Felstorm Run

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Ashes of Outland's single-player content.


Felstorm Run
Regular

Felstorm Run(211269).png

Set: Ashes of Outland
Type: Hero
Class: Warlock
Abilities: Permanent
Artist: Unknown artist

It's a race to the Black Temple through the fury of a felstorm!

See this card on Hearthpwn

Felstorm Run is the third boss encounter in Chapter 2: To the Black Temple of Trial by Felfire Story.

The player controls Stolen Demolisher - a party of outcasts lead by Aranna Starseeker, armed with the Broken Demolisher they repaired from the previous encounter.

Hero Powers[edit | edit source]

Felstorm Tornado(211271).png
Passive

Player's hero[edit | edit source]

Stolen Demolisher(211270).png
Reroute Power(211272).png

Special cards[edit | edit source]

Boss[edit | edit source]

Rusted Voidwalker(211252).png

Player[edit | edit source]

Exhaust Backfire(211275).png
Refueling(211278).png
Infernal Cannon(211276).png
Self Repairs(211277).png
Turbo Boost!(211274).png

Decks[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Felstorm Run Stolen Demolisher
Class Card Quantity Class Card Quantity
Boss Rusted Voidwalker 2 Boss Exhaust Backfire 6
Hunter Helboar 1 Refueling 4
Rogue Spymistress 2 Infernal Cannon 6
Cursed Vagrant 2 Self Repairs 3
Warlock Nightshade Matron 2 Turbo Boost! 3
Warrior Bonechewer Raider 2 Neutral Target Dummy 2
Bloodboil Brute 4 Tar Creeper 2
Neutral Bonechewer Brawler 3 Stegodon 2
Mo'arg Artificer 3 Rusty Recycler 2
Blistering Rot 4
Overconfident Orc 2
Burrowing Scorpid 2
Disguised Wanderer 3
Bonechewer Vanguard 2
Supreme Abyssal 1
Scrapyard Colossus 4

Notes[edit | edit source]

  • The player starts with 2 Mana Crystals instead of 0.
  • Boss does not have Health. To win this encounter, the player has to survive in 10 opponent's turns or have the "Turns to Escape" counter reaching 0 turns, whichever applies first.
  • The boss always goes first, but the player does not get The Coin.
  • 1-2 following different minions are spawned (not recruited) on the boss' first turn: Helboar, Rusted Voidwalker, Bonechewer Brawler, Bonechewer Raider, Mo'arg Artificer, Disguised Wanderer, Blistering Rot or Nightshade Matron.
  • The boss's Hero Power recruits random minions from his deck at the start of turn instead of drawing them. At turns 2-3, the boss' Hero Power will recruit 1-2 minions; 2-4 minions recruited at the start of the boss' turn 4 and higher.
  • The following enemy minions can be recruited starting from boss' turns 2-3: Helboar, Rusted Voidwalker, Bonechewer Brawler, Bonechewer Raider, Mo'arg Artificer, Disguised Wanderer, Blistering Rot or Nightshade Matron.
  • Supreme Abyssal can be recruited starting from turn 4.
  • Bloodboil Brute, Bonechewer Vanguard, Cursed Vagrant and Scrapyard Colossus can be recruited starting from turn 5.

Strategy[edit | edit source]

As our heroes ride for the Black Temple, a rusted Felstorm tests their mettle. Survive 10 turns to escape its grasp, and prepare yourself for the next task!

All rhymes aside, the Felstorm Run operates similarly to past escape encounters (such as Mine Cart Rush or The Dragonflights). Riding off on a Stolen Demolisher, you're provided with a special deck of cards and a unique Hero Power. Each turn, the Felstorm Tornado will recruit waves of random Demon and Outland-themed minions from the boss' deck.

Clearing the board is key. Reroute Power is your primary source of damage—proportionate to the number of cards in your hand—and should be your best bet in the early game; play as few cards as possible to maximise damage. As there are only 6 Taunt minions in your deck, you would want to use them sparingly and only to mitigate attacks from incoming enemies. The boss generally goes face whenever possible.

Refueling should be best used to keep your hand filled, for the purpose of using your Hero Power. Despite adding 2 more to the "Turns to Escape" counter, it allows for more options and you have a chance of drawing extra Turbo Boosts!, which counteracts the turn loss. Use at your own discretion.

Exhaust Backfire does good AoE damage against multiple enemy minions, but should be held onto until absolutely necessary. It's especially powerful if the boss has a Mo'arg Artificer on their board. (Two is even better.)

Infernal Cannon should be reserved for situations when there are big enemy minions on the board, ensuring powerful single-target removal and stealing strong enemy minions. Scrapyard Colossus is the most ideal minion to be stolen.

Turbo Boost! is your most crucial card, and should be saved towards the end of the run. Apart from counteracting extra turns from Refueling, using it can end the encounter immediately if you have one or two turns left to escape.

Dialogue[edit | edit source]

Before match

Illidan Stormrage
Through fire and fel our heroes race. While the rusted swarm gives chase.

Turn 1

Aranna Starseeker
We're making good time but a storm's starting... hurry up!

Hero Power

Aranna Starseeker
Alright, what if I do this?
Gotta keep moving... let me try this!
If I put the red wire to the blue wire... oh!
Just... connect everything!

Player's cards

Exhaust Backfire
Aranna Starseeker
Ah, a smokescreen. That might work in our favor.
Did that... break anything?
(cough) Well, that works.
Infernal Cannon
Aranna Starseeker
Cannons? Karnuk, this thing's got cannons!
Aranna Starseeker
Karnuk, keep firing!
Karnuk
Ahhhhh hah hah hah!
Blast 'em. Blast 'em all!
Self Repairs
Aranna Starseeker
Let's try fixing this...
The storm's taking a toll - let's fix it up!
Aranna
Sklibb, see if you can fix that. Be careful!
Sklibb, Outcast
<Worried chirping>

Almost completed

3 turns left
Aranna Starseeker
Rusted Legion are coming out of the storm! Get ready to fight!
2 turns left
Baduu, Outcast
Not long now. We're drawing up on the Black Temple.
1 turn left
Karnuk, Outcast
The skies darken... what is this place?

Death

Aranna Starseeker
We've made it! The danger's over, everyone.
Sklibb, Outcast
<Excited sporelok chirping>

Lore[edit | edit source]

From Wowpedia:

The Felstorm was a gigantic swirl of fel situated above the Tomb of Sargeras. In reality an enormous portal leading to the world of Argus, it was powered by a powerful source of magic beneath the Tomb that Gul'dan released, marking the beginning of the third invasion of the Burning Legion.
The core of the Felstorm is Felstorm's Breach. It shoots through The Guardian's Sanctum and the Conclave of Torment before being channeled to the apex of the Tomb, just above the Sacristy of Elune.

Gallery[edit | edit source]

Felstorm Run, full art

Patch changes[edit | edit source]