Elusive
"Elusive" is an unofficial term used to refer to minions that cannot be targeted by spells or Hero Powers.
While no official keyword is used to denote the ability, precisely the same text is found on several cards: Can't be targeted by spells or Hero Powers.
Contents
Notes[edit | edit source]
- Elusive minions cannot be targeted by spells or Hero Powers from either player, such as Kill Command or Lesser Heal.
- Elusive minions can be targeted by Battlecries and minion Combo effects, such as Temple Enforcer or SI:7 Agent.
- Elusive minions can be affected by area of effect and randomly targeted effects, such as Lightning Storm or Arcane Missiles.
- Elusive minions can be targeted by both minion and hero attacks, even if the attack involves using a spell (such as Heroic Strike or Blessing of Kings) or Hero Power (such as Dagger Mastery or Shapeshift).
Keyword[edit | edit source]
While many consistent abilities such as Taunt, Stealth and Divine Shield are denoted by a specific keyword, the "elusive" ability is not. This is due to the developers' desire to balance the pros and cons of keyword use; while keywords make it easier in cases where they are frequently encountered, when such examples are rare, keywords can actually serve to make understanding cards harder, requiring players to mouse over cards to examine their abilities.[1] Elusive is particularly tricky because it has more than one effect,[2] protecting the minion from both spells and Hero Powers, but not Battlecries or attacks.
Ben Brode has stated that the elusive ability was "right on the razor's edge" regarding whether or not to create a keyword for it.[2] Yong Woo has also stated that it is possible in the future that a keyword will be added for the "elusive" ability - should there come to be a sufficient number of minions with that behaviour in the game.[3] The team have considered names including "Shroud", "Untargetable" and "Ethereal".[2]
In the Descent of Dragons update, several minions with this ability were added, and all had "evasive" as part of the minion name (for example, Evasive Drakonid, Evasive Wyrm). This may indicate that Team 5 has settled on "evasive" as an unofficial keyword for this ability.
For more information on why some abilities have keywords and others do not, see Abilities#Keyword creation.
Strategy[edit | edit source]
Elusive is generally considered a valuable ability, which substantially increases the survivability of a minion. As a result, elusive minions are usually mana-inefficient for their stats and other effects.
Elusive prevents the opponent from removing or affecting the minion using spells or Hero Powers. The opponent is forced to tackle them using combat, or untargeted effects. This can prevent the opponent from being able to counter the minion, either forcing them into disadvantageous trades, or leaving them powerless to stop your attacks. It can also catch them by surprise, rendering otherwise effective strategies ineffective.
Elusive minions are therefore most effective against spell-heavy decks and those which rely on targeted Hero Power usage (primarily mage). Decks such as Zoo which rely on filling the board with minions and contain few spells, are minimally impacted by elusive minions, and these are generally less than optimal choices against such decks.
While elusive is mostly advantageous to the controlling player, by preventing the player from buffing or otherwise targeting the minion it can end up a hindrance. This is most significant for decks which focus on useful spell buffs, such as Blessing of Kings and Mark of Nature, and those with friendly Hero Power usage (almost exclusively priest), preventing elusive minions from being granted useful effects, or being healed using Lesser Heal. However, note that Battlecries can still be targeted on the elusive minion.
Cards with Elusive[edit | edit source]
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Laughing Sister | None | Minion | General | Any | 3 | 3 | 5 | Can't be targeted by spells or Hero Powers. | |||||||||||
Reliquary Prime | None | Minion | General | Priest | 7 | 6 | 8 | Taunt, Lifesteal Only you can target this with spells and Hero Powers. | |||||||||||
Evasive Chimaera | Common | Minion | Beast | Any | 2 | 2 | 1 | Poisonous Can't be targeted by spells or Hero Powers. One head only tells the truth, while the other head only tells lies. But they both spit poison. | |||||||||||
Faerie Dragon | Common | Minion | Dragon | Any | 2 | 3 | 2 | Can't be targeted by Spells or Hero Powers. Adorable. Immune to Magic. Doesn't pee on the rug. The perfect pet! | |||||||||||
Evasive Feywing | Common | Minion | Dragon | Any | 4 | 5 | 4 | Can't be targeted by spells or Hero Powers. I've never heard of this fey-dragon called "Brightwing," but if I HAD, I’d say we’d be best friends. | |||||||||||
Evasive Wyrm | Common | Minion | Dragon | Any | 6 | 5 | 3 | Divine Shield. Rush. Can't be targeted by spells or Hero Powers. Deftly dodges spells like a real wiggle wyrm. | |||||||||||
Evasive Drakonid | Common | Minion | Dragon | Any | 7 | 7 | 7 | Taunt Can't be targeted by spells or Hero Powers. Doesn't respond to spells, hero powers, calls, or text messages. | |||||||||||
Winged Guardian | Rare | Minion | Beast | Druid | 7 | 6 | 8 | Taunt, Reborn Can't be targeted by spells or Hero Powers. Take these broken wings, be reborn, and learn to fly again. | |||||||||||
Showing all 8 cards |
Wild format
This section contains information exclusive to Wild format.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air Elemental | Common | Minion | Elemental | Shaman | 1 | 2 | 1 | Can't be targeted by spells or Hero Powers. Makes a mean puff pastry. | |||||||||||
Bearshark | Common | Minion | Beast | Hunter | 3 | 4 | 3 | Can't be targeted by spells or Hero Powers. "Candygram." | |||||||||||
Spectral Knight | Common | Minion | General | Any | 5 | 4 | 6 | Can't be targeted by spells or Hero Powers. What do Faerie Dragons and Spectral Knights have in common? They both love pasta! | |||||||||||
Arcane Nullifier X-21 | Rare | Minion | Mech | Any | 4 | 2 | 5 | Taunt
Can't be targeted by spells or Hero Powers. There was some hard talk between gnome magi and engineers about inventing this mech. | |||||||||||
Shimmering Courser | Epic | Minion | Beast | Any | 4 | 3 | 3 | Only you can target this with spells and Hero Powers. A courser is a courser of course, of course, she's more of a unicorn than a horse... | |||||||||||
Beryllium Nullifier | Epic | Minion | Mech | Warrior | 7 | 4 | 8 | Magnetic Can't be targeted by spells or Hero Powers. Why Beryllium? Because it's hard to spell. | |||||||||||
Soggoth the Slitherer | Legendary | Minion | General | Any | 9 | 5 | 9 | Taunt Can't be targeted by spells or Hero Powers. Don't tell Soggoth, but in the future he gets totally owned by the Master's Glaive and his skull becomes a tourist attraction. | |||||||||||
Tyrantus | Legendary | Minion | Beast | Druid | 10 | 12 | 12 | Can't be targeted by Spells or Hero Powers. Millennia of evolutionary pressures turned his species into the Faerie Dragons we know today. | |||||||||||
Showing all 8 cards |
Sources of Elusive[edit | edit source]
Elusive-granting cards[edit | edit source]
This section lists cards which grant the Elusive ability to other minions or to itself.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Robes of Protection | Rare | Minion | General | Any | 3 | 2 | 4 | Your minions have "Can't be targeted by spells or Hero Powers." Warning: Robes of Protection are intended for targeted effects only and are not an effective defense against Flamestrike, Twisting Nether, or other AOE attacks. | |||||||||||
Spellward Jeweler | Rare | Minion | General | Any | 3 | 3 | 4 | Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn. The fanciest possible way of distracting enemies with shiny things. | |||||||||||
Showing all 2 cards |
Wild format
This section contains information exclusive to Wild format.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Anti-Magic Shell | None | Spell | Death Knight | 4 | Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers." | ||||||||||||||
Kobold Monk | Rare | Minion | General | Any | 4 | 3 | 6 | Your hero can't be targeted by spells or Hero Powers. There is no candle. | |||||||||||
Wee Spellstopper | Epic | Minion | General | Mage | 4 | 2 | 5 | Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere. | |||||||||||
Beryllium Nullifier | Epic | Minion | Mech | Warrior | 7 | 4 | 8 | Magnetic Can't be targeted by spells or Hero Powers. Why Beryllium? Because it's hard to spell. | |||||||||||
Showing all 4 cards |
Trivia[edit | edit source]
- The removed card Grounding Totem had the text, "Your other minions can't be targeted by enemy spells or Hero Powers." This would have made it by far the most powerful Elusive card in the game, with its ongoing effect capable of granting the effect to a whole board of minions. Notably the text appears to either be in error (specifying only enemy spells and Hero Powers), or represent an earlier version of the ability.
References[edit | edit source]
- ↑ ChanManV (2014-04-24). Value Town #27 w/ ChanManV, Trump, Gnimsh, and Ben Brode Pt. 1.
- ↑ 2.0 2.1 2.2 Blizzard Hearthstone Developer AMA - Ben Brode, Yong Woo and Christina Sims!. (2014-12-15).
- ↑ GamesCom Interview: Hearthstone Observer Mode Coming Soon. (2014-08-25).
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Other abilities | Elusive
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