Elemental

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Elemental is a type of minion, depicting elemental spirits who have attained raw physical form.

Elemental synergy effects typically require an Elemental minion to have been played on the previous turn. Elementals are available to all classes, but many Elemental synergy cards are reserved for shamans and mages.

For a list of cards featuring elementals, see Elemental art.

Lore[edit | edit source]

From Wowpedia:

Elementals are manifestations of volatile energy - elemental spirits that have attained raw physical form with the spirit remaining as the core.
The exact origin of these innately chaotic entities is unknown, though some have been accidentally created when bits of magic seeped into coals, over the course of a few decades manifesting in a small elemental being of immense fortitude. Other elementals have been created by mogu sorcerers who prefer more solid companions over beastly familiars. Other elementals (albeit fel-corrupted ones) have been born solely from demonic magic. Elemental cores seem to retain some semi-sentient properties after being defeated.
Elementals are an incredibly varied group; Some are bound to distant realms known as the Elemental Planes and are usually servants of the powerful Elemental Lords that rule over each plane. Others are native to the world of Azeroth, bound to the state of their surroundings as representations of the elemental spirits. Still others appear independent from any greater master, acting as individual beings. The elemental forces are ageless and unchanging.
Background
Elementals are chaotic by nature and once raged freely on primordial Azeroth until the Old Gods arrived and enslaved them. As servants of the Old Gods, the elementals were later defeated by titanic forces and banished to a specially crafted prison known as the Elemental Plane. Although most elementals remain in the Elemental Plane, they can be summoned to Azeroth by those who seek to use their power.
Over the millennia, some intelligent creatures of Azeroth have found ways to summon elementals and bind them to their service. Human mages are fond of summoning or creating Water Elementals for their brute force and imposing size. Ragnaros was summoned into the material plane by the Dark Iron dwarves three centuries ago, residing in the Molten Core until he was killed and banished to his home realm. Some shamans have demonstrated the ability to summon and control elementals. The Twilight's Hammer has used magical cages to create and control bound elementals.
Of the four lords, only two remained under the control of the Old Gods: Ragnaros of fire and Al'Akir of air. Following the Cataclysm, these two sent their armies to attack Azeroth. Ragnaros laid siege to Mount Hyjal, seeking to destroy Nordrassil, but his armies were driven back by the Guardians of Hyjal, and he himself was killed. Al'akir attacked Uldum, joining with the Neferset tribe to destroy the other Tol'vir, and was also killed. While Therazane of earth and Neptulon of water were no longer in service of the Old Gods, their realms became battlefields following the Cataclysm, as servants of Deathwing invaded Deepholm and the naga invaded the Abyssal Maw. While the Earthen Ring was successful in fighting off the former, Ozumat captured Neptulon, who is now presumably under naga control.

In Hearthstone[edit | edit source]

Nothing is more primal than the elements themselves, and Un’Goro’s ancient energies empower the resident elementals with a vigor and ferocity not seen anywhere else. Some of Hearthstone's familiar faces will gain the Elemental minion type, joining the ranks of Murlocs, Dragons, Pirates, and Beasts for exciting new synergies.[1]

Elementals were introduced as a new minion type with Journey to Un'Goro. While Hearthstone already featured many elementals - including most of the Elemental Lords themselves - the arrival of this powerful new breed led to the recognition of the elementals as a minion type in themselves, allowing even older cards to benefit from the new synergies.

Strategy[edit | edit source]

Elemental synergies are activated if an elemental minion was played on the previous turn. Even though many Elementals are low mana (compared to Dragons, another midrange/control minion type), this discourages swarming strategies since it's better to have Elementals in your hand for future turns. The only cards that encourage a swarm are Ozruk and Grand Finale, which are very expensive plays used to seal games. Elementals are based on Curve plays, as well as strategically planning your mana on later turns when a direct curve isn't optimal. Due to the powerful battlecries of Elemental minions, you can easily out-value most opponents as long as you keep a chain of Elementals rolling.

Elemental cards[edit | edit source]

Collectible[edit | edit source]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Dust Devil Common Elemental Shaman 1 3 1 Windfury. Overload: (2)
Surging Tempest Common Elemental Shaman 1 1 3 Has +1 Attack while you have Overloaded Mana Crystals.
Violet Spellwing Common Elemental Mage 1 1 1 Deathrattle: Add an 'Arcane Missiles' spell to your hand.
Arcane Servant Common Elemental Any 2 2 3
Cagematch Custodian Common Elemental Shaman 2 2 2 Battlecry: Draw a weapon.
Confection Cyclone Common Elemental Mage 2 3 2 Battlecry: Add two 1/2 Sugar Elementals to your hand.
Imprisoned Phoenix Common Elemental 2 2 3 Dormant for 2 turns.
Spell Damage +2
Mana Cyclone Epic Elemental Mage 2 2 2 Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand.
Mana Reservoir Common Elemental Any 2 0 6 Spell Damage +1
Quicksand Elemental Rare Elemental Any 2 3 2 Battlecry: Give all enemy minions -2 Attack this turn.
Rock Rager Common Elemental Any 2 5 1 Taunt
Sandstorm Elemental Common Elemental Shaman 2 2 2 Battlecry: Deal 1 damage to all enemy minions.
Overload: (1)
Zephrys the Great Legendary Elemental Any 2 3 2 Battlecry: If your deck has no duplicates, wish for the perfect card.
Arcane Amplifier Common Elemental Mage 3 2 5 Your Hero Power deals 2 extra damage.
Chenvaala Legendary Elemental Mage 3 2 5 After you cast three spells in a turn, summon a 5/5 Elemental.
Felsteel Executioner Epic Elemental Demon Hunter 3 4 3 Corrupt: Become a weapon.
Fire Hawk Common Elemental Any 3 1 3 Battlecry: Gain +1 Attack for each card in your opponent's hand.
Gyreworm Common Elemental Any 3 3 2 Battlecry: If you played an Elemental last turn, deal 3 damage.
Living Dragonbreath Common Elemental Any 3 3 4 Your minions can't be Frozen.
Magma Rager Free Elemental Any 3 5 1
Marshspawn Common Elemental Shaman 3 3 4 Battlecry: If you cast a spell last turn, Discover a spell.
Unbound Elemental Common Elemental Shaman 3 2 4 Whenever you play a card with Overload, gain +1/+1.
Divine Rager Common Elemental Any 4 5 1 Divine Shield
Fantastic Firebird Common Elemental Any 4 3 5 Windfury
Lightspawn Common Elemental Priest 4 0 5 This minion's Attack is always equal to its Health.
Lightsteed Rare Elemental Priest 4 3 6 Your healing effects also give affected minions +2 Health.
Soldier of Fortune Common Elemental Any 4 5 6 Whenever this minion attacks, give your opponent a Coin.
Water Elemental Free Elemental Mage 4 3 6 Freeze any character damaged by this minion.
Al'ar Legendary Elemental Any 5 7 3 Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn.
Azerite Elemental Epic Elemental Any 5 2 7 At the start of your turn, gain Spell Damage +2.
Cloud Prince Common Elemental Mage 5 4 4 Battlecry: If you control a Secret, deal 6 damage.
Cumulo-Maximus Epic Elemental Shaman 5 5 5 Battlecry: If you have Overloaded Mana Crystals, deal 5 damage.
Earth Elemental Epic Elemental Shaman 5 7 8 Taunt
Overload: (3)
Firework Elemental Common Elemental Mage 5 3 5 Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Hailbringer Common Elemental Any 5 3 4 Battlecry: Summon two 1/1 Ice Shards that Freeze.
Oasis Surger Common Elemental Druid 5 3 3 Rush
Choose One - Gain +2/+2; or Summon a copy of this minion.
Shattered Rumbler Epic Elemental Shaman 5 5 6 Battlecry: If you cast a spell last turn, deal 2 damage to all other minions.
Steward of Scrolls Common Elemental Any 5 4 4 Spell Damage +1
Battlecry: Discover a spell.
Fire Elemental Free Elemental Shaman 6 6 5 Battlecry: Deal 3 damage.
Frost Elemental Common Elemental Any 6 5 5 Battlecry: Freeze a character.
Animated Avalanche Common Elemental Mage 7 7 6 Battlecry: If you played an Elemental last turn, summon a copy of this.
Baron Geddon Legendary Elemental Any 7 7 5 At the end of your turn, deal 2 damage to ALL other characters.
Siamat Legendary Elemental Any 7 6 6 Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice).
Al'Akir the Windlord Legendary Elemental Shaman 8 3 5 Windfury, Charge, Divine Shield, Taunt
Arcane Devourer Rare Elemental Any 8 5 5 Whenever you cast a spell, gain +2/+2.
Mana Giant Epic Elemental Mage 8 8 8 Costs (1) less for each card you've played this game that didn't start in your deck.
Walking Fountain Common Elemental Shaman 8 4 8 Lifesteal, Rush, Windfury
Whirlwind Tempest Epic Elemental Any 8 6 6 Your minions with Windfury have Mega-Windfury.
Blood of G'huun Epic Elemental Priest 9 8 8 Taunt
At the end of your turn, summon a 5/5 copy of a minion in your deck.
Fizzy Elemental Rare Elemental Druid 9 10 10 Rush
Taunt
Scrapyard Colossus Rare Elemental Any 10 7 7 Taunt
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt.
Showing all 51 cards
Dust Devil(129).png
Surging Tempest(151409).png
Violet Spellwing(151421).png
Arcane Servant(90677).png
Cagematch Custodian(388985).png
Confection Cyclone(389040).png
Imprisoned Phoenix(442054).png
Mana Cyclone(90608).png
Mana Reservoir(90636).png
Quicksand Elemental(90846).png
Rock Rager(389047).png
Sandstorm Elemental(90801).png
Zephrys the Great(90825).png
Arcane Amplifier(184661).png
Chenvaala(151348).png
Felsteel Executioner(388970).png
Fire Hawk(151401).png
Gyreworm(389012).png
Living Dragonbreath(151392).png
Magma Rager(362).png
Marshspawn(210828).png
Unbound Elemental(51).png
Divine Rager(330004).png
Fantastic Firebird(389032).png
Lightspawn(192).png
Lightsteed(442038).png
Soldier of Fortune(90633).png
Water Elemental(274).png
Al'ar(210713).png
Azerite Elemental(90676).png
Cloud Prince(90742).png
Cumulo-Maximus(151356).png
Earth Elemental(124).png
Firework Elemental(389036).png
Hailbringer(184978).png
Oasis Surger(90834).png
Shattered Rumbler(210749).png
Steward of Scrolls(329957).png
Fire Elemental(636).png
Frost Elemental(598).png
Animated Avalanche(184959).png
Baron Geddon(539).png
Siamat(90789).png
Al'Akir the Windlord(335).png
Arcane Devourer(90689).png
Mana Giant(151419).png
Walking Fountain(90605).png
Whirlwind Tempest(90655).png
Blood of G'huun(388998).png
Fizzy Elemental(388988).png
Scrapyard Colossus(210765).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Subtype Class Cost Atk HP Description
Air Elemental Common Elemental Shaman 1 2 1 Can't be targeted by spells or Hero Powers.
Arcane Anomaly Common Elemental Any 1 2 1 Whenever you cast a spell, give this minion +1 Health.
Arcane Artificer Common Elemental Mage 1 1 2 Whenever you cast a spell, gain Armor equal to its Cost.
Crystalline Oracle Rare Elemental Priest 1 1 1 Deathrattle: Copy a card from your opponent's deck and add it to your hand.
Fire Fly Common Elemental Any 1 1 2 Battlecry: Add a 1/2 Elemental to your hand.
Glacial Shard Common Elemental Any 1 2 1 Battlecry: Freeze an enemy.
Wax Elemental Common Elemental Any 1 0 2 Taunt
Divine Shield
Celestial Emissary Rare Elemental Mage 2 2 1 Battlecry: Your next spell this turn has Spell Damage +2.
Fire Plume Harbinger Rare Elemental Shaman 2 1 1 Battlecry: Reduce the Cost of Elementals in your hand by (1).
Ice Walker Rare Elemental Mage 2 1 3 Your Hero Power also Freezes the target.
Mana Geode Epic Elemental Priest 2 2 3 Whenever this minion is healed, summon a 2/2 Crystal.
Menacing Nimbus Common Elemental Shaman 2 2 2 Battlecry: Add a random Elemental to your hand.
Murmuring Elemental Rare Elemental Shaman 2 1 1 Battlecry: Your next Battlecry this turn triggers twice.
Pyros Legendary Elemental Mage 2 2 2 Deathrattle: Return this to your hand as a 6/6 that cost (6).
Radiant Elemental Common Elemental Priest 2 2 3 Your spells cost (1) less.
Shimmering Tempest Common Elemental Mage 2 2 1 Deathrattle: Add a random Mage spell to your hand.
Volatile Elemental Common Elemental Any 2 1 1 Deathrattle: Deal 3 damage to a random enemy minion.
Benevolent Djinn Common Elemental Paladin 3 2 4 At the end of your turn, restore 3 Health to your hero.
Bog Slosher Rare Elemental Shaman 3 3 3 Battlecry: Return a friendly minion to your hand and give it +2/+2.
Electra Stormsurge Legendary Elemental Shaman 3 3 3 Battlecry: Your next spell this turn casts twice.
Hot Spring Guardian Common Elemental Shaman 3 2 4 Taunt
Battlecry: Restore
3 Health.
Ice Rager Common Elemental Any 3 5 2
Igneous Elemental Common Elemental Any 3 2 3 Deathrattle: Add two 1/2 Elementals to your hand.
Tar Creeper Common Elemental Any 3 1 5 Taunt
Has +2 Attack during your opponent's turn.
Cosmic Anomaly Common Elemental Mage 4 4 3 Spell Damage +2
Fire Plume Phoenix Common Elemental Any 4 3 3 Battlecry: Deal 2 damage.
Fireguard Destroyer Common Elemental Shaman 4 3 6 Battlecry: Gain 1-4 Attack. Overload: (1)
Grave Shambler Common Elemental Any 4 4 4 Whenever your weapon is destroyed, gain +1/+1.
Jade Spirit Common Elemental 4 2 3 Battlecry: Summon a Jade Golem.
Leyline Manipulator Rare Elemental Mage 4 4 5 Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2).
Rumbling Elemental Common Elemental Shaman 4 2 6 After you play a Battlecry minion, deal 2 damage to a random enemy.
Steam Surger Rare Elemental Mage 4 5 4 Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand.
Storm Chaser Rare Elemental Shaman 4 3 4 Battlecry: Draw a spell from your deck that costs (5) or more.
Thunderhead Epic Elemental Shaman 4 3 6 After you play a card with Overload, summon two 1/1 Sparks with Rush.
Arcane Tyrant Epic Elemental Any 5 4 4 Costs (0) if you've cast a spell that costs (5) or more this turn.
Bonfire Elemental Rare Elemental Mage 5 5 5 Battlecry: If you played an Elemental last turn, draw a card.
Djinni of Zephyrs Epic Elemental Any 5 4 6 After you cast a spell on another friendly minion, cast a copy of it on this one.
Hallazeal the Ascended Legendary Elemental Shaman 5 4 6 Whenever your spells deal damage, restore that much Health to your hero.
Lyra the Sunshard Legendary Elemental Priest 5 3 5 Whenever you cast a spell, add a random Priest spell to your hand.
Quartz Elemental Common Elemental Priest 5 5 8 Can't attack while damaged.
Servant of Kalimos Rare Elemental Any 5 4 5 Battlecry: If you played an Elemental last turn, Discover an Elemental.
Tar Lurker Common Elemental Warlock 5 1 7 Taunt
Has +3 Attack during your opponent's turn.
Arcanosaur Common Elemental Mage 6 3 3 Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions.
Frozen Crusher Rare Elemental Any 6 8 8 After this minion attacks,
Freeze it.
Grumble, Worldshaker Legendary Elemental Shaman 6 7 7 Battlecry: Return your other minions to your hand. They cost (1).
Blazecaller Epic Elemental Any 7 6 6 Battlecry: If you played an Elemental last turn, deal 5 damage.
Bogshaper Epic Elemental Shaman 7 4 8 Whenever you cast a spell, draw a minion from your deck.
Neptulon Legendary Elemental Shaman 7 7 7 Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Stone Sentinel Epic Elemental Shaman 7 4 4 Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt.
Stormwatcher Common Elemental Any 7 4 8 Windfury
Tar Lord Common Elemental Warrior 7 1 11 Taunt
Has +4 Attack during your opponent's turn.
Anomalus Legendary Elemental Mage 8 8 6 Deathrattle: Deal 8 damage to all minions.
Cauldron Elemental Common Elemental Any 8 7 7 Your other Elementals have +2 Attack.
Kalimos, Primal Lord Legendary Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation.
Ragnaros the Firelord Legendary Elemental Any 8 8 8 Can't attack. At the end of your turn, deal 8 damage to a random enemy.
Ragnaros, Lightlord Legendary Elemental Paladin 8 8 8 At the end of your turn, restore 8 health to a damaged friendly character.
Ozruk Legendary Elemental Any 9 5 5 Taunt
Battlecry: Gain +5 Health for each Elemental you played last turn.
Snowfury Giant Epic Elemental Shaman 11 8 8 Costs (1) less for each mana crystal you've Overloaded this game.
Mountain Giant Epic Elemental Any 12 8 8 Costs (1) less for each other card in your hand.
Molten Giant Epic Elemental Any 20 8 8 Costs (1) less for each damage your hero has taken.
Showing all 60 cards
Air Elemental(55549).png
Arcane Anomaly(42043).png
Arcane Artificer(76908).png
Crystalline Oracle(55461).png
Fire Fly(55466).png
Glacial Shard(55485).png
Wax Elemental(77009).png
Celestial Emissary(89836).png
Fire Plume Harbinger(55557).png
Ice Walker(62848).png
Mana Geode(49705).png
Menacing Nimbus(89806).png
Murmuring Elemental(76971).png
Pyros(52582).png
Radiant Elemental(55543).png
Shimmering Tempest(55561).png
Volatile Elemental(55550).png
Benevolent Djinn(76892).png
Bog Slosher(90238).png
Electra Stormsurge(89804).png
Hot Spring Guardian(55564).png
Ice Rager(22392).png
Igneous Elemental(55559).png
Tar Creeper(55456).png
Cosmic Anomaly(89861).png
Fire Plume Phoenix(55563).png
Fireguard Destroyer(14455).png
Grave Shambler(62950).png
Jade Spirit(49708).png
Leyline Manipulator(76932).png
Rumbling Elemental(27244).png
Steam Surger(55585).png
Storm Chaser(89874).png
Thunderhead(89873).png
Arcane Tyrant(76910).png
Bonfire Elemental(89425).png
Djinni of Zephyrs(27234).png
Hallazeal the Ascended(33131).png
Lyra the Sunshard(55545).png
Quartz Elemental(89458).png
Servant of Kalimos(55511).png
Tar Lurker(55578).png
Arcanosaur(90214).png
Frozen Crusher(55560).png
Grumble, Worldshaker(76891).png
Blazecaller(55509).png
Bogshaper(89394).png
Neptulon(12292).png
Stone Sentinel(55467).png
Stormwatcher(55562).png
Tar Lord(55535).png
Anomalus(35230).png
Cauldron Elemental(89463).png
Kalimos, Primal Lord(55473).png
Ragnaros the Firelord(503).png
Ragnaros, Lightlord(33147).png
Ozruk(55468).png
Snowfury Giant(62918).png
Mountain Giant(264).png
Molten Giant(94).png

Uncollectible[edit | edit source]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Ice Shard None Elemental Any 1 1 1 Freeze any character damaged by this minion.
Molten Elemental None Elemental Shaman 1 1 1
Sugar Elemental None Elemental Mage 1 1 2
Brewing Storm None Elemental Shaman 2 2 2 Rush
Windswept Elemental None Elemental Shaman 2 2 1 Rush
Living Storm None Elemental Shaman 4 4 4 Rush
Firework Elemental Common Elemental Mage 5 3 5 Corrupted
Battlecry: Deal 12 damage to a minion.
Snow Elemental None Elemental Mage 5 5 5
Stormblocker None Elemental Shaman 5 5 6 Taunt
Greasefire Elemental None Elemental Any 6 6 6
Holy Elemental None Elemental Paladin 6 6 6 Taunt
Felcracked Colossus None Elemental Any 7 7 7 Taunt
Exploding Sparkler None Elemental Mage 8 8 8
Raging Storm None Elemental Shaman 8 8 8 Rush
Showing all 14 cards
Ice Shard(184979).png
Molten Elemental(330057).png
Sugar Elemental(389052).png
Brewing Storm(151538).png
Windswept Elemental(151498).png
Living Storm(151539).png
Firework Elemental(389093).png
Snow Elemental(151474).png
Stormblocker(184988).png
Greasefire Elemental(91004).png
Holy Elemental(378833).png
Felcracked Colossus(211083).png
Exploding Sparkler(389054).png
Raging Storm(151540).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Subtype Class Cost Atk HP Description
Flame Elemental None Elemental Any 1 1 2
Spark None Elemental Any 1 1 1 Rush
Stone Elemental None Elemental Shaman 1 1 1
Crystal None Elemental Priest 2 2 2
Rock Elemental None Elemental Shaman 2 2 3 Taunt
Twilight Elemental None Elemental Shaman 3 4 2
Moss Elemental None Elemental Any 6 6 6
Pyros Legendary Elemental Mage 6 6 6 Deathrattle:Return this to your hand as a 10/10 that costs (10).
Ragnaros the Firelord Legendary Elemental Any 8 8 8 Can't attack. At the end of your turn, deal 8 damage to a random enemy.
Pyros Legendary Elemental Mage 10 10 10
Showing all 10 cards
Flame Elemental(55469).png
Spark(89868).png
Stone Elemental(55597).png
Crystal(49785).png
Rock Elemental(55480).png
Twilight Elemental(35278).png
Moss Elemental(77089).png
Pyros(52585).png
Ragnaros the Firelord(90302).png
Pyros(52586).png

Cards that generate Elementals[edit | edit source]

These cards bring new Elementals into play through their card text.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ashes of Al'ar None Minion General Any 1 0 3 At the start of your turn, transform this into Al'ar.
Confection Cyclone Common Minion Elemental Mage 2 3 2 Battlecry: Add two 1/2 Sugar Elementals to your hand.
Galakrond's Fury None Hero Power Shaman 2 Hero Power
Summon a 2/1 Elemental with Rush.
Molten Blast Rare Spell Shaman 2 Deal 2 damage. Summon that many 1/1 Elementals.
Chenvaala Legendary Minion Elemental Mage 3 2 5 After you cast three spells in a turn, summon a 5/5 Elemental.
Firework Elemental Common Minion Elemental Mage 5 3 5 Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Hailbringer Common Minion Elemental Any 5 3 4 Battlecry: Summon two 1/1 Ice Shards that Freeze.
Oasis Surger Common Minion Elemental Druid 5 3 3 Rush
Choose One - Gain +2/+2; or Summon a copy of this minion.
Hammer of the Naaru Epic Weapon Paladin 6 3 3 Battlecry: Summon a 6/6 Holy Elemental with Taunt.
Animated Avalanche Common Minion Elemental Mage 7 7 6 Battlecry: If you played an Elemental last turn, summon a copy of this.
Chef Nomi Legendary Minion General Any 7 6 6 Battlecry: If your deck is empty, summon six 6/6 Greasefire Elementals.
Galakrond, Azeroth's End Legendary Hero card Shaman 7 Battlecry: Summon two 8/8 Storms with Rush. Equip a 5/2 Claw.
Galakrond, the Apocalypse Legendary Hero card Shaman 7 Battlecry: Summon two 4/4 Storms with Rush. (Invoke twice to upgrade.)
Galakrond, the Tempest Legendary Hero card Shaman 7 Battlecry: Summon two 2/2 Storms with Rush. (Invoke twice to upgrade.)
Deep Freeze Rare Spell Mage 8 Freeze an enemy. Summon two 3/6 Water Elementals.
Grand Finale Rare Spell Mage 8 Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Eye of the Storm Common Spell Shaman 10 Summon three 5/6 Elementals with Taunt.
Overload: (3)
Scrapyard Colossus Rare Minion Elemental Any 10 7 7 Taunt
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt.
Showing all 18 cards
Ashes of Al'ar(211133).png
Confection Cyclone(389040).png
Galakrond's Fury(151494).png
Molten Blast(330013).png
Chenvaala(151348).png
Firework Elemental(389036).png
Hailbringer(184978).png
Oasis Surger(90834).png
Hammer of the Naaru(378828).png
Animated Avalanche(184959).png
Chef Nomi(90545).png
Galakrond, Azeroth's End(151537).png
Galakrond, the Apocalypse(151536).png
Galakrond, the Tempest(151398).png
Deep Freeze(210794).png
Grand Finale(388992).png
Eye of the Storm(184664).png
Scrapyard Colossus(210765).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Fire Fly Common Minion Elemental Any 1 1 2 Battlecry: Add a 1/2 Elemental to your hand.
Voltaic Burst Rare Spell Shaman 1 Summon two 1/1 Sparks with Rush.
Overload: (1)
Earthen Might Rare Spell Shaman 2 Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Flame Geyser Common Spell Mage 2 Deal 2 damage. Add a 1/2 Elemental to your hand.
Icy Touch None Hero Power Mage 2 Hero Power
Deal 1 damage. If this kills a minion, summon a Water Elemental.
Mana Geode Epic Minion Elemental Priest 2 2 3 Whenever this minion is healed, summon a 2/2 Crystal.
Menacing Nimbus Common Minion Elemental Shaman 2 2 2 Battlecry: Add a random Elemental to your hand.
Pyros Legendary Minion Elemental Mage 2 2 2 Deathrattle: Return this to your hand as a 6/6 that cost (6).
Spark Engine Rare Minion Mech Any 2 2 1 Battlecry: Add a 1/1 Spark with Rush to your hand.
Igneous Elemental Common Minion Elemental Any 3 2 3 Deathrattle: Add two 1/2 Elementals to your hand.
Thunderhead Epic Minion Elemental Shaman 4 3 6 After you play a card with Overload, summon two 1/1 Sparks with Rush.
Furbolg Mossbinder Rare Minion General Any 5 1 1 Battlecry: Transform a friendly minion into a 6/6 Elemental.
Hammer of Twilight Epic Weapon Shaman 5 4 2 Deathrattle: Summon a 4/2 Elemental.
Servant of Kalimos Rare Minion Elemental Any 5 4 5 Battlecry: If you played an Elemental last turn, Discover an Elemental.
Pyros Legendary Minion Elemental Mage 6 6 6 Deathrattle:Return this to your hand as a 10/10 that costs (10).
Spark Drill Rare Minion Mech Any 6 5 1 Rush
Deathrattle: Add two 1/1 Sparks with Rush to your hand.
Jan'alai, the Dragonhawk Legendary Minion Beast Mage 7 4 4 Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord.
Stone Sentinel Epic Minion Elemental Shaman 7 4 4 Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt.
Kalimos, Primal Lord Legendary Minion Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation.
Frost Lich Jaina Legendary Hero card Mage 9 Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game.
Showing all 20 cards
Fire Fly(55466).png
Voltaic Burst(89866).png
Earthen Might(89447).png
Flame Geyser(55465).png
Icy Touch(62843).png
Mana Geode(49705).png
Menacing Nimbus(89806).png
Pyros(52582).png
Spark Engine(89927).png
Igneous Elemental(55559).png
Thunderhead(89873).png
Furbolg Mossbinder(76934).png
Hammer of Twilight(33163).png
Servant of Kalimos(55511).png
Pyros(52585).png
Spark Drill(89928).png
Jan'alai, the Dragonhawk(90176).png
Stone Sentinel(55467).png
Kalimos, Primal Lord(55473).png
Frost Lich Jaina(61810).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Elemental Allies Rare Spell Mage 1 Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck.
Gyreworm Common Minion Elemental Any 3 3 2 Battlecry: If you played an Elemental last turn, deal 3 damage.
Animated Avalanche Common Minion Elemental Mage 7 7 6 Battlecry: If you played an Elemental last turn, summon a copy of this.
Grand Finale Rare Spell Mage 8 Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Showing all 4 cards
Elemental Allies(151423).png
Gyreworm(389012).png
Animated Avalanche(184959).png
Grand Finale(388992).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Elemental Evocation Common Spell Mage 0 The next Elemental you play this turn costs (2) less.
Earthen Might Rare Spell Shaman 2 Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Elementary Reaction Common Spell Shaman 2 Draw a card. Copy it if you played an Elemental last turn.
Fire Plume Harbinger Rare Minion Elemental Shaman 2 1 1 Battlecry: Reduce the Cost of Elementals in your hand by (1).
Lesser Ruby Spellstone Rare Spell Mage 2 Add a random Mage spell to your hand. (Play two Elementals to upgrade.)
Ruby Spellstone Rare Spell Mage 2 Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.)
Thunder Lizard Common Minion Beast Any 3 3 3 Battlecry: If you played an Elemental last turn, Adapt.
Sandbinder Epic Minion General Any 4 2 4 Battlecry: Draw an Elemental from your deck.
Scorch Rare Spell Mage 4 Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1).
Steam Surger Rare Minion Elemental Mage 4 5 4 Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand.
Tol'vir Stoneshaper Rare Minion General Any 4 3 5 Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield.
Bonfire Elemental Rare Minion Elemental Mage 5 5 5 Battlecry: If you played an Elemental last turn, draw a card.
Servant of Kalimos Rare Minion Elemental Any 5 4 5 Battlecry: If you played an Elemental last turn, Discover an Elemental.
Arcanosaur Common Minion Elemental Mage 6 3 3 Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions.
Blazecaller Epic Minion Elemental Any 7 6 6 Battlecry: If you played an Elemental last turn, deal 5 damage.
Stone Sentinel Epic Minion Elemental Shaman 7 4 4 Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt.
Cauldron Elemental Common Minion Elemental Any 8 7 7 Your other Elementals have +2 Attack.
Kalimos, Primal Lord Legendary Minion Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation.
Frost Lich Jaina Legendary Hero card Mage 9 Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game.
Ozruk Legendary Minion Elemental Any 9 5 5 Taunt
Battlecry: Gain +5 Health for each Elemental you played last turn.
Showing all 20 cards
Elemental Evocation(90232).png
Earthen Might(89447).png
Elementary Reaction(89939).png
Fire Plume Harbinger(55557).png
Lesser Ruby Spellstone(76897).png
Ruby Spellstone(76898).png
Thunder Lizard(55506).png
Sandbinder(89464).png
Scorch(90258).png
Steam Surger(55585).png
Tol'vir Stoneshaper(55478).png
Bonfire Elemental(89425).png
Servant of Kalimos(55511).png
Arcanosaur(90214).png
Blazecaller(55509).png
Stone Sentinel(55467).png
Cauldron Elemental(89463).png
Kalimos, Primal Lord(55473).png
Frost Lich Jaina(61810).png
Ozruk(55468).png

Achievements[edit | edit source]

Name Requirements Rewards
Heed My Call! (1/5) Summon 10 Elementals. 10 Achievement Point.png
Heed My Call! (2/5) Summon 30 Elementals. 10 Achievement Point.png
Heed My Call! (3/5) Summon 100 Elementals. 10 Achievement Point.png
Heed My Call! (4/5) Summon 300 Elementals. 10 Achievement Point.png
Heed My Call! (5/5) Summon 1000 Elementals. 20 Achievement Point.png

Design[edit | edit source]

Designer Mike Donais discusses the design process behind creating the Elemental minion type:

We want each minion type to have its own unique feel and gameplay. When working on the Blackrock Mountain adventure, we decided some cards should get a bonus while you’re holding a Dragon in your hand. This let Dragon decks focus on having large minions, and their mechanic mitigates the downside of holding onto an expensive Dragon while you wait to have enough mana. We knew we had to come up with something unique for Elemental decks that made them feel very different.
During the initial design phase of a set, we explore a lot of ideas—even ones we know won’t work in the end—because iterating on those ideas helps us learn what kinds of things are fun. Maybe we try one mechanic that turns out to be bad, but along the way we discover a certain element of it is entertaining. We can then make a new mechanic that gets right to the heart of the fun.
In Journey to Un'Goro, we knew we wanted to add Elementals, and we tried about 10 different mechanical designs. By playing with each design and discussing them, we narrowed in on the best ones. Eventually, we chose our favorite and adjusted all the Elementals to match the one we liked best.
What other designs for Elementals did we try out?
1. Elementals get a bonus if you cast a spell this turn.
2. Elementals get a bonus if the last card you played was an Elemental.
3. Elementals get a bonus if the last minion you played was an Elemental.
4. Elementals get a bonus if you control another Elemental.
5. Elemental was a minion type and a spell type.
6. Gain Elemental Charges and spend them to power up Elementals.
Each of these designs hit us with different problems or challenges, causing us to eventually arrive at the mechanic we shipped with.
Elementals are fun because you can plan future turns in advance and get rewarded for it. You end up playing your turn differently because you’re thinking about what you want to do on your next turn …and even the turn after.[2]

Patch changes[edit | edit source]

References[edit | edit source]