Epic card list
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Give all minions in your deck +2/+2. They cost (1) more (up to 10). Did you set it to "wumbo?"
Reduce the Attack of an enemy minion by 1 until your next turn.
(Upgrades each turn!) "What's that you're dreaming?
You're weak and you're screaming!
It must be my scheming..."
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Shoot three missiles at random enemy minions that transform them into ones that cost (1) less. Most intermural spell-dueling contests end with a field of wisps.
Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1. "Like, isn't evil subjective man?"
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Battlecry: If your board is full of Mogu Cultists, sacrifice them all and summon Highkeeper Ra. Mogu cultists have the worst team-building exercises.
Replace your hand with 4 cards from your deck. Swap back next turn. I use this to sneak out at night and do some villainous baking in the kitchen.
|Secure the Deck||Epic||Spell||Druid||1|
Sidequest: Attack twice with your hero.
Reward: Add 3 'Claw' spells to your hand. "Tied it down, boss. I don't really know why you asked me to do that."
Replace your hand with random Demons. Give them +2/+2. Why is everybody in Outland replacing their hands?!
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Sidequest: Use your Hero Power three times. Reward: Summon three 1/1 Leper Gnomes. In the event of a sudden loss of cabin pressure, a slingshot will be deployed for convenient evacuation.
After your Hero attacks a minion, your minions attack it too. You could have just pointed.
After you play a Secret, Discover a spell. "S-secrets? I don't have any! Whoa, look, a spell!"
Battlecry: Gain Attack and Health to match the highest in the battlefield. Not sure why he's bragging, he's got the same stats as the next guy.
Secret: When one of your minions is attacked, transform it into a random one that costs (3) more. "WE DO YOU A BAMBOOZLE, HOOMAN!"
If you have any unspent Mana at the end of your turn, draw a card. I won't ask about your mana curve if you don't ask where I got these.
Discover a Druid minion. If you hand has no minions, keep all 3. Experience the draw of the wild!
After your hero takes damage, refresh a Mana Crystal. He's got a dark glare, but he sees crystal clear!
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
After you Discover a card, reduce its cost by (1). She's making great progress on paying off that advanced degree.
|Envoy of Lazul||Epic||Minion||General||Priest||2||2||2|
Battlecry: Look at 3 cards. Guess which one is in your opponent's hand to get a copy of it. "Note to self: possess someone who's local and knows directions next time."
Battlecry: Swap Hero Powers with your opponent until your next turn. When he was young, he was an Outrageous Magus.
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing!
All minions take double damage from spells. Double-damage. You know the drill.
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Sidequest: Take no damage for a turn.
Reward: Summon a 3/6 minion with Taunt. Few quests are completed by cowering under a table.
After you cast a spell on a minion, add a Priest spell to your hand. The Sethekk weren't able to survive this long by being wasteful with their power. Or their wacky hats.
Battlecry: Transform into a 2/2 copy of a friendly Deathrattle minion. Terrible at shadow puppets: "This is... a tentacle! And this is... two tentacles!"
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
This has different effects based on which game board you're on. Oh, the places you'll go! There is so much to fight! There are boards to be explored. There are dreams to take flight.
Battlecry: Give a friendly minion +1/+2.
Whenever you draw a card, transform it into a random Legendary minion. All it takes is some imagination and a cardboard box.
Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo!
Restore 4 Health. Repeatable this turn. The swill has eyes!
Battlecry: Transform all Neutral cards in your deck into random cards from your class. She keeps your deck classy.
Deathrattle: Deal this minion's Attack damage randomly split among all enemies. Pokey-man. Gotta spike 'em all!
Deal 1 damage to all minions. Repeat until one dies. Dear minions: Woosh, woosh, woosh, woosh, woosh.
Best regards, Bladestorm
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Battlecry: Choose a damaged friendly minion. Summon a copy of it. You look really hurt. You could use a friend!
Battlecry: Your opponent's next Hero Power costs (3). Before he came along, we went through a lot of duct tape.
Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost. For the most discerning of hall monitors.
Battlecry: Corrupt a playable card in your opponent's hand. They have 1 turn to play it! No matter the game rules, it's always playing Go Fish.
Deal 4 damage to a minion. Any excess damages both neighbors. Sally is friends with three Silverhand Recruits conveniently standing in a line. After casting this spell, how many friends does she have left? (Show your work.)
Deal 1 damage to a random minion. Repeat for each card in your hand. "It's a drizzle of fire. A fine mist, really."
Has +3 Attack for each other Dread Raven you control. Fun Fact: A group of three Dread Ravens is an unkindness. Four is lethal!
Whenever a spell is played, this minion remembers it.
Deathrattle: Shuffle the spells into your deck. "This reminds me of a saying. 'An elekk never…' something. I can't remember."
Spellburst: Cast a random spell of the same Cost. Do you smell what the cauldron is cooking? If so, we apologize.
|Eye Beam||Epic||Spell||Demon Hunter||3|
Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1). Sometimes looks CAN kill.
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Battlecry: If you control a Stealthed minion, draw 2 cards. "What am I drinking again?"
Whenever you play a minion, give a random minion in your hand +1/+1. Actually... what happened was...
After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders.
After you play a 1-Cost minion, give it +1 Attack and Rush. Its small yet fierce riders are affectionately known as rug rats.
Battlecry: Swap the top card of your deck with your opponent's. Fair trade is for noble-minded suckers with dignity and honor.
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Discover a friendly Deathrattle minion that died this game. Also trigger its Deathrattle. Beware the night of the living pets!
|Plague of Murlocs||Epic||Spell||Shaman||3|
Transform all minions into random Murlocs. This is horrible! And adorable!
After you play a Rush minion, summon a copy with 1 Health remaining. "Here's the plan: you go left, I go right, and the wounded guy takes the hit."
Force a minion to attack one of its neighbours. Her deductible keeps going up.
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Doesn't lose Durability while you control a Dragon. It brings the storm before the calm.
|Sword of Justice||Epic||Weapon||Paladin||3||1||5|
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
|Underlight Angling Rod||Epic||Weapon||Paladin||3||3||2|
After your Hero attacks, add a random Murloc to your hand. "I said I wanted the ASHbringer not FISHbringer!"
Battlecry: Discover a spell or pick a mystery choice. A spell is a spell, but the mystery choice could be anything! (It's also a spell.)
Battlecry: Choose an enemy minion. Battle it to the death! Old gladiator rules: first one to die loses.
|Wrathscale Naga||Epic||Minion||General||Demon Hunter||3||3||1|
After a friendly minion dies, deal 3 damage to a random enemy. If throwing glaives is what you crave; summon tokens and make 'em broken.
Whenever you play a 1-Cost minion, draw a spell from your deck. Stop trying to make fletch happen. It's not going to happen.
Battlecry: Discover a friendly minion that died this game. Shuffle it into your deck. She uses pickle slices for the eyes. Keeps them well-preserved.
Spellburst: Gain control of a random enemy minion with 2 or less Attack. How did he get to the top of his class? He pulled a few strings!
After your hero takes damage on your turn, summon a random 3-Cost minion. He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE!
Whenever this attacks, gain 1 Mana Crystal this turn only. Captive manasabers don't behave much better--they're always scratching your furniture and coughing up mana balls.
Battlecry: If you've Invoked twice, reduce the Cost of cards in your hand by (1). Do not draw the attention of a Fate Weaver, for it will always loom over your destiny.
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
Spellburst: Destroy a random enemy minion. My friend went krolusk tipping once… once!
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
|Potion of Illusion||Epic||Spell||4|
Add 1/1 copies of your minions to your hand. They cost (1). Unfortunately, there's no potion that can make you unsee all the faces in that bottle.
Battlecry: Summon a random friendly minion that died this game. Give it Reborn. "Come with me if you want to re-live."
At the end of your turn, transform a neighbor into a copy of this. According to the Boom Labs sales brochure, it "impractically makes itself!"
|Scion of Ruin||Epic||Minion||Dragon||Warrior||4||3||2|
Rush. Battlecry: If you've Invoked twice, summon 2 copies of this. Ruined! RUINED!
|Shadow of Death||Epic||Spell||Rogue||4|
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
Battlecry: Summon copies of your Totems. The ancient shaman chant, "Control Axe, Control Vee."
Battlecry: Summon a random minion with Cost equal to your weapon's Attack. Pretty powerful if you blade your cards right.
Battlecry: If you've Invoked twice, add 3 Coins to your hand. "Three gold?! Do you have any idea how long this quest chain was?"
Battlecry: If you've Invoke twice, draw 3 cards. If you're not wearing your regulation cultist clothing, how will Galakrond know to devour you last?
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
After your hero attacks, shuffle a Bomb into your opponent's deck. Whoso pulleth out this wrench from the toolbox is rightwise king of the lab.
Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn. Also comes running when he hears a can opener.
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. Lonely mages can still have a blast!
At the start of your turn, gain Spell Damage +2. This is some bad blood.
|Bane of Doom||Epic||Spell||Warlock||5|
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
|Big Game Hunter||Epic||Minion||General||Any||5||4||2|
Battlecry: Destroy a minion with 7 or more Attack. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
After your hero attacks, transform your minions into random ones that cost (1) more. I would NOT want to put my hand in there. It's... SQUISHY.
Battlecry: Enemy Battlecry cards cost (5) more next turn. Preventing insults with injuries.
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch! Nefarian was known for creating two things: horrible monsters and excellent breakfasts.
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage. "Are your clouds not entertained?!"
If you control 3 of these at the end of your turn, deal 5 damage to a randon enemy. The Obelisk of the Stars can hide an entire land from prying eyes! Or zap a rando.
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on.
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2. Each dragon's pack is guaranteed to have at least one rare.
Summon a minion from each player's deck. They fight! If you don't fight to the death, it's Duel Yielding.
Overload: (3) Nothing beats rock.
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
|Force of Nature||Epic||Spell||Druid||5|
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Summon a 2/2 Glowfly for each spell in your hand. Glowflies are distant relations to spelling bees.
Battlecry: Steal your opponent's weapon. He no take candle. He take sword.
After your opponent plays a minion, give it Reborn. The ankle bone's connected to the shin bone. The knuckle bone's connected to the... eh, it'll be fine.
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Combo: Draw a Deathrattle minion from your deck and gain its Deathrattle. Necrium: Get the afterlife without the aftertaste!
Deal 8 damage to a minion. Any excess damage continues to the left or right. Why don't they ever run perpendicular?
Combo: Draw a card for each card you've played this turn. Carving out new territory in the realm of shadow puppetry.
Battlecry: If you cast a spell last turn, deal 2 damage to all other minions. HAPPY BIRTHDAY TO THE GROUND!
Battlecry: If you're holding a Dragon, summon 2 random Murlocs. "Do you want to be a murloc or a dragon?" "Yes."
Battlecry: Each player draws a card. Swap their Costs. He calls this one the "Calamari Special."
Deathrattle: Summon all four basic Totems.
It was an art project, and nobody knew when to stop.
Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3. It has no taste.
Battlecry: Deal 3 damage to a minion and all others of the same minion type. Recycle that can, or you get the cuffs!
|Wrathspike Brute||Epic||Minion||Demon||Demon Hunter||5||2||6|
After this is attacked, deal 1 damage to all enemies. You scratch her back, her back scratches back.
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Deathrattle: Each player summons the lowest Cost minion from their hand. "Hah! You is being tricked by ME! Togwaggle!"
|Cabal Shadow Priest||Epic||Minion||General||Priest||6||4||5|
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game. He considers textbooks Light reading.
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. It's like an interdimensional game of demon tag.
Battlecry: Destroy a minion. Your hero takes damage equal to its Health. Brings you face to face with your destructive impulses.
Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly). Far more effective than the flamboyant saboteur.
|Warglaives of Azzinoth||Epic||Weapon||Demon Hunter||6||3||4|
After attacking a minion, your hero may attack again. The blades glow green from things unseen, dark dreams whirling in the felfire gleam.
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
|Ancient of Lore||Epic||Minion||General||Druid||7||5||5|
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
|Ancient of War||Epic||Minion||General||Druid||7||5||5|
Choose One - +5 Attack; or +5 Health and Taunt. Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Battlecry: Summon a random Beast. It's never Huffer.
Also damages the minions next to whomever your hero attacks. Honestly it sows more flame than it reaps.
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand. Self-appointed president of the Paladins Only Paladin Club.
After this attacks, add a random 8-Cost minion to your hand. Three heads of marsh-mashing, bog-bashing, swamp-stomping fury!
At the end of your turn, add a Dragon to your hand. I wish to complain about this dragon what I purchased not half an hour ago from this very boutique.
At the end of your turn, deal 2 damage to all other damaged minions. Does anyone want to play dead!??!?
Rush. After this attacks and kills a minion, it may attack again. When it comes to problem-solving, he always uses his head.
Costs 1 less for each time your hero's Health changed during your turns. "A BIG mistake."
Summon two Beasts that cost (5) or less from your deck. Give them Rush. The guidelines specifically state: "Students may also bring an ironbeak owl OR an alleycat OR a toad." They never said how big.
|Lay on Hands||Epic||Spell||Paladin||8|
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Costs (1) less for each card you've played this game that didn't start in your deck. Spell more and save more with a GIANT discount!
|Power of Creation||Epic||Spell||Mage||8|
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
|Tip the Scales||Epic||Spell||Paladin||8|
Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this.
Battlecry: Discover a spell in your deck and cast it with random targets. A tortollan made it to the desert!
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Your minions with Windfury have Mega-Windfury. And your minions with mega-windfury get... dizzy.
|Ancient Void Hound||Epic||Minion||Demon||Demon Hunter||9||10||10|
At the end of your turn, steal 1 Attack and Health from all enemy minions. What happened to my 1/1 Void Pup? And the glee club?!
|Libram of Hope||Epic||Spell||Paladin||9|
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield. "Think you got lethal? Libram of NOPE!"
|Pit Commander||Epic||Minion||Demon||Demon Hunter||9||7||9|
At the end of your turn, summon a Demon from your deck. "Pit! Do as I say!"
|Plague of Death||Epic||Spell||Priest||9|
Silence and destroy all minions. Don't worry, there's a happy little funhouse right under that sand pit.
|Big Bad Archmage||Epic||Minion||General||Any||10||6||6|
At the end of your turn, summon a random 6-Cost minion. "My, my, what big minions I have!"
Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.!
Summon four 3/5 Clefthoofs that attack random enemies. Come on and slam, and welcome to Nagrand!
|Puzzle Box of Yogg-Saron||Epic||Spell||Mage||10|
Cast 10 random spells
(targets chosen randomly). "PUT THE BOX DOWN, RENO!"
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Costs (1) less for each other minion on the battlefield. See? Giant.
|Survival of the Fittest||Epic||Spell||Druid||10|
Give +4/+4 to all minions in your hand, deck, and battlefield. Sometimes the fittest is the one smart enough to not start a fight with seven 6/6 Treants.
|Showing all 172 cards|
Uncollectible[edit | edit source]
The following cards are uncollectible.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Add a Lackey to your hand.
Dormant for 2 turns. When this awakens, deal 3 damage to two random enemy minions.
Battlecry: Deal 2 damage.
Battlecry: Add an Uldum Plague spell to your hand.
Battlecry: Add a Dual Class card to your hand.
Battlecry: Discover a Dragon.
Destroy a minion. Summon a 1/1 Patient Assassin.
Destroy a minion. Add 2 Coins to your hand.
Destroy a minion. Add a copy of it to your hand
Destroy a minion. It deals its damage to adjacent minions.
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