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An Elusive minion

"Elusive" is an unofficial term used to refer to minions that cannot be targeted by spells or Hero Powers.

While no official keyword is used to denote the ability, precisely the same text is found on several cards: Can't be targeted by spells or Hero Powers.

Notes[edit | edit source]

Keyword[edit | edit source]

While many consistent abilities such as Taunt, Stealth and Divine Shield are denoted by a specific keyword, the "elusive" ability is not. This is due to the developers' desire to balance the pros and cons of keyword use; while keywords make it easier in cases where they are frequently encountered, when such examples are rare, keywords can actually serve to make understanding cards harder, requiring players to mouse over cards to examine their abilities.[1] Elusive is particularly tricky because it has more than one effect,[2] protecting the minion from both spells and Hero Powers, but not Battlecries or attacks.

Ben Brode has stated that the elusive ability was "right on the razor's edge" regarding whether or not to create a keyword for it.[2] Yong Woo has also stated that it is possible in the future that a keyword will be added for the "elusive" ability - should there come to be a sufficient number of minions with that behaviour in the game.[3] The team have considered names including "Shroud", "Untargetable" and "Ethereal".[2]

For more information on why some abilities have keywords and others do not, see Abilities#Keyword creation.

Strategy[edit | edit source]

Elusive is generally considered a valuable ability, which substantially increases the survivability of a minion. As a result, elusive minions are usually mana-inefficient for their stats and other effects.

Elusive prevents the opponent from removing or affecting the minion using spells or Hero Powers. The opponent is forced to tackle them using combat, or untargeted effects. This can prevent the opponent from being able to counter the minion, either forcing them into disadvantageous trades, or leaving them powerless to stop your attacks. It can also catch them by surprise, rendering otherwise effective strategies ineffective.

Elusive minions are therefore most effective against spell-heavy decks and those which rely on targeted Hero Power usage (primarily mage). Decks such as Zoo which rely on filling the board with minions and contain few spells, are minimally impacted by elusive minions, and these are generally less than optimal choices against such decks.

While elusive is mostly advantageous to the controlling player, by preventing the player from buffing or otherwise targeting the minion it can end up a hindrance. This is most significant for decks which focus on useful spell buffs, such as Blessing of Kings and Mark of Nature, and those with friendly Hero Power usage (almost exclusively priest), preventing elusive minions from being granted useful effects, or being healed using Lesser Heal. However, note that Battlecries can still be targeted on the elusive minion.

Cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Laughing Sister None Minion General Any 3 3 5
Can't be targeted by spells or Hero Powers. 
Air Elemental Common Minion Elemental Shaman 1 2 1
Can't be targeted by spells or Hero Powers. Makes a mean puff pastry.
Bearshark Common Minion Beast Hunter 3 4 3
Can't be targeted by spells or Hero Powers. "Candygram."
Faerie Dragon Common Minion Dragon Any 2 3 2
Can't be targeted by Spells or Hero Powers. Adorable. Immune to Magic. Doesn't pee on the rug. The perfect pet!
Kobold Monk Rare Minion General Any 4 3 6
Your hero can't be targeted by spells or Hero Powers. There is no candle.
Beryllium Nullifier Epic Minion Mech Warrior 7 3 8
Can't be targeted by spells or Hero Powers. Why Beryllium? Because it's hard to spell.
Shimmering Courser Epic Minion Beast Any 4 3 3
Only you can target this with spells and Hero Powers. A courser is a courser of course, of course, she's more of a unicorn than a horse...
Tyrantus Legendary Minion Beast Druid 10 12 12
Can't be targeted by Spells or Hero Powers. Millennia of evolutionary pressures turned his species into the Faerie Dragons we know today.
Showing all 8 cards
Laughing Sister(116).png
Air Elemental(55549).png
Faerie Dragon(213).png
Kobold Monk(77011).png
Beryllium Nullifier(89800).png
Shimmering Courser(76985).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Spectral Knight Common Minion General Any 5 4 6
Can't be targeted by spells or Hero Powers. What do Faerie Dragons and Spectral Knights have in common? They both love pasta!
Arcane Nullifier X-21 Rare Minion Mech Any 4 2 5
Taunt Can't be targeted by spells or Hero Powers. There was some hard talk between gnome magi and engineers about inventing this mech.
Wee Spellstopper Epic Minion General Mage 4 2 5
Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
Soggoth the Slitherer Legendary Minion General Any 9 5 9
Can't be targeted by spells or Hero Powers. Don't tell Soggoth, but in the future he gets totally owned by the Master's Glaive and his skull becomes a tourist attraction.
Showing all 4 cards
Spectral Knight(7751).png
Arcane Nullifier X-21(12246).png
Wee Spellstopper(12261).png
Soggoth the Slitherer(33173).png

Trivia[edit | edit source]

  • The removed card Grounding Totem had the text, "Your other minions can't be targeted by enemy spells or Hero Powers." This would have made it by far the most powerful Elusive card in the game, with its ongoing effect capable of granting the effect to a whole board of minions. Notably the text appears to either be in error (specifying only enemy spells and Hero Powers), or represent an earlier version of the ability.

References[edit | edit source]