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Epic card list/Wild format
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Give all minions in your deck +2/+2. They cost (1) more (up to 10). Did you set it to "wumbo?"
Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.
Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.
Reduce the Attack of an enemy minion by 1 until your next turn.
(Upgrades each turn!) "What's that you're dreaming?
You're weak and you're screaming!
It must be my scheming..."
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage. Now with 100% more blast!
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Battlecry: Deal 5 damage to your hero. Gain 5 Armor. This elf's winning the arms race.
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
|Emerald Hive Queen||Epic||Minion||Beast||Any||1||2||3|
Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.
Discover a card with Overload. Overload: (1) INFINITE LOOP!
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.
At the start of your turn, destroy this and gain 8 Armor. For a limited time, loa blessings are on a pray-one-get-two deal (on selected sacrifices only).
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Deathrattle: If this minion has 2 or more Attack, draw a card. Remember, submit your bribes directly to the Marshal - it's the law!
Battlecry: If your board is full of Mogu Cultists, sacrifice them all and summon Highkeeper Ra. Mogu cultists have the worst team-building exercises.
|Secure the Deck||Epic||Spell||Druid||1|
Sidequest: Attack twice with your hero.
Reward: Add 3 'Claw' spells to your hand. "Tied it down, boss. I don't really know why you asked me to do that."
Replace your hand with random Demons. Give them +2/+2. Why is everybody in Outland replacing their hands?!
Battlecry: Deal 3 damage to each hero. Shadowbomber does her job, but she's kind of phoning it in at this point.
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
|The Beast Within||Epic||Spell||Hunter||1|
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Sidequest: Use your Hero Power three times. Reward: Summon three 1/1 Leper Gnomes. In the event of a sudden loss of cabin pressure, a slingshot will be deployed for convenient evacuation.
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!
Deathrattle: Shuffle this minion into your opponent's deck. He's the reason the First Bank of Gadgetzan has steel floors.
After you play a Secret, Discover a spell. "S-secrets? I don't have any! Whoa, look, a spell!"
Battlecry: This turn, your healing effects deal damage instead. “Okay kids did everyone remember to heal before we left?”
Battlecry: Choose a friendly minion. Shuffle a copy of it into your deck. He's gotten big into crypt-o-currency.
Secret: When one of your minions is attacked, transform it into a random one that costs (3) more. "WE DO YOU A BAMBOOZLE, HOOMAN!"
|Big Bad Voodoo||Epic||Spell||Shaman||2|
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.
Has Attack equal to your Armor. Can't attack heroes. CAUTION: DO NOT SCRATCH NOSE.
|Book of Specters||Epic||Spell||Mage||2|
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
|Bring It On!||Epic||Spell||Warrior||2|
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
Battlecry: Draw a Pirate from your deck. Pirates and Parrots go together like Virmen and Carrots.
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield. Fly like an eagle, drop like a rock.
Swap the Attack and Health of all minions. This minion is really powerful!
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
If you have any unspent Mana at the end of your turn, draw a card. I won't ask about your mana curve if you don't ask where I got these.
Discover a Druid minion. If you hand has no minions, keep all 3. Experience the draw of the wild!
|Dead Man's Hand||Epic||Spell||Warrior||2|
Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Battlecry: Your opponent summons a random minion from their hand. It's not his fault… Someone keeps stealing his soap!
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
After you Discover a card, reduce its cost by (1). She's making great progress on paying off that advanced degree.
Battlecry: Summon an exact copy of this minion at the end of the turn. OOZE... Ooze... Ooze... (ooze...)
|Embrace the Shadow||Epic||Spell||Priest||2|
This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
|Envoy of Lazul||Epic||Minion||General||Priest||2||2||2|
Battlecry: Look at 3 cards. Guess which one is in your opponent's hand to get a copy of it. "Note to self: possess someone who's local and knows directions next time."
Battlecry: Unlock your Overloaded Mana Crystals. Just try to avoid eye contact.
Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.
Replace your deck with copies of "Discover a card." It turns out cards DO grow on trees!
Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.
You can use your Hero Power twice a turn. He'll never admit it, but he pushes you hard because he really cares about you.
Battlecry: Remove the top card from your opponent's deck. She prefers the term "Glampire."
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Battlecry: Swap Hero Powers with your opponent until your next turn. When he was young, he was an Outrageous Magus.
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Deathrattle: Shuffle this into your deck. It keeps any enchantments. She protec.
But most importantly,
she come bac.
|Lock and Load||Epic||Spell||Hunter||2|
Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Whenever this minion is healed, summon a 2/2 Crystal. Gadgetzan, where even the pet rocks have pet rocks.
At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing!
All minions take double damage from spells. Double-damage. You know the drill.
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn. Has a side-business selling her lipstick shade, "Omega Red."
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Deathrattle: Return any spells you cast on this minion to your hand. Sure, he'll return your stuff. OVER HIS DEAD BODY!
Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Battlecry: Transform a friendly minion into a random minion with the same Cost. For when you didn’t combobulate quite right the first time around.
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Sidequest: Take no damage for a turn.
Reward: Summon a 3/6 minion with Taunt. Few quests are completed by cowering under a table.
After you cast a spell on a minion, add a Priest spell to your hand. The Sethekk weren't able to survive this long by being wasteful with their power. Or their wacky hats.
Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
Battlecry: Transform into a 2/2 copy of a friendly Deathrattle minion. Terrible at shadow puppets: "This is... a tentacle! And this is... two tentacles!"
|Sleep with the Fishes||Epic||Spell||Warrior||2|
Deal 3 damage to all damaged minions. If you're sleeping with the fishes, we highly suggest not bringing an electric blanket.
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.
Deal 2 damage to a minion. If it survives, give it Poisonous. What doesn't kill you makes you toxic.
Battlecry: Give a friendly minion +1/+2.
This has different effects based on which game board you're on. Oh, the places you'll go! There is so much to fight! There are boards to be explored. There are dreams to take flight.
Whenever you draw a card, transform it into a random Legendary minion. All it takes is some imagination and a cardboard box.
Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo!
Restore 4 Health. Repeatable this turn. The swill has eyes!
Battlecry: Transform all Neutral cards in your deck into random cards from your class. She keeps your deck classy.
Whenever you shuffle a card into a deck, shuffle in an extra copy. Her friends call her "Shuffleupugus".
Deathrattle: Deal this minion's Attack damage randomly split among all enemies. Pokey-man. Gotta spike 'em all!
|Beneath the Grounds||Epic||Spell||Rogue||3|
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian. Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.
Deal 1 damage to all minions. Repeat until one dies. Dear minions: Woosh, woosh, woosh, woosh, woosh.
Best regards, Bladestorm
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.
Battlecry: Choose a damaged friendly minion. Summon a copy of it. You look really hurt. You could use a friend!
Battlecry: Your opponent's next Hero Power costs (3). Before he came along, we went through a lot of duct tape.
Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1. When oil, railroad, steel, robber, and red are all already taken, your options are limited.
Deal 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.
Battlecry: Corrupt a playable card in your opponent's hand. They have 1 turn to play it! No matter the game rules, it's always playing Go Fish.
Battlecry: Discover a spell.
Deal damage to your hero equal to its Cost. Ear to the ground, he carefully interpreted the chittering noises: “You wanna cast a spell? I wanna cast a spell!”
Battlecry: Give a random friendly minion Divine Shield and Taunt. So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Battlecry: Look at 3 cards.
Guess which one started in your opponent's deck to get a copy of it. George promised to be good. But it's easy for little Glimmerroots to forget.
Deal 1 damage to a random minion. Repeat for each card in your hand. "It's a drizzle of fire. A fine mist, really."
After your hero takes damage, refresh 2 Mana Crystals. He's got a dark glare, but he sees crystal clear!
Your end of turn effects trigger twice. Drakkari sorceresses have the irritating habit of repeating themselves at the end of every sentence. Every sentence.
Battlecry: Give each player a copy of a random card from their opponent's deck. “It’s an illusion, Malacrass!”
Has +3 Attack for each other Dread Raven you control. Fun Fact: A group of three Dread Ravens is an unkindness. Four is lethal!
Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
|Eye Beam||Epic||Spell||Demon Hunter||3|
Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1). Sometimes looks CAN kill.
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
|Fel Orc Soulfiend||Epic||Minion||General||Any||3||3||7|
At the start of your turn, deal 2 damage to this minion. "Doc says the persistent burning sensation in my soul is probably just an ulcer."
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Battlecry: If you control a Stealthed minion, draw 2 cards. "What am I drinking again?"
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
Whenever you play a minion, give a random minion in your hand +1/+1. Actually... what happened was...
Whenever you play a 1-Attack minion, give it +2/+2. Hobgoblins are meeting next week to discuss union benefits. First on the list: dental plan.
Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders.
After you play a 1-Cost minion, give it +1 Attack and Rush. Its small yet fierce riders are affectionately known as rug rats.
Battlecry: Choose a friendly minion. Shuffle a copy into your deck. When casting a tournament, you really have to put your soul into it!
Battlecry: If you control a Secret, cast a Secret from your deck. Knew Mysterious Challenger back when he was a Mysterious Squire.
|Master of Ceremonies||Epic||Minion||General||Any||3||4||2|
Battlecry: If you have a minion with Spell Damage, gain +2/+2. Goes by "MC ElfyElf".
Discover a minion from your deck. Draw all three cards if they are three Beasts. "Hello? Yes, this is Huffer."
Battlecry: Swap the top card of your deck with your opponent's. Fair trade is for noble-minded suckers with dignity and honor.
Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
This is an Elemental, Mech, Demon, Murloc, Dragon, Beast, Pirate and Totem. Be all that you can be.
Discover a friendly Deathrattle minion that died this game. Also trigger its Deathrattle. Beware the night of the living pets!
Gain an empty Mana Crystal for each friendly minion. The Hozen don't get paid much, but at least they get to keep any excess mana.
|Plague of Murlocs||Epic||Spell||Shaman||3|
Transform all minions into random Murlocs. This is horrible! And adorable!
Force a minion to attack one of its neighbours. Her deductible keeps going up.
Deathrattle: Summon a number of 1/1 Rats equal to this minion's Attack. He's gonna do it his way.
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
|Shade of Naxxramas||Epic||Minion||General||Any||3||2||2|
Stealth. At the start of your turn, gain +1/+1. The Shades of Naxxramas hate the living. They even have a slur they use to refer them: Livers.
Whenever you draw a card, reduce its Cost by (1). Hopes to be promoted to "Shadowfriend" someday.
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Secret: When one of your minions is attacked, summon a copy of it. Sometimes you get punched so hard they see double.
Battlecry: Give a friendly Beast Immune this turn. Takes way better care of her pets than her brother, Unstablemaster.
Doesn't lose Durability while you control a Dragon. It brings the storm before the calm.
|Surrender to Madness||Epic||Spell||Priest||3|
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
|Sword of Justice||Epic||Weapon||Paladin||3||1||5|
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Battlecry: If you're holding a Dragon, swap this minion's Attack with another minion's. The dragons mostly keep him around as a snack.
|Underlight Angling Rod||Epic||Weapon||Paladin||3||3||2|
After your Hero attacks, add a random Murloc to your hand. "I said I wanted the ASHbringer not FISHbringer!"
Summon two random 2-Cost minions (improved by Spell Damage). Sometimes science is more art than science. A lot of people don't get that.
After you summon a minion, deal 5 damage to your Hero. Get the ingredients wrong on ONE healing potion and they take your license. What a world!
Whenever you draw a Beast, give it +2/+2. All it takes is a tummy rub.
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
Battlecry: Swap the Attack and Health of all other minions. You had to put the portable hole inside the bag of holding, didn't you?!
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Battlecry: Discover a spell or pick a mystery choice. A spell is a spell, but the mystery choice could be anything! (It's also a spell.)
Battlecry: Choose an enemy minion. Battle it to the death! Old gladiator rules: first one to die loses.
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
|Wrathscale Naga||Epic||Minion||General||Demon Hunter||3||3||1|
After a friendly minion dies, deal 3 damage to a random enemy. If throwing glaives is what you crave; summon tokens and make 'em broken.
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call
Whenever you play a 1-Cost minion, draw a spell from your deck. Stop trying to make fletch happen. It's not going to happen.
Battlecry: Discover a Secret. Put it into the battlefield. She sells all manner of keys: from A flat to G sharp.
Gain 10 Mana Crystals. Discard your hand. Hey! Moon! Can I have some mana crystals?
Deathrattle: Shuffle a copy of this minion into your deck. Astral kitty litter is surprisingly hard to find.
The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
Battlecry: Discover a friendly minion that died this game. Shuffle it into your deck. She uses pickle slices for the eyes. Keeps them well-preserved.
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Battlecry: Draw a card. Change its Cost to (5). Also inordinately excited for cupcakes.
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury. Her extensive collection of corpses includes one of nearly every type. She'd love for you to join it.
Whenever you play a card with Battlecry, gain +1/+1. The crowd ALWAYS yells lethal.
Taunt. Battlecry: Gain +1 Health for each enemy minion. What are the qualifications for being a 'Horror?' Just how horrible do you have to be?
Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
After your hero takes damage on your turn, summon a random 3-Cost minion. He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE!
Deathrattle: At the end of the turn, summon a Dreadsteed. Crescendo himself summoned this steed, riding it to victory in the Grand Tournament. Wherever he rides, an army of riders ride behind him, supporting the legendary champion.
|Echo of Medivh||Epic||Spell||Mage||4|
Put a copy of each friendly minion into your hand. Medivh's echo haunts Karazhan, eternally cheating at chess and Hearthstone.
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random) His enhancements are gluten free!
Whenever this attacks, gain 1 Mana Crystal this turn only. Captive manasabers don't behave much better--they're always scratching your furniture and coughing up mana balls.
Battlecry: Copy a friendly minion's Attack and Health. "What is that thing?!" "I'm not sure, but it seems to be sort of Y'sera shaped."
Battlecry: Shuffle 3 Ambushes into your deck. When drawn, summon a 4/4 Spider. What's worse? Seeing the spider, or NOT seeing the spider, but knowing it's somewhere in your deck?
Battlecry: If you've Invoked twice, reduce the Cost of cards in your hand by (1). Do not draw the attention of a Fate Weaver, for it will always loom over your destiny.
Battlecry: Adapt your Murlocs. "Low, low rents! Must enjoy a nomadic lifestyle. Quasi-sentient, bipedal, amphibious humanoids ONLY!"
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
|Ice Cream Peddler||Epic||Minion||General||Any||4||3||5|
Battlecry: If you control a Frozen minion, gain 8 Armor. I scream, you scream, we all scream when we see a Freeze Mage.
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
After this minion attacks a hero, transform it into a random 6-Cost minion. If you think her Illidan and Sylvanas cosplay is great, wait till you see her Reno Jackson!
Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.
Deathrattle: Summon a minion from your deck with less Attack than this minion. Necromancers call it "Meals on Wheels."
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Stealth Spell Damage +1 He is sometimes found hiding in the treasure chest in the Gurubashi Arena.
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Battlecry: If you have 10 Mana Crystals gain +10 Attack. "Surrender. You have 10 mana to comply."
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Battlecry: Summon a random friendly minion that died this game. Give it Reborn. "Come with me if you want to re-live."
Battlecry: Summon a 5/5 Skeleton. Deathrattle: Summon a 5/5 Skeleton for your opponent. Don't give up, skeleton!
At the end of your turn, transform a neighbor into a copy of this. According to the Boom Labs sales brochure, it "impractically makes itself!"
Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
Battlecry: Draw an Elemental from your deck. The secret is glue.
|Scion of Ruin||Epic||Minion||Dragon||Warrior||4||3||2|
Rush. Battlecry: If you've Invoked twice, summon 2 copies of this. Ruined! RUINED!
|Shadow of Death||Epic||Spell||Rogue||4|
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
|Shadow Word: Ruin||Epic||Spell||Priest||4|
Destroy all minions with 5 or more Attack. Discovered by a worgen priest after a giant spilled a drink on her new white robes.
Only you can target this with spells and Hero Powers. A courser is a courser of course, of course, she's more of a unicorn than a horse...
Whenever another friendly Murloc dies, draw a card. Overload: (1) The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"
Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato!
Battlecry: Summon copies of your Totems. The ancient shaman chant, "Control Axe, Control Vee."
After you play a card with Overload, summon two 1/1 Sparks with Rush. Most of his friends are still Metalheads.
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Whenever you play a minion that costs (1), give it Poisonous. Not all spiders are born poisonous. That's where he comes in.
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. A result of magical experiments carried out by the Black Dragonflight, it's not his fault that he's a vicious killer.
Deathrattle: Summon a 5/5 Faceless Destroyer. If you strike him down, he shall become more powerful than you can possibly imagine.
Battlecry: If you've Invoked twice, add 3 Coins to your hand. "Three gold?! Do you have any idea how long this quest chain was?"
Battlecry: If you've Invoke twice, draw 3 cards. If you're not wearing your regulation cultist clothing, how will Galakrond know to devour you last?
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
After your hero attacks, shuffle a Bomb into your opponent's deck. Whoso pulleth out this wrench from the toolbox is rightwise king of the lab.
Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn. Also comes running when he hears a can opener.
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. Lonely mages can still have a blast!
Costs (0) if you've cast a spell that costs (5) or more this turn. Tyrant is such a strong word.
At the start of your turn, gain Spell Damage +2. This is some bad blood.
|Bane of Doom||Epic||Spell||Warlock||5|
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
|Big Game Hunter||Epic||Minion||General||Any||5||4||2|
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Whenever this minion takes damage, deal 3 damage to your hero. It's actually only the middle head that's bitter. The others are sweet and spicy.
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
After your hero attacks, transform your minions into random ones that cost (1) more. I would NOT want to put my hand in there. It's... SQUISHY.
Battlecry: Enemy Battlecry cards cost (5) more next turn. Preventing insults with injuries.
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Whenever your opponent casts a spell, add a Coin to your hand. He only burgles to pay the bills. He is really just a bully at heart.
Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!
|Call to Arms||Epic||Spell||Paladin||5|
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
Battlecry: Destroy a friendly minion.
Deathrattle: Summon 2 copies of it. He's always grumpy until he's eaten his first barista of the morning.
Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch! Nefarian was known for creating two things: horrible monsters and excellent breakfasts.
Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is). Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage. "Are your clouds not entertained?!"
Battlecry: Swap stats with a friendly minion. People often think that Darkspeaker is the arch nemesis of Lightspeaker, but that title actually belongs to Heavyspeaker.
Battlecry: If your hero took damage this turn, gain Lifesteal. The itsy bitsy spiders climbed up the village wall. Then came the witch and the spiders ate them all.
|Deck of Wonders||Epic||Spell||Mage||5|
Shuffle 5 Scrolls into your deck. When drawn, cast a random spell. "Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead. Virtually every member of the pro demon lobby is a warlock. Weird.
If you control 3 of these at the end of your turn, deal 5 damage to a randon enemy. The Obelisk of the Stars can hide an entire land from prying eyes! Or zap a rando.
|Djinni of Zephyrs||Epic||Minion||Elemental||Any||5||4||6|
After you cast a spell on another friendly minion, cast a copy of it on this one. If you want your wish granted, don't rub him the wrong way.
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on.
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2. Each dragon's pack is guaranteed to have at least one rare.
Summon a minion from each player's deck. They fight! If you don't fight to the death, it's Duel Yielding.
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Overload: (3) Nothing beats rock.
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Whenever your opponent plays a card, remove the top 3 cards of your deck. So reaver. Much fel. Wow.
|Force of Nature||Epic||Spell||Druid||5|
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Battlecry: If your deck has only odd-Cost cards, double the Health of your other minions. Some moths are attracted to flame. This one's attracted to disco.
Battlecry: If your deck has only odd-Cost cards, gain +2/+2. Majestic. Ethereal. Still pretty down in the dumps, though.
Summon a 2/2 Glowfly for each spell in your hand. Glowflies are distant relations to spelling bees.
Battlecry: Give all minions in your hand +2/+2. "Windell! More light!"
"I'm givin' it all she's got, Kangor!"
|Hammer of Twilight||Epic||Weapon||Shaman||5||4||2|
Deathrattle: Summon a 4/2 Elemental. Stop! It's Twilight Hammer time.
After your opponent plays a minion, summon a 1/1_copy of it. Help me, worthy opponent. You're my only hope.
Whenever a friendly Mech dies, gain +2/+2. One bot's junk is another bot's AWESOME UPGRADE!
Battlecry: Steal your opponent's weapon. He no take candle. He take sword.
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Battlecry: Deal 6 damage randomly split among other friendly minions. You leave Deathstalker Rexxar alone in the lab for TWO minutes…
Stealth. Whenever this minion kills an enemy, gain Stealth. For 5000g, you can just give the Jade Lotus any name and they will assassinate and/or embarrass them.
Draw 2 cards. Minions drawn costs (2) less. The true mystery of lunar visions is how there is nothing to watch when there are so many channels.
After your opponent plays a minion, give it Reborn. The ankle bone's connected to the shin bone. The knuckle bone's connected to the... eh, it'll be fine.
Enemies attacking this have a 50% chance to attack someone else. One's play-by-play. The other is off-color.
Battlecry: Summon two 2/1 Mucklings for your opponent. You think your job mucks.
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Combo: Draw a Deathrattle minion from your deck and gain its Deathrattle. Necrium: Get the afterlife without the aftertaste!
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Battlecry: If you have 10 Mana Crystals, summon 2 copies of this minion. They don't just find the truth. They give it a ten second head start, then hunt it down.
Whenever your hero attacks, summon a 1/1 Piranha. A great improvement over the guppy launcher.
|Power Word: Replicate||Epic||Spell||Priest||5|
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Battlecry: Give your Silver Hand Recruits +2/+2. His specialty? Dividing things into four pieces.
Deathrattle minions you play cost (3) less, but die at the end of the turn. It's hard to call her reckless when it's clear she knows what she's doing.
Inspire: Add a 2/2 Squire to your hand. Join the Argent Crusade! We have attractive tabards and you get to carry really nice swords!
Deal 8 damage to a minion. Any excess damage continues to the left or right. Why don't they ever run perpendicular?
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage. Dress for the bomb you want, not the bomb you have.
Combo: Draw a card for each card you've played this turn. Carving out new territory in the realm of shadow puppetry.
Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1). I mean, it's not creepy if you ASK before you steal their shadow to make a small replica of them to keep on your shelf.
Battlecry: If you cast a spell last turn, deal 2 damage to all other minions. HAPPY BIRTHDAY TO THE GROUND!
Battlecry: If you're holding a Dragon, summon 2 random Murlocs. "Do you want to be a murloc or a dragon?" "Yes."
Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter.
Summon copies of your damaged minions. Being hurt can make you another person.
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
Battlecry: Each player draws a card. Swap their Costs. He calls this one the "Calamari Special."
|Tentacles for Arms||Epic||Weapon||Warrior||5||2||2|
Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Battlecry: Transform your Treans into 5/5 Ancients. Honestly, his delivery is a little wooden.
At the start of your turn, set this minion's Attack to 7. Really feels good about himself and is in a much better place now. But… he sure does miss piloting those shredders.
Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
Battlecry: Deal 3 damage to a minion and all others of the same minion type. Recycle that can, or you get the cuffs!
Battlecry: If you control all 4 basic Totems, summon Al'akir the Windlord. Don't ever doubt Al'Akir's love for basic totems.
|Wrathspike Brute||Epic||Minion||Demon||Demon Hunter||5||2||6|
After this is attacked, deal 1 damage to all enemies. You scratch her back, her back scratches back.
At the start of your turn, put a 10-Cost minion from your deck into your hand. "honey, can u run down to the store and pick up some 10 cost minions? thx"
At the end of each turn, destroy this minion if it's your only one. The Dark Animus is evil and mysterious and huge and unable to write sentences that utilize proper grammar.
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Deathrattle: Each player summons the lowest Cost minion from their hand. "Hah! You is being tricked by ME! Togwaggle!"
|Cabal Shadow Priest||Epic||Minion||General||Priest||6||4||5|
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
You can use your Hero Power any number of times. The Grand Tournament has a "No dragons allowed" policy, but it's rarely enforced.
Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. Don't worry; we fired the person who named this card.
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Battlecry: Silence a minion with Deathrattle. His house cleaning service is quite thorough. Not a spot to be found... or any of your stuff!
Deal 5 damage to all minions except Dragons. No one was brave enough to fire the dragon in person… so they made the potion do it.
Summon copies of all Demons you control. "Zerek! Stay out of my lab!"
Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
|Enter the Coliseum||Epic||Spell||Paladin||6|
Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Battlecry: If you control a minion with 6 or more Health, draw two cards. "Yeah, I can get you Knuckles. No, no, he's been clean for *weeks*."
Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Battlecry: Add a random Paladin card to your hand. A veteran of a number of crusades, she is a force for light and goodness. Her latest crusade is against goblin telemarketers.
At the end of your turn, add a random Demon to your hand. She ships illicit mana crystals around the world in packages marked: FUNNEL CAKE.
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Inspire: Summon a 3/5 War Kodo. Someone called her a Rhinorider, and she's NOT HAPPY.
Battlecry: If your opponent has 6 or more cards in hand, gain Charge. The Hogchoppers, the terrors of Tanaris, can always be found at one tavern or another in Gadgetzan, refueling for totally real and legit adventures that they go on.
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Deal damage to each minion equal to its Attack. This is what happens when you allow goblins to be priests.
Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Battlecry: Put one of each Secret from your deck into the battlefield. He may sound surly and antisocial, but he's actually just really shy.
Spells cost (2) more. He loves a good yarn.
|Piloted Sky Golem||Epic||Minion||Mech||Any||6||6||4|
Deathrattle: Summon a random 4-Cost minion. The pinnacle of goblin engineering. Includes an espresso machine and foot massager.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. It's like an interdimensional game of demon tag.
Battlecry: Destroy a minion. Your hero takes damage equal to its Health. Brings you face to face with your destructive impulses.
At the start of your turn, double this minion's Attack. I like it because it scales.
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
When you draw this, deal 1 damage to your minions. A little better than Sea Minus Reaver.
Battlecry: Copy your opponent's Hero Power. Hey! Let me try that...
Battlecry: Destroy all 1-Cost spells in both hands and decks. It's as though a million Jade Idols cried out, and were suddenly silenced.
Battlecry: Add 3 random cards you discarded this game to your hand. Reduce, reuse, resoul.
Combo: Deal damage equal to the number of other cards you've played this turn. It turns out you CAN take it with you.
Battlecry: Reveal a spell from your deck. Summon a random minion with the same Cost. Sometimes she'll summon a Doomsayer. Out of spite.
Summon a random Beast from your hand and give it Rush. The Gurubashi Arena has an extremely permissive policy on pets in the workplace.
Overkill: You may attack again. “Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."
|To My Side!||Epic||Spell||Hunter||6|
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly). Far more effective than the flamboyant saboteur.
|Warglaives of Azzinoth||Epic||Weapon||Demon Hunter||6||3||4|
After attacking a minion, your hero may attack again. The blades glow green from things unseen, dark dreams whirling in the felfire gleam.
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
Whenever this attacks a minion and survives, draw a card. Don't blame the bot for his crimes... Blame whoever keeps winding him up!
|A New Challenger...||Epic||Spell||Paladin||7|
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield. … Arrives? Approaches? TELL US ALREADY!
Deathrattle: Summon a random friendly Beast that died this game. Frosty the Bowman... was an angry hateful soul... with a fresh hewn bow and a missing nose...
|Ancient of Lore||Epic||Minion||General||Druid||7||5||5|
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
|Ancient of War||Epic||Minion||General||Druid||7||5||5|
Choose One - +5 Attack; or +5 Health and Taunt. Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Battlecry: Summon a random minion with Cost equal to your hand size. All signs point to Antonidas.
Battlecry: Summon a random Beast. It's never Huffer.
Can't be targeted by spells or Hero Powers. Why Beryllium? Because it's hard to spell.
Battlecry: If you played an Elemental last turn, deal 5 damage. For when a flamecaller just won't do.
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Costs (1) less whenever a minion dies while this is in your hand. It likes the smell of dead things, which is curious, as it has no visible nose.
Battlecry: If you're holding a Dragon, deal 7 damage to an enemy minion. Every major show has an opening act to warm up the crowd.
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
At the end of your turn, reduce the Cost of a random minion in your hand by (7). Unlike gnomes, dreampetals grow more than 3 feet tall.
Also damages the minions next to whomever your hero attacks. Honestly it sows more flame than it reaps.
Deathrattle: Summon a minion from your hand with 5 or more Attack. Must be something it ate.
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
|Greater Arcane Missiles||Epic||Spell||Mage||7|
Shoot three missiles at random enemies that deal 3 damage each. Wow, and I thought Arcane Missiles was great!
Battlecry: Discover a 1/1 copy of a Battlecry minion. It costs (1). Throw your hands in the air! They cost (1).
Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand. Self-appointed president of the Paladins Only Paladin Club.
Overkill: Double this minion's Attack. "Tell me if you’ve heard this one!"
After this attacks, add a random 8-Cost minion to your hand. Three heads of marsh-mashing, bog-bashing, swamp-stomping fury!
Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
At the end of your turn, add a Dragon to your hand. I wish to complain about this dragon what I purchased not half an hour ago from this very boutique.
Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies. "You're a Sagittarius? Me too! Just gimme a sec."
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt. He and his friends just want to rock out.
|Wisps of the Old Gods||Epic||Spell||Druid||7|
Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2. They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
At the end of your turn, deal 2 damage to all other damaged minions. Does anyone want to play dead!??!?
Rush. After this attacks and kills a minion, it may attack again. When it comes to problem-solving, he always uses his head.
|Call of the Wild||Epic||Spell||Hunter||8|
Summon all 3 Animal Companions. "Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.
Battlecry: Can't attack heroes this turn. What happens when a dinosaur mixes soda and pop rocks.
Set a minion's Attack and Health to 10. Comes with fries and a drink.
|Giant Sand Worm||Epic||Minion||Beast||Hunter||8||8||8|
Whenever this attacks and kills a minion, it may attack again. Banned from every all-you-can-eat buffet on Azeroth.
Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
At the end of your turn, cast a spell from your deck (targets chosen randomly). Qualifications: Found pointy hat.
|Lay on Hands||Epic||Spell||Paladin||8|
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Costs (1) less for each card you've played this game that didn't start in your deck. Spell more and save more with a GIANT discount!
|Naga Sea Witch||Epic||Minion||General||Any||8||5||5|
Your cards cost (5). If she had studied harder, she would have been a C+ witch.
|Power of Creation||Epic||Spell||Mage||8|
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
Battlecry: Deal 2 damage to all other minions. Before he became a rap artist.
Deathrattle: Summon two 2/2 Splitting Saplings. No use crying over split Festeroot.
|Tip the Scales||Epic||Spell||Paladin||8|
Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this.
Battlecry: Discover a copy of a spell in your deck and cast it with random targets. A tortollan made it to the desert!
Battlecry: Discover a spell and cast it with random targets. I see pizza in my future.
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
Your minions with Windfury have Mega-Windfury. And your minions with mega-windfury get... dizzy.
|Blade of C'Thun||Epic||Minion||General||Rogue||9||4||4|
Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is). C'Thun demands a sacrifice! Preferably a Deathwing.
|Blood of The Ancient One||Epic||Minion||General||Any||9||9||9|
If you control two of these at the end of your turn, merge them into 'The Ancient One'. Add two cups of Blood of the Ancient One to one cup of lemon juice. Add just a dash of sugar and stir. Delicious!
At the end of your turn, Recruit a Dragon. Which came first? The dragon or the dragonhatcher?
|Libram of Hope||Epic||Spell||Paladin||9|
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield. "Think you got lethal? Libram of NOPE!"
Deathrattle: Destroy a random enemy minion. The original artist spent many hours with a fine chisel perfecting the facial expression for maximum tauntiness.
|Pit Commander||Epic||Minion||Demon||Demon Hunter||9||7||9|
At the end of your turn, summon a Demon from your deck. "Pit! Do as I say!"
|Plague of Death||Epic||Spell||Priest||9|
Silence and destroy all minions. Don't worry, there's a happy little funhouse right under that sand pit.
|Tree of Life||Epic||Spell||Druid||9|
Restore all characters to full Health. Healing: It grows on trees!
Deathrattle: Summon three 1/3 Demons with Taunt. Never let it hold your checkbook.
|Big Bad Archmage||Epic||Minion||General||Any||10||6||6|
At the end of your turn, summon a random 6-Cost minion. "My, my, what big minions I have!"
Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Costs (1) less for each time you used your Hero Power this game. Don't ask him about the beard. JUST DON'T.
Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.!
Summon four 3/5 Clefthoofs that attack random enemies. Come on and slam, and welcome to Nagrand!
|Puzzle Box of Yogg-Saron||Epic||Spell||Mage||10|
Cast 10 random spells
(targets chosen randomly). "PUT THE BOX DOWN, RENO!"
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Costs (1) less for each other minion on the battlefield. See? Giant.
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
Costs (1) less for each card in your opponent's hand. He and Mountain Giant don't get along.
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.
|Showing all 428 cards|
Uncollectible[edit | edit source]
The following cards are uncollectible.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Deal 2 damage.
Dormant for 2 turns. When this awakens, deal 3 damage to two random enemy minions.
Battlecry: Add a Lackey to your hand.
Battlecry: Discover a Dragon.
Taunt. Battlecry: If you have 10 Mana Crystals, gain +5/+5.
Overkill: Draw a card.
Deathrattle: Add a random Death Knight card to your hand.
Battlecry: Recruit a minion that costs (2) or less.
Battlecry: Spend all your Mana. Summon a random minion of that Cost.
Battlecry: Add a Karazhan Portal spell to your hand.
Battlecry: Give a random minion in your hand +2/+2.
Deathrattle: Add a random Deathrattle minion to your hand.
Battlecry and Deathrattle: Add a Spare Part card to your hand.
At the end of your turn, reduce the Cost of a random card in your hand by (2).
Inspire: Draw a card.
Battlecry: Discover a new basic Hero Power.
Battlecry: Add a random weapon to your hand.
Battlecry: Add an Uldum Plague spell to your hand.
Destroy a minion. Summon a 1/1 Patient Assassin.
Destroy a minion. Add 2 Coins to your hand.
Destroy a minion. Add a copy of it to your hand
Destroy a minion. It deals its damage to adjacent minions.
|Showing all 42 cards|