Elder Brandlemar

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Kobolds and Catacombs logo.png The subject of this article is part of the
Kobolds & Catacombs Dungeon Run.


Elder Brandlemar
Elder Brandlemar(77297).png
Set: Kobolds and Catacombs
Type: Hero
Class: Shaman
Health: 20
Artist: Luke Mancini

The bane of magic users, this furbolg can counter any spell.

See this card on Hearthpwn

Elder Brandlemar is a boss that can be encountered during the Dungeon Run.

Hero powers[edit | edit source]

Dampen Magic(77298).png

Special cards[edit | edit source]

None

Deck[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Class Card Quantity
Neutral Stonetusk Boar 2
Frostwolf Grunt 2
Raid Leader 2
Wolfrider 2
Chillwind Yeti 2
Sen'jin Shieldmasta 2
Booty Bay Bodyguard 2
Frostwolf Warlord 2
Boulderfist Ogre 2
Reckless Rocketeer 2
Shaman Ancestral Healing 2
Frost Shock 2
Rockbiter Weapon 2
Windfury 2
Hex 2

Dialogue[edit | edit source]

Encounter[edit | edit source]

Introduction

Elder Brandlemar
Begone! Your magic finds no purchase here!

Emote response

Elder Brandlemar
If you seek peace, leave your treasures and go.

Play a spell

Hero Power
The old way cannot be overcome.
My magic is stronger than yours.
Your strength wanes.
Your magic only feeds the warren.
Silence!

Death

Elder Brandlemar
Turn away... only doom awaits below!

Defeat

Elder Brandlemar
Your body remains, but your soul is finally free.

Lore[edit | edit source]

Elder Brandlemar is unique to Hearthstone. He appears to warn adventurers of a darkness below.

From Wowpedia:

Furbolgs are a hulking, ancient race of bear-men who live in northern Kalimdor and in Northrend. Though they have no special love for war or murder, several tribes have fallen to multiple forms of corruption, including but not limited to the Burning Legion and the Old Gods. The tribes of Ashenvale were traditional allies of the night elves. Concerned by the once peaceful race's condition, the night elves have attempted to help the furbolgs settle their tensions, but the mighty bear-men retreat ever further into their territories and fall deeper into the rage that is overtaking their race. Few tribes are now tolerant of outsiders, most notable being the Timbermaw tribe. Meanwhile, the tribes of Grizzly Hills struggle to recover from the corruption Yogg-Saron placed upon their people.

Strategy[edit | edit source]

Focus on fielding minions as your main source of damage, as his Counterspells can easily stop any spell-based assault. Even for Mages, you should still have a respectable minion base in your deck this early to do the job, and your Hero Power should be able to get additional damage in. In the off chance that you need your spells to finish him off, always keep a cheap spell handy to clear away his Counterspell to let the desired spell connect.

Mulligan for an aggressive curve against Brandlemar. He lacks low-cost minions so you can get in some good hits unhindered before he gets to play anything.

Should you require to use a spell, keep in mind that he can only have one Counterspell at a time. If you have a cheap enough spell, play it before you play the desired card.

Another thing to keep in mind is that his hero power requires 2 mana. You can simply toss a spell to slow him down as he is forced to reapply it.

In conclusion, always keep in mind that he has a Counterspell ready, control the board, fill your board with as many minions as you can(battlecries and passive effects are a bonus) and do not forget that he has a Counterspell always ready.

Gallery[edit | edit source]

Elder Brandlemar, full art

Patch changes[edit | edit source]