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Solo Adventures
The subject of this article is only available in Solo Adventures.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Solo Adventures.

Felstorm Run is the third boss encounter in Chapter 2: To the Black Temple of Trial by Felfire Story. The player controls Ashes of OutlandStolen Demolisher - a party of outcasts lead by Aranna Starseeker, armed with the Ashes of OutlandBroken Demolisher they repaired from the previous encounter.

Hero Powers[]

Felstorm Tornado
Passive

Player's hero[]

Stolen Demolisher
Reroute Power

Special cards[]

Boss

Rusted Voidwalker

Player

Exhaust Backfire
Refueling
Infernal Cannon
Self Repairs
Turbo Boost!

Decks[]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Felstorm Run Stolen Demolisher
Class Card Quantity Class Card Quantity
Boss Ashes of OutlandRusted Voidwalker 2 Boss Ashes of OutlandExhaust Backfire 6
Hunter Ashes of OutlandHelboar 1 Ashes of OutlandRefueling 4
Rogue Ashes of OutlandSpymistress 2 Ashes of OutlandInfernal Cannon 6
Ashes of OutlandCursed Vagrant 2 Ashes of OutlandSelf Repairs 3
Warlock Ashes of OutlandNightshade Matron 2 Ashes of OutlandTurbo Boost! 3
Warrior Ashes of OutlandBonechewer Raider 2 Neutral Goblins vs GnomesTarget Dummy 2
Ashes of OutlandBloodboil Brute 4 Journey to Un'GoroTar Creeper 2
Neutral Ashes of OutlandBonechewer Brawler 3 Journey to Un'GoroStegodon 2
Ashes of OutlandMo'arg Artificer 3 The Boomsday ProjectRusty Recycler 2
Ashes of OutlandBlistering Rot 4
Ashes of OutlandOverconfident Orc 2
Ashes of OutlandBurrowing Scorpid 2
Ashes of OutlandDisguised Wanderer 3
Ashes of OutlandBonechewer Vanguard 2
Ashes of OutlandSupreme Abyssal 1
Ashes of OutlandScrapyard Colossus 4

Notes

To edit these notes, go to Template:Felstorm Run notes.

  • The player starts with 2 Mana Crystals instead of 0.
  • Boss does not have Health. To win this encounter, the player has to survive in 10 opponent's turns or have the "Turns to Escape" counter reaching 0 turns, whichever applies first.
  • The boss always goes first, but the player does not get CoreThe Coin.
  • 1-2 following different minions are spawned (not recruited) on the boss' first turn: Ashes of OutlandHelboar, Ashes of OutlandRusted Voidwalker, Ashes of OutlandBonechewer Brawler, Ashes of OutlandBonechewer Raider, Ashes of OutlandMo'arg Artificer, Ashes of OutlandDisguised Wanderer, Ashes of OutlandBlistering Rot or Ashes of OutlandNightshade Matron.
  • The boss's Hero Power recruits random minions from his deck at the start of turn instead of drawing them. At turns 2-3, the boss' Hero Power will recruit 1-2 minions; 2-4 minions recruited at the start of the boss' turn 4 and higher.
  • The following enemy minions can be recruited starting from boss' turns 2-3: Helboar, Rusted Voidwalker, Bonechewer Brawler, Bonechewer Raider, Mo'arg Artificer, Disguised Wanderer, Blistering Rot or Nightshade Matron.
  • Ashes of OutlandSupreme Abyssal can be recruited starting from turn 4.
  • Ashes of OutlandBloodboil Brute, Ashes of OutlandBonechewer Vanguard, Ashes of OutlandCursed Vagrant and Ashes of OutlandScrapyard Colossus can be recruited starting from turn 5.


Strategy[]

As our heroes ride for the Black Temple, a rusted Felstorm tests their mettle. Survive 10 turns to escape its grasp, and prepare yourself for the next task!

All rhymes aside, the Felstorm Run operates similarly to past escape encounters (such as The League of ExplorersMine Shaft or The Dragonflights). Riding off on a Ashes of OutlandStolen Demolisher, you're provided with a special deck of cards and a unique Hero Power. Each turn, the Ashes of OutlandFelstorm Tornado will recruit waves of random Demon and Outland-themed minions from the boss' deck.

Clearing the board is key. Ashes of OutlandReroute Power is your primary source of damage—proportionate to the number of cards in your hand—and should be your best bet in the early game; play as few cards as possible to maximise damage. As there are only 6 Taunt minions in your deck, you would want to use them sparingly and only to mitigate attacks from incoming enemies. The boss generally goes face whenever possible.

Ashes of OutlandRefueling should be best used to keep your hand filled, for the purpose of using your Hero Power. Despite adding 2 more to the "Turns to Escape" counter, it allows for more options and you have a chance of drawing extra Turbo Boosts!, which counteracts the turn loss. Use at your own discretion.

Ashes of OutlandExhaust Backfire does good AoE damage against multiple enemy minions, but should be held onto until absolutely necessary. It's especially powerful if the boss has a Ashes of OutlandMo'arg Artificer on their board. (Two is even better.)

Ashes of OutlandInfernal Cannon should be reserved for situations when there are big enemy minions on the board, ensuring powerful single-target removal and stealing strong enemy minions. Ashes of OutlandScrapyard Colossus is the most ideal minion to be stolen.

Ashes of OutlandTurbo Boost! is your most crucial card, and should be saved towards the end of the run. Apart from counteracting extra turns from Ashes of OutlandRefueling, using it can end the encounter immediately if you have one or two turns left to escape.

Dialogue[]

Before match

Illidan Stormrage
Through fire and fel our heroes race. While the rusted swarm gives chase.

Turn 1

Aranna Starseeker
We're making good time but a storm's starting... hurry up!

Hero Power

Aranna Starseeker
Alright, what if I do this?
Gotta keep moving... let me try this!
If I put the red wire to the blue wire... oh!
Just... connect everything!

Player's cards

Ashes of OutlandExhaust Backfire
Aranna Starseeker
Ah, a smokescreen. That might work in our favor.
Did that... break anything?
(cough) Well, that works.
Ashes of OutlandInfernal Cannon
Aranna Starseeker
Cannons? Karnuk, this thing's got cannons!
Aranna Starseeker
Karnuk, keep firing!
Karnuk
Ahhhhh hah hah hah!
Blast 'em. Blast 'em all!
Ashes of OutlandSelf Repairs
Aranna Starseeker
Let's try fixing this...
The storm's taking a toll - let's fix it up!
Aranna
Sklibb, see if you can fix that. Be careful!
Sklibb, Outcast
<Worried chirping>

Almost completed

3 turns left
Aranna Starseeker
Rusted Legion are coming out of the storm! Get ready to fight!
2 turns left
Baduu, Outcast
Not long now. We're drawing up on the Black Temple.
1 turn left
Karnuk, Outcast
The skies darken... what is this place?

Death

Aranna Starseeker
We've made it! The danger's over, everyone.
Sklibb, Outcast
<Excited sporelok chirping>

Lore[]

Wowpedia iconThis section uses content from Wowpedia.
The Felstorm was a gigantic swirl of fel situated above the Tomb of Sargeras. In reality an enormous portal leading to the world of Argus, it was powered by a powerful source of magic beneath the Tomb that Hero SkinsGul'dan released, marking the beginning of the third invasion of the Burning Legion.
The core of the Felstorm is Felstorm's Breach. It shoots through The Guardian's Sanctum and the Conclave of Torment before being channeled to the apex of the Tomb, just above the Sacristy of Elune.

Gallery[]

Felstorm Run full

Felstorm Run, full art

Patch changes

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