing Touch, because it can still be used at full value when the Hero has full health, and this card is more situational, because the player can choose instead to gain 4 attack on that turn.

Lore

This spells depicts the power and versatility of the druid's feral nature, augmented by the dark powers of the Old Gods.

Gallery

Feral Rage full

Feral Rage, full art

Patch changes