|Set:||Descent of Dragons|
|Abilities:||Put into hand, Sidequest|
|Tags:||Elemental-related, Spell-related, Triggered effect|
Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck.
Reno’s lucky he wasn’t caught by a fire elemental.
How to get[edit | edit source]
Elemental Allies can be obtained through Descent of Dragons card packs, through crafting, or as an Arena reward. Regular Elemental Allies can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Golden Elemental Allies||800||100|
Strategy[edit | edit source]
Elemental Allies can effectively be thought of as granting your Elementals "If you played an Elemental last turn, draw 3 spells" until the card triggers. This effect is exceptionally powerful, but requires some specific deckbuilding. The best fit for this card is a Control Mage that uses Elementals more heavily than usual.
The card is most easily triggered by saving a "filler" Elemental in your hand to follow up on a major play like Chenvaala or Mana Cyclone. Good, reliable Elementals include Violet Spellwing, Fire Hawk, Water Elemental, and Mountain Giant.
Trivia[edit | edit source]
- During a turn, if this quest's progress is 1/2 and the player does not play any Elemental that turn, after ending turn, the progress is reset to 0/2. This makes it the first Quest or Sidequest card whose progress can be lost.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.11060 (2019-12-05): Added.