|Set:||Whispers of the Old Gods|
|Voice actor:||Lani Minella|
Battlecry: Summon a random 3-Cost minion.
They never get the recognition they deserve.
How to get[edit | edit source]
|Golden Faceless Summoner||400||50|
Notes[edit | edit source]
- This minion's Battlecry summons a random minion with a mana cost of 3. Any collectible minion may be summoned; uncollectible minions will not be summoned.
- Faceless Summoner will no longer be offered for selection in Arena, since the 15th of September 2016. However, it is still obtainable in Arena matches through random effects, such as Unstable Portal.
Strategy[edit | edit source]
This is a strong minion card for Mages. A vanilla 5/5 body normally represents just over 4 mana in cost, so paying 6 mana for this minion plus a random 3-mana minion is usually a strong play. Some 3-mana minions (especially those with a Battlecry, which will not activate when summoned by Faceless Summoner) present less value, others can have a significant impact.
Some of the summoned minions have an immediate effect on the battlefield, like Argent Horserider and Wolfrider, but Dreadscale and Mana Tide Totem are also notable mentions. There is also a small chance a Taunt minion will be summoned.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Spell Damage +1 You don't see a lot of Dalaran warriors.
Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Taunt "Bear Carcass 1/10"
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Battlecry: Summon a 1/1 Boar. Someone did mess with Tuskerr once. ONCE.
|Shattered Sun Cleric||Free||General||Any||3||3||2|
Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Taunt He likes to act like he's in charge, but the silverback matriarch actually runs things.
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Charge Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
|Acolyte of Agony||Common||General||Priest||3||3||3|
Lifesteal It takes many years of practiced study in order to fully master agony.
|Acolyte of Pain||Common||General||Any||3||1||3|
Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Battlecry: Add 2 Bananas to your hand. You could say he has a certain appeal.
Can't be targeted by spells or Hero Powers. "Candygram."
At the end of your turn, restore 3 Health to your hero. Wish #1: funnel cakes. Wish #2: funnel cakes. Wish #3: FUNNEL CAKES.
Spell Damage +1
Battlecry: If your deck has only odd-Cost cards, draw a card. She's so odd, you can't even.
Battlecry: Add a random card to your hand (from your opponent's class). It's like, SUPER bad at staring contests.
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Battlecry: Gain +1 Health for each spell in your hand. Her hair was always like that.
Taunt "You have my shield! And the rest of me too."
Also damages the minions next to whomever this attacks. Can be upgraded into a Cave Lurker.
Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
After you summon a minion, gain +1 Health. The original fifth beetle!
Combo: Give your weapon +1 Attack. In life he worked as a sword swallower.
Battlecry: Give a friendly minion Immune this turn. It helps to speak really, really loud.
Battlecry: Summon a copy of this minion. What's worse than finding two imps in your lab? Only finding one of them.
Battlecry: Deal 6 damage to a Dragon. A pair of stout dwarves nearly averted the Cataclysm.
Overload: (3) Sometimes, the best defense is an offensive troll.
|Druid of the Scythe||Common||General||Druid||3||2||2|
Choose One - Transform into a 4/2 with Rush; or a 2/4 with Taunt. She's a scythe for sore eyes.
Battlecry: If your hero took damage this turn, summon two 1/1 Bats. Happily married with two kids. It was love at first bite.
|Earthen Ring Farseer||Common||General||Any||3||3||3|
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Deathrattle: Summon two 1/1 Raptors. Often misunderstood, it's just that he likes to use the eggs as pillows.
Battlecry: If you're holding a minion with 5 or more Attack, Adapt. And so the bartender says, “Why the long neck?”
Battlecry: If you're holding a spell that costs (5) or more, gain +1/+1. Carefully assembled from two Electrowrongs.
Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Poisonous Float like a butterfly, sting like a giant wasp!
Deathrattle: Add a Coin to your hand. You hear a coin rattling inside the slotted gargoyle... What could it mean?
Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
After your hero attacks, give this minion +1/+1. Hard time making ends meet? Hate the League of Explorers? Get a job henching!
|Hot Spring Guardian||Common||Elemental||Shaman||3||2||4|
3 Health. NONE SHALL PASS until at least an hour after eating.
Whenever this minion takes damage, discard a random card. The problem is that he carries those cards in his mouth.
Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.
Deathrattle: Add two 1/2 Elementals to your hand. We wanted to name him "Ingenious Elemental", but he just wasn't that bright.
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Stealth Stranglethorn is a beautiful place to visit, but you wouldn't want to live there.
Deathrattle: Deal 4 damage to a random enemy minion. More Boom for your buck.
Battlecry: Deal 3 damage randomly split among all enemies. Horrible secret: The Darkness is immune to Arcane Missiles.
Battlecry: Summon a 2/1 Poisonous Drakeslayer for your opponent. She would have gotten away with it, if it weren't for that meddling Drakeslayer.
Battlecry: Summon two 1/1 Microbots. Best-selling author of "How to Make Friends You Completely Control."
Battlecry: Deal 5 damage to your hero. "Dude, where's my pizza?!"
Combo: Give a friendly minion Poisonous. The excruciating pain means it's working!
Battlecry: If you control another Murloc, Discover a Murloc. Lookout is a self-appointed title that's mostly an excuse to beat things up.
Battlecry: Adapt. Aww. So cute. Want to feed him another finger?
Each turn this is in your hand, swap its Attack and Health. Time to squash your opponent.
Rush "I'm sorry, son. We had to send Old Howler off…to a farm…to play…"
Has +1 Attack and Windfury while damaged. If he's raging now, just wait until he gets nerfed.
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Battlecry: Discard your lowest Cost card. "Reck less!? ME WRECK MOAR!"
Whenever you cast a spell, summon a 1/1 Zombie with Taunt. Loves long walks on the beach, raising the dead, and chocolates.
Divine Shield Never wash your whites with a Scarlet Crusader.
Battlecry: Summon a 2/3 Giant Rat. His clothing is "ratty" in more ways than one.
Battlecry: Deal 2 damage. Proper grammar would be "sprung rocket."
Battlecry: Discover a copy of a minion in your deck. He's just exercising his right to bear arms.
Poisonous He got that way from looking into a mirror.
Battlecry: Add a random 2-Cost minion to each player's hand. Doom! Only doom for you! But pay good tip, maybe less doom.
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
Has +3 Attack while damaged. Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
Windfury He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire.
Battlecry: If you played an Elemental last turn, Adapt. What? THUNDER LIZARD is adapting!
At the start of your turn, set this minion's Attack to 4. Do you want to eat an adventurer? I want to eat an adventurer!
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. It's pronounced VERY GHOUL. Don't let anyone tell you different.
Echo How do you make a walnut laugh? Crack it up!
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Deathrattle: Summon a 5/5 Devilsaur. A key ingredient in all discerning Funnel Cake recipes.
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Each turn this is in your hand, swap its Attack and Health. After a short paws, she's back to herself again.
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Deathrattle: Gain an empty Mana Crystal. Sparkliest of the seven deadly sprites.
Costs (0) if your hero was healed this turn. When life gives you snow…
Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Can't attack. Loves goblins. In a light cream sauce.
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
|Kirin Tor Mage||Rare||General||Mage||3||4||3|
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
At the start of your turn, attack a random enemy. What is best in life? To make candle. To keep candle. To hear lamentation of candle-takers.
Battlecry: If you control no other minions, gain Taunt and Divine Shield. He is a champion, with no friends. He'll keep on fighting, til the end!
|Mana Tide Totem||Rare||Totem||Shaman||3||0||3|
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
|Mind Control Tech||Rare||General||Any||3||3||3|
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.
Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
Battlecry: Gain +1 Attack for each damage your hero has taken this turn. Why did the demon cross the streams? To get to The Other Side.
Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. She feels waiting for healing makes you appreciate it more.
|Paragon of Light||Rare||General||Paladin||3||2||5|
Has Taunt and Lifesteal while it has 3 or more Attack. She’s all fun and games until someone rings that stupid bell.
Taunt Recruited from the Gilnean opera house.
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
At the end of your turn, summon a random 1-Cost minion. Auditioning for the next Fungal Idol.
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
|Spirit of the Frog||Rare||General||Shaman||3||0||3|
Stealth for 1 turn.
Whenever you cast a spell, draw a spell from your deck that costs (1) more. It is Wednesday, my dudes.
|Spirit of the Lynx||Rare||General||Hunter||3||0||3|
Stealth for 1 turn.
Whenever you summon a Beast, give it +1/+1. Much of this shrine’s power lies in the can-opener noise it makes.
Battlecry: Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
Battlecry: Trigger a friendly minion's Deathrattle. Likes to scare his friends half to death.
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
After this minion attacks a hero, Adapt. A youngster who is truly hungry for self-improvement.
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Whenever you shuffle a card into your deck, shuffle in an extra copy. Her friends call her "Shuffleupugus".
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Battlecry: Discover a spell.
Deal damage to your hero equal to its Cost. Ear to the ground, he carefully interpreted the chittering noises: “You wanna cast a spell? I wanna cast a spell!”
Battlecry: Look at 3 cards.
Guess which one started in your opponent's deck to get a copy of it. George promised to be good. But it's easy for little Glimmerroots to forget.
Your end of turn effects trigger twice. Drakkari sorceresses have the irritating habit of repeating themselves at the end of every sentence. Every sentence.
Battlecry: Give each player a copy of a random card from their opponent's deck. “It’s an illusion, Malacrass!”
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Battlecry: If you control a Secret, play a Secret from your deck. Knew Mysterious Challenger back when he was a Mysterious Squire.
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
This is an Elemental, Mech, Demon, Murloc, Dragon, Beast, Pirate and Totem. Be all that you can be.
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Battlecry: If you're holding a Dragon, swap this minion's Attack with another minion's. The dragons mostly keep him around as a snack.
Whenever you draw a Beast, give it +2/+2. All it takes is a tummy rub.
Battlecry: Swap the Attack and Health of all other minions. You had to put the portable hole inside the bag of holding, didn't you?!
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
|High Priest Thekal||Legendary||General||Paladin||3||3||4|
Battlecry: Convert all but 1 of your hero's Health into Armor. "…and then I beat him with 1 Health!"
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Battlecry: If your deck has no 3-Cost cards, transform into a 3/3 copy of a minion. Three Princes stand before you. This one wants to copy others.
Whenever a friendly minion dies, add a 1/1 copy of it to your hand. It costs (1). Love like you've never been hurt. Dance like a 1/1 is watching.
After you play the right-most card in your hand, draw a card. She's Dr. Boom's right-hand mage.
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Choose One - Transform into one of Loti's four dinosaur forms. “Ravasaur!”
“Is that a thing?”
“….now you’re just making those up.”
Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs.
|Zola the Gorgon||Legendary||General||Any||3||2||2|
Battlecry: Choose a friendly minion. Add a Golden copy of it to your hand. Her name seems a bit cheesy.
|Showing all 149 cards|
Quotes[edit | edit source]
- I'm not lonely anymore!
- New friend?
Lore[edit | edit source]
- The n'raqi, commonly known as the faceless ones or the faceless, are a monstrous race that arose from the organic matter that seeped from the Old Gods' blighted forms during the primordial era of Azeroth. Cunning and intelligent, they serve their eldritch masters with fanatical loyalty.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 22.214.171.12474 (2016-04-24): Added.
References[edit | edit source]
- Hearthside Chat: Upcoming Arena Changes with Dean Ayala. (2016-09-08).