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Elemental

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Elemental is a type of minion, depicting elemental spirits who have attained raw physical form.

Elemental synergy effects typically require an Elemental minion to have been played on the previous turn. Elementals are available to all classes, but many Elemental synergy cards are reserved for shamans and mages.

For a list of cards featuring elementals, see Elemental art.

Lore[edit | edit source]

From Wowpedia:

Elementals are manifestations of volatile energy - elemental spirits that have attained raw physical form with the spirit remaining as the core.
The exact origin of these innately chaotic entities is unknown, though some have been accidentally created when bits of magic seeped into coals, over the course of a few decades manifesting in a small elemental being of immense fortitude. Other elementals have been created by mogu sorcerers who prefer more solid companions over beastly familiars. Other elementals (albeit fel-corrupted ones) have been born solely from demonic magic. Elemental cores seem to retain some semi-sentient properties after being defeated.
Elementals are an incredibly varied group; Some are bound to distant realms known as the Elemental Planes and are usually servants of the powerful Elemental Lords that rule over each plane. Others are native to the world of Azeroth, bound to the state of their surroundings as representations of the elemental spirits. Still others appear independent from any greater master, acting as individual beings. The elemental forces are ageless and unchanging.
Background
Elementals are chaotic by nature and once raged freely on primordial Azeroth until the Old Gods arrived and enslaved them. As servants of the Old Gods, the elementals were later defeated by titanic forces and banished to a specially crafted prison known as the Elemental Plane. Although most elementals remain in the Elemental Plane, they can be summoned to Azeroth by those who seek to use their power.
Over the millennia, some intelligent creatures of Azeroth have found ways to summon elementals and bind them to their service. Human mages are fond of summoning or creating Water Elementals for their brute force and imposing size. Ragnaros was summoned into the material plane by the Dark Iron dwarves three centuries ago, residing in the Molten Core until he was killed and banished to his home realm. Some shamans have demonstrated the ability to summon and control elementals. The Twilight's Hammer has used magical cages to create and control bound elementals.
Of the four lords, only two remained under the control of the Old Gods: Ragnaros of fire and Al'Akir of air. Following the Cataclysm, these two sent their armies to attack Azeroth. Ragnaros laid siege to Mount Hyjal, seeking to destroy Nordrassil, but his armies were driven back by the Guardians of Hyjal, and he himself was killed. Al'akir attacked Uldum, joining with the Neferset tribe to destroy the other Tol'vir, and was also killed. While Therazane of earth and Neptulon of water were no longer in service of the Old Gods, their realms became battlefields following the Cataclysm, as servants of Deathwing invaded Deepholm and the naga invaded the Abyssal Maw. While the Earthen Ring was successful in fighting off the former, Ozumat captured Neptulon, who is now presumably under naga control.

In Hearthstone[edit | edit source]

Nothing is more primal than the elements themselves, and Un’Goro’s ancient energies empower the resident elementals with a vigor and ferocity not seen anywhere else. Some of Hearthstone's familiar faces will gain the Elemental minion type, joining the ranks of Murlocs, Dragons, Pirates, and Beasts for exciting new synergies.[1]

Elementals were introduced as a new minion type with Journey to Un'Goro. While Hearthstone already featured many elementals - including most of the Elemental Lords themselves - the arrival of this powerful new breed led to the recognition of the elementals as a minion type in themselves, allowing even older cards to benefit from the new synergies.

Strategy[edit | edit source]

Elemental synergies are activated if an elemental minion was played on the previous turn. Even though many Elementals are low mana (compared to Dragons, another midrange/control minion type), this discourages swarming strategies since it's better to have Elementals in your hand for future turns. The only Elemental who encourages a swarm is Ozruk, which is a very expensive play used to seal games. Elementals are based on Curve plays, as well as strategically planning your mana on later turns when a direct curve isn't optimal. Due to the powerful battlecries of Elemental minions, you can easily out-value most opponents as long as you keep a chain of Elementals rolling.

Elemental cards[edit | edit source]

Collectible[edit | edit source]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Fire Elemental Free Elemental Shaman 6 6 5 Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Magma Rager Free Elemental Any 3 5 1 He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Water Elemental Free Elemental Mage 4 3 6 Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Air Elemental Common Elemental Shaman 1 2 1 Can't be targeted by spells or Hero Powers. Makes a mean puff pastry.
Arcane Anomaly Common Elemental Any 1 2 1 Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spatial Anomaly, but he got tired of having his polarity reversed.
Dust Devil Common Elemental Shaman 1 3 1 Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Fire Fly Common Elemental Any 1 1 2 Battlecry: Add a 1/2 Elemental to your hand. Arch nemeses: small children with glass jars.
Fire Plume Phoenix Common Elemental Any 4 3 3 Battlecry: Deal 2 damage. This is what happens when you use a volcano as a bird bath.
Frost Elemental Common Elemental Any 6 5 5 Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Glacial Shard Common Elemental Any 1 2 1 Battlecry: Freeze an enemy. Ice, ice, baby!
Grave Shambler Common Elemental Any 4 4 4 Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Hot Spring Guardian Common Elemental Shaman 3 2 4 Taunt
Battlecry: Restore
3 Health. NONE SHALL PASS until at least an hour after eating.
Igneous Elemental Common Elemental Any 3 2 3 Deathrattle: Add two 1/2 Elementals to your hand. We wanted to name him "Ingenious Elemental", but he just wasn't that bright.
Jade Spirit Common Elemental Druid, Rogue, Shaman 4 2 3 Battlecry: Summon a Jade Golem"He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw
Lightspawn Common Elemental Priest 4 0 5 This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
Radiant Elemental Common Elemental Priest 2 2 3 Your spells cost (1) less. It's a literal lava lamp!
Shimmering Tempest Common Elemental Mage 2 2 1 Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.
Stormwatcher Common Elemental Any 7 4 8 Windfury Aspiring meteorologist!
Tar Creeper Common Elemental Any 3 1 5 Taunt
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
Tar Lord Common Elemental Warrior 7 1 11 Taunt
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
Tar Lurker Common Elemental Warlock 5 1 7 Taunt
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
Unbound Elemental Common Elemental Shaman 3 2 4 Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Volatile Elemental Common Elemental Any 2 1 1 Deathrattle: Deal 3 damage to a random enemy minion. Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.
Crystalline Oracle Rare Elemental Priest 1 1 1 Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Fire Plume Harbinger Rare Elemental Shaman 2 1 1 Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Frozen Crusher Rare Elemental Any 6 8 8 After this minion attacks,
Freeze it. Goes by the online handle "KoolKrusher99."
Ice Walker Rare Elemental Mage 2 1 3 Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
Servant of Kalimos Rare Elemental Any 5 4 5 Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
Steam Surger Rare Elemental Mage 4 5 4 Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Blazecaller Epic Elemental Any 7 6 6 Battlecry: If you played an Elemental last turn, deal 5 damage. For when a flamecaller just won't do.
Earth Elemental Epic Elemental Shaman 5 7 8 Taunt. Overload: (3) Nothing beats rock.
Mana Geode Epic Elemental Priest 2 2 3 Whenever this minion is healed, summon a 2/2 Crystal. Gadgetzan, where even the pet rocks have pet rocks.
Snowfury Giant Epic Elemental Shaman 11 8 8 Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Stone Sentinel Epic Elemental Shaman 7 4 4 Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with TauntHe and his friends just want to rock out.
Al'Akir the Windlord Legendary Elemental Shaman 8 3 5 Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Anomalus Legendary Elemental Mage 8 8 6 Deathrattle: Deal 8 damage to all minions. That's short for "Anomnomnomnomalus".
Baron Geddon Legendary Elemental Any 7 7 5 At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Hallazeal the Ascended Legendary Elemental Shaman 5 4 6 Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Kalimos, Primal Lord Legendary Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
Lyra the Sunshard Legendary Elemental Priest 5 3 5 Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
Ozruk Legendary Elemental Any 9 5 5 Taunt
Battlecry: Gain +5 Health for each Elemental you played last turn. Between you and me, Ozruk is a bit obsessed with his body.
Pyros Legendary Elemental Mage 2 2 2 Deathrattle: Return this to your hand as a 6/6 that cost (6). If you strike her down, she shall become more powerful than you can possibly… well, she'll become a 6/6 anyways.
Ragnaros, Lightlord Legendary Elemental Paladin 8 8 8 At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!
Showing all 43 cards
Fire Elemental(636).png
Magma Rager(362).png
Water Elemental(274).png
Air Elemental(55549).png
Arcane Anomaly(42043).png
Dust Devil(129).png
Fire Fly(55466).png
Fire Plume Phoenix(55563).png
Frost Elemental(598).png
Glacial Shard(55485).png
Grave Shambler(62950).png
Hot Spring Guardian(55564).png
Igneous Elemental(55559).png
Jade Spirit(49708).png
Lightspawn(192).png
Radiant Elemental(55543).png
Shimmering Tempest(55561).png
Stormwatcher(55562).png
Tar Creeper(55456).png
Tar Lord(55535).png
Tar Lurker(55578).png
Unbound Elemental(51).png
Volatile Elemental(55550).png
Crystalline Oracle(55461).png
Fire Plume Harbinger(55557).png
Frozen Crusher(55560).png
Ice Walker(62848).png
Servant of Kalimos(55511).png
Steam Surger(55585).png
Blazecaller(55509).png
Earth Elemental(124).png
Mana Geode(49705).png
Snowfury Giant(62918).png
Stone Sentinel(55467).png
Al'Akir the Windlord(335).png
Anomalus(35230).png
Baron Geddon(539).png
Hallazeal the Ascended(33131).png
Kalimos, Primal Lord(55473).png
Lyra the Sunshard(55545).png
Ozruk(55468).png
Pyros(52582).png
Ragnaros, Lightlord(33147).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Subtype Class Cost Atk HP Description
Fireguard Destroyer Common Elemental Shaman 4 3 6 Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Ice Rager Common Elemental Any 3 5 2 He's a lot cooler than Magma Rager.
Rumbling Elemental Common Elemental Shaman 4 2 6 After you play a Battlecry minion, deal 2 damage to a random enemy. He's a very hungry elemental.
Djinni of Zephyrs Epic Elemental Any 5 4 6 After you cast a spell on another friendly minion, cast a copy of it on this one. If you want your wish granted, don't rub him the wrong way.
Neptulon Legendary Elemental Shaman 7 7 7 Battlecry: Add 4 random Murlocs to your hand. Overload: (3) Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
Ragnaros the Firelord Legendary Elemental Any 8 8 8 Can't attack. At the end of your turn, deal 8 damage to a random enemy. Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to.
Showing all 6 cards
Fireguard Destroyer(14455).png
Ice Rager(22392).png
Rumbling Elemental(27244).png
Djinni of Zephyrs(27234).png
Neptulon(12292).png
Ragnaros the Firelord(503).png

Uncollectible[edit | edit source]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Crystal None Elemental Priest 2 2 2
Flame Elemental None Elemental Any 1 1 2
Rock Elemental None Elemental Shaman 2 2 3 Taunt 
Stone Elemental None Elemental Shaman 1 1 1
Twilight Elemental None Elemental Shaman 3 4 2
Flame of Azzinoth Common Elemental Any 1 2 1
Pyros Legendary Elemental Mage 6 6 6 Deathrattle:Return this to your hand as a 10/10 that costs (10). 
Pyros Legendary Elemental Mage 10 10 10
Showing all 8 cards
Crystal(49785).png
Flame Elemental(55469).png
Rock Elemental(55480).png
Stone Elemental(55597).png
Twilight Elemental(35278).png
Flame of Azzinoth(685).png
Pyros(52585).png
Pyros(52586).png


Cards that generate Elementals[edit | edit source]

These cards bring new Elementals into play through their card text.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Fire Fly Common Minion Elemental Any 1 1 2 Battlecry: Add a 1/2 Elemental to your hand. Arch nemeses: small children with glass jars.
Flame Geyser Common Spell Mage 2 Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Igneous Elemental Common Minion Elemental Any 3 2 3 Deathrattle: Add two 1/2 Elementals to your hand. We wanted to name him "Ingenious Elemental", but he just wasn't that bright.
Servant of Kalimos Rare Minion Elemental Any 5 4 5 Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
Hammer of Twilight Epic Weapon Shaman 5 4 2 Deathrattle: Summon a 4/2 Elemental. Stop! It's Twlight Hammer time.
Mana Geode Epic Minion Elemental Priest 2 2 3 Whenever this minion is healed, summon a 2/2 Crystal. Gadgetzan, where even the pet rocks have pet rocks.
Stone Sentinel Epic Minion Elemental Shaman 7 4 4 Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with TauntHe and his friends just want to rock out.
Illidan Stormrage Legendary Minion Demon Any 6 7 5 Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.
Kalimos, Primal Lord Legendary Minion Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
Pyros Legendary Minion Elemental Mage 2 2 2 Deathrattle: Return this to your hand as a 6/6 that cost (6). If you strike her down, she shall become more powerful than you can possibly… well, she'll become a 6/6 anyways.
Pyros Legendary Minion Elemental Mage 6 6 6 Deathrattle:Return this to your hand as a 10/10 that costs (10). 
Showing all 11 cards
Fire Fly(55466).png
Flame Geyser(55465).png
Igneous Elemental(55559).png
Servant of Kalimos(55511).png
Hammer of Twilight(33163).png
Mana Geode(49705).png
Stone Sentinel(55467).png
Illidan Stormrage(203).png
Kalimos, Primal Lord(55473).png
Pyros(52582).png
Pyros(52585).png


Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Thunder Lizard Common Minion Beast Any 3 3 3 Battlecry: If you played an Elemental last turn, AdaptWhat? THUNDER LIZARD is adapting!
Fire Plume Harbinger Rare Minion Elemental Shaman 2 1 1 Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Servant of Kalimos Rare Minion Elemental Any 5 4 5 Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
Steam Surger Rare Minion Elemental Mage 4 5 4 Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Tol'vir Stoneshaper Rare Minion General Any 4 3 5 Battlecry: If you played an Elemental last turn, gain Taunt and Divine ShieldHe spends a lot of time keeping himself in stoneshape.
Blazecaller Epic Minion Elemental Any 7 6 6 Battlecry: If you played an Elemental last turn, deal 5 damage. For when a flamecaller just won't do.
Stone Sentinel Epic Minion Elemental Shaman 7 4 4 Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with TauntHe and his friends just want to rock out.
Kalimos, Primal Lord Legendary Minion Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
Ozruk Legendary Minion Elemental Any 9 5 5 Taunt
Battlecry: Gain +5 Health for each Elemental you played last turn. Between you and me, Ozruk is a bit obsessed with his body.
Showing all 9 cards
Thunder Lizard(55506).png
Fire Plume Harbinger(55557).png
Servant of Kalimos(55511).png
Steam Surger(55585).png
Tol'vir Stoneshaper(55478).png
Blazecaller(55509).png
Stone Sentinel(55467).png
Kalimos, Primal Lord(55473).png
Ozruk(55468).png


Design[edit | edit source]

Designer Mike Donais discusses the design process behind creating the Elemental minion type:

We want each minion type to have its own unique feel and gameplay. When working on the Blackrock Mountain adventure, we decided some cards should get a bonus while you’re holding a Dragon in your hand. This let Dragon decks focus on having large minions, and their mechanic mitigates the downside of holding onto an expensive Dragon while you wait to have enough mana. We knew we had to come up with something unique for Elemental decks that made them feel very different.
During the initial design phase of a set, we explore a lot of ideas—even ones we know won’t work in the end—because iterating on those ideas helps us learn what kinds of things are fun. Maybe we try one mechanic that turns out to be bad, but along the way we discover a certain element of it is entertaining. We can then make a new mechanic that gets right to the heart of the fun.
In Journey to Un'Goro, we knew we wanted to add Elementals, and we tried about 10 different mechanical designs. By playing with each design and discussing them, we narrowed in on the best ones. Eventually, we chose our favorite and adjusted all the Elementals to match the one we liked best.
What other designs for Elementals did we try out?
1. Elementals get a bonus if you cast a spell this turn.
2. Elementals get a bonus if the last card you played was an Elemental.
3. Elementals get a bonus if the last minion you played was an Elemental.
4. Elementals get a bonus if you control another Elemental.
5. Elemental was a minion type and a spell type.
6. Gain Elemental Charges and spend them to power up Elementals.
Each of these designs hit us with different problems or challenges, causing us to eventually arrive at the mechanic we shipped with.
Elementals are fun because you can plan future turns in advance and get rewarded for it. You end up playing your turn differently because you’re thinking about what you want to do on your next turn …and even the turn after.[2]

Patch changes[edit | edit source]

References[edit | edit source]