Epic card list
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|A New Challenger...||Epic||Spell||Paladin||7|
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield. … Arrives? Approaches? TELL US ALREADY!
Deathrattle: Summon a random friendly Beast that died this game. Frosty the Bowman... was an angry hateful soul... with a fresh hewn bow and a missing nose...
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
|Ancient of Lore||Epic||Minion||General||Druid||7||5||5|
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
|Ancient of War||Epic||Minion||General||Druid||7||5||5|
Choose One - +5 Attack; or +5 Health and Taunt. Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Battlecry: Discover a Secret. Put it into the battlefield. She sells all manner of keys: from A flat to G sharp.
Costs (0) if you've cast a spell that costs (5) or more this turn. Tyrant is such a strong word.
Deathrattle: Shuffle a copy of this minion into your deck. Astral kitty litter is surprisingly hard to find.
Battlecry: Summon a random minion with a cost equal to the number of cards in your hand. All signs point to Antonidas.
Battlecry: This turn, your healing effects deal damage instead. “Okay kids did everyone remember to heal before we left?”
Whenever you shuffle a card into your deck, shuffle in an extra copy. Her friends call her "Shuffleupugus".
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Battlecry: Choose a friendly minion. Shuffle a copy of it into your deck. He's gotten big into crypt-o-currency.
|Bane of Doom||Epic||Spell||Warlock||5|
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Can't be targeted by spells or Hero Powers. Why Beryllium? Because it's hard to spell.
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
|Big Bad Voodoo||Epic||Spell||Shaman||2|
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
|Big Game Hunter||Epic||Minion||General||Any||5||4||2|
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.
Whenever this minion takes damage, deal 3 damage to your hero. It's actually only the middle head that's bitter. The others are sweet and spicy.
Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Has Attack equal to your Armor. Can't attack heroes. CAUTION: DO NOT SCRATCH NOSE.
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Battlecry: If you played an Elemental last turn, deal 5 damage. For when a flamecaller just won't do.
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
|Book of Specters||Epic||Spell||Mage||2|
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Battlecry: Draw a card. Change its Cost to (5). Also inordinately excited for cupcakes.
|Bring It On!||Epic||Spell||Warrior||2|
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
|Cabal Shadow Priest||Epic||Minion||General||Priest||6||4||5|
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
|Call to Arms||Epic||Spell||Paladin||5|
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Battlecry: Destroy a friendly minion.
Deathrattle: Summon 2 copies of it. He's always grumpy unil he's eaten his first barista of the morning.
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield. Fly like an eagle, drop like a rock.
Battlecry: Can't attack heroes this turn. What happens when a dinosaur mixes soda and pop rocks.
Battlecry: Discover a spell.
Deal damage to your hero equal to its Cost. Ear to the ground, he carefully interpreted the chittering noises: “You wanna cast a spell? I wanna cast a spell!”
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury. Her extensive collection of corpses includes one of nearly every type. She'd love for you to join it.
Costs (1) less whenever a minion dies while this is in your hand. It likes the smell of dead things, which is curious, as it has no visible nose.
Battlecry: If you're holding a Dragon, deal 7 damage to an enemy minion. Every major show has an opening act to warm up the crowd.
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Battlecry: Deal 5 damage to your hero. Gain 5 Armor. This elf's winning the arms race.
Battlecry: Look at 3 cards.
Guess which one started in your opponent's deck to get a copy of it. George promised to be good. But it's easy for little Glimmerroots to forget.
|Dead Man's Hand||Epic||Spell||Warrior||2|
Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
Battlecry: If your hero took damage this turn, gain Lifesteal. The itsy bitsy spiders climbed up the village wall. Then came the witch and the spiders ate them all.
|Deck of Wonders||Epic||Spell||Mage||5|
Shuffle 5 Scrolls into your deck. When drawn, cast a random spell. "Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner
Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Set a minion's Attack and Health to 10. Comes with fries and a drink.
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
At the end of your turn, Recruit a Dragon. Which came first? The dragon or the dragonhatcher?
Your end of turn effects trigger twice. Drakkari sorceresses have the irritating habit of repeating themselves at the end of every sentence. Every sentence.
Battlecry: Give each player a copy of a random card from their opponent's deck. “It’s an illusion, Malacrass!”
At the end of your turn, reduce the Cost of a random minion in your hand by (7). Unlike gnomes, dreampetals grow more than 3 feet tall.
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Overload: (3) Nothing beats rock.
Summon copies of all Demons you control. "Zerek! Stay out of my lab!"
Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
|Emerald Hive Queen||Epic||Minion||Beast||Any||1||2||3|
Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.
Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.
Replace your deck with copies of "Discover a card." It turns out cards DO grow on trees!
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Battlecry: Shuffle 3 Ambushes into your deck. When drawn, summon a 4/4 Spider. What's worse? Seeing the spider, or NOT seeing the spider, but knowing it's somewhere in your deck?
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
|Force of Nature||Epic||Spell||Druid||5|
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Battlecry: Adapt your Murlocs. "Low, low rents! Must enjoy a nomadic lifestyle. Quasi-sentient, bipedal, amphibious humanoids ONLY!"
Deathrattle: Summon a minion from your hand with 5 or more Attack. Must be something it ate.
Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Battlecry: If your deck has only odd-Cost cards, double the Health of your other minions. Some moths are attracted to flame. This one's attracted to disco.
Battlecry: If your deck has only odd-Cost cards, gain +2/+2. Majestic. Ethereal. Still pretty down in the dumps, though.
Battlecry: Give all minions in your hand +2/+2. "Windell! More light!"
"I'm givin' it all she's got, Kangor!"
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Battlecry: Remove the top card from your opponent's deck. She prefers the term "Glampire."
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
At the end of your turn, cast a spell from your deck (targets chosen randomly). Qualifications: Found pointy hat.
Battlecry: Discover a 1/1 copy of a Battlecry minion. It costs (1). Throw your hands in the air! They cost (1).
At the start of your turn, destroy this and gain 8 Armor. For a limited time, loa blessings are on a pray-one-get-two deal (on selected sacrifices only).
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
After your opponent plays a minion, summon a 1/1_copy of it. Help me, worthy opponent. You're my only hope.
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
|Ice Cream Peddler||Epic||Minion||General||Any||4||3||5|
Battlecry: If you control a Frozen minion, gain 8 Armor. I scream, you scream, we all scream when we see a Freeze Mage.
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Deathrattle: Shuffle this into your deck. It keeps any enchantments. She protec.
But most importantly,
she come bac.
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
|Lay on Hands||Epic||Spell||Paladin||8|
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Overkill: Double this minion's Attack. "Tell me if you’ve heard this one!"
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Battlecry: Deal 6 damage randomly split among other friendly minions. You leave Deathstalker Rexxar alone in the lab for TWO minutes…
Battlecry: If you control a Secret, play a Secret from your deck. Knew Mysterious Challenger back when he was a Mysterious Squire.
Discover a minion from your deck. Draw all three cards if they are three Beasts. "Hello? Yes, this is Huffer."
Deathrattle: Summon a minion from your deck with less Attack than this minion. Necromancers call it "Meals on Wheels."
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Enemies attacking this have a 50% chance to attack someone else. One's play-by-play. The other is off-color.
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Battlecry: Summon two 2/1 Mucklings for your opponent. You think your job mucks.
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Spells cost (2) more. He loves a good yarn.
This is an Elemental, Mech, Demon, Murloc, Dragon, Beast, Pirate and Totem. Be all that you can be.
Deathrattle: Destroy a random enemy minion. The original artist spent many hours with a fine chisel perfecting the facial expression for maximum tauntiness.
Battlecry: If you have 10 Mana Crystals, summon 2 copies of this minion. They don't just find the truth. They give it a ten second head start, then hunt it down.
Battlecry: If you have 10 Mana Crystals gain +10 Attack. "Surrender. You have 10 mana to comply."
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn. Has a side-business selling her lipstick shade, "Omega Red."
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
|Power Word: Replicate||Epic||Spell||Priest||5|
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto
Deathrattle: Return any spells you cast on this minion to your hand. Sure, he'll return your stuff. OVER HIS DEAD BODY!
Battlecry: Deal 2 damage to all other minions. Before he became a rap artist.
Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Battlecry: Summon a 5/5 Skeleton. Deathrattle: Summon a 5/5 Skeleton for your opponent. Don't give up, skeleton!
Deathrattle minions you play cost (3) less, but die at the end of the turn. It's hard to call her reckless when it's clear she knows what she's doing.
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
Battlecry: Draw an Elemental from your deck. The secret is glue.
Costs (1) less for each other minion on the battlefield. See? Giant.
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage. Dress for the bomb you want, not the bomb you have.
Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Only you can target this with spells and Hero Powers. A courser is a courser of course, of course, she's more of a unicorn than a horse...
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Battlecry: Destroy all 1-Cost spells in both hands and decks. It's as though a million Jade Idols cried out, and were suddenly silenced.
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter.
Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Battlecry: Add 3 random cards you discarded this game to your hand. Reduce, reuse, resoul.
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato!
Combo: Deal damage equal to the number of other cards you've played this turn. It turns out you CAN take it with you.
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Battlecry: Reveal a spell from your deck. Summon a random minion with the same Cost. Sometimes she'll summon a Doomsayer. Out of spite.
Deathrattle: Summon two 2/2 Splitting Saplings. No use crying over split Festeroot,
Secret: When one of your minions is attacked, summon a copy of it. Sometimes you get punched so hard they see double.
Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
Summon a random Beast from your hand and give it Rush. The Gurubashi Arena has an extremely permissive policy on pets in the workplace.
Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies. "You're a Sagittarius? Me too! Just gimme a sec."
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt. He and his friends just want to rock out.
Summon copies of your damaged minions. Being hurt can make you another person.
Overkill: You may attack again. “Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
|Surrender to Madness||Epic||Spell||Priest||3|
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
|Sword of Justice||Epic||Weapon||Paladin||3||1||5|
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
|The Beast Within||Epic||Spell||Hunter||1|
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
After you play a card with Overload, summon two 1/1 Sparks with Rush. Most of his friends are still Metalheads.
|To My Side!||Epic||Spell||Hunter||6|
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Battlecry: Discover a spell and cast it with random targets. I see pizza in my future.
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Deal 2 damage to a minion. If it survives, give it Poisonous. What doesn't kill you makes you toxic.
Whenever you play a minion that costs (1), give it Poisonous. Not all spiders are born poisonous. That's where he comes in.
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Battlecry: Transform your Treans into 5/5 Ancients. Honestly, his delivery is a little wooden.
Battlecry: If you're holding a Dragon, swap this minion's Attack with another minion's. The dragons mostly keep him around as a snack.
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Summon two random 2-Cost minions (improved by Spell Damage). Sometimes science is more art than science. A lot of people don't get that.
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Whenever you draw a Beast, give it +2/+2. All it takes is a tummy rub.
Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
Battlecry: Swap the Attack and Health of all other minions. You had to put the portable hole inside the bag of holding, didn't you?!
Deathrattle: Summon three 1/3 Demons with Taunt. Never let it hold your checkbook.
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
Battlecry: If you control all 4 basic Totems, summon Al'akir the Windlord. Don't ever doubt Al'Akir's love for basic totems.
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
At the end of your turn, deal 2 damage to all other damaged minions. Does anyone want to play dead!??!?
|Showing all 198 cards|
Uncollectible[edit | edit source]
The following cards are uncollectible.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Shadow of Nothing||Epic||Minion||General||Priest||0||0||1|
Mindgames whiffed! Your opponent had no minions!
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