Elemental Mage is a Mage deck type derived from Tempo Mage. It focuses on using the strong synergies of the Elemental tribe, introduced in the Journey to Un'Goro expansion. Similar to Dragon decks, it aims to have a strong curve of Elemental minions to take full advantage of their powerful Battlecry effects. The strength of these Battlecries makes the archetype very flexible, and capable of shifting between tempo and value play styles.
In order to be successful, Elemental Mage needs to reliably play Elementals on the turn prior to using their most powerful cards in order to benefit from their effect. To help with this, inexpensive Elemental tokens are frequently generated from cards such as Flame Geyser and Fire Fly to allow them to consistently benefit from high value cards like Blazecaller and Servant of Kalimos.
Elemental Mage is well rounded, as it has the tempo tools available to be able to compete for board control early in the game against aggro decks while also being capable of generating enough value in longer games against control decks. The main weakness of the archetype is a lack of healing, causing mostly any damage taken over the course of the game to be permanent, which is problematic against decks that have access to sources of direct damage to end the game. The release of Frost Lich Jaina in the Knights of the Frozen Throne expansion has helped alleviate this problem, allowing the deck's minion as well as the Water Elementals generated from her hero power, Icy Touch, to serve as a form of late-game healing.
Common cards[edit | edit source]
The following cards are usually in the deck.
Core cards[edit | edit source]
The following cards are played in most or all versions of the deck:
Optional cards[edit | edit source]
The following cards are played more than occasionally, but not always:
Wild cards[edit | edit source]
Wild cards that fit well into this deck type:
|Common deck types|